SlideShare a Scribd company logo
Anggita Satriya K.
Local Leader IxDA Malang & COO INDUX
USABILITY
TESTING TO
IMPROVE
USER EXPERIENCE
Table
Of Content
1. Usability Testing
2. Type of Usability Testing
3. Usability Testing Methodology
4. Usability Testing Tools
5. Usability Tips and trick
6. Usability Case Studies
Usability
Testing
What is Usability Testing?
Usability testing refers to evaluating a product or service by testing it with
representative users.
Benefit Usability Testing
Usability testing lets the design and development teams identify an early problem,
and lets us know what part should be improved
During usability test, you will:
• Learn if participants are able to complete specified tasks successfully and
• Identify how long it takes to complete specified tasks
• Find out how satisfied participants are with your Web site or other product
• Identify changes required to improve user performance and satisfaction
• And analyze the performance to see if it meets your usability objectives
You Don’t Need a Formal Labs
You can conduct in every place, an effective usability test does not require a
formal lab or any private room. your participant must feel at home and
comfortable.
Trying this step, for setting up your own labs.
• Productive cafe or Coworking space
• Preparing voice recorder
• Camera for global activity and main activity
• Screen recorder if the product is digital(apps/website)
• Remotely, with the user in a different location (either moderated or
unmoderated)
Type of Usability
Testing
Moderated Usability Testing
Moderated usability testing is a usability testing technique that involves the active
participation of a trained facilitator or moderator, and is usually performed in a lab
or corporate setting.
Unmoderated Usability Testing
Unmoderated usability testing is completed by test participants in their own
environment without a facilitator present.
Usability Testing
Methodology
Quantitative vs Qualitative
Quantitative This type of research is focused on numbers and measurement while
Qualitative research, an approach that’s all about the ‘why’
Heuristic Evaluation
method for finding the usability problems in a user interface design so that they
can be attended to as part of an iterative design process.
Tree Testing
In a tree test, participants attempt to complete tasks using only the category
structure of your site.
Aye Tracking
Measures the gaze of the eye, allowing the observer to ‘see’ what the user sees.
PURE
(Pragmatic Usability Rate by Expert)
PURE is a usability-evaluation method in which usability experts assign one or more
quantitative ratings to a design based on a set of criteria and then combine all these
ratings into a final score and easy-to-understand visual representation
Usability Testing
Tools
Usability Testing
Tips and Tricks
Isn’t best tips and trick
• Build a persona and segmented your participant
• Describe your product with a meaning short words and make your participant
understand
• Understanding your participant
• Don’t try solving everything at once
• Engage the whole team in the process
• Deep dive into user behavior
• Don’t forget to set the goal
Usability Testing
Case Studies
PURE Rubric
The step can be accomplished easily by the target user, due to low cognitive
load or because it’s a known pattern, such as the acceptance of a terms-of-service
agreement.
The step requires a notable degree of cognitive load (or physical effort)
by the target user, but can generally be accomplished with some effort.
The step is difficult for the target user, due to significant cognitive load or
confusion; some target users would likely fail or abandon the task at this point.
PURE
(Pragmatic Usability Rating by Expert)
PURE is like a Tomatometer for
usability. It provides a score obtained
by aggregating ratings (on a
predefined rating scale)
from a panel of experts familiar
with UX principles and heuristics.
PURE Scores: Measures of Friction
PURE scores for two tasks
PURE Scoring By
Task
The PURE score for a product is
the sum of the scores for each
fundamental task that can be
accomplished with that product.
How To Conduct PURE
Step 1: Target User Types
Step 2: Fundamental Tasks
Step 3: Happy Paths
Step 4: Step Boundaries
Step 5: Review by Three Expert Raters
Step 6: Interrater Reliability Calculations (IRR)
Step 7: The Decided PURE Score
Step 8: Summing It Up into Green, Yellow, and Red
Step 9 (optional): It’s Not All Quantitative
Step 10 (optional): Comparing PURE Scores
Happy Path
The “Happy Path” of each Fundamental Task is defined as the most desired path
to accomplish the task, as specified by the Design Lead.
Comparing PURE
Scores
Scores from three PURE evaluations
on the same product indicate
significant UX improvements in
the new versions of the product.
PURE Project
PURE Project
PURE Project
PURE Project
PURE Project
PURE Project
PURE Project
Heuristic Evaluation
Jakob Nielsen's 10 general principles
for interaction design. They are called
"heuristics" because they are broad
rules of thumb and not specific
usability guidelines.
#1: Visibility of system status
#2: Match between system and the real world
#3: User control and freedom
#4: Consistency and standards
#5: Error prevention
#6: Recognition rather than recall
#7: Flexibility and efficiency of use
#8: Aesthetic and minimalist design
#9: Help users recognize, diagnose, and
recover from errors
#10: Help and documentation
Psychological Heuristic
Evaluation
a heuristic implementation by the psychological side of human behavior
Heuristic Evaluation Project
Heuristic Evaluation Project
Heuristic Evaluation Project
Heuristic Evaluation Project
Heuristic Evaluation Project
Heuristic Evaluation Project
Heuristic Evaluation Project
Heuristic Evaluation Project
Related link
1. nngroup.com
2. measuringu.com
3. hotjar.com
4. usability.gov
You can download this slide at: bit.ly/ut-mqa
THANK YOU
@ixda_malang
fb.com/IxDAMalang
@MalangIxda
ixda-malang.org
HQ : Jl. Basuki Rahmat No. 7-9, Klojen,
Kota Malang
USABILITY  TESTING TO  IMPROVE USER EXPERIENCE
USABILITY  TESTING TO  IMPROVE USER EXPERIENCE

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USABILITY TESTING TO IMPROVE USER EXPERIENCE

  • 1. Anggita Satriya K. Local Leader IxDA Malang & COO INDUX USABILITY TESTING TO IMPROVE USER EXPERIENCE
  • 2.
  • 3. Table Of Content 1. Usability Testing 2. Type of Usability Testing 3. Usability Testing Methodology 4. Usability Testing Tools 5. Usability Tips and trick 6. Usability Case Studies
  • 5. What is Usability Testing? Usability testing refers to evaluating a product or service by testing it with representative users.
  • 6. Benefit Usability Testing Usability testing lets the design and development teams identify an early problem, and lets us know what part should be improved
  • 7. During usability test, you will: • Learn if participants are able to complete specified tasks successfully and • Identify how long it takes to complete specified tasks • Find out how satisfied participants are with your Web site or other product • Identify changes required to improve user performance and satisfaction • And analyze the performance to see if it meets your usability objectives
  • 8. You Don’t Need a Formal Labs You can conduct in every place, an effective usability test does not require a formal lab or any private room. your participant must feel at home and comfortable.
  • 9. Trying this step, for setting up your own labs. • Productive cafe or Coworking space • Preparing voice recorder • Camera for global activity and main activity • Screen recorder if the product is digital(apps/website) • Remotely, with the user in a different location (either moderated or unmoderated)
  • 11. Moderated Usability Testing Moderated usability testing is a usability testing technique that involves the active participation of a trained facilitator or moderator, and is usually performed in a lab or corporate setting.
  • 12. Unmoderated Usability Testing Unmoderated usability testing is completed by test participants in their own environment without a facilitator present.
  • 14. Quantitative vs Qualitative Quantitative This type of research is focused on numbers and measurement while Qualitative research, an approach that’s all about the ‘why’
  • 15. Heuristic Evaluation method for finding the usability problems in a user interface design so that they can be attended to as part of an iterative design process.
  • 16. Tree Testing In a tree test, participants attempt to complete tasks using only the category structure of your site.
  • 17. Aye Tracking Measures the gaze of the eye, allowing the observer to ‘see’ what the user sees.
  • 18. PURE (Pragmatic Usability Rate by Expert) PURE is a usability-evaluation method in which usability experts assign one or more quantitative ratings to a design based on a set of criteria and then combine all these ratings into a final score and easy-to-understand visual representation
  • 20.
  • 21.
  • 23. Isn’t best tips and trick • Build a persona and segmented your participant • Describe your product with a meaning short words and make your participant understand • Understanding your participant • Don’t try solving everything at once • Engage the whole team in the process • Deep dive into user behavior • Don’t forget to set the goal
  • 25. PURE Rubric The step can be accomplished easily by the target user, due to low cognitive load or because it’s a known pattern, such as the acceptance of a terms-of-service agreement. The step requires a notable degree of cognitive load (or physical effort) by the target user, but can generally be accomplished with some effort. The step is difficult for the target user, due to significant cognitive load or confusion; some target users would likely fail or abandon the task at this point.
  • 26. PURE (Pragmatic Usability Rating by Expert) PURE is like a Tomatometer for usability. It provides a score obtained by aggregating ratings (on a predefined rating scale) from a panel of experts familiar with UX principles and heuristics. PURE Scores: Measures of Friction PURE scores for two tasks
  • 27. PURE Scoring By Task The PURE score for a product is the sum of the scores for each fundamental task that can be accomplished with that product.
  • 28. How To Conduct PURE Step 1: Target User Types Step 2: Fundamental Tasks Step 3: Happy Paths Step 4: Step Boundaries Step 5: Review by Three Expert Raters Step 6: Interrater Reliability Calculations (IRR) Step 7: The Decided PURE Score Step 8: Summing It Up into Green, Yellow, and Red Step 9 (optional): It’s Not All Quantitative Step 10 (optional): Comparing PURE Scores
  • 29. Happy Path The “Happy Path” of each Fundamental Task is defined as the most desired path to accomplish the task, as specified by the Design Lead.
  • 30. Comparing PURE Scores Scores from three PURE evaluations on the same product indicate significant UX improvements in the new versions of the product.
  • 38. Heuristic Evaluation Jakob Nielsen's 10 general principles for interaction design. They are called "heuristics" because they are broad rules of thumb and not specific usability guidelines. #1: Visibility of system status #2: Match between system and the real world #3: User control and freedom #4: Consistency and standards #5: Error prevention #6: Recognition rather than recall #7: Flexibility and efficiency of use #8: Aesthetic and minimalist design #9: Help users recognize, diagnose, and recover from errors #10: Help and documentation
  • 39. Psychological Heuristic Evaluation a heuristic implementation by the psychological side of human behavior
  • 48. Related link 1. nngroup.com 2. measuringu.com 3. hotjar.com 4. usability.gov You can download this slide at: bit.ly/ut-mqa
  • 49. THANK YOU @ixda_malang fb.com/IxDAMalang @MalangIxda ixda-malang.org HQ : Jl. Basuki Rahmat No. 7-9, Klojen, Kota Malang