User interface refers to the means by which users interact with a system, including physical, perceptual, and conceptual aspects. There are three main types of user interfaces: natural language, question-and-answer, and graphical user interfaces. When designing user interfaces, guidelines include consistency, providing feedback, permitting easy reversal of actions, and reducing memory load. The goal is to create interfaces that match tasks, improve efficiency and productivity, and are usable and learnable.
System users often judge a system by its interface rather than its functionality
A poorly designed interface can cause a user to make catastrophic errors
what is user interface
types of interface
command line interface
menu driven interface
graphical user interface
and advantages and disadvantages of all interface
System users often judge a system by its interface rather than its functionality
A poorly designed interface can cause a user to make catastrophic errors
what is user interface
types of interface
command line interface
menu driven interface
graphical user interface
and advantages and disadvantages of all interface
Software engineering 19 user interface design elementsVaibhav Khanna
System users often judge a system by its interface rather than its functionality
A poorly designed interface can cause a user to
make catastrophic errors
Poor user interface design is the reason why so
many software systems are never used
Software engineering 18 user interface designVaibhav Khanna
System users often judge a system by its
interface rather than its functionality
λ A poorly designed interface can cause a user to
make catastrophic errors
λ Poor user interface design is the reason why so
many software systems are never used
This PowerPoint slide shows you different types of User Interface such as Command Line Interface, Graphical User Interface, Menu based interface, Form based interface, Dialogue based interface, Gesture based interface and Natural based interface. And also it shows advantages and disadvantages of all the interface
Human computer interaction 3 4(revised)emaan waseem
human computer interaction Human-Computer Interaction is a discipline concerned with the design, evaluation and implementation of interactive computing systems for human use and with the study of major phenomena surrounding them” -ACM/IEEE
Software engineering 19 user interface design elementsVaibhav Khanna
System users often judge a system by its interface rather than its functionality
A poorly designed interface can cause a user to
make catastrophic errors
Poor user interface design is the reason why so
many software systems are never used
Software engineering 18 user interface designVaibhav Khanna
System users often judge a system by its
interface rather than its functionality
λ A poorly designed interface can cause a user to
make catastrophic errors
λ Poor user interface design is the reason why so
many software systems are never used
This PowerPoint slide shows you different types of User Interface such as Command Line Interface, Graphical User Interface, Menu based interface, Form based interface, Dialogue based interface, Gesture based interface and Natural based interface. And also it shows advantages and disadvantages of all the interface
Human computer interaction 3 4(revised)emaan waseem
human computer interaction Human-Computer Interaction is a discipline concerned with the design, evaluation and implementation of interactive computing systems for human use and with the study of major phenomena surrounding them” -ACM/IEEE
Slide 4 - User Interface Design.pptx interface rather than its functionality ...DennisAnaafi1
interface rather than its functionality
•A poorly designed interface can cause a user to make catastrophic errors
•Poor user interface design is the reason why so many software systems are never used
This lecture provide a detail concepts of user interface development design and evaluation. This lecture have complete guideline toward UI development. The interesting thing about this lecture is Software User Interface Design trends.
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and Computer System Using Voice Commands”. It can be used to
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computer which will then respond by performing several tasks, actions or operations depending on the commands you gave. It can
also help user to dictate and computer would convert their spoken words into text for word processing application or E-mail. For
Example: Opening /closing a file, starting an application, Mouse click or movement.
Keywords: Speech Technology, Voice Response System, Voice Commands, Human-Computer Verbal Interaction
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Epistemic Interaction - tuning interfaces to provide information for AI supportAlan Dix
Paper presented at SYNERGY workshop at AVI 2024, Genoa, Italy. 3rd June 2024
https://alandix.com/academic/papers/synergy2024-epistemic/
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Let me take this questions and provide you a short journey through existing deployment models and use cases for AI software. On practical examples, we discuss what cloud/on-premise strategy we may need for applying it to our own infrastructure to get it to work from an enterprise perspective. I want to give an overview about infrastructure requirements and technologies, what could be beneficial or limiting your AI use cases in an enterprise environment. An interactive Demo will give you some insides, what approaches I got already working for real.
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Clients don’t know what they don’t know. What web solutions are right for them? How does WordPress come into the picture? How do you make sure you understand scope and timeline? What do you do if sometime changes?
All these questions and more will be explored as we talk about matching clients’ needs with what your agency offers without pulling teeth or pulling your hair out. Practical tips, and strategies for successful relationship building that leads to closing the deal.
Key Trends Shaping the Future of Infrastructure.pdfCheryl Hung
Keynote at DIGIT West Expo, Glasgow on 29 May 2024.
Cheryl Hung, ochery.com
Sr Director, Infrastructure Ecosystem, Arm.
The key trends across hardware, cloud and open-source; exploring how these areas are likely to mature and develop over the short and long-term, and then considering how organisations can position themselves to adapt and thrive.
Dev Dives: Train smarter, not harder – active learning and UiPath LLMs for do...UiPathCommunity
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3. • The interface (or Human Interface) is the aggregate of means by which
people – the users – interact with the system.
• The user interface is everything the user comes into contact with while
using system – physically, perceptually and conceptually.
4. THREE ASPECTS OF USER INTERFACE:
The physical aspect- comprise of the devices the user really touches,
including the keyboard, mouse, touch screen or keypad.
The Perceptual aspects- consist of everything the end user sees, hears,
or touches(beyond the physical devices.
The conceptual aspects – include everything the user knows about
using the system.this include all the problem domain “things” in the
system the user manipulates, the operation that can be performed and
the procedure followed to carry out operations.
5. TO DESIGN A BETTER USER INTERFACE, USE THE FOLLOWING
OBJECTIVES:
• Match the user interface to the task
• Make the user interface efficient
• Provide appropriate feedback to users
• Generate usable queries.
• Improve productivity of knowledge workers.
The user interface has two main components:
1. Presentation language – the computer-to-human part of the transaction
2. Action language – characterizes the human-to-computer portion
6. GUIDELINES FOR DESIGNING USER INTERFACES
According to Ben Shneiderman, a leading researcher in HCI(Human-computer
Interaction), there are eight general guidelines that are applicable in most
interactive systems. These are the ff.:
1. Strive for consistency – it is imperative to design a consistent-appearing and
functioning interface. The following should be consistent throughout the
system:
a. The way information is arranged on forms
b. The names and arrangement of menu items
c. The size and shape of icons
d. The sequence followed to carry out tasks
2. Enable Frequent Users to use shortcuts. – Users used to work with one
application for the whole day so they quickly loose patience with long menu
sequences and multiple dialog boxes when they know exactly what they
want to do.
3. Offer Informative Feedback – each action taken by the user should result to
some type of feedback from the computer so that the users would know the
action was recognized.
7. 4. Design Dialogs to Yield closure – every dialog should be organized in a
clear sequence with a beginning, middle and end. . Any well-defined
task has a beginning, middle and end; therefore it is the user’s task on
the computer to also feel this way.
5. Offer Simple Error Handling – user errors are costly in both the time
needed to correct them and the resulting mistakes. That is why, if
possible, systems designer should prevent the user from making
errors.
6. Permit Easy Reversal of Actions – users should feel that they can explore
options and take actions that can be canceled or reversed without any
difficulty.
7. Support Internal Locus of Control – Experienced users need to feel that
they are in-charge of the system and that the system responds to their
commands.
8. Reduce Short-Term Memory Load. – People can only remember about
seven chunks only information at a time.
8. TYPES OF USER INTERFACE
The different types of user interface are as follows:
• Natural Language Interface – this permits users to interact with the
computer in their everyday or natural language.
• Question-and-answer Interface - the computer displays a question to
the user on the display. And the computer then takes action on that input
information in a pre-programmed manner, usually by moving to the next
questions.
a dialog box is a type of question-and –answer interface that acts as a
question and answer interface with another application.
• Menu Interface – This type of user interface provides the user with a list
of available selections on the computer screen.
9. • Form-Fill Interface – also referred to as input/output forms, this
interface consists of onscreen forms or web-based forms that display
fields containing data items or parameters that need to be
communicated to the user
• Example of form fill interface of facebook
10. • Command – Language Interface – this user interface allows the user to
enter explicit statements to invoke operations within the system.
Example :
COPY C:NAMES.DOC A:NAMES.DOC
• Graphical User Interface – this types of user interface allows users to
directly manipulate the graphical representation on the screen, which
can be done with keyboard input, a joystick or a mouse.
• Other user interface include pointing devices:
• Stylus – a pointed stick that looks like a pen.
• Touch-sensitive screens – allow users to use finger in activating the display
• Voice recognition and synthesis – allows the users speak to the computer
while the system is able to recognize the individuals vocal signals, convert
them and store input
11. TWO MAIN DEVELOPMENTS IN SPEECH RECOGNITION ARE:
1. Continuous speech systems that allow for the input of regular text in
word processors
2. Speaker independence so that any number of people can enter
commands or words at a given workstation.
Some standards to consider in assessing the interfaces you have chosen
are follows:
1. The training period necessary for users should be acceptably short.
2. Users who are early in their training should be able to enter commands
without thinking about them or without referring to a help menu or
manual.
3. The interface should be faultless so that errors are few and those that
do occur are not occurring because of poor design.
4. The time that users and the system need to recover rom errors should
be short.
5. Occasional users should be able to study again the system quickly.
12. GUIDELINES FOR DESIGNING DIALOG
Dialog is the sequence in which information is displayed to an obtained
from a user. A well-designed dialog makes it easier for users to use a
computer and it leads to less frustration with the computer system.
There are three main points for designing good dialog and these are
follows:
1. Meaningful communication so that the computer understands what
people are entering and people understand what the computer is
presenting or requesting.
2. Minimal user action
3. Standard operation and consistency