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VIRTUAL GOODS
AND DIGITAL GOODS
SURVEY 2017
Copyright (c) DailySocial.id
SURVEY
BACKGROUND
In today's mobile digital world, consumers
today have gotten increasingly used to buying virtual
digital goods, such as buying Go-Jek credits or Grab-Pay
credits to pay for motorcycle taxi rides, and buying digital
music and mobile apps at the iTunes store and the Google
Play Store.
But this hasn't always been the case. Arguably just one
year or two ago Indonesian users still prefer to pay for
Go-Jek rides with cash rather than Go-Pay credits. And
not even with credit cards since people don't trust credit
cards - nevermind that it was so hard for most
Indonesians to even be approved to receive credit cards.
SURVEY
BACKGROUND
This survey seeks to measure current Indonesian market
attitudes towards virtual goods and digital goods. We
surveyed 1051 respondents via mobile app on one single
day on August 30th, 2017. Survey conducted & reported by
DailySocial.id in cooperation with JakPat Mobile Survey
Platform.
SURVEY
BACKGROUND
0,57%
6,47%
36,92%
25,12%
6,74% 5,71%
6,07%
1,05%
< 16 16-19 20-25 26-29 30-35 36-39 40-45 > 45
SURVEY PANEL
& RESPONDENTS
DEMOGRAPHICS
1051 Respondents
41.86%
58.14%
Gender
SURVEY
FINDINGS
Q1: Have you ever bought an apps/games from these
following websites/service?
Only 24.26% of respondents report never
having bought an app or a game from an online
Internet store, which means 75.74% of
respondents have experience purchasing
virtual & digital goods.
BUYING GAMES OR APPS ONLINE
BUYING GAMES OR APPS ONLINE
Need more data about it? Feel free to
download our “VIRTUAL GOODS AND
DIGITAL GOODS SURVEY 2017” report
for free.
Virtual goods & digital goods survey 2017

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Virtual goods & digital goods survey 2017

  • 1. VIRTUAL GOODS AND DIGITAL GOODS SURVEY 2017 Copyright (c) DailySocial.id
  • 2. SURVEY BACKGROUND In today's mobile digital world, consumers today have gotten increasingly used to buying virtual digital goods, such as buying Go-Jek credits or Grab-Pay credits to pay for motorcycle taxi rides, and buying digital music and mobile apps at the iTunes store and the Google Play Store.
  • 3. But this hasn't always been the case. Arguably just one year or two ago Indonesian users still prefer to pay for Go-Jek rides with cash rather than Go-Pay credits. And not even with credit cards since people don't trust credit cards - nevermind that it was so hard for most Indonesians to even be approved to receive credit cards. SURVEY BACKGROUND
  • 4. This survey seeks to measure current Indonesian market attitudes towards virtual goods and digital goods. We surveyed 1051 respondents via mobile app on one single day on August 30th, 2017. Survey conducted & reported by DailySocial.id in cooperation with JakPat Mobile Survey Platform. SURVEY BACKGROUND
  • 5. 0,57% 6,47% 36,92% 25,12% 6,74% 5,71% 6,07% 1,05% < 16 16-19 20-25 26-29 30-35 36-39 40-45 > 45 SURVEY PANEL & RESPONDENTS DEMOGRAPHICS 1051 Respondents 41.86% 58.14% Gender
  • 7. Q1: Have you ever bought an apps/games from these following websites/service? Only 24.26% of respondents report never having bought an app or a game from an online Internet store, which means 75.74% of respondents have experience purchasing virtual & digital goods.
  • 8. BUYING GAMES OR APPS ONLINE
  • 9. BUYING GAMES OR APPS ONLINE Need more data about it? Feel free to download our “VIRTUAL GOODS AND DIGITAL GOODS SURVEY 2017” report for free.