Mobile UX - the intricacies of designing for mobile devicesAntony Ribot
Covering mobile user experience in general and focusing on the little interface tweaks and interaction design that can make all the difference to a mobile application
Mobile is hot right now. People are spending more time on their mobile devices than ever before. Given that the number of people accessing the web via mobile devices is predicted to surpass the number accessing via the desktop in the next two years, it is high time that we start to take this mobile thing seriously.
The mobile web is different. It can be daunting for those venturing into the mobile realm for the first time. Where do you start? Do you need to design a native app, a web app or a combination of both? What devices should you target?
In this Twilight Presentation Mark Delaney spoke about:
User-Centred Mobile Design
Mobile Design Considerations
Principles to Prototypes
Responsive Design Techniques
Mark is a senior UX Designer at Intergen and leads the User Experience Design team. In this presentation he took attendees on a whirlwind tour of the best practices for organising and designing your mobile experience.
My Istra : The Simple, Multi Screen End User App for IstraEmmanuel Roubion
A - visual - presentation about our Unified Communication HTML5 webapp "myIstra" for smartphones, tablets and PC.
Explains Why & How it has to be Simple and Multi-screens (hint: its for the people!)
Works only with our Istra Unified Communication platform (http://www.centile.com)
You will get combined and complete information to present the topic Google Glass. I have collected information after considering many presentations, so you don't have to download multiple presentations.
Mobile UX - the intricacies of designing for mobile devicesAntony Ribot
Covering mobile user experience in general and focusing on the little interface tweaks and interaction design that can make all the difference to a mobile application
Mobile is hot right now. People are spending more time on their mobile devices than ever before. Given that the number of people accessing the web via mobile devices is predicted to surpass the number accessing via the desktop in the next two years, it is high time that we start to take this mobile thing seriously.
The mobile web is different. It can be daunting for those venturing into the mobile realm for the first time. Where do you start? Do you need to design a native app, a web app or a combination of both? What devices should you target?
In this Twilight Presentation Mark Delaney spoke about:
User-Centred Mobile Design
Mobile Design Considerations
Principles to Prototypes
Responsive Design Techniques
Mark is a senior UX Designer at Intergen and leads the User Experience Design team. In this presentation he took attendees on a whirlwind tour of the best practices for organising and designing your mobile experience.
My Istra : The Simple, Multi Screen End User App for IstraEmmanuel Roubion
A - visual - presentation about our Unified Communication HTML5 webapp "myIstra" for smartphones, tablets and PC.
Explains Why & How it has to be Simple and Multi-screens (hint: its for the people!)
Works only with our Istra Unified Communication platform (http://www.centile.com)
You will get combined and complete information to present the topic Google Glass. I have collected information after considering many presentations, so you don't have to download multiple presentations.
This ppt is on google glass the emerging technology. Technology is getting much smaller day by day and this is the example of that.
I hope you like it. If yes please like . It will be a encouragement and there is many ppt coming soon.
These slides show a series of images that visually describe what the NeoKeys mixed media keypad is, and how it creates an entirely new and vastly more exciting dimension for the user experience for mobile for all contexts: phone, web, augmented reality, games, camera, etc. As we put it: "one keypad, infinite modes, a single pattern of use - learned instantly - for physical key and touchscreen devices.
Google Glass is a wearable glass that have many function that can ease our life. It is developed by Google X with the mission of producing a ubiquitous computer. It is smaller, easy to wear, very useful that's why it is very popular in USA. So, in this Power point of Google Glass have all information that anyone needed to define a product with excellent creative work in it.
This ppt is on google glass the emerging technology. Technology is getting much smaller day by day and this is the example of that.
I hope you like it. If yes please like . It will be a encouragement and there is many ppt coming soon.
These slides show a series of images that visually describe what the NeoKeys mixed media keypad is, and how it creates an entirely new and vastly more exciting dimension for the user experience for mobile for all contexts: phone, web, augmented reality, games, camera, etc. As we put it: "one keypad, infinite modes, a single pattern of use - learned instantly - for physical key and touchscreen devices.
Google Glass is a wearable glass that have many function that can ease our life. It is developed by Google X with the mission of producing a ubiquitous computer. It is smaller, easy to wear, very useful that's why it is very popular in USA. So, in this Power point of Google Glass have all information that anyone needed to define a product with excellent creative work in it.
Tecnocreatividad y design thinking. Usos creativos de las tecnologías para el...Margarida Romero
Romero, M. (2016/05/13). Tecnocreatividad y design thinking. Usos creativos de las tecnologías para el aprendizaje. 1° Congreso de Innovación, Tecnología y Aprendizaje en Educación Superior organizado Unidad de Innovación Educativa (UNIE) y el Departamento de Matemática y Ciencia de la Computación de la Universidad de Santiago de Chile.
Hi, this deck is mainly meant to help with my Design Studies lessons to undergraduate students at NABA, Media Design and Multimedia Arts School, Milan.These slides are supposed to come with a live commentary for the class, so sorry if you wish to have more explicit context and liaisons. Please see referred sources to this purpose.
Slides on Norman, Salen and Zimmerman, Haraway are based on the articles by these authors included in Design Studies.A reader. Edited by Hazel Clark and David Brody, Berg, Oxford and New York, 2009. Please see all other sources at the bottom of the slides and at the end of each section.
Images are all credited to their creators and copyright holders, to the best of my knowledge and care. If you are unhappy with the fact that they are used here, of if you think that someone’s rights have not been fully respected in any manner, please mail me to lgalli at pobox dot com and I will promptly remove them
20170126 #bett2017 @margaridaromero From computing to computational thinking:...Margarida Romero
From computing to computational thinking: Encouraging creative approaches to problem-solving across the curriculum
26 JANUARY, 2017 15:50 - 16:10
Bett Futures
Computational thinking is a problem-solving process that involves looking at possible solutions abstractly and algorithmically, in a series of ordered steps. People who are able to think in this way tend to be good at generalizing and transferring this problem-solving process to a wide variety of problems. Computational thinking has been hailed as having the potential to foster a new culture of learning in which creativity is rewarded and people are encouraged to experiment, so how can you introduce it in your lessons?
#Edulearn16 #cocreatic. Educational robotics: from procedural learning to co-...Margarida Romero
Romero, M., & Dupont, Y. (2016). Educational robotics: from procedural learning to co-creative project oriented challenges with LEGO WeDo. Presented at CIDUI.
Design and Technology Association (DATA) summer school keynote 2015Ofsted
Keynote speech to the Design and Technology Association (DATA) summer school by Diana Choulerton, Ofsted's National Lead Design and Technology. In it Diana examines the current state of design and technology teaching, looking at the threats, challenges and opportunities ahead.
This Slideshare presentation is now complemented by a video of the speech: https://www.data.org.uk/campaigns/key-note-from-2015-dt-summer-school/
Unity 2D video game development tutorial. Ninja Cat Flyer, derived from Kirill Muzykov’s Rocket Mouse Tutorial:
http://www.raywenderlich.com/69392/make-game-like-jetpack-joyride-unity-2d-part-1
Design and Technology Association summer school 2016 keynote speechOfsted
Diana Choulerton, Ofsted's National Lead Design and Technology, gave this keynote speech at the Design and Technology Association summer school on 8 July 2016.
Designing for Windows Phone and other touchscreen devices - A presentation given at the recent BizSpark Camp event at Microsoft HQ in London on design and UX considerations for the upcoming Windows Phone
More people are using mobile platforms to access information - can your business afford to be left behind in an age of rapid digital transformation?
When once it was acceptable to be in the late majority when it came to adjusting your business to technological advancements, nowadays you have to lead the pack in order to be a viable business.
A primer to mobile user experience. You'll learn:
‣ Why mobile matters
‣ What mobile is
‣ Mobile mindset
‣ Best practices & strategies
‣ Design principles
‣ UI elements & gestures
LET'S TALK FUTURE!
User Experience (UX) design is a dynamic and constantly evolving field that will continue to be shaped by future trends and technologies. In this interactive session, we explored how topics like artificial intelligence, virtual reality, micro-interactions, physical hardware, design sprints and innovation games are changing the landscape of UX.
WHAT YOU WILL LEARN
We shared of PALO IT’s experience in applying future UX methodologies to a variety of different projects. Participants were invited to share questions and topics to drive a dynamic conversation around their experiences and perspectives on the future of UX.
The Glass Class: Rapid Prototyping for Wearable ComputersMark Billinghurst
Talk that was to be given by Mark Billinghurst at the AWE New York conference on March 25th 2014. Unfortunately, due to technical problems this wasn't able to go ahead.
This is a presentation I prepared for UXMad 2013. It is pretty much the 3rd presentation in a series for 2013. It has similar themes to "The Long Tail of User Experience" and to "Dream Jobs." I covers how you build a UX culture in anengineering or software development environment.
Mobile UX 101 - current trends, behaviours, design considerations, common mistakes, platform choices and general advice for anyone entering the mobile design and development industry
Can AI do good? at 'offtheCanvas' India HCI preludeAlan Dix
Invited talk at 'offtheCanvas' IndiaHCI prelude, 29th June 2024.
https://www.alandix.com/academic/talks/offtheCanvas-IndiaHCI2024/
The world is being changed fundamentally by AI and we are constantly faced with newspaper headlines about its harmful effects. However, there is also the potential to both ameliorate theses harms and use the new abilities of AI to transform society for the good. Can you make the difference?
Between Filth and Fortune- Urban Cattle Foraging Realities by Devi S Nair, An...Mansi Shah
This study examines cattle rearing in urban and rural settings, focusing on milk production and consumption. By exploring a case in Ahmedabad, it highlights the challenges and processes in dairy farming across different environments, emphasising the need for sustainable practices and the essential role of milk in daily consumption.
Connect Conference 2022: Passive House - Economic and Environmental Solution...TE Studio
Passive House: The Economic and Environmental Solution for Sustainable Real Estate. Lecture by Tim Eian of TE Studio Passive House Design in November 2022 in Minneapolis.
- The Built Environment
- Let's imagine the perfect building
- The Passive House standard
- Why Passive House targets
- Clean Energy Plans?!
- How does Passive House compare and fit in?
- The business case for Passive House real estate
- Tools to quantify the value of Passive House
- What can I do?
- Resources
Hello everyone! I am thrilled to present my latest portfolio on LinkedIn, marking the culmination of my architectural journey thus far. Over the span of five years, I've been fortunate to acquire a wealth of knowledge under the guidance of esteemed professors and industry mentors. From rigorous academic pursuits to practical engagements, each experience has contributed to my growth and refinement as an architecture student. This portfolio not only showcases my projects but also underscores my attention to detail and to innovative architecture as a profession.
White wonder, Work developed by Eva TschoppMansi Shah
White Wonder by Eva Tschopp
A tale about our culture around the use of fertilizers and pesticides visiting small farms around Ahmedabad in Matar and Shilaj.
Book Formatting: Quality Control Checks for DesignersConfidence Ago
This presentation was made to help designers who work in publishing houses or format books for printing ensure quality.
Quality control is vital to every industry. This is why every department in a company need create a method they use in ensuring quality. This, perhaps, will not only improve the quality of products and bring errors to the barest minimum, but take it to a near perfect finish.
It is beyond a moot point that a good book will somewhat be judged by its cover, but the content of the book remains king. No matter how beautiful the cover, if the quality of writing or presentation is off, that will be a reason for readers not to come back to the book or recommend it.
So, this presentation points designers to some important things that may be missed by an editor that they could eventually discover and call the attention of the editor.
EASY TUTORIAL OF HOW TO USE CAPCUT BY: FEBLESS HERNANEFebless Hernane
CapCut is an easy-to-use video editing app perfect for beginners. To start, download and open CapCut on your phone. Tap "New Project" and select the videos or photos you want to edit. You can trim clips by dragging the edges, add text by tapping "Text," and include music by selecting "Audio." Enhance your video with filters and effects from the "Effects" menu. When you're happy with your video, tap the export button to save and share it. CapCut makes video editing simple and fun for everyone!
Transforming Brand Perception and Boosting Profitabilityaaryangarg12
In today's digital era, the dynamics of brand perception, consumer behavior, and profitability have been profoundly reshaped by the synergy of branding, social media, and website design. This research paper investigates the transformative power of these elements in influencing how individuals perceive brands and products and how this transformation can be harnessed to drive sales and profitability for businesses.
Through an exploration of brand psychology and consumer behavior, this study sheds light on the intricate ways in which effective branding strategies, strategic social media engagement, and user-centric website design contribute to altering consumers' perceptions. We delve into the principles that underlie successful brand transformations, examining how visual identity, messaging, and storytelling can captivate and resonate with target audiences.
Methodologically, this research employs a comprehensive approach, combining qualitative and quantitative analyses. Real-world case studies illustrate the impact of branding, social media campaigns, and website redesigns on consumer perception, sales figures, and profitability. We assess the various metrics, including brand awareness, customer engagement, conversion rates, and revenue growth, to measure the effectiveness of these strategies.
The results underscore the pivotal role of cohesive branding, social media influence, and website usability in shaping positive brand perceptions, influencing consumer decisions, and ultimately bolstering sales and profitability. This paper provides actionable insights and strategic recommendations for businesses seeking to leverage branding, social media, and website design as potent tools to enhance their market position and financial success.
Transforming Brand Perception and Boosting Profitability
Inspiring new ways of mobile design and development
1. First of all, some context
MOBILE DESIGN
inspiring new ways of design and development
Antony Ribot, CEO, Ribot
O2 Litmus - 12.12.2008
2. The user-centered developer
A DIFFERENT WAY OF THINKING
develops with the user in mind
a bridge between designer and developer
not a role for every developer
does not replace traditional UX expert
3. Constraints of mobile
But which is most important?
form factor battery
network latency context
input mechanism
memory
computational power
5. Time for a snack...
DATA-SNACKING
small snippets of info
30-60 seconds
simple, but repetitive
regular
6. Re-use learnt behaviours
Re-use interactions inherent in the device
Minimise the number of surprises
soft key positions colour
menu navigation tone of voice
http://www.flickr.com/photos/8586443@N03/1491516038/
7. Mobile is not about making
things smaller
Miniaturisation vs Mobilisation
http://mobilewebbook.com
http://www.flickr.com/photos/tridi_animeitor/2224661744/
8. It’s all about the subtleties
Fewer options = simple and more effective
interface
Polish makes the UX and app stand out
10. Reward-based exploration
FOCUSING ON THE KEY FEATURE AND DOING IT WELL
keep it as simple as possible (the hard part)
1.allow the user to play within safe boundaries
2. user’s comfort increases
3. sense of exploration increases
4. discovery of features almost by accident
http://www.flickr.com/photos/devos/95230930/
13. How to deal with diversity
select lead handsets for your target audience
use the design process to tackle “graceful
degradation”
http://www.admob.com/
http://www.flickr.com/photos/joaomoura/2661761961/
14. Why use rapid prototyping
test ideas quickly in a tangible environment
extremely useful reference for developers
an interactive showcase of the intended UX
15. Mobile rapid prototyping tools
Flash (lite v3.0)
XHTML + CSS
Nokia Web Runtime
Silverlight
Dashcode
http://www.flickr.com/photos/brianauer/2249169858/