Usability Testing For Mobile ApplicationsPresentation ByGanapathi M © 2006-11 Rails Factory | www.railsfactory.com
AgendaMobile World – Quick Overview What is UsabilityWhy Usability Usability Test GuidelinesMiscellaneous Examples
Mobile App Usage - Facts
Mobile App Market- Facts17.7 billion downloads in 2011(117% increase)By 2014, over 185 billion applications downloadsMobile app store revenue $15.1 billion in 201190% increase from 2010 revenue of $5.2 billionGartner, Inc.Mobile App TestingMin 15.4 percent annual growth rate through 2015$9.4 Billion – 2010
Top 10 Consumer App - 2012Money TransferLocation-Based ServicesMobile SearchMobile BrowsingMobile Health MonitoringMobile PaymentNFC ServicesMobile AdvertisingMobile IMMobile Music                         Gartner, Inc“We predict that most users will use no more than five mobile applications at a time and most future opportunities will come from niche market ‘Killer Applications’.”
Mobile App QA - ChallengesQA Status quo is not sufficientComplex testing matrix & getting worseSimpler Apps & Time-to-market criticalTighter margins & Manage costs
What is UsabilityUsability Professionals AssociationIs an approach that incorporates direct user feedback throughout the development cycle in order to reduce costs and create products and tools that meet user needsSteve Krug, author of Don’t Make Me Think“..making sure that something works well: that a person of average (or even below average) ability and experience can use the thing --- for it’s intended purpose without getting hopelessly frustrated”
Importance of Usability	Save Time	Save Money	Precondition for: 		Market Survival 		Customer Base 		Market Share
Usability Test – Mobile Vs WebTarget User Group	 Target Devices	 Test Environment
Why Usability TestingEarlier….	People with access to technology tended to be experts	“Great Scientists” expected to fiddle with technology and read manualsNow ….	Rapid advances in technology; less time to fiddle	All types of users – novice to expert	No time to spare 	No desire to learn	Increased competition
User Centric Design
Usability - DimensionsIntelligenceEasy to LearnResponse TimeUsabilitySatisfactionNo (Small) ErrorsLess Fatigue
Evaluation Type	Formative Evaluation 		During design & dev	Summative Evaluation		After design is deployed
Formative Evaluation During the development of a product 	To mould or improve the product 	Iterative Process Output  Usability problems and suggested fixes Highlight videos
Output Statistical measures of usability Reports or white papersSummative Evaluation End development of a product 	Measure or validate the usability of a product Compare against competitor or usability metrics
Usability Test - Guidelines
How many people5-8 people provide sufficient test results and feedbackGroup 1 (benchmarks)5 novice users5 more experienced usersGroup 25-8 novice users after induction
Measuring UsabilityThe product is usable if participants performed most of the tasksBenchmarking (Group 1): Quantitative: n% testers took x minutes to perform task 2Qualitative: comments/discussion, e.g., if everyone had problem with a task, to highlight design flaws. Or positive feedback.
Metrics - UsabilityTask success Task time Errors Efficiency Self-reported metrics
HEAR - UsabilityHeuristicsEye RolloutAesthetics  Remote
Usability - Important
Google Usability lab
Know more about usganapathi@railsfactory.orgwww.railsfactory.comwww.facebook.com/RailsFactoryEmail: info@railsfactory.comblog.railsfactory.comRailsFactory, No.1, Kamakshipuram II Street, West Mambalam, Chennai, TN, India -600033

Usability testing for mobile apps - Touch Tour Chennai

  • 1.
    Usability Testing For Mobile ApplicationsPresentationByGanapathi M © 2006-11 Rails Factory | www.railsfactory.com
  • 2.
    AgendaMobile World –Quick Overview What is UsabilityWhy Usability Usability Test GuidelinesMiscellaneous Examples
  • 3.
  • 4.
    Mobile App Market-Facts17.7 billion downloads in 2011(117% increase)By 2014, over 185 billion applications downloadsMobile app store revenue $15.1 billion in 201190% increase from 2010 revenue of $5.2 billionGartner, Inc.Mobile App TestingMin 15.4 percent annual growth rate through 2015$9.4 Billion – 2010
  • 5.
    Top 10 ConsumerApp - 2012Money TransferLocation-Based ServicesMobile SearchMobile BrowsingMobile Health MonitoringMobile PaymentNFC ServicesMobile AdvertisingMobile IMMobile Music Gartner, Inc“We predict that most users will use no more than five mobile applications at a time and most future opportunities will come from niche market ‘Killer Applications’.”
  • 6.
    Mobile App QA- ChallengesQA Status quo is not sufficientComplex testing matrix & getting worseSimpler Apps & Time-to-market criticalTighter margins & Manage costs
  • 7.
    What is UsabilityUsabilityProfessionals AssociationIs an approach that incorporates direct user feedback throughout the development cycle in order to reduce costs and create products and tools that meet user needsSteve Krug, author of Don’t Make Me Think“..making sure that something works well: that a person of average (or even below average) ability and experience can use the thing --- for it’s intended purpose without getting hopelessly frustrated”
  • 8.
    Importance of Usability SaveTime Save Money Precondition for: Market Survival Customer Base Market Share
  • 9.
    Usability Test –Mobile Vs WebTarget User Group Target Devices Test Environment
  • 10.
    Why Usability TestingEarlier…. Peoplewith access to technology tended to be experts “Great Scientists” expected to fiddle with technology and read manualsNow …. Rapid advances in technology; less time to fiddle All types of users – novice to expert No time to spare No desire to learn Increased competition
  • 11.
  • 12.
    Usability - DimensionsIntelligenceEasyto LearnResponse TimeUsabilitySatisfactionNo (Small) ErrorsLess Fatigue
  • 13.
    Evaluation Type Formative Evaluation During design & dev Summative Evaluation After design is deployed
  • 14.
    Formative Evaluation Duringthe development of a product To mould or improve the product Iterative Process Output Usability problems and suggested fixes Highlight videos
  • 15.
    Output Statistical measuresof usability Reports or white papersSummative Evaluation End development of a product Measure or validate the usability of a product Compare against competitor or usability metrics
  • 16.
    Usability Test -Guidelines
  • 17.
    How many people5-8people provide sufficient test results and feedbackGroup 1 (benchmarks)5 novice users5 more experienced usersGroup 25-8 novice users after induction
  • 18.
    Measuring UsabilityThe productis usable if participants performed most of the tasksBenchmarking (Group 1): Quantitative: n% testers took x minutes to perform task 2Qualitative: comments/discussion, e.g., if everyone had problem with a task, to highlight design flaws. Or positive feedback.
  • 19.
    Metrics - UsabilityTasksuccess Task time Errors Efficiency Self-reported metrics
  • 20.
    HEAR - UsabilityHeuristicsEyeRolloutAesthetics Remote
  • 21.
  • 22.
  • 23.
    Know more aboutusganapathi@railsfactory.orgwww.railsfactory.comwww.facebook.com/RailsFactoryEmail: info@railsfactory.comblog.railsfactory.comRailsFactory, No.1, Kamakshipuram II Street, West Mambalam, Chennai, TN, India -600033