The document discusses user interface design principles for creating effective communication between humans and computers, noting that interfaces should be designed based on users' skills, minimize errors, and include guidance like help systems. It also covers interaction styles, information presentation methods, designing clear error messages, and the importance of consistency, familiarity, and accommodating diverse users.
This presentation is an introduction to the fields of User Experience and User Interface design that I created for a Google Hangout talk for Saigon CoWorkshop.
UI-UX Practical Talking, is presentation for a session I did in the GUC & the ITI, about the meaning and the difference between The UI and the UX, the key principals about building good UX of products, focusing on mobility and mobile design.
We’ve all had discussions about the great ‘UX’ of a product, or the poor ‘UI’ of a website. Is it a secret language you will never be lucky to know more about it?
Actually, it is very simple, For example: While User Experience is a bunch of tasks focused on optimization of a product for effective and enjoyable use; User Interface Design is its complement, the look and spirit, the presentation and interactivity of a product.
In the modern day when people develop hundreds of software applications, websites or mobile apps the term UX (User Experience) is getting more and more significant, particularly in the IT industry.
This presentation is an introduction to the fields of User Experience and User Interface design that I created for a Google Hangout talk for Saigon CoWorkshop.
UI-UX Practical Talking, is presentation for a session I did in the GUC & the ITI, about the meaning and the difference between The UI and the UX, the key principals about building good UX of products, focusing on mobility and mobile design.
We’ve all had discussions about the great ‘UX’ of a product, or the poor ‘UI’ of a website. Is it a secret language you will never be lucky to know more about it?
Actually, it is very simple, For example: While User Experience is a bunch of tasks focused on optimization of a product for effective and enjoyable use; User Interface Design is its complement, the look and spirit, the presentation and interactivity of a product.
In the modern day when people develop hundreds of software applications, websites or mobile apps the term UX (User Experience) is getting more and more significant, particularly in the IT industry.
Good designing is also an act of communication between the user and designer and the user. Gets here all the important tips and techniques of user experience design by our expert.
Not quite sure what UX/UI design are? You're not alone! This presentation answers some commonly asked questions regarding user experience and user interface.
This presentation gives a brief overview of user experience design and important principles of user-friendly design. Meant for those just starting in the UX space or looking to improve their knowledge!
Topics covered include:
What is user experience?
Different research techniques: when to do what type of research, how to formulate strong questions
Creating a persona
Problem statements
And more!
Read the presenter's notes to get the full experience.
Your guide to picking the right User Interface (UI) and creating the best User Experience (UX) in just a short amount of time. Learn how to quickly create mockups, landing pages, and build mock integrations that turn into large ideas.
Have more questions about UX/UI? Contact mvp@koombea.com for additional information or questions and we will get back to you shortly.
A presentation on UX Experience Design: Processes and Strategy by Dr Khong Chee Weng from Multimedia University at the UX Indonesia-Malaysia 2014 that was conducted on the 26th April 2014 in the Hotel Bidakara, Jakarta, Indonesia.
This presentation was made by me for a basic level UI and UX training in my company. The presentation has also been designed from a UI and UX perspective and has been kept minimalistic. The presentation also contains several other important topics like the work culture in my company, Our process of developing a presentation and a short brief on E commerce platforms.
An introduction to UX - User Experience.
Where does UX come from, what are the benefits of using it, and how can it be applied to day to day agency work?
Understanding the User Centred Design process and how UX is an integral part of every piece of digital work that is produced.
Design and its fundamental process have changed with time, growing challenges among the users, devices and different platforms for UI and UX process.
In Design Fundamentals, a day-long thorough workshop, we will try to understand the fundamentals of UI and UX process, and follow the standard process and approaches to create a user-centric design. With basic Design Principles as the the backbone for our design, of course!
- what is UX?
- why is it important?
- a brief history and future of UX
- general ux principles
- enterprise ux
- ux project approach
- ui design principles
- ux tools
A word “design” has a very broad meaning and is used in nearly every business or industry. We always have an intuitive awareness of what this is about though. But when we talk about UX and UI design terms, everything is getting a lot more complicated.
What is UI UX design? Is it a generic term? Or UX and UI are two separate concepts? If they are autonomous notions, so why are they always used together? In this article I want to answer all your questions concerning this topic.
https://spdload.com/blog/ux-vs-ui-design/
Good designing is also an act of communication between the user and designer and the user. Gets here all the important tips and techniques of user experience design by our expert.
Not quite sure what UX/UI design are? You're not alone! This presentation answers some commonly asked questions regarding user experience and user interface.
This presentation gives a brief overview of user experience design and important principles of user-friendly design. Meant for those just starting in the UX space or looking to improve their knowledge!
Topics covered include:
What is user experience?
Different research techniques: when to do what type of research, how to formulate strong questions
Creating a persona
Problem statements
And more!
Read the presenter's notes to get the full experience.
Your guide to picking the right User Interface (UI) and creating the best User Experience (UX) in just a short amount of time. Learn how to quickly create mockups, landing pages, and build mock integrations that turn into large ideas.
Have more questions about UX/UI? Contact mvp@koombea.com for additional information or questions and we will get back to you shortly.
A presentation on UX Experience Design: Processes and Strategy by Dr Khong Chee Weng from Multimedia University at the UX Indonesia-Malaysia 2014 that was conducted on the 26th April 2014 in the Hotel Bidakara, Jakarta, Indonesia.
This presentation was made by me for a basic level UI and UX training in my company. The presentation has also been designed from a UI and UX perspective and has been kept minimalistic. The presentation also contains several other important topics like the work culture in my company, Our process of developing a presentation and a short brief on E commerce platforms.
An introduction to UX - User Experience.
Where does UX come from, what are the benefits of using it, and how can it be applied to day to day agency work?
Understanding the User Centred Design process and how UX is an integral part of every piece of digital work that is produced.
Design and its fundamental process have changed with time, growing challenges among the users, devices and different platforms for UI and UX process.
In Design Fundamentals, a day-long thorough workshop, we will try to understand the fundamentals of UI and UX process, and follow the standard process and approaches to create a user-centric design. With basic Design Principles as the the backbone for our design, of course!
- what is UX?
- why is it important?
- a brief history and future of UX
- general ux principles
- enterprise ux
- ux project approach
- ui design principles
- ux tools
A word “design” has a very broad meaning and is used in nearly every business or industry. We always have an intuitive awareness of what this is about though. But when we talk about UX and UI design terms, everything is getting a lot more complicated.
What is UI UX design? Is it a generic term? Or UX and UI are two separate concepts? If they are autonomous notions, so why are they always used together? In this article I want to answer all your questions concerning this topic.
https://spdload.com/blog/ux-vs-ui-design/
Fire Your Recruiter!™ How To Take Control Of Your Job Search & LifeJames Santagata
Fire Your Recruiter!™
How To Take Control Of Your Job Search & Life.
Presented at the International Computer Association
Foreign Correspondents' Club Japan
Yurakucho, Japan
SMM-копирайтинг, Лара Костровая, журнал "Соцсети в помощь бизнесу" Презентация для совместного вебинара с Виталием Прониным "Как писать тексты для продвигаемых постов, видео и таргетированной рекламы, чтобы экономить рекламный бюджет" https://www.facebook.com/events/1118225011528788.
Como agua para chocolate es una novela escrita por Laura Esquivel, publicada en 1989, que trata acerca de la vida de una mujer (Tita), sus amoríos y la relación de esta con su familia, todo relacionado con la importancia de la cocina y las recetas típicas mexicanas de la época en que está ambientada su vida. En la novela se puede apreciar un estilo particular, en el que se emplea un realismo mágico con el fin de combinar lo sobrenatural con lo mundano.
TEACH Teamwork provides school-based professionals with an evidence-based, self-guided program on how to work effectively on teams.
Module 4 provides strategies on how team members can provide support/assistance to each other.
The TEACH Teamwork Modules are brought to you by the American Psychological Association's Center for Psychology in Schools and Education. For more information please visit www.apa.org
პრეზენტაცია მომზადებულია სოფიკო ლობჟანიძის სტატიის მიხედვით და განკუთვნილია კათედრის სხდომაზე მასწავლებელთათვის ამ ინფორმაციის გადაცემისთვის, რათა თითოეულმა მათგანმა მოამზადოს საკუთარი ნაშრომის პრეზენტაციისთვის განკუთვნილი ორგანიზებული პორტფოლიო.
Slide 4 - User Interface Design.pptx interface rather than its functionality ...DennisAnaafi1
interface rather than its functionality
•A poorly designed interface can cause a user to make catastrophic errors
•Poor user interface design is the reason why so many software systems are never used
This lecture provide a detail concepts of user interface development design and evaluation. This lecture have complete guideline toward UI development. The interesting thing about this lecture is Software User Interface Design trends.
User Experience & Design…Designing for others…UEDPreeti Chopra
User-centered design (UCD) techniques,
Simplification of technology as per user’s needs,
User is right,
User testing,
Information architecture,
Interaction design,
ui,
ued
ux
About
Indigenized remote control interface card suitable for MAFI system CCR equipment. Compatible for IDM8000 CCR. Backplane mounted serial and TCP/Ethernet communication module for CCR remote access. IDM 8000 CCR remote control on serial and TCP protocol.
• Remote control: Parallel or serial interface.
• Compatible with MAFI CCR system.
• Compatible with IDM8000 CCR.
• Compatible with Backplane mount serial communication.
• Compatible with commercial and Defence aviation CCR system.
• Remote control system for accessing CCR and allied system over serial or TCP.
• Indigenized local Support/presence in India.
• Easy in configuration using DIP switches.
Technical Specifications
Indigenized remote control interface card suitable for MAFI system CCR equipment. Compatible for IDM8000 CCR. Backplane mounted serial and TCP/Ethernet communication module for CCR remote access. IDM 8000 CCR remote control on serial and TCP protocol.
Key Features
Indigenized remote control interface card suitable for MAFI system CCR equipment. Compatible for IDM8000 CCR. Backplane mounted serial and TCP/Ethernet communication module for CCR remote access. IDM 8000 CCR remote control on serial and TCP protocol.
• Remote control: Parallel or serial interface
• Compatible with MAFI CCR system
• Copatiable with IDM8000 CCR
• Compatible with Backplane mount serial communication.
• Compatible with commercial and Defence aviation CCR system.
• Remote control system for accessing CCR and allied system over serial or TCP.
• Indigenized local Support/presence in India.
Application
• Remote control: Parallel or serial interface.
• Compatible with MAFI CCR system.
• Compatible with IDM8000 CCR.
• Compatible with Backplane mount serial communication.
• Compatible with commercial and Defence aviation CCR system.
• Remote control system for accessing CCR and allied system over serial or TCP.
• Indigenized local Support/presence in India.
• Easy in configuration using DIP switches.
Immunizing Image Classifiers Against Localized Adversary Attacksgerogepatton
This paper addresses the vulnerability of deep learning models, particularly convolutional neural networks
(CNN)s, to adversarial attacks and presents a proactive training technique designed to counter them. We
introduce a novel volumization algorithm, which transforms 2D images into 3D volumetric representations.
When combined with 3D convolution and deep curriculum learning optimization (CLO), itsignificantly improves
the immunity of models against localized universal attacks by up to 40%. We evaluate our proposed approach
using contemporary CNN architectures and the modified Canadian Institute for Advanced Research (CIFAR-10
and CIFAR-100) and ImageNet Large Scale Visual Recognition Challenge (ILSVRC12) datasets, showcasing
accuracy improvements over previous techniques. The results indicate that the combination of the volumetric
input and curriculum learning holds significant promise for mitigating adversarial attacks without necessitating
adversary training.
Explore the innovative world of trenchless pipe repair with our comprehensive guide, "The Benefits and Techniques of Trenchless Pipe Repair." This document delves into the modern methods of repairing underground pipes without the need for extensive excavation, highlighting the numerous advantages and the latest techniques used in the industry.
Learn about the cost savings, reduced environmental impact, and minimal disruption associated with trenchless technology. Discover detailed explanations of popular techniques such as pipe bursting, cured-in-place pipe (CIPP) lining, and directional drilling. Understand how these methods can be applied to various types of infrastructure, from residential plumbing to large-scale municipal systems.
Ideal for homeowners, contractors, engineers, and anyone interested in modern plumbing solutions, this guide provides valuable insights into why trenchless pipe repair is becoming the preferred choice for pipe rehabilitation. Stay informed about the latest advancements and best practices in the field.
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Welcome to WIPAC Monthly the magazine brought to you by the LinkedIn Group Water Industry Process Automation & Control.
In this month's edition, along with this month's industry news to celebrate the 13 years since the group was created we have articles including
A case study of the used of Advanced Process Control at the Wastewater Treatment works at Lleida in Spain
A look back on an article on smart wastewater networks in order to see how the industry has measured up in the interim around the adoption of Digital Transformation in the Water Industry.
Hierarchical Digital Twin of a Naval Power SystemKerry Sado
A hierarchical digital twin of a Naval DC power system has been developed and experimentally verified. Similar to other state-of-the-art digital twins, this technology creates a digital replica of the physical system executed in real-time or faster, which can modify hardware controls. However, its advantage stems from distributing computational efforts by utilizing a hierarchical structure composed of lower-level digital twin blocks and a higher-level system digital twin. Each digital twin block is associated with a physical subsystem of the hardware and communicates with a singular system digital twin, which creates a system-level response. By extracting information from each level of the hierarchy, power system controls of the hardware were reconfigured autonomously. This hierarchical digital twin development offers several advantages over other digital twins, particularly in the field of naval power systems. The hierarchical structure allows for greater computational efficiency and scalability while the ability to autonomously reconfigure hardware controls offers increased flexibility and responsiveness. The hierarchical decomposition and models utilized were well aligned with the physical twin, as indicated by the maximum deviations between the developed digital twin hierarchy and the hardware.
Industrial Training at Shahjalal Fertilizer Company Limited (SFCL)MdTanvirMahtab2
This presentation is about the working procedure of Shahjalal Fertilizer Company Limited (SFCL). A Govt. owned Company of Bangladesh Chemical Industries Corporation under Ministry of Industries.
Saudi Arabia stands as a titan in the global energy landscape, renowned for its abundant oil and gas resources. It's the largest exporter of petroleum and holds some of the world's most significant reserves. Let's delve into the top 10 oil and gas projects shaping Saudi Arabia's energy future in 2024.
2. Introduction
When the user uses a software, he is concerned
with how to use such type of system or it can be
operated conveniently, not with the internal
architecture, coding and implementation.
If a software is difficult to use, it forces you into
mistakes, or it frustrates your efforts to accomplish
your goals, you won’t like it, it offers. Because it
moulds a user’s perception of the software, the
interface has to be right.
User interface design creates an effective
communication medium between human and
computer. 2
3. Introduction
User interfaces should be designed to match the
skills, experience and expectations of its anticipated
users.
System users often judge a system by its
interface rather than its functionality.
A poorly designed interface can cause a user to
make catastrophic errors.
Poor user interface design is the reason why so
many software systems are never used.
3
4. Human Factors in Interface
Design
Limited short-term memory
People can instantaneously remember about 7
items of information. If you present more than
this, they are more liable to make mistakes.
People make mistakes
When people make mistakes and systems go
wrong, inappropriate alarms and messages can
increase stress and hence the likelihood of
more mistakes.
4
5. Human Factors in Interface
Design
People have a diverse range of physical
capabilities
People have a wide range of physical capabilities.
Designers should not just design for their own
capabilities.
People have different interaction preferences
Some like pictures, some like text.
5
6. UI Design Principles
UI design must take account of the needs,
experience and capabilities of the system
users.
Designers should be aware of people’s
physical and mental limitations (e.g. limited
short-term memory) and should recognise
that people make mistakes.
UI design principles underlie interface
designs although not all principles are
applicable to all designs.
6
7. User Interface Design
Principles
Principle Description
User familiarity The interface should use terms and concepts which are drawn
from the experience of the people who will make most use of the
system.
Consistency The interface should be consistent in that, wherever possible,
comparable operations should be activated in the same way.
Minimal surprise Users should never be surprised by the behaviour of a system.
Recoverability The interface should include mechanisms to allow users to
recover from errors.
User guidance The interface should provide meaningful feedback when errors
occur and provide context-sensitive user help facilities.
User diversity The interface should provide appropriate interaction facilities for
different types of system user.
7
8. Design Principles
User familiarity
The interface should be based on user-oriented
terms and concepts rather than computer
concepts. For example, an office system should
use concepts such as letters, documents,
folders etc. rather than directories, file
identifiers, etc.
Consistency
The system should display an appropriate level
of consistency. Commands and menus should
have the same format, command punctuation
should be similar, etc.
8
9. Design Principles
Minimal surprise
If a command operates in a known way, the user
should be able to predict the operation of
comparable commands
Recoverability
The system should provide some resilience to
user errors and allow the user to recover from
errors. This might include an undo facility,
confirmation of destructive actions, checkpointing,
etc.
9
10. Design principles
User guidance
Some user guidance such as help systems, on-
line manuals, etc. should be supplied
User diversity
Interaction facilities for different types of user
(for eg. occasional users, power users) should
be supported. For example, some users have
seeing difficulties and so larger text should be
available
10
11. Design Issues in UIs
Two problems must be addressed in
interactive systems design
How should information from the user be
provided to the computer system?
How should information from the computer
system be presented to the user?
A coherent user interface must integrate
user interaction and information
presentation.
11
12. User Interaction
Interaction styles
Direct manipulation
Menu selection
Form fill-in
Command language
Natural language
12
13. Interaction Styles
Interaction
style
Main advantages Main disadvantages Application
examples
Direct
manipulation
Fast and intuitive
interaction
Easy to learn
May be hard to implement.
Only suitable where there is a
visual metaphor for tasks and
objects.
Video games
CAD systems
Menu
selection
Avoids user error
Little typing required
Slow for experienced users.
Can become complex if many
menu options.
Most general-
purpose systems
Form fill-in Simple data entry
Easy to learn
Checkable
Takes up a lot of screen space.
Causes problems where user
options do not match the form
fields.
Stock control,
Personal loan
processing
Command
language
Powerful and flexible Hard to learn.
Poor error management.
Operating systems,
Command and
control systems
Natural
language
Accessible to casual
users
Easily extended
Requires more typing.
Natural language understanding
systems are unreliable.
Information
retrieval systems
13
14. Information Presentation
All interactive systems have to provide some
way of presenting information to the users
Information presentation is concerned with
presenting system information to system
users.
The information may be presented directly
(e.g. text in a word processor) or may be
transformed in some way for presentation
(e.g. in some graphical form).
14
15. Text Vs. Graphical
Representation of Information
Graphics makes your display more interesting rather
than text display.
Graphics takes up valuable screen space whereas
textual presentation takes up less screen space but
cannot be read at a glance.
Graphics take a long time to download if the user is
working over a slow, dial-up connection.
Text should be used when precise information is
required and the information changes relatively
slowly. If the data changes quickly or if the
relationships between data rather than the precise
data values are significant, then information should
be presented graphically.
15
17. Analogue or Digital Presentation?
Digital presentation
Compact - takes up little screen space;
Precise values can be communicated.
Analogue presentation
Dynamically varying numeric information is best
presented graphically using an analogue
representation.
Easier to get an 'at a glance' impression of a
value;
Possible to show relative values;
Easier to see exceptional data values. 17
20. Data Visualisation
Concerned with techniques for displaying large
amounts of information.
Visualisation can reveal relationships between
entities and trends in the data.
Possible data visualisations are:
Weather information collected from a number of sources,
is shown as a weather map;
The state of a telephone network as a linked set of
nodes;
Chemical plant visualised by showing pressures and
temperatures in a linked set of tanks and pipes;
A model of a molecule displayed in 3 dimensions, using
virtual reality system;
Web pages displayed as a hyperbolic tree. 20
21. User Guidance
User interface design guidelines result
in a friendly, efficient user guidance. It
covers three areas:
1. The Error Messages.
2. The On-line Help System.
3. The Documentation provided with the
system.
21
22. The Error Messages
Error message design is critically important.
Messages should be polite, concise, consistent and
constructive.
Errors messages should not be abusive and should
not have associated beeps or other noises that
might embarrass the user.
Error messages should suggest how the error might
be corrected.
The error messages should be linked to a context
sensitive on line help system.
The background and experience of users should be
the determining factor in message design. 22
23. Design Factors in Message
Wording
Context The user guidance system should be aware of what the user is
doing and should adjust the output message to the current
context.
Experience As users become familiar with a system they become irritated
by long, ‘meaningful’ messages. However, beginners find it
difficult to understand short terse statements of the problem.
The user guidance system should provide both types of message
and allow the user to control message conciseness.
Skill level Messages should be tailored to the user’s skills as well as their
experience. Messages for the different classes of user may be
expressed in different ways depending on the terminology which
is familiar to the reader.
Style Messages should be positive rather than negative. They should
use the active rather than the passive mode of address. They
should never be insulting or try to be funny.
Culture Wherever possible, the designer of messages should be familiar
with the culture of the country where the system is sold. There
are distinct cultural differences between Europe, Asia and
America. A suitable message for one culture might be
unacceptable in another.
23
24. User Error
Assume that a nurse misspells the name of
a patient whose records he is trying to
retrieve.
Please type the patient’s name in the bo x then c lic kon OK
MacDonald, R.
OK Cancel
Patient’s name
24
25. Good and bad message
design
Error #2 7
Invalid patient id
OK Cancel
System-orient ed error message
User-orient ed error message
R. MacDonald is not a reg ist ered patient
Clickon P atients f or a list of patients
Clickon Retr y to re-input the patient’s name
Clickon Help f or more inf ormation
Patients Help Retr y Cancel
25
26. Help System Design
Help? means ‘help I want information”
Help! means “HELP. I'm in trouble”
Both of these requirements have to be taken into
account in help system design
Multiple entry points should be provided so that the
user can get into the help system from different
places.
Some indication of where the user is positioned in
the help system is valuable.
Facilities should be provided to allow the user to
navigate and traverse the help system.
26
27. Entry points to a help system
Help frame network
Top-level
entry
Entry fromerror
message system
Entry from
application
27
28. User Documentation
As well as on-line information, paper
documentation should be supplied with
a system
Documentation should be designed for
a range of users from inexperienced to
experienced
28
29. User document types
Description of
services
Functional
description
System
evaluators
Howto install
thesystem
Installation
document
System
administrators
Getting
started
Introductory
manual
Novice
users
Facility
description
Reference
manual
Experienced
users
Operationand
maintenance
Administrator’s
guide
System
administrators
29
30. Document types
Functional description
Brief description of the services that the system
provides.
System installation manual
Describes how to install the system, minimal h/w
configuration etc.
Introductory manual
How to get started and how end-users might
make use of the common system facilities.
It should be liberally illustrated with examples. 30
31. Document types
System reference manual
Describes all system facilities in detail
Completing listing of error messages and describe
how to recover from detected errors.
System administrator’s manual
Describes how to manage the system when it is in
use.
How to maintain h/w, how to connect new
peripherals etc.
31
32. The UI Design Process
UI design is an iterative process involving
close liaisons between users and designers.
The 3 core activities in this process are:
User analysis: Understand what the users
will do with the system;
System prototyping: Develop a series of
prototypes for experiment;
Interface evaluation: Experiment with these
prototypes with users.
32
33. The design process
Executable
prototype
Design
prototype
Produce paper-
based design
prototype
Produce
dynamic design
prototype
Evaluate design
with end-users
Implement
final user
inter face
Evaluate design
with end-users
Analyse and
understand
user activities
33
34. User Analysis
If you don’t understand what the users want to do
with a system, you have no realistic prospect of
designing an effective interface.
Knowledge of working environment
Techniques such as task analysis, user interviews
and observations or mixture of all of these may be
used.
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35. User Interface Prototyping
The aim of prototyping is to allow users to
gain direct experience with the interface.
Without such direct experience, it is
impossible to judge the usability of an
interface.
Prototyping may be a two-stage process:
Early in the process, paper prototypes may be
used;
The design is then refined and increasingly
sophisticated automated prototypes are then
developed.
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36. User interface evaluation
It is the process of assessing the usability of
an interface and checking that it meets user
requirements.
Full scale evaluation is very expensive and
impractical for most systems.
Ideally, an interface should be evaluated
against a usability specification based on
usability attributes.
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38. Simple evaluation techniques
Systematic evaluation of user interface
design based on usability attributes can be
expensive.
There are number of simpler, less expensive
techniques of user interface evaluation that
can identify particular series of design
deficiencies:
Questionnaires for users’ feedback.;
Observation of users at work with the system;
Video snapshots of typical system use;
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39. Objectives for a Successful UI
Interface
To reduce errors.
To increase safety.
To improve information system performance.
To improve reliability.
To improve maintainability.
To reduce training requirements.
To reduce personnel requirements.
To improve working environment.
To reduce fatigue and physical stress.
To reduce boredom and monotony.
To increase user acceptance.
To reduce loss of time and information system equipment.
To increase efficiency of operation.
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