Mobile is hot right now. People are spending more time on their mobile devices than ever before. Given that the number of people accessing the web via mobile devices is predicted to surpass the number accessing via the desktop in the next two years, it is high time that we start to take this mobile thing seriously.
The mobile web is different. It can be daunting for those venturing into the mobile realm for the first time. Where do you start? Do you need to design a native app, a web app or a combination of both? What devices should you target?
In this Twilight Presentation Mark Delaney spoke about:
User-Centred Mobile Design
Mobile Design Considerations
Principles to Prototypes
Responsive Design Techniques
Mark is a senior UX Designer at Intergen and leads the User Experience Design team. In this presentation he took attendees on a whirlwind tour of the best practices for organising and designing your mobile experience.
Mobile UX - the intricacies of designing for mobile devicesAntony Ribot
Covering mobile user experience in general and focusing on the little interface tweaks and interaction design that can make all the difference to a mobile application
Mobile Applications Development - Lecture 5
UI Design
Layout
Look & Feel
Colors
Typography
Graphics
This presentation has been developed in the context of the Mobile Applications Development course at the Computer Science Department of the University of L’Aquila (Italy).
http://www.di.univaq.it/malavolta
Designing for multiple devices, GA London - 6 Aug 2012Anna Dahlström
Slides from my class on August 6th 2012 at General Assembly London about designing for multiple devices.
ABSTRACT
The rise in mobiles and tablets have changed the way we consume and interact with content, but also the way we design and what we base our design approach on. This class will teach you about the shift in user expectations, behaviour- and consumption patterns and what that means for designing products that will be used on multiple devices. Coming out of it you'll be equipped with guiding principles and tools to tackle the multiple device jungle.
Recently I started cataloging all the changes I would make to Glass and wrote up a (not perfectly organized) power point presentation. More recently Google announced and released Android wear, which is very much in line with some of my suggestions, so I felt validated that my ideas were relevant and thought I should share them.
Hopefully some of my other ideas are in line w/ what Google is thinking, because a technology like a Glass is a certainty to be in your household, but not in its current form.
Mobile UX - the intricacies of designing for mobile devicesAntony Ribot
Covering mobile user experience in general and focusing on the little interface tweaks and interaction design that can make all the difference to a mobile application
Mobile Applications Development - Lecture 5
UI Design
Layout
Look & Feel
Colors
Typography
Graphics
This presentation has been developed in the context of the Mobile Applications Development course at the Computer Science Department of the University of L’Aquila (Italy).
http://www.di.univaq.it/malavolta
Designing for multiple devices, GA London - 6 Aug 2012Anna Dahlström
Slides from my class on August 6th 2012 at General Assembly London about designing for multiple devices.
ABSTRACT
The rise in mobiles and tablets have changed the way we consume and interact with content, but also the way we design and what we base our design approach on. This class will teach you about the shift in user expectations, behaviour- and consumption patterns and what that means for designing products that will be used on multiple devices. Coming out of it you'll be equipped with guiding principles and tools to tackle the multiple device jungle.
Recently I started cataloging all the changes I would make to Glass and wrote up a (not perfectly organized) power point presentation. More recently Google announced and released Android wear, which is very much in line with some of my suggestions, so I felt validated that my ideas were relevant and thought I should share them.
Hopefully some of my other ideas are in line w/ what Google is thinking, because a technology like a Glass is a certainty to be in your household, but not in its current form.
GA London - Designing for multiple devices, 28may2012Anna Dahlström
Slides from my class on May 28 2012 at General Assembly London on designing for multiple devices.
ABSTRACT
The rise in mobiles and tablets have changed the way we consume and interact with content, but also the way we design and what we base our design approach on. This class will teach you about the shift in user expectations, behaviour- and consumption patterns and what that means for designing products that will be used on multiple devices. Coming out of it you'll be equipped with guiding principles and tools to tackle the multiple device jungle.
Live streaming: Designing For Multiple Devices - GA, New York, 14 March 2013Anna Dahlström
Slides from my 1 hour live streaming class on March 14th at GA in New York
ABSTRACT
The rise in mobiles and tablets have changed the way we consume and interact with content, but also the way we design and what we base our design approach on. This class will teach you about the shift in user expectations, behaviour- and consumption patterns and what that means for designing products that will be used on multiple devices. Coming out of it you'll be equipped with guiding principles and tools to tackle the multiple device jungle.
Designing for multiple devices - GA London, 19 Nov 2012Anna Dahlström
Slides from my class on November 19th 2012 at General Assembly in London about designing for multiple devices.
ABSTRACT
The rise in mobiles and tablets have changed the way we consume and interact with content, but also the way we design and what we base our design approach on. This class will teach you about the shift in user expectations, behaviour- and consumption patterns and what that means for designing products that will be used on multiple devices. Coming out of it you'll be equipped with guiding principles and tools to tackle the multiple device jungle.
Designing for multiple devices, GA London - 01 Oct 2012Anna Dahlström
Slides from my class on October 1st 2012 at General Assembly London about designing for multiple devices.
ABSTRACT
The rise in mobiles and tablets have changed the way we consume and interact with content, but also the way we design and what we base our design approach on. This class will teach you about the shift in user expectations, behaviour- and consumption patterns and what that means for designing products that will be used on multiple devices. Coming out of it you'll be equipped with guiding principles and tools to tackle the multiple device jungle.
Designing for multiple devices - GA, New York 08 Oct 2012Anna Dahlström
Slides from my class on October 8th 2012 at General Assembly in New York about designing for multiple devices.
ABSTRACT
The rise in mobiles and tablets have changed the way we consume and interact with content, but also the way we design and what we base our design approach on. This class will teach you about the shift in user expectations, behaviour- and consumption patterns and what that means for designing products that will be used on multiple devices. Coming out of it you'll be equipped with guiding principles and tools to tackle the multiple device jungle.
Designing For Multiple Devices - GA New York, 6 March 2013Anna Dahlström
Slides from my class on March 6th at GA in New York.
ABSTRACT
The rise in mobiles and tablets have changed the way we consume and interact with content, but also the way we design and what we base our design approach on. This class will teach you about the shift in user expectations, behaviour- and consumption patterns and what that means for designing products that will be used on multiple devices. Coming out of it you'll be equipped with guiding principles and tools to tackle the multiple device jungle.
Insights on interface and interaction design for multitouch interfaces. A free workshop I did on the C-mine event in Genk, Belgium on 21-09-2010 especially for interface designers.
8 Ways to Improve App Store User ExperienceBryan Rieger
Presentation by Stephanie Rieger of Yiibu for Informa Mobile User Experience conference in London, UK 11/09
Officially called "Developing An Interface For The Future Of Mass Market Software Distribution"
10 Tips For Designing Mobile Widgets - Maemo Summit, Amsterdam, Oct 11, 2009 ...Raj Lal
Ten Tips For Designing Mobile Widgets Maemo Summit 2009 Amsterdam Netherlands
Do you know why only 1 percent of Mobile Widgets are successful ? What makes some widgets thrive and used by millions, and others with equal functionality bite the dust ? Make no mistakes, design of a widget is not about graphics, colour or fonts. This presentation will demystify this 'invisible' layer below the surface with 10 pragmatic tips. The tips will cover some of the most useful, and often ignored standard design principals and how to apply them in a mobile context.
- Rajesh Lal
GA London - Designing for multiple devices, 28may2012Anna Dahlström
Slides from my class on May 28 2012 at General Assembly London on designing for multiple devices.
ABSTRACT
The rise in mobiles and tablets have changed the way we consume and interact with content, but also the way we design and what we base our design approach on. This class will teach you about the shift in user expectations, behaviour- and consumption patterns and what that means for designing products that will be used on multiple devices. Coming out of it you'll be equipped with guiding principles and tools to tackle the multiple device jungle.
Live streaming: Designing For Multiple Devices - GA, New York, 14 March 2013Anna Dahlström
Slides from my 1 hour live streaming class on March 14th at GA in New York
ABSTRACT
The rise in mobiles and tablets have changed the way we consume and interact with content, but also the way we design and what we base our design approach on. This class will teach you about the shift in user expectations, behaviour- and consumption patterns and what that means for designing products that will be used on multiple devices. Coming out of it you'll be equipped with guiding principles and tools to tackle the multiple device jungle.
Designing for multiple devices - GA London, 19 Nov 2012Anna Dahlström
Slides from my class on November 19th 2012 at General Assembly in London about designing for multiple devices.
ABSTRACT
The rise in mobiles and tablets have changed the way we consume and interact with content, but also the way we design and what we base our design approach on. This class will teach you about the shift in user expectations, behaviour- and consumption patterns and what that means for designing products that will be used on multiple devices. Coming out of it you'll be equipped with guiding principles and tools to tackle the multiple device jungle.
Designing for multiple devices, GA London - 01 Oct 2012Anna Dahlström
Slides from my class on October 1st 2012 at General Assembly London about designing for multiple devices.
ABSTRACT
The rise in mobiles and tablets have changed the way we consume and interact with content, but also the way we design and what we base our design approach on. This class will teach you about the shift in user expectations, behaviour- and consumption patterns and what that means for designing products that will be used on multiple devices. Coming out of it you'll be equipped with guiding principles and tools to tackle the multiple device jungle.
Designing for multiple devices - GA, New York 08 Oct 2012Anna Dahlström
Slides from my class on October 8th 2012 at General Assembly in New York about designing for multiple devices.
ABSTRACT
The rise in mobiles and tablets have changed the way we consume and interact with content, but also the way we design and what we base our design approach on. This class will teach you about the shift in user expectations, behaviour- and consumption patterns and what that means for designing products that will be used on multiple devices. Coming out of it you'll be equipped with guiding principles and tools to tackle the multiple device jungle.
Designing For Multiple Devices - GA New York, 6 March 2013Anna Dahlström
Slides from my class on March 6th at GA in New York.
ABSTRACT
The rise in mobiles and tablets have changed the way we consume and interact with content, but also the way we design and what we base our design approach on. This class will teach you about the shift in user expectations, behaviour- and consumption patterns and what that means for designing products that will be used on multiple devices. Coming out of it you'll be equipped with guiding principles and tools to tackle the multiple device jungle.
Insights on interface and interaction design for multitouch interfaces. A free workshop I did on the C-mine event in Genk, Belgium on 21-09-2010 especially for interface designers.
8 Ways to Improve App Store User ExperienceBryan Rieger
Presentation by Stephanie Rieger of Yiibu for Informa Mobile User Experience conference in London, UK 11/09
Officially called "Developing An Interface For The Future Of Mass Market Software Distribution"
10 Tips For Designing Mobile Widgets - Maemo Summit, Amsterdam, Oct 11, 2009 ...Raj Lal
Ten Tips For Designing Mobile Widgets Maemo Summit 2009 Amsterdam Netherlands
Do you know why only 1 percent of Mobile Widgets are successful ? What makes some widgets thrive and used by millions, and others with equal functionality bite the dust ? Make no mistakes, design of a widget is not about graphics, colour or fonts. This presentation will demystify this 'invisible' layer below the surface with 10 pragmatic tips. The tips will cover some of the most useful, and often ignored standard design principals and how to apply them in a mobile context.
- Rajesh Lal
Design Thinking methods lately have been used in a much broader aspect than what's been thought before.
Corporates, Organizations and even Governments have discovered the power of design in solving what's labeled as the "wicked problems" by applying design thinking methods solving those problems, and have shown really great success in that.
They are using Design methods in Business sectors, Public sectors and even in Policy Making in some European countries like the UK and Denmark.
That explains alot about why American bank Capital One acquires a specialized Design Consultancy like Adaptive path, and why IBM are investing 100 Million Dollars hiring 1,000 Designers globally.
Our eternal digital afterlife — FrontTrends 2016Alberta Soranzo
“The first step to eternal life, is you have to die” — Chuck Palahniuk.
Regardless of whether you’re on a quest for immortality, physical and digital death are complex affairs and require preparation. What happens to our digital selves when we die? What is a digital will and can we even decide what the fate of our online persona should be? Who should inherit our Google accounts? Should our Facebook pages be memorialized, and who should have access to our online banking credentials? What about those who, like me, wish to completely “go away” when they die and for their online presence to end when our lives do? What are the options? How do we build systems that give users a choice in the matter and that address the many ethical aspects surrounding closure and the end of “lives” that span multiple channels. This talk is an invitation to reflect on the concepts of death in the digital age, privacy and a different concept of “property”. It is also, perhaps more importantly, a call to think about the products and services that we design in a different way, a way that allows people to have a say in a digital afterlife of their choosing.
A. Khmelevsky: I Fucking Love InVision — All Those Prototypes and Collaborati...Alexander Khmelevsky
Презентация с выступления на Dribbble Meetup Moscow 2014. Я рассказал о том, как и для чего мы используем интерактивные прототипы в процессе нашей работы и какие функции есть в InVision.
Just a quick intro about UX,
- Art vs Design
- What is UX
- What is product
- Successful product 3 aspects
- UX Goal
- How to measure UX success
- UX vs Marketing
- Process overview
- UX Work samples
2016 Product Design Report from InVisionInVision App
In late 2015, InVision commissioned Column Five to analyze data from an InVision-fielded online survey of more than 1,650 designers from 65 countries actively working in design. Respondents were representative in terms of their demographic profiles, and responses were weighted to ensure accurate segment sizing. The survey explored respondents' education, career path and working environment; uncovered tool preferences, design-related behaviors, and income variables; examined purchasing habits; and more.
Presentation from putitout event at Decoded London. Outlines the change to product development process to test ideas early through Lean and UX methods.
Voxxed Days Ticino 2015 Talk
This talk presents the key elements of an engaging User Experience for mobile apps.
Through examples and real-life scenarios, the ten key principles will be illustrated, both as guidelines for designing effective mobile UXs and as heuristic tools to evaluate an existing app or commissioned design.
City UX - Human City Interaction - Urban Behavior Change DesignAgnis Stibe
Let's help people acquire healthy and sustainable everyday routines through persuasive urban interventions that facilitate health behavior change at scale. Let's create socially engaging environments supporting wellbeing and innovation through reshaping behavioral patterns, intelligent outdoor sensing, interactive public feedback channels, designing responsive neighborhoods, and fostering adoption of novel experiences in future cities.
Mobile first: A future friendly approach to UX designInVision App
Thinking "mobile" is not just about devices, it's about better usability, optimizing for screen real estate, and simplifying design elements and layouts. Asher Blumberg, Mobile UX Designer at StumbleUpon, walks us through creating a unique design language for your app that bridges the chasm between iOS and Android.
Creating a great user experience on mobile is both an art and a science. And adding in a beautiful user interface -- that takes real skill. Here are a few tips on designing for mobile from the design pros at HQ. Check us out at http://BuiltbyHQ.com.
Econsultancy and ethology: Digital Marketing Strategy for the Three ScreensMike Corak
From inspiration to conversion and beyond, discover how each type of screen in a consumer’s life is playing a different role, & what marketers need to know to best connect. Learn how a consumer behavior varies by screen and understand the implications that should be reflected in your audience-focused digital marketing strategy.
content marketing, content strategy, digital marketing strategy, econsultancy, ethology, mike corak, mobile marketing, social media strategy
GfK NIS and nurago: Measuring Digital Consumer Journeysnurago
GfK NIS and nurago are measuring Digital Consumer Journeys across all media types and customer touchpoints.
We combine Network-centered measuring (NIS) with User-centered metering (nurago).
GfK Network Intelligence Solution’s methodology transfers anonymised, real-time IP traffic into fine-grained metrics to understand cross media and long tail consumer behaviour in motion.
GfK nurago‘s LEOtrace® technology measures and tracks individual user behaviour and application usage
on-device within controlled consumer panels.
Measuring and interpreting traffic on mobile network operator’s backbones helps understanding the long tail of Mobile. Currently, data from 5+ million unique users are anonymously evaluated. NIS is new and tested in 7 countries with 8 operators. Data is enriched with demographics, geographics, device features, and content categorisation into a fully consumer privacy proof solution.
nurago‘s LEOtrace® technology provides Holistic Measurement in smaller samples:
Events and data points measured at the point of origin: Web and App Usage, Communication, Location — then enriched with purchase information, attitudinal user feedbacks – and other media usage.
The combination of both results in multidimensional analysis and robust insights.
The presentation was held at M-Days 2012, Feb 1.
Creating engaging web experiences with SharePointIntergen
Intergen Seminar presented September 2012.
Pure content management is no longer enough. Successful web content management systems need to be able to deliver content based on visitor context: Who are they? Why are they visiting? Where do they come from?
The future of the web will see “Content + Context” driving user engagement and enabling organisations to achieve their objectives.
Well-known as a solution within the enterprise, Microsoft SharePoint is also a content management system which can be used for delivering external-facing websites. This session will look at some of the features of SharePoint that allow it to deliver context-based content and explores how this can add value to your organisation.
Understanding the Complex Mobile Landscape R2integrated
Does your organization have a mobile strategy? While businesses can benefit from the development of a mobile strategy, not all businesses will benefit from the development of a mobile app. Determining where your mobile app will add value while extending your brand is a significant challenge. Join R2integrated CTO, Chris Chodnicki as he walks you through the ever-changing mobile marketing ecosystem and how it can effectively tie into an integrated marketing program. Learn all of the integral parts included in an effective mobile marketing campaign. We will explore:
Understanding the complex mobile landscape:
- The Mobile Matrix: Does mobile make sense for your business?
- Tips for successful mobile marketing programs
- Integrating QR codes, social media & text message marketing campaigns
- Tracking the success of mobile marketing campaigns
Embracing the mobile frontier and reaching the digital nativesEktron
Jonathan Wall, Director of Product Marketing at Ektron and Jay Burling, Director of Web Application at Hendrix College, discuss:
- 9 tips and best practices for mobile engagement
- How to use mobile to enrich the student experience
- How Hendrix College created a mobile presence in 3 months
The mobile revolution has challenged us to find new ways to engage with our customers who can use their smart-phones and tablets to interact with our business and messages from anywhere 24/7 – at home, at work, on a plane, train or automobile.
Here are some practical tips for:
1. Making your email campaigns mobile-friendly
2. Optimizing your website for mobile
3. Optimizing your Search Marketing for mobile
4. And more…
Presentation given at the 12 annual marketing to the Rural Sector Conference, held in Auckland, NZ August 27-28th. This paper looks at latest consumer trends & consumer behaviour, the impact of smartphones and tablets to farmers, and developing campaigns to engage them.
Check out this presentation by Modo Lab's VP of User Experience, Eric Kim, as he looks back on mobile advancements of the past year and how your team should be looking forward to the next.
Digital Marketing Strategy for the Four Screens - TV integration, PC, Mobile ...Mike Corak
From inspiration to booking and beyond, discover how each type of screen in consumers’ lives are playing different roles, and what that means for your hotel’s digital marketing strategy. Use consumer behavior data to improve your travel and hospitality digital marketing strategy, your ominchannel strategy, and align your mobile marketing strategy.
Mobile First Design has been taking centre-stage in the consumer internet media stage. This makes it extremely important for the Design/ Development community to understand the intricacies, pitfalls and the right practices about it.
Outline:
1. Understanding the need for mobile sites
2. Going through the basics of a fluid interface; differences between responsive sites and mobile sites
3. Bottom up approach - first build minimum features for the smaller screens. It helps keep the lean approach alive.
4. Optimized content structuring - limited size on small screens calls for relevant and optimized content layouts
5. Ensuring the right experience on small screen devices via optimized front end
Developing a Progressive Mobile Strategy (M3 Conf version)Dave Olsen
A common refrain from both management and clients alike today is, "We need an app..." Unfortunately, over the long-term, mobile solutions for you or your clients’ organizations will need to be more diversified than a single app. From optimizing current web content to developing unique experiences mobile will touch, and possibly transform, your entire enterprise. Not only will your interactions with your customers be affected by the rapid adoption of smartphones but also your workforce and business processes. Combining lessons learned at a large, land-grant university as well as the latest statistics on mobile we’ll review why you need a cross-audience, cross-content, and cross-platform mobile strategy, what one is all about, and how it’ll help you prioritize your mobile solutions.
Creating intelligent content: How to automate personalised, one-to-one market...Intergen
Now more than ever as organisations we need to accelerate our digital engagement and use our content intelligently, sensitively and helpfully.
One of the only ways to connect with customers is digitally, and so the challenge for us as brands is how do we deliver a relevant and engaging experience at scale? And, within that, how do we make sure that we're tailoring the right content, to reach our audiences in the right ways, at the right time?
In this webinar, we'll discuss the importance of personalisation in delivering an outstanding customer experience and the challenges marketers face when it comes to delivering true one-to-one personalised journeys. We will then look how Episerver's new Content Intelligence and Content Recommendations can, through the power of AI, help marketers gain deep content insights and automate true one-to-one, personalised marketing at scale.
The Coronavirus pandemic had a profound impact on the way we work. Almost overnight, organisations have had to learn how to work remotely – and collaborate effectively – often by the most expedient means possible.
The good news is that the flexible, remote working practices and tools that always seemed like a good idea in principle, have now been tested under extreme conditions and, in many cases, have been proven to be highly effective. To maintain the momentum and continue to realise the benefits, it's essential that we balance that flexibility and immediacy with governance and management. This is particularly true with 'easy to use' tools designed with user empowerment at their heart, such as Microsoft Teams, Zoom and others.
In this webinar, we explore common pain points and problems arising from the explosive growth of these tools and potential solutions to those problems. We will hear from Anthony Martino, IT Operations Manager at flybuys (Australia), on how they plan to balance user empowerment with effective governance and management. We will look at practical approaches available to all customers, to continue realising the benefits of flexible working in a secure, streamlined and controlled manner.
For more information visit https://www.intergen.co.nz/ReimagineWork/ #ReimagineWork
Customer Insights: It's time to get personalIntergen
During this webinar, Qassem Naim, Head of Data and Tech at FCB NZ (one of the largest global advertising agencies) joined us to discuss how excellent customer experience starts by getting personal. To do this right, it is important to understand how each customer interacts with your business. We then looked at how the Dynamics 365 Customer Insights platform can help you unify customer data from any touchpoint and personalise the buying experience for each customer through AI-driven insights and recommendations.
For more information visit https://www.intergen.co.nz/ReimagineWork/ #ReimagineWork
Working Remotely with Microsoft TechnologiesIntergen
Keeping with the #ReimagineWork theme, we ran the "Working Remotely with Microsoft Technologies" webinar - conducted with Microsoft Teams live event - where we discussed covering remote working with Microsoft Azure Windows Virtual Desktop and communication with Microsoft Teams.
Watch the recording https://www.youtube.com/watch?v=cBWkoPbw5kc to see how you can use Microsoft Azure technology to create and deploy Windows desktop images that run on the cloud, accessible from web browsers, Windows and MacOS clients as well as Android and iOS apps, giving your employees access to the same tools they would normally have through your physical desktop deployments.
Business Change Management is more than just sending out a few emails, doing a bit of training and writing a new policy. It is about understanding the things that make the business unique, working with people to find out how the change will actually affect them and how they feel about it. You can then provide them with the right information and tools to comfortably and confidently transition to the new system.
Equally, it’s not a one off, hit and run activity. Supporting people as they transition to new ways of working should be ongoing throughout the life of a project and beyond.
This approach leads to the development of a change strategy, creation and delivery of communications and training resources, and the facilitation of all staff training.
Working with people to understand their needs and then coming up with practical and creative ways to address them allows you to come up with targeted approaches to getting people on board.
It’s hard not to be inspired by someone who is actually excited and committed to change. Alternatively, change is never successful when a solution is thrown in and people feel that leaders are ‘doing it to them, not with or for them’.
Enters InterConnect, a proven approach that focuses on what your business wants to achieve and then works with your people leaders to give them the skills and confidence to support their teams through the transition. The approach is based on having conversations, providing an open forum for teams to discuss the changes and giving your leaders the knowledge and skills to maintain the drive for change.
With more than 50,000 new malware created every day organisations can no longer afford to risk the financial and reputational impacts of a security or data breach, which can be too much for a business to recover from. Because of this, IT managers face increasing scrutiny and pressure from CEOs, managing directors and boards to prove that they are keeping the organisation secure.
The changing threat landscape means organisations need to be vigilant and smarter about security. While businesses still face threats from infected devices and malware, attackers have also moved beyond that. For example, there is an increasing number of targeted email attacks with cyber criminals spending time to monitor communications so they can imitate emails that are so sophisticated that even relatively savvy users will open them.
This webinar will explore the building blocks required to ensure you have the roadmap required to best protection against cyber attacks. We will provide you with a high level view of the following topics:
· Audit and discovery – What are your weaknesses and are you compliant?
· Education – Do your employees know when not to open that attachment?
· Policy – Do you have the right policies for your industry?
· Technology – Where to start and what has changed?
Dynamics Day 2016: Microsoft Dynamics 365 first lookIntergen
James Page and Steven Foster give the first Australasian public viewing of Microsoft’s new business platform as a service, Dynamics 365, and explore the foundations underpinning future Digital Transformation success.
Dynamics Day 2016: CRM Field Service and Project ServiceIntergen
Steven Foster and Microsoft’s Scott Smedley look at how Field Service and Dynamics Portals can change the way you serve your customers, ensuring you provide an intelligent and data-driven engagement that empowers employees and customers.
LF Energy Webinar: Electrical Grid Modelling and Simulation Through PowSyBl -...DanBrown980551
Do you want to learn how to model and simulate an electrical network from scratch in under an hour?
Then welcome to this PowSyBl workshop, hosted by Rte, the French Transmission System Operator (TSO)!
During the webinar, you will discover the PowSyBl ecosystem as well as handle and study an electrical network through an interactive Python notebook.
PowSyBl is an open source project hosted by LF Energy, which offers a comprehensive set of features for electrical grid modelling and simulation. Among other advanced features, PowSyBl provides:
- A fully editable and extendable library for grid component modelling;
- Visualization tools to display your network;
- Grid simulation tools, such as power flows, security analyses (with or without remedial actions) and sensitivity analyses;
The framework is mostly written in Java, with a Python binding so that Python developers can access PowSyBl functionalities as well.
What you will learn during the webinar:
- For beginners: discover PowSyBl's functionalities through a quick general presentation and the notebook, without needing any expert coding skills;
- For advanced developers: master the skills to efficiently apply PowSyBl functionalities to your real-world scenarios.
The Art of the Pitch: WordPress Relationships and SalesLaura Byrne
Clients don’t know what they don’t know. What web solutions are right for them? How does WordPress come into the picture? How do you make sure you understand scope and timeline? What do you do if sometime changes?
All these questions and more will be explored as we talk about matching clients’ needs with what your agency offers without pulling teeth or pulling your hair out. Practical tips, and strategies for successful relationship building that leads to closing the deal.
Kubernetes & AI - Beauty and the Beast !?! @KCD Istanbul 2024Tobias Schneck
As AI technology is pushing into IT I was wondering myself, as an “infrastructure container kubernetes guy”, how get this fancy AI technology get managed from an infrastructure operational view? Is it possible to apply our lovely cloud native principals as well? What benefit’s both technologies could bring to each other?
Let me take this questions and provide you a short journey through existing deployment models and use cases for AI software. On practical examples, we discuss what cloud/on-premise strategy we may need for applying it to our own infrastructure to get it to work from an enterprise perspective. I want to give an overview about infrastructure requirements and technologies, what could be beneficial or limiting your AI use cases in an enterprise environment. An interactive Demo will give you some insides, what approaches I got already working for real.
Accelerate your Kubernetes clusters with Varnish CachingThijs Feryn
A presentation about the usage and availability of Varnish on Kubernetes. This talk explores the capabilities of Varnish caching and shows how to use the Varnish Helm chart to deploy it to Kubernetes.
This presentation was delivered at K8SUG Singapore. See https://feryn.eu/presentations/accelerate-your-kubernetes-clusters-with-varnish-caching-k8sug-singapore-28-2024 for more details.
UiPath Test Automation using UiPath Test Suite series, part 4DianaGray10
Welcome to UiPath Test Automation using UiPath Test Suite series part 4. In this session, we will cover Test Manager overview along with SAP heatmap.
The UiPath Test Manager overview with SAP heatmap webinar offers a concise yet comprehensive exploration of the role of a Test Manager within SAP environments, coupled with the utilization of heatmaps for effective testing strategies.
Participants will gain insights into the responsibilities, challenges, and best practices associated with test management in SAP projects. Additionally, the webinar delves into the significance of heatmaps as a visual aid for identifying testing priorities, areas of risk, and resource allocation within SAP landscapes. Through this session, attendees can expect to enhance their understanding of test management principles while learning practical approaches to optimize testing processes in SAP environments using heatmap visualization techniques
What will you get from this session?
1. Insights into SAP testing best practices
2. Heatmap utilization for testing
3. Optimization of testing processes
4. Demo
Topics covered:
Execution from the test manager
Orchestrator execution result
Defect reporting
SAP heatmap example with demo
Speaker:
Deepak Rai, Automation Practice Lead, Boundaryless Group and UiPath MVP
Dev Dives: Train smarter, not harder – active learning and UiPath LLMs for do...UiPathCommunity
💥 Speed, accuracy, and scaling – discover the superpowers of GenAI in action with UiPath Document Understanding and Communications Mining™:
See how to accelerate model training and optimize model performance with active learning
Learn about the latest enhancements to out-of-the-box document processing – with little to no training required
Get an exclusive demo of the new family of UiPath LLMs – GenAI models specialized for processing different types of documents and messages
This is a hands-on session specifically designed for automation developers and AI enthusiasts seeking to enhance their knowledge in leveraging the latest intelligent document processing capabilities offered by UiPath.
Speakers:
👨🏫 Andras Palfi, Senior Product Manager, UiPath
👩🏫 Lenka Dulovicova, Product Program Manager, UiPath
"Impact of front-end architecture on development cost", Viktor TurskyiFwdays
I have heard many times that architecture is not important for the front-end. Also, many times I have seen how developers implement features on the front-end just following the standard rules for a framework and think that this is enough to successfully launch the project, and then the project fails. How to prevent this and what approach to choose? I have launched dozens of complex projects and during the talk we will analyze which approaches have worked for me and which have not.
Let's dive deeper into the world of ODC! Ricardo Alves (OutSystems) will join us to tell all about the new Data Fabric. After that, Sezen de Bruijn (OutSystems) will get into the details on how to best design a sturdy architecture within ODC.
10. Smartphones are always
with you
73%
OF PEOPLE SURVEYED
Say they don’t leave
their home without
their device
Google: Our Mobile Planet, May 2012
11. Home
97%
On the go
Work 80%
76%
In a store 64%
used everywhere
Smartphones are
Café or coffee shop
64%
Restaurant
56%
At a social gathering
56%
Airport
55%
Public transport
44%
Doctor
35%
School
24%
Google: Our Mobile Planet, May 2012
12. Allowing users to stay
connected
59%
Emailing 51%
Social Networking 45%
Search 41%
ACCESS THE INTERNET
On their smartphones Video 24%
at least once a day
Google: Our Mobile Planet, May 2012
13. Smartphones have become so
important that…
24%
WOULD RATHER GIVE
UP TV THAN THEIR
smartphone
Google: Our Mobile Planet, May 2012
14. Major access point
for search
38%
SEARCH ON THEIR
SMARTPHONES
every day
Google: Our Mobile Planet, May 2012
18. MOBILE
FIRST
Source: www.flickr.com/photos/pete-karl/4637024524
19. Designing for mobile first
3 reasons to consider mobile first approach
■ Mobile is exploding
Today's smartphones are driving huge use of
networked applications and Web content.
■ Mobile forces you to focus
There simply isn't room in a 320 by 480 pixel
screen for extraneous, unnecessary elements. You
have to prioritise.
■ Mobile extends your capabilities
Allows you to deliver innovative experiences by
building on new capabilities native to mobile
devices and modes of use
Mobile UX – Designing the Mobile User Experience
20. “If you design mobile
first, you create
agreement on what
matters most. You can
then apply the same
rationale to the
desktop/laptop version
of the web site.”
Ethan Marcotte – A List Apart
22. What are the differences?
In case you were wondering…
■ Mobile optimised website
An iteration of your desktop site that has been
optimised for the mobile context
■ Native app
A custom-made application users can download onto
their mobile phone for frequent use
■ Mobile web app
Is designed to work like a native app but accessible via
a browser
Mobile UX – Designing the Mobile User Experience
26. Design for partial attention
and interruption
“One thumb, one eyeball”
■ Expectation of engagement
Immersive isn’t always desirable
■ Multi-tasking and task switching
People are motivated to be productive and efficient
■ Human constraints
Varied concentration spans caused by social settings,
and ergonomic limitations of mobile devices
Mobile UX – Designing the Mobile User Experience
31. Finger-friendly design
Go small by going big
■ Small touch targets lead to big problems
Small touch targets make users work harder because
they require more accuracy to hit
■ Pixel width of the average index finger
The average width of the index finger is 1.1 to 2
cm (11 – 20 mm) for most adults
■ Finger-sized is ideal, but not always practical
Finger-sized targets are much easier to apply on a
tablet than a mobile device because there is more
screen space available
Mobile UX – Designing the Mobile User Experience
38. Guidelines for scaling
to pixel density
Avoid the following:
■ Don't use smaller images that are scaled up
Images are scaled by default, images look blurry at
140% scale on HD
■ Don’t use larger images that are scaled down
Larger images that are scaled down can show
scaling distortion and jagged edges
■ Avoid specifying sizes that aren't multiples
of 5px
Units that aren't multiples of 5px can experience
pixel shifting when scaled to 140% and 180%.
Mobile UX – Designing the Mobile User Experience
39. Designing the mobile
User Experience
Why care about mobile?
Mobile design considerations
Responsive web design
Mobile prototyping
41. “Rather than tailoring
disconnected designs to
each of an ever-
increasing
number of web devices,
we can treat them as
facets of the same
experience”
Ethan Marcotte – A List Apart
42. Becoming responsive
The ingredients…
■ A flexible, grid-based layout
The benefits of creating a liquid layout are becoming
too great to ignore
■ Flexible images and media
Being able to create flexible images is an important
consideration when trying to create a flexible layout
■ Media queries
Allow you to gather data about site visitors and use it
to apply the appropriate styles
Mobile UX – Designing the Mobile User Experience
43. Responsive Web Design
principles
Desktop Tablet Smartphone
Header Header Header
Sidebar 2
Sidebar 1
Sidebar 1
Content Content Content
Sidebar 2 Sidebar 1
Sidebar 2
Mobile UX – Designing the Mobile User Experience
44. Responsive Web Design
IS RWD
principles
REALLY THE
RIGHT
ANSWER?
Mobile UX – Designing the Mobile User Experience Source: www.flickr.com/photos/rohit_saxena/4873732679
45. What would
Jakob do?
(WWJD)
Mobile UX – Designing the Mobile User Experience
46. “It’s cheap but degrading
to reuse content and
design across diverging
media forms like…
desktop vs. mobile.
Superior UX requires tight
platform integration.”
Jakob Nielson – May 2012
47. Designing the mobile
User Experience
Why care about mobile?
Mobile design considerations
Responsive web design
Mobile prototyping
55. Prototyping
Key reasons to include prototyping
■ Communicate a design idea or experience
Prototypes serve as a powerful
communication tool because they are often
more precise than words
■ Gather user feedback
Prototypes provide you with a tangible
artefact in which to gather feedback
Mobile UX – Designing the Mobile User Experience
56. Prototyping
Four “whys” of prototyping
■ Explore the unknowns
Provide the means to explore tangible
solutions and helps designers see potential
issues
■ Fine-tune an idea
The devil is often in the details, and
prototyping is a great way to fine-tune your
work
Mobile UX – Designing the Mobile User Experience
62. Designing the mobile UX
Considerations, tips and techniques
■ The mobile web is different ■ Optimise for file size and memory
A shift from the static environment of the PC Less is more
■ Design for humans ■ Pixel sizes will likely vary
Understand the varied context of use As will pixel density on many devices
■ Consider mobile first ■ Is a ‘Responsive’ Design suitable?
It pays to explore the mobile first approach Base this on ROI
■ Native app, web app or hybrid? ■ Do research and prototypes
What is the most appropriate for you Understand your users and the experience
■ Define constraints ■ Get something on a device asap
Understand the limitations – e.g. screen size Solve design problems in context
Mobile UX – Designing the Mobile User Experience