The document discusses different types of digital media, including "hard copy", "softcopy", "hard video", and "softvideo". It defines softvideo as using computers for all aspects of video production, publishing, and consumption, allowing for interactive, nonlinear video works. The document suggests softvideo challenges existing ideas of what video is and could lead to new forms of collaborative, networked video experiences that take advantage of the web's capabilities. However, most current online video like podcasting maintains traditional linear forms without utilizing the web's interactivity.