This class will introduce the idea of a scientific approach to product development. We’ll focus on how to make sure we build products customers love, starting with how to frame hypotheses and perform user research.
Our final class will cover what is expected of a product manager, including the skills, responsibilities and key activities product managers must perform.
This class will present hypothesis-driven development, the cutting-edge paradigm for evolving validated products. We’ll dive into how to frame hypotheses, design experiments, and use A/B testing to gather data to prove or disprove our ideas.
Despite rumours to the contrary, there are planning activities in the agile model. In this class we’ll discuss how to plan releases, and present story mapping and impact mapping as effective tools for design, ideation and planning.
In our first class, we’ll discuss the various characteristics and types of products, paying particular attention to the product lifecycle. We’ll introduce the idea of a business model, and discuss the various risks that products might face in different parts of the product lifecycle. We’ll review a brief history of project and product management, and discuss the differences between the two.
Lean UX + UX Strat, from UX Strat conference, September 2013Joshua Seiden
Slides from my talk at UX Strat, 2013. (www.uxstrat.com)
How to use Lean UX methods to execute on business, product, and design strategy.
I presented a slightly altered version a few days later at Fluxible 2013. (http://www.fluxible.ca)
Presentation from putitout event at Decoded London. Outlines the change to product development process to test ideas early through Lean and UX methods.
Our final class will cover what is expected of a product manager, including the skills, responsibilities and key activities product managers must perform.
This class will present hypothesis-driven development, the cutting-edge paradigm for evolving validated products. We’ll dive into how to frame hypotheses, design experiments, and use A/B testing to gather data to prove or disprove our ideas.
Despite rumours to the contrary, there are planning activities in the agile model. In this class we’ll discuss how to plan releases, and present story mapping and impact mapping as effective tools for design, ideation and planning.
In our first class, we’ll discuss the various characteristics and types of products, paying particular attention to the product lifecycle. We’ll introduce the idea of a business model, and discuss the various risks that products might face in different parts of the product lifecycle. We’ll review a brief history of project and product management, and discuss the differences between the two.
Lean UX + UX Strat, from UX Strat conference, September 2013Joshua Seiden
Slides from my talk at UX Strat, 2013. (www.uxstrat.com)
How to use Lean UX methods to execute on business, product, and design strategy.
I presented a slightly altered version a few days later at Fluxible 2013. (http://www.fluxible.ca)
Presentation from putitout event at Decoded London. Outlines the change to product development process to test ideas early through Lean and UX methods.
Continuous Delivery Sounds Great but it Won't Work HereJez Humble
Since the Continuous Delivery book came out in 2010, it's gone from being a controversial idea to a commonplace... until you consider that many people who say they are doing it aren't really, and there are still plenty of places that consider it crazy talk.
In this session Jez will present some of the highlights and lowlights of the past six years listening to people explain why continuous delivery won't work, and what he learned in the process.
My slides from my talk at Agile Austin, March 2013. The talk covered key concepts from the book "Lean UX", written by Jeff Gothelf and me, and available here: www.leanuxbook.com
User Experience in a Rapidly Changing World, for ISA '13, Recife BrazilJoshua Seiden
Slides from my talk at Interaction South America, Recife, Brazil, November 15, 2013.
Software is eating the world. Thanks to newly mature platforms, techniques and infrastructure, teams are moving faster than ever before. So how do you design software in this world, a world of continuous integration, deployment and delivery?
A Designer's Introduction to Lean StartupJoshua Seiden
Slides from my talk at Interaction '13. (Video is here: http://wp.me/pYa2H-4p)
* What is Lean Startup?
* What does it mean for Designers?
** Work with a motivated community of entrepreneurs
** Answering new questions
** Designing experiments (not just products)
Democratizing Online Controlled Experiments at Booking.com - Lukas VermeerSavage Marketing
There is extensive literature about online controlled experiments, both on the statistical methods available to analyze experiment results as well as on the infrastructure built by several large scale Internet companies but also on the organizational challenges of embracing online experiments to inform product development.
At Booking.com we have been conducting evidenced based product development using online experiments for more than ten years. Our methods and infrastructure were designed from their inception to reflect Booking.com culture, that is, with democratization and decentralization of experimentation and decision making in mind.
In this presentation, Lukas will explain how building a central repository of successes and failures to allow for knowledge sharing, having a generic and extensible code library which enforces a loose coupling between experimentation and business logic, monitoring closely and transparently the quality and the reliability of the data gathering pipelines to build trust in the experimentation infrastructure, and putting in place safeguards to enable anyone to have end to end ownership of their experiments have allowed such a large organization as Booking.com to truly and successfully democratize experimentation.
Design Bootcamp Asia's 5th series
#5 - Design on-the-go: Start-ups shift the paradigm of design & research
Design on-the-go.
Start-ups shift the paradigm of Product Design and Research.
Speed matters in a startup world. In this event, we will be discussing about responding to its speed, and how it shifts the paradigm of the way we design and research in a startup world. You will gain a number of insights from two amazing product design team in Singapore, and learn about what it means to have a startup mindset as a design professional.
Agenda:
• Opening & Intro by Julee (Organizer) & Trechelle (Hyper Island)
• UX research at Grab by Feng Yi Yu, Senior UX Researcher at Grab
• Effective mobile design prototyping by Miguel Saballa, a Product Design Lead at honestbee
Eric Ries, Author/Speaker/Consultant, The Lean Startup500 Startups
Presentation by Eric Ries (Author/Speaker/Consultant, The Lean Startup) at the 'Lean Startup, Lean Investor' event on November 3, 2010 (Produced by 500 Startups & Nokia/Nokia Growth Partners)
Learn more in this deck about portfolio management and organization structures.
Want to attend our next webinar? Become a Shiftup Explorer: https://shiftup.work/product/explorer-agility-innovation-qualification-program/
Lean UX: Getting out of the deliverables businessJeff Gothelf
This is an expanded presentation detailing how to focus on leaner user experience design methods and reducing the amount of deliverables in your work. It advocates focusing on the actual experience being created and not the deliverable itself as the end state of a project by reducing waste and choosing the right tool at the right time at the right depth. See also bit.ly/LeanUX
2015 march 5 learning from live systems, josh seiden @ lean agile-practitione...Joshua Seiden
Slides from my recent talk at the Lean/Agile Practitioners Meetup.
Talk description: We take for granted that the systems we work on now are social systems. Sites like Amazon have used user-generated content for over 20 years. Twitter and Facebook are each about a decade old. But even though social systems are now commonplace, the methods we use to design, build, and launch them are still based on techniques we developed while working on last-generation technology. So how can product teams cope?
As agile and lean practitioners know, iterative methods play an important part in our work on these systems. In recent projects, Josh Seiden has been working with teams to link these methods together in a “learning-from-live-systems” approach. In this talk, Josh will take a deep dive into a recent project that illustrates this way of working. Come hear how the team behind Taproot Plus was able to invent and launch an online marketplace for skilled volunteers in just a few months. Online marketplace projects like this one can easily burn through budget and never launch. Instead, we've been live since nearly Day One. Come see how our small team of designers, developers, and product managers has carefully launched and developed this new business in a way that minimized spend and risk, and maximized the chances of success.
Continuous Learning and Delivery @ DPM Summit 2013Joshua Seiden
Slides from my talk / discussion at the Digital Project Management Summit, Oct 15, 2013. How do we manage "projects" when we work with software, a medium that is continuous in nature.
Uniting product development, business strategy, and agile software practices.
Covers thinking about product development wholistically from a customer-first perspective. Suggests good principles for established companies and boostrappers.
A basic introduction to the principles of design thinking and how they can be used successfully in product design and development. This presentation was used for facilitating a workshop "Design Thinking for Product Design."
Continuous Delivery Sounds Great but it Won't Work HereJez Humble
Since the Continuous Delivery book came out in 2010, it's gone from being a controversial idea to a commonplace... until you consider that many people who say they are doing it aren't really, and there are still plenty of places that consider it crazy talk.
In this session Jez will present some of the highlights and lowlights of the past six years listening to people explain why continuous delivery won't work, and what he learned in the process.
My slides from my talk at Agile Austin, March 2013. The talk covered key concepts from the book "Lean UX", written by Jeff Gothelf and me, and available here: www.leanuxbook.com
User Experience in a Rapidly Changing World, for ISA '13, Recife BrazilJoshua Seiden
Slides from my talk at Interaction South America, Recife, Brazil, November 15, 2013.
Software is eating the world. Thanks to newly mature platforms, techniques and infrastructure, teams are moving faster than ever before. So how do you design software in this world, a world of continuous integration, deployment and delivery?
A Designer's Introduction to Lean StartupJoshua Seiden
Slides from my talk at Interaction '13. (Video is here: http://wp.me/pYa2H-4p)
* What is Lean Startup?
* What does it mean for Designers?
** Work with a motivated community of entrepreneurs
** Answering new questions
** Designing experiments (not just products)
Democratizing Online Controlled Experiments at Booking.com - Lukas VermeerSavage Marketing
There is extensive literature about online controlled experiments, both on the statistical methods available to analyze experiment results as well as on the infrastructure built by several large scale Internet companies but also on the organizational challenges of embracing online experiments to inform product development.
At Booking.com we have been conducting evidenced based product development using online experiments for more than ten years. Our methods and infrastructure were designed from their inception to reflect Booking.com culture, that is, with democratization and decentralization of experimentation and decision making in mind.
In this presentation, Lukas will explain how building a central repository of successes and failures to allow for knowledge sharing, having a generic and extensible code library which enforces a loose coupling between experimentation and business logic, monitoring closely and transparently the quality and the reliability of the data gathering pipelines to build trust in the experimentation infrastructure, and putting in place safeguards to enable anyone to have end to end ownership of their experiments have allowed such a large organization as Booking.com to truly and successfully democratize experimentation.
Design Bootcamp Asia's 5th series
#5 - Design on-the-go: Start-ups shift the paradigm of design & research
Design on-the-go.
Start-ups shift the paradigm of Product Design and Research.
Speed matters in a startup world. In this event, we will be discussing about responding to its speed, and how it shifts the paradigm of the way we design and research in a startup world. You will gain a number of insights from two amazing product design team in Singapore, and learn about what it means to have a startup mindset as a design professional.
Agenda:
• Opening & Intro by Julee (Organizer) & Trechelle (Hyper Island)
• UX research at Grab by Feng Yi Yu, Senior UX Researcher at Grab
• Effective mobile design prototyping by Miguel Saballa, a Product Design Lead at honestbee
Eric Ries, Author/Speaker/Consultant, The Lean Startup500 Startups
Presentation by Eric Ries (Author/Speaker/Consultant, The Lean Startup) at the 'Lean Startup, Lean Investor' event on November 3, 2010 (Produced by 500 Startups & Nokia/Nokia Growth Partners)
Learn more in this deck about portfolio management and organization structures.
Want to attend our next webinar? Become a Shiftup Explorer: https://shiftup.work/product/explorer-agility-innovation-qualification-program/
Lean UX: Getting out of the deliverables businessJeff Gothelf
This is an expanded presentation detailing how to focus on leaner user experience design methods and reducing the amount of deliverables in your work. It advocates focusing on the actual experience being created and not the deliverable itself as the end state of a project by reducing waste and choosing the right tool at the right time at the right depth. See also bit.ly/LeanUX
2015 march 5 learning from live systems, josh seiden @ lean agile-practitione...Joshua Seiden
Slides from my recent talk at the Lean/Agile Practitioners Meetup.
Talk description: We take for granted that the systems we work on now are social systems. Sites like Amazon have used user-generated content for over 20 years. Twitter and Facebook are each about a decade old. But even though social systems are now commonplace, the methods we use to design, build, and launch them are still based on techniques we developed while working on last-generation technology. So how can product teams cope?
As agile and lean practitioners know, iterative methods play an important part in our work on these systems. In recent projects, Josh Seiden has been working with teams to link these methods together in a “learning-from-live-systems” approach. In this talk, Josh will take a deep dive into a recent project that illustrates this way of working. Come hear how the team behind Taproot Plus was able to invent and launch an online marketplace for skilled volunteers in just a few months. Online marketplace projects like this one can easily burn through budget and never launch. Instead, we've been live since nearly Day One. Come see how our small team of designers, developers, and product managers has carefully launched and developed this new business in a way that minimized spend and risk, and maximized the chances of success.
Continuous Learning and Delivery @ DPM Summit 2013Joshua Seiden
Slides from my talk / discussion at the Digital Project Management Summit, Oct 15, 2013. How do we manage "projects" when we work with software, a medium that is continuous in nature.
Uniting product development, business strategy, and agile software practices.
Covers thinking about product development wholistically from a customer-first perspective. Suggests good principles for established companies and boostrappers.
A basic introduction to the principles of design thinking and how they can be used successfully in product design and development. This presentation was used for facilitating a workshop "Design Thinking for Product Design."
Validate Your Ideas Quickly with Google Design SprintBorrys Hasian
This was presented at Compfest, an annual one-stop IT event held by students of Faculty of Computer Science, University of Indonesia. The deck is about Design Thinking and Google Design Sprint.
(Last change, July 2: Removed as beyond most teams' scope Eyetracking Study, Clickstream Analysis, Usability Benchmarking; Added Live-Data Prototypes, Demand Validation Test, Wizard of Oz Tests)
For our teams tasked with building products and features for The New York Times, we face a common challenge with many: how do we figure out what’s worth spending our time on?
The answer seems straightforward: test your ideas with real customers, leveraging the expertise of your product, UX, and engineering talent. Figure out the smallest test that you can come up with to test a specific hypothesis, gather data and insights, and keep iterating on it until you know whether the problem is real and your solution will prove valuable, usable, and feasible.
As part of our efforts to adopt such a data-driven, experimental approach to product development, we recently kicked off a product discovery pilot program. Small, cross-functional teams were paired with coaches and facilitators over a six week period to demonstrate how product discovery and Lean Startup techniques could work for real-world customer opportunities at The New York Times.
One of the first things that we learned about the process from our participants was that they wanted a "toolkit" - something to help them figure out what they should be doing, asking or making to get as quickly as possible towards the validated learning, prototypes and user tests that would have the most impact.
To help the facilitate the learning process for our dual-track Agile teams, the Product Architecture team here at The Times (Christine Yom, Jim Lamiell, Josh Turk, Priya Ollapally, and Al Ming) built a "Product Discovery Activity Guide" that rolled up activities, exercises, and testing techniques from all our favorite thought leaders.
This included brainstorming exercises from Gamestorming and Innovation Games, testing techniques from traditional user research, and rapid test-and-learn tactics from Google Ventures, Eric Ries (The Lean Startup), Jeff Gothelf (Lean UX), Steve Blank (Customer Development) and our spirit guide, Marty Cagan (Inspired), among others.
Our goal was to make it a tool not just for learning how to get started, but to be a living document for teams to share knowledge about the process itself. What techniques worked and didn't work? What tactics did they learn elsewhere that might be worth sharing with the rest of the company?
We hope you find it useful, and whether you’d like to share with us what you’re doing with it, or you have suggestions (big or small) to improve it for future product generations, please let us know! (nyt.tech.productarchitecture@nytimes.com)
Al Ming
July 2015
How to build products people actually want. How to use Jobs-to-be-Done, Uncertainty Mapping, Hypothesis Validation and Audience-Building to build the right product and launch it to an audience.
How to leverage your work with a Product Mindset - Mark Opanasiuk.pdfMark Opanasiuk
How to leverage your work with a Product Mindset - Mark Opanasiuk
1. What is a Product Mindset?
2. Product Thinking Mindset on Personal level.
3. Product Mindset on Organization level.
The Comprehensive machine learning canvas is A Tool for Scoping Machine Learning Projects and Defining Solutions.
The Comprehensive Machine Learning Canvas (CMLC) is a tool that helps teams scope machine learning projects and define solutions to business problems. It is based on the idea that machine learning is a creative process, and that the best way to approach it is to start with a hypothesis of how machine learning could help solve a particular business problem. The CMLC helps teams map out the problem, machine learning approach, and potential solutions.
Our session at the 2016 Connect Week in Pasadena. An interactive session where we covered product design challenges, and the why, how, what of Design Sprints, originally developed by Google Ventures
Owning the product by owning the user experienceMark Notess
Effective product ownership means owning the user’s experience (UX) of that product. This presentation provides a practical introduction to UX concepts and methods as adapted for Agile software development. Sample deliverables, activities and results will be drawn from the Avalon Media System project, a jointly developed open source system developed by Indiana University and Northwestern University. This was presented at Agile Indy 2014.
Good Questions, Good Products: 31+ Questions for Product Makers and ManagersEli Holder
Slides from my talk to other product managers / designers.
"Most people say great products start with great ideas. But Eli sees it differently. Instead, great products start with asking the right questions. This talk looks at the early stages of the product lifecycle through the lens of those important and often overlooked questions."
These early stages include:
• Strategy & Introspection, where we ask "Who are we? What's our purpose?" to better understand a product team's culture and the types of products that will resonate internally
• User Research, where we ask "Who's our audience? What do they really want in a product?" to develop user empathy and discover potential product directions
• Product Direction, where we ask: "What problem should we solve? Why is it worth solving?" to define and justify scope based on the value they create, rather than the features they include
The talk covers the high-level questions, why they're important, and breaks them down into relevant component questions. Plus a few hacks / exercises to help you ask them most effectively.
This is a slideshow I use alongside a mini workshop for beginner UX and Product Managers and startups, to help them understand the processes to know who their users are and what value they can bring to their customer with a successful digital product.
Oprah Winfrey: A Leader in Media, Philanthropy, and Empowerment | CIO Women M...CIOWomenMagazine
This person is none other than Oprah Winfrey, a highly influential figure whose impact extends beyond television. This article will delve into the remarkable life and lasting legacy of Oprah. Her story serves as a reminder of the importance of perseverance, compassion, and firm determination.
Artificial intelligence (AI) offers new opportunities to radically reinvent the way we do business. This study explores how CEOs and top decision makers around the world are responding to the transformative potential of AI.
Modern Database Management 12th Global Edition by Hoffer solution manual.docxssuserf63bd7
https://qidiantiku.com/solution-manual-for-modern-database-management-12th-global-edition-by-hoffer.shtml
name:Solution manual for Modern Database Management 12th Global Edition by Hoffer
Edition:12th Global Edition
author:by Hoffer
ISBN:ISBN 10: 0133544613 / ISBN 13: 9780133544619
type:solution manual
format:word/zip
All chapter include
Focusing on what leading database practitioners say are the most important aspects to database development, Modern Database Management presents sound pedagogy, and topics that are critical for the practical success of database professionals. The 12th Edition further facilitates learning with illustrations that clarify important concepts and new media resources that make some of the more challenging material more engaging. Also included are general updates and expanded material in the areas undergoing rapid change due to improved managerial practices, database design tools and methodologies, and database technology.
The Team Member and Guest Experience - Lead and Take Care of your restaurant team. They are the people closest to and delivering Hospitality to your paying Guests!
Make the call, and we can assist you.
408-784-7371
Foodservice Consulting + Design
2. be able to frame ideas in terms of hypotheses
understand purpose and problem as starting points
know what an MVP is and isn’t
understand variety of types of user research
know how to make proto-personas & empathy maps
learning outcomes
3. shareholder value
The directors of a public
corporation have a fiduciary
duty to maximize profits
—Jensen and Meckling, Theory of the Firm
4. SpaceX
“the company was founded in 2002 by
Elon Musk to revolutionize space
transportation and ultimately make it
possible for people to live on other
planets.”
5. Jack Andraka
His parents, he says, never really answered
any of the questions they had. Go figure it
out for yourself, they would say. “I got really
into the scientific method of developing a
hypothesis and testing it and getting a
result and going back to do it again.”
http://www.forbes.com/sites/bruceupbin/2012/06/18/wait-did-this-15-year-old-from-maryland-just-change-cancer-treatment/
16. Personas and empathy mapping
WHY WHAT HOW
• Make assumptions
and knowledge
about users explicit
• Give the team a
common language
to talk meaningfully
about users
• Building empathy
towards users in a
way that data can’t
accomplish
• Sketch out a
person, their needs,
and behavior
• Look into the mind
of the targeted
persona & think
about the sensory
experiences of the
character when
interacting with
your company and
product
• Work together in
your teams and
consider: Who are
your users and why
are they using the
system? What
behaviors,
assumptions, and
expectations color
their view of the
system?
FURTHER READING
http://www.innovationgames.com/empathy-map/ | Adlin, T., & Pruitt, J. (2010). The Essential
Persona Lifecycle | http://www.cooper.com/journal/2014/05/persona-empathy-mapping
17. proto-personas
1. Sketch and Name
2. Behavioral
Demographic
Information
3. Pain Points and
Needs
4. Potential Solutions
18.
19. exercise
1. Choose someone in the team to pitch an idea (1m)
2. That person pitches and does Q&A (2m)
3. Everyone on the team creates a proto-persona (3m)
4. Stick proto-personas onto your board and de-dupe (3m)
5. Dot-vote to choose 1, and refine as a group (5m)
6. Present problem and personas to group (1m each)
1. Sketch and Name
2. Behavioral
Demographic
Information
3. Pain Points and
Needs
4. Potential Solutions
20. empathy map
Business Model - The Empathy Map
Designed for: Designed by:
Customer Perspective:
What does she
THINK and FEEL?what really counts
major preoccupations
worries & aspirations
What does she
SEE?environment
friends
what the markets offers
What does she
HEAR?what friends say
what boss says
what influences say
What does she
SAY and DO ?attitude in public
appearance
behavior towards others
GAIN
“wants”/needs, measures of success, obstacles
PAIN
fears, frustrations, obstacles
Date:
Interation:
Adapted from XPLANE. XPlane.com
www.XPLANE.com
21. value proposition canvas
WHY WHAT HOW
• Identify the factors
that are critical to
achieve product/
market fit.
• The Value
Proposition Canvas
makes explicit how
you are creating
value for your
customers by
helping you to
design products
and services your
customers want.
• A collaborative
exercise where we
brainstorm both the
value proposition
and the customer
segments in order
to explore their fit.
FURTHER READING
http://www.businessmodelgeneration.com/ (to download canvas)
The Value Proposition Explained (video), https://youtu.be/aN36EcTE54Q
23. business model canvas
WHY WHAT HOW
• Rapidly iterate
through possible
business model
ideas and identify
key assumptions
• Create a shared
understanding of
the business model
among
stakeholders
• Identify the key
characteristics of
your business
model on a single
page.
• A short,
collaborative
brainstorming
exercise involving
stakeholders from
every function
taking no more than
30 minutes
FURTHER READING
http://www.businessmodelgeneration.com/ (to download canvas)
The Business Model Canvas in 2 minutes (video) https://youtu.be/QoAOzMTLP5s
25. business assumptions worksheet
Business assumptions
• I believe my customers have a need to _____.
• These needs can be solved with _____.
• My initial customers are (or will be) _____.
• The #1 value a customer wants to get out of
my service is _____.
• The customer can also get these additional
benefits: _____.
• I will acquire the majority of my customers
through _____.
• I will make money by _____.
• My primary competition in the market will be
_____.
• We will beat them due to _____.
• My biggest product risk is _____.
• We will solve this through _____.
• What other assumptions do we have that, if
proven false, will cause out business/product
to fail? _____
User assumptions
• Who is the user?
• Where does our product fit in their work or
life?
• What problems does our product solve?
• When and how is our product used?
• What features are important?
• How should our product look and behave?
Jeff Gothelf, Lean UX, p21
26. @jezhumble
Jack Andraka
“Make sure to be passionate
about whatever it is you get into,
because otherwise you won’t put
the right amount of work into it.”
http://www.forbes.com/sites/bruceupbin/2012/06/18/wait-did-this-15-year-old-from-maryland-just-change-cancer-treatment/
27. further reading
Jeff Gothelf with Josh Seiden, Lean UX
usability.gov website
Kathy Sierra, Badass: Making Users Awesome
Lindsay Ratcliffe & Marc McNeill, Agile User Experience Design
Osterwalder et al, Value Proposition Design and Business Model
Generation