Visiware and Samsung have launched a new version of "Who Wants To Be A Millionaire?" exclusively for Samsung Smart TVs. The game allows up to 4 players to connect and play simultaneously from their smartphones or tablets. It also features innovative controls using voice and gestures from Samsung TVs. The companies believe this convergence of TV and mobile gaming represents a new generation of interactive TV experiences.
Sprinkled with a deliciously sweet twist, this match-3 game is equal parts fun and challenging. Hop in your traveling bakery to set sail on this new puzzle adventure and explore mouth-watering patisseries from around the world.
East to west how to maximize monetization when operating a mobile game in dif...Mary Chan
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Intended audience & prerequisites: This session will be most interesting for fellow game publishers or game developers looking to succeed in the ever expanding mobile market. Knowledge of the mobile games industry can be helpful, but is not required.
Session takeaways: Steps to maximize monetization when operating in different markets of Asia, US, Europe.
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Sprinkled with a deliciously sweet twist, this match-3 game is equal parts fun and challenging. Hop in your traveling bakery to set sail on this new puzzle adventure and explore mouth-watering patisseries from around the world.
East to west how to maximize monetization when operating a mobile game in dif...Mary Chan
This session will allow to learn how cultural and economic factors influence operational choices, when managing a game in Asian, American and European markets. Examples of success and failure will demonstrate how different territories react to specific psychological triggers, and how knowing this can help maximize business performance.
Intended audience & prerequisites: This session will be most interesting for fellow game publishers or game developers looking to succeed in the ever expanding mobile market. Knowledge of the mobile games industry can be helpful, but is not required.
Session takeaways: Steps to maximize monetization when operating in different markets of Asia, US, Europe.
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On October 22, President Yoichi Wada delivered this seminar to Columbia Business School students entitled, “How will Shinra build the next game industry ecosystem?”
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https://www.tycoonstory.com/business/game-development-trends-of-2021/
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DigitasLBi brings you our CES 2018 Top 10 Toys & Trends, our annual compilation of the logical takeaways and insights that rose above the rest. It’s a mix of the CES stuff that wow’d, woo’d and is worthy of watching.
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As the digital experience of play and games becomes increasingly sophisticated and immersive, how does this alter consumers' perception and expectation of media?
Leading global consumer trend company Foresight Factory broadcast this webinar on Aug 25, 2016, looking at:
1. How will immersion in digital experiences - in commercial contexts too - change the consumer's relationship with media content?
2. What are the new and future expectations of brands across sectors such as retail? education? Health? And those in the game space?
3. Consumers want easier, more efficient ways to better themselves. Can brands position themselves as life-hacking partners - helping the consumer play their way to a better self?
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Game development innovations like virtual reality and a higher level of internet penetration have made gaming more enjoyable and convenient. Further developments in technologies like blockchain eased asset exchanges within games. While gamers are thrilled to try new releases of their favorite games, game developers should continuously evolve their skills.
https://www.tycoonstory.com/business/game-development-trends-of-2021/
Game Show Network (GSN) - Interactive Gaming Profile - corporate media kit au...Michael Freeman
Corporate media kit "Interactive Gaming Profile" for Game Show Network (GSN), a Sony Entertainment-owned U.S. cable network, to be distributed for the Television Critics Association press tour events and other general press dissemination.
146-inch TVs. Autonomous electric cars. Smart homes. AR for the masses. A ping-pong playing robot. And voice-assisted and connected everything.
But what stood out among the 3,900 exhibiting companies stretched over 2.75 million square feet of exhibit space? And more importantly, what should you care about?
DigitasLBi brings you our CES 2018 Top 10 Toys & Trends, our annual compilation of the logical takeaways and insights that rose above the rest. It’s a mix of the CES stuff that wow’d, woo’d and is worthy of watching.
The Future of Play in a Gamified World: Webinar Presentation with transcriptGavin Gordon
As the digital experience of play and games becomes increasingly sophisticated and immersive, how does this alter consumers' perception and expectation of media?
Leading global consumer trend company Foresight Factory broadcast this webinar on Aug 25, 2016, looking at:
1. How will immersion in digital experiences - in commercial contexts too - change the consumer's relationship with media content?
2. What are the new and future expectations of brands across sectors such as retail? education? Health? And those in the game space?
3. Consumers want easier, more efficient ways to better themselves. Can brands position themselves as life-hacking partners - helping the consumer play their way to a better self?
Foresight Factory research points to a huge demand for learning within the context of entertainment; does this follow with a world of gamification?
Leankr - the leading platform for richer, smarter, better TVFrédéric Arquier
Intoducing Leankr technology, the next generation TV engine.
Leankr platform analyses TV in real time to identify keywords and contexts and enable new pathways between contents and innovative customer experiences.
Read articles relating to the topic discussed in the news, find the 5 minutes extract of the documentary that interests you, navigate all the contents mentioning your favorite soccer player, buy what you see on TV...
The future of TV and EPG is powered by leankr
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NexTV Rio 2013 presentation: Multiscreen is a revolution for TV distribution, but what about 2nd screen, this new behaviour of TV viewers who are now using multiple screens at the same time? The attention shift from TV to personal screens is a major disruption for advertisers and capturing the attention of dual screeners on their personal screen becomes a strategic challenge for the whole TV industry
Visiware corporate presentation. 20 years of experience in the development of interactive applications for the digital TV industry, in particular casual game portals, User interfaces and 2nd screen experiences
Casual games are now the growth engine of the videogame market. Visiware has developed games for TV for 15 years and is proposing solutions for TV operators to surf this wave and generate more ARPU and value for their subscribers
advanced-television.com-Visiware announces a new generation of convergent TV games for Samsung
1. Visiware announces a new generation of convergent
TV games for Samsung
advanced-television.com/2013/10/26/visiware-announces-a-new-generation-of-convergent-tv-
games-for-samsung/
October 26, 2013
Visiware, the publisher of interactive TV game services, and Samsung, announce the launch of a new
adaptation of the game “Who Wants To Be A Millionaire?” for Samsung Smart TVs.This new game,
developed by Visiware is available as an exclusive free application on Samsung Apps, and lets the
player dive into the immersive atmosphere of the famous TV game show, offers for the first time a
unique multi-screen gaming experience.
As a complement to the “traditional” game mode, with its 12 questions, 3 lifelines and the well- known
money tree (virtual money), the application also offers a brand new game mode called “The race to the
million” where up to 4 players with their smartphones or tablets (iOS and Android compatible devices)
will be able to connect simultaneously to the TV and play together in a new convergent experience.
Developed in HD format, the game can also be played more traditionally using the television remote or
with the voice and gesture recognition included in Samsung Smart TVs.
“The technology in our TV sets enables us now to create new consumer experiences”, commented
Nicolas Ferry, Marketing Manager TV & Audio/Video, Samsung Electronics France. “This new game on
our Smart TVs fully demonstrates the capacities of our televisions in terms of convergence and
innovative features such as gesture and voice controls.”
Players will finally be able to compare their performances nationwide via an online leaderboard. They
will be able to create up to 4 user profiles in the game and take on multiple challenges to reach the top
and the status of “Billionaire”.
Colas Overkott, CEO of Visiware, is delighted with the launch: “Television is still at the heart of the
digital household and home entertainment. While the casual game market is booming on cell phones
and tablets, the technological breakthroughs of major equipment manufacturers such as Samsung are
now enabling us to develop equivalent gaming experiences for the television, experiences that are
sometimes even more innovative and convergent. The application “Who Wants To Be A Millionaire?” is
only a first example of this new generation of games that we distribute worldwide”.
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