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User Experience
for the Experienced
Accessible Design for All Ages
Foundations of UX: Design Rules
1. Accessibility
a. Devices
b. Vision & Hearing
2. Mobility
a. Motor Control
3. Cognitive
a. Memory
b. Attention
c. Decision-making
[Source of ‘ElderUX Design Rules’: http://www.smashingmagazine.com/2015/02/designing-
digital-technology-for-the-elderly]
1a. Devices (Accessibility)
• Avoid small-screen devices (i.e. phone).**
DO: Compare legibility of
screen fonts on phones,
tablets, and computers.
Phone Tablet / Computer
Lumosity Mobile App
Lumosity Website
**The Exception to the Rule
• Avoid small-screen devices (i.e. phone).**
[Source of comScore-based graphic: http://marketingland.com/digital-growth-now-coming-
mobile-usage-comscore-171505]
DO: Use a mobile-
first strategy when
designing for web,
mobile, and other
digital products.
DO: Check how a
responsive design
renders across
mobile platforms
(Ex. iOS, Android)
and device versions.
1a. Devices (Accessibility)
• Don’t rely on SMS (i.e. text) to convey important
information.
DO: Check font sizes of
alerts on all devices.
Text Messages Alerts
1b. Vision & Hearing (Accessibility)
• Avoid font sizes smaller than 16 pixels, or let people
adjust text size themselves.
[Steven Hoober sells ‘Mobile Touch Template’ for $4 at: http://4ourth.com/TouchTemplate/]
DO: Measure fonts using a mobile touch template.
Make fonts legible—especially in a native mobile app.
Mobile Touch Template
1b. Vision & Hearing (Accessibility)
• Pay particular attention to contrast ratios with text.
DO: Use contrast ratios that follow Web Content Accessibility Guidelines (WCAG)
or Section 508 accessibility compliance.
Optimal Ratio = 4.5 : 1
[Web Access 101 (Effective Color Contrast): https://www.youtube.com/watch?v=L-99RfyMCVU]
Comparing Text Sizes & Contrast Ratios
Pandora Spotify Insight Timer
1b. Vision & Hearing (Accessibility)
• Avoid blue for important interface elements.
• Always test your product using screen readers.
• Provide subtitles when video or audio content is
fundamental to the user experience.
[Tools: https://www.3pillarglobal.com/insights/accessibility-testing-tools-and-techniques]
DO: Use screen readers such as Job Access with Speech (JAWS), and PDF Accessibility
Checker (PAC) to ensure the most inclusive user experience.
2a. Motor Control (Mobility)
• Buttons on touch interfaces should be larger than
9.6 millimeters diagonally (at least 44 × 44 pixels
on an iPad).
• Forms and buttons
to be clicked with a
mouse should be at
least 11 millimeters
diagonally.
Button Sizes on Mobile Touch Template
[Human Interface Guidelines for:
iOS https://developer.apple.com/ios/human-interface-guidelines/visual-design/layout/
Android https://developer.android.com/guide/topics/ui/index.html]
2a. Motor Control (Mobility)
• Pay attention to sizing in human interface guidelines.
• Reduce the distance
between form fields
used in a sequence.
Form Fields Used in a Sequence
3a. Memory (Cognitive)
• Introduce product features gradually over time to
prevent cognitive overload. (Ex. Lumosity games)
• Avoid splitting tasks across multiple screens if they
require memory of previous actions.
(Ex. “Concentration” game)
• During longer tasks, give clear feedback on progress
and reminders of goals. (Ex. “Ebb and Flow” game)
• Provide reminders and alerts as cues for habitual
actions. (Ex. “Ebb and Flow” game)
[Analysis: https://www.linkedin.com/pulse/elderux-brilliant-onlumosity-amanda-lopez-pmp]
3b. Attention (Cognitive)
• Don’t be afraid of long-form text and deep content.
• Allow greater time for user interactions, such as
server timeouts or inactivity warnings.
(Ex. Lumosity’s speed fitness test)
• Avoid dividing users’ attention between multiple
tasks or parts of the screen.
(Ex. “Trouble Brewing” game)
[Analysis: https://www.linkedin.com/pulse/elderux-brilliant-onlumosity-amanda-lopez-pmp]
3c. Decision-making (Cognitive)
• Prioritize shortcuts to previous choices ahead of new
alternatives.
• Information framed as expert opinion may be more
persuasive (but don’t abuse this bias).
[Analysis: https://www.linkedin.com/pulse/elderux-brilliant-onlumosity-amanda-lopez-pmp]
Questions?
Amanda Lopez, PMP
Email: AmcgLopez@gmail.com
LinkedIn: https://www.linkedin.com/in/amanda-lopez-pmp-4622562/
Portfolio: www.AmandaLopez.com

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User Experience for the Experienced Presentation

  • 1. User Experience for the Experienced Accessible Design for All Ages
  • 2. Foundations of UX: Design Rules 1. Accessibility a. Devices b. Vision & Hearing 2. Mobility a. Motor Control 3. Cognitive a. Memory b. Attention c. Decision-making [Source of ‘ElderUX Design Rules’: http://www.smashingmagazine.com/2015/02/designing- digital-technology-for-the-elderly]
  • 3. 1a. Devices (Accessibility) • Avoid small-screen devices (i.e. phone).** DO: Compare legibility of screen fonts on phones, tablets, and computers. Phone Tablet / Computer Lumosity Mobile App Lumosity Website
  • 4. **The Exception to the Rule • Avoid small-screen devices (i.e. phone).** [Source of comScore-based graphic: http://marketingland.com/digital-growth-now-coming- mobile-usage-comscore-171505] DO: Use a mobile- first strategy when designing for web, mobile, and other digital products. DO: Check how a responsive design renders across mobile platforms (Ex. iOS, Android) and device versions.
  • 5. 1a. Devices (Accessibility) • Don’t rely on SMS (i.e. text) to convey important information. DO: Check font sizes of alerts on all devices. Text Messages Alerts
  • 6. 1b. Vision & Hearing (Accessibility) • Avoid font sizes smaller than 16 pixels, or let people adjust text size themselves. [Steven Hoober sells ‘Mobile Touch Template’ for $4 at: http://4ourth.com/TouchTemplate/] DO: Measure fonts using a mobile touch template. Make fonts legible—especially in a native mobile app. Mobile Touch Template
  • 7. 1b. Vision & Hearing (Accessibility) • Pay particular attention to contrast ratios with text. DO: Use contrast ratios that follow Web Content Accessibility Guidelines (WCAG) or Section 508 accessibility compliance. Optimal Ratio = 4.5 : 1 [Web Access 101 (Effective Color Contrast): https://www.youtube.com/watch?v=L-99RfyMCVU] Comparing Text Sizes & Contrast Ratios Pandora Spotify Insight Timer
  • 8. 1b. Vision & Hearing (Accessibility) • Avoid blue for important interface elements. • Always test your product using screen readers. • Provide subtitles when video or audio content is fundamental to the user experience. [Tools: https://www.3pillarglobal.com/insights/accessibility-testing-tools-and-techniques] DO: Use screen readers such as Job Access with Speech (JAWS), and PDF Accessibility Checker (PAC) to ensure the most inclusive user experience.
  • 9. 2a. Motor Control (Mobility) • Buttons on touch interfaces should be larger than 9.6 millimeters diagonally (at least 44 × 44 pixels on an iPad). • Forms and buttons to be clicked with a mouse should be at least 11 millimeters diagonally. Button Sizes on Mobile Touch Template
  • 10. [Human Interface Guidelines for: iOS https://developer.apple.com/ios/human-interface-guidelines/visual-design/layout/ Android https://developer.android.com/guide/topics/ui/index.html] 2a. Motor Control (Mobility) • Pay attention to sizing in human interface guidelines. • Reduce the distance between form fields used in a sequence. Form Fields Used in a Sequence
  • 11. 3a. Memory (Cognitive) • Introduce product features gradually over time to prevent cognitive overload. (Ex. Lumosity games) • Avoid splitting tasks across multiple screens if they require memory of previous actions. (Ex. “Concentration” game) • During longer tasks, give clear feedback on progress and reminders of goals. (Ex. “Ebb and Flow” game) • Provide reminders and alerts as cues for habitual actions. (Ex. “Ebb and Flow” game) [Analysis: https://www.linkedin.com/pulse/elderux-brilliant-onlumosity-amanda-lopez-pmp]
  • 12. 3b. Attention (Cognitive) • Don’t be afraid of long-form text and deep content. • Allow greater time for user interactions, such as server timeouts or inactivity warnings. (Ex. Lumosity’s speed fitness test) • Avoid dividing users’ attention between multiple tasks or parts of the screen. (Ex. “Trouble Brewing” game) [Analysis: https://www.linkedin.com/pulse/elderux-brilliant-onlumosity-amanda-lopez-pmp]
  • 13. 3c. Decision-making (Cognitive) • Prioritize shortcuts to previous choices ahead of new alternatives. • Information framed as expert opinion may be more persuasive (but don’t abuse this bias). [Analysis: https://www.linkedin.com/pulse/elderux-brilliant-onlumosity-amanda-lopez-pmp]
  • 14. Questions? Amanda Lopez, PMP Email: AmcgLopez@gmail.com LinkedIn: https://www.linkedin.com/in/amanda-lopez-pmp-4622562/ Portfolio: www.AmandaLopez.com