De presentatie van Jeroen Elfferich (Ex Machina) tijdens het Cross Media Café Games en Media op 27 oktober 2015. Meer info: http://www.immovator.nl/agenda/cross-media-cafe-games-media
5. XBOX 1 VS 100
• Turned the TV show 1 vs 100 into an
Xbox 360 video game
• Guinness book of records: largest
number of users in a single session of a
video game in history
• Launched in US, UK, FR and DE
• First example of ‘tellyfication’: applying
TV mechanics on a game show
8. Interactionspersecond
0
100000
200000
300000
400000
Visa Snapchat Salesforce Twitter Google DDos MtGox PlayToTV
365.000
150.000
68.541
33.388
24.000
4.6294.000
Searches
Database
transactionsPayment
transactions
Tweets
Attacks
Snaps
Second Screen
Interactions
Oscars 2014 - 4.244 TPS
Managing extreme usage peaks
Number of interactions per second
What Do I Know
SuperBowl 2014 - 6.360 TPS
Japan 2013 - 33.388 TPS
9. MILJOENENJACHT BINGO
MILLIONS PLAY ALONG BINGO SESSIONS
• New additional game element to the TV show
• Unprecedented live, simultaneous bingo play along session using second screen
• The new game added another level of excitement and higher viewer engagement
• Active social media conversation prior and during the broadcast
• Average second screen participation over 160.000 per episode
• Over 400K people activate their bingo card in 1 season
• Launched in 2013, renewed for 2014 and now 2015
• Since Fall 2014: Find out if you won the same amount
as the studio contestant (up to €1.000.000!)
15. TV CONTENT THAT MATCHES WITH GAMES
TV ORIGINATED
IP Licensing
TV loyalty & gamification
Game & Quiz shows
Competition, success, knowledge/capabilities
Quiz: knowledge driven, Game show: intuition/physically driven
Call TV
Reality shows (audition, elimination, voting)
Sports (fantasy, prediction, betting)
Lottery draw
16. GAMES THAT BECOME TV
GAME ORIGINATED
IP Licensing
You Don’t Know Jack
Xbox 1 vs 100
Quizduell, QuizUp
Twitch
Youtube Gaming
17. FROM 100% PREDETERMINED TO CHAOS
LIVE-NESS
Pre-taped
Live announcements
TV graphics overlays, interstitials etc
Live interventions
Live to tape
Live produced
Live user generated
18. APPLYING TV MECHANICS ON GAMES
TELLYFICATION
Event oriented
Art of programming
Artificial Scarcity
Episodical, cliffhangers
19. FOR INTERACTIVE ENTERTAINMENT AT LARGE
THE TIME IS NOW
Repeat after me: live rules. If you can’t afford to be live, pretend to be.
Orchestrate peak events, create a huge build up
Combine a shared, linear experience and individual interactivity
Attract massive amounts of people, let them participate in sync
The results of the interactions feed back into the shared experience and
influence the outcome - or can even be the main attraction
It’s not just you versus the nation. Filter: social graph, age, region etc
Use the data, Luke
20. ROKIN 75
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THE NETHERLANDS
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E: INFO@EXMACHINAGROUP.TV
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