This document discusses mobile usability and provides an overview of key concepts. It defines usability and its 5 main components: learnability, efficiency, memorability, errors, and satisfaction. It also discusses different aspects of mobile design like small screens, variable environments/screen sizes, and limited battery/network access. The mobile usability engineering lifecycle is presented as needfinding, design, prototyping, and evaluation. Common techniques are also summarized like personas, card sorting, paper prototyping, usability testing, heuristics, iterative design, and patterns.