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First of all, some context
MOBILE DESIGN

inspiring new ways of design and development
Antony Ribot, CEO, Ribot




O2 Litmus - 12.12.2008
The user-centered developer
A DIFFERENT WAY OF THINKING


develops with the user in mind

a bridge between designer and developer

not a role for every developer

does not replace traditional UX expert
Constraints of mobile
But which is most important?


form factor                    battery

network latency                context

input mechanism

memory

computational power
Context of use
Time for a snack...
DATA-SNACKING


small snippets of info

30-60 seconds

simple, but repetitive

regular
Re-use learnt behaviours
Re-use interactions inherent in the device

Minimise the number of surprises

soft key positions     colour

menu navigation        tone of voice



                        http://www.flickr.com/photos/8586443@N03/1491516038/
Mobile is not about making
things smaller

Miniaturisation   vs                 Mobilisation




http://mobilewebbook.com
                       http://www.flickr.com/photos/tridi_animeitor/2224661744/
It’s all about the subtleties
Fewer options = simple and more effective
interface

Polish makes the UX and app stand out
Working around the 3G icon
Reward-based exploration
FOCUSING ON THE KEY FEATURE AND DOING IT WELL


keep it as simple as possible (the hard part)

 1.allow the user to play within safe boundaries

 2. user’s comfort increases

 3. sense of exploration increases

 4. discovery of features almost by accident
                                      http://www.flickr.com/photos/devos/95230930/
Opera Mini
A REWARD-BASED MOBILE BROWSER


page by page scrolling
Opera Mini
A REWARD-BASED MOBILE BROWSER


Short-cuts in the soft key menu
How to deal with diversity
select lead handsets for your target audience

use the design process to tackle “graceful
degradation”




 http://www.admob.com/

                           http://www.flickr.com/photos/joaomoura/2661761961/
Why use rapid prototyping
test ideas quickly in a tangible environment

extremely useful reference for developers

an interactive showcase of the intended UX
Mobile rapid prototyping tools
Flash (lite v3.0)

XHTML + CSS

Nokia Web Runtime

Silverlight

Dashcode
                    http://www.flickr.com/photos/brianauer/2249169858/
thank you




Antony Ribot
ribot.co.uk
               http://www.flickr.com/photos/ronlayters/2402199783/

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Inspiring new ways of mobile design and development

  • 1. First of all, some context MOBILE DESIGN inspiring new ways of design and development Antony Ribot, CEO, Ribot O2 Litmus - 12.12.2008
  • 2. The user-centered developer A DIFFERENT WAY OF THINKING develops with the user in mind a bridge between designer and developer not a role for every developer does not replace traditional UX expert
  • 3. Constraints of mobile But which is most important? form factor battery network latency context input mechanism memory computational power
  • 5. Time for a snack... DATA-SNACKING small snippets of info 30-60 seconds simple, but repetitive regular
  • 6. Re-use learnt behaviours Re-use interactions inherent in the device Minimise the number of surprises soft key positions colour menu navigation tone of voice http://www.flickr.com/photos/8586443@N03/1491516038/
  • 7. Mobile is not about making things smaller Miniaturisation vs Mobilisation http://mobilewebbook.com http://www.flickr.com/photos/tridi_animeitor/2224661744/
  • 8. It’s all about the subtleties Fewer options = simple and more effective interface Polish makes the UX and app stand out
  • 10. Reward-based exploration FOCUSING ON THE KEY FEATURE AND DOING IT WELL keep it as simple as possible (the hard part) 1.allow the user to play within safe boundaries 2. user’s comfort increases 3. sense of exploration increases 4. discovery of features almost by accident http://www.flickr.com/photos/devos/95230930/
  • 11. Opera Mini A REWARD-BASED MOBILE BROWSER page by page scrolling
  • 12. Opera Mini A REWARD-BASED MOBILE BROWSER Short-cuts in the soft key menu
  • 13. How to deal with diversity select lead handsets for your target audience use the design process to tackle “graceful degradation” http://www.admob.com/ http://www.flickr.com/photos/joaomoura/2661761961/
  • 14. Why use rapid prototyping test ideas quickly in a tangible environment extremely useful reference for developers an interactive showcase of the intended UX
  • 15. Mobile rapid prototyping tools Flash (lite v3.0) XHTML + CSS Nokia Web Runtime Silverlight Dashcode http://www.flickr.com/photos/brianauer/2249169858/
  • 16. thank you Antony Ribot ribot.co.uk http://www.flickr.com/photos/ronlayters/2402199783/