US TEAMS Economic Development, S&T R&D, Workforce and Education Strategy for STEM, IT and Arts, A/V Technology and Communications Clusters, October 20, 2009, White House, OSTP, PCAST, Public Comments.
This document discusses strategies for economic development, science and technology research and development (R&D), workforce development, and education for STEM, IT, and arts/audiovisual technology and communications clusters. It references the importance of preparing students in K-12 for future jobs that require skills in science, technology, engineering, and math. Examples are provided of modeling, simulation, and gaming being applied across different fields like healthcare, defense, and digital learning. The potential for games and game technologies to be used beyond entertainment is also discussed.
2011, STEAM - STEM+ARTS - 21st Century Renaissance The STEM+ARTS MovementJim "Brodie" Brazell
21st Century Renaissance The STEM+ARTS Movement, How the future works today. STEMtech, Indianapolis, IN, October 5, 2011
JIM BRAZELL jimbrazell@ventureramp.com
This document discusses STEM education and innovation. It begins with a brief history of STEM-related events and organizations. It then discusses the importance of STEM jobs and integrating STEM with other fields like the arts. Examples are given of STEM integration initiatives across various industries and locations. The document argues that cultivating innovation requires organizing education beyond traditional academic disciplines and integrating fields like STEM, arts, health and computer technology. It provides examples of how different places are developing as innovation centers through cross-disciplinary work and public-private partnerships in areas like digital media.
This document outlines a case study analysis of IBM's social business offerings. It provides a template for analyzing three companies that partnered with IBM on social business initiatives: Company 1, Company 2, and Company 3. For each company, the case study would include a press release describing the partnership, followed by an analysis mapping phrases from the press release to the six principles of service thinking and assessing the impact on revenue, profits, and brand. The document provides examples of companies that could be analyzed for each category: globally integrated enterprises, regional companies, and startups. It also includes sections for references, additional analysis, and important dates. The goal is for students to apply service thinking principles to estimate the business impacts of IBM's social business
The document discusses the evolution of ICT4D (Information and Communication Technologies for Development) projects from ICT4D 1.0 to the emerging ICT4D 2.0 approach. It outlines that most past ICT4D projects have failed to achieve their goals. ICT4D 2.0 calls for new models of engagement that recognize this phase change by taking a demand-driven, bottom-up approach and applying principles from Web 2.0 such as collaboration. The NextEd project is discussed as an example that applies some of these principles through its virtual learning environment and "Ubun2.0" engagement model focused on cooperation, co-creation and an open beta process.
The document discusses the integration of gaming, simulation, and virtual/mixed realities into education. It notes that the U.S. education sector spends more than any other industry except healthcare. It also discusses "digital natives" and "digital immigrants" in reference to younger generations that grew up with technology. Examples are provided of using games and simulations for training purposes across various fields like healthcare, defense, and engineering. The document advocates for more emphasis on evaluating new learning technologies and integrating empirical research into their design.
The document discusses future trends in technology, education, jobs, and economic development. It explores topics like mechatronics, robotics, biotechnology, nanotechnology, and their implications. It also examines challenges and opportunities in STEM education and workforce development collaboration between education, industry, and economic development organizations. Strategies discussed include cultivating more innovators through interdisciplinary learning, project-based education, and public-private partnerships.
Players operate virtual train switches and speeds to prevent collisions. Researchers developed a VR train simulator to study train traffic control. Through mixing realities, embedded training is expanding to provide integrated training anytime, anywhere. Advancements are transferring to other industries like business and education. Integrated research in tracking, rendering, and scenario delivery are expanding VR simulation possibilities and command/control visualizations.
This document discusses a partnership between IBM and universities in Colombia to collaborate on 21st century skills. It notes that the main focus of the collaboration will be on skills development, with engineering enrollment and royalties/revenue from investments being secondary topics. The document provides background on IBM's global university programs and strategies to partner with universities for research, skills development, recruiting, generating revenue from solutions, and taking on social responsibility.
2011, STEAM - STEM+ARTS - 21st Century Renaissance The STEM+ARTS MovementJim "Brodie" Brazell
21st Century Renaissance The STEM+ARTS Movement, How the future works today. STEMtech, Indianapolis, IN, October 5, 2011
JIM BRAZELL jimbrazell@ventureramp.com
This document discusses STEM education and innovation. It begins with a brief history of STEM-related events and organizations. It then discusses the importance of STEM jobs and integrating STEM with other fields like the arts. Examples are given of STEM integration initiatives across various industries and locations. The document argues that cultivating innovation requires organizing education beyond traditional academic disciplines and integrating fields like STEM, arts, health and computer technology. It provides examples of how different places are developing as innovation centers through cross-disciplinary work and public-private partnerships in areas like digital media.
This document outlines a case study analysis of IBM's social business offerings. It provides a template for analyzing three companies that partnered with IBM on social business initiatives: Company 1, Company 2, and Company 3. For each company, the case study would include a press release describing the partnership, followed by an analysis mapping phrases from the press release to the six principles of service thinking and assessing the impact on revenue, profits, and brand. The document provides examples of companies that could be analyzed for each category: globally integrated enterprises, regional companies, and startups. It also includes sections for references, additional analysis, and important dates. The goal is for students to apply service thinking principles to estimate the business impacts of IBM's social business
The document discusses the evolution of ICT4D (Information and Communication Technologies for Development) projects from ICT4D 1.0 to the emerging ICT4D 2.0 approach. It outlines that most past ICT4D projects have failed to achieve their goals. ICT4D 2.0 calls for new models of engagement that recognize this phase change by taking a demand-driven, bottom-up approach and applying principles from Web 2.0 such as collaboration. The NextEd project is discussed as an example that applies some of these principles through its virtual learning environment and "Ubun2.0" engagement model focused on cooperation, co-creation and an open beta process.
The document discusses the integration of gaming, simulation, and virtual/mixed realities into education. It notes that the U.S. education sector spends more than any other industry except healthcare. It also discusses "digital natives" and "digital immigrants" in reference to younger generations that grew up with technology. Examples are provided of using games and simulations for training purposes across various fields like healthcare, defense, and engineering. The document advocates for more emphasis on evaluating new learning technologies and integrating empirical research into their design.
The document discusses future trends in technology, education, jobs, and economic development. It explores topics like mechatronics, robotics, biotechnology, nanotechnology, and their implications. It also examines challenges and opportunities in STEM education and workforce development collaboration between education, industry, and economic development organizations. Strategies discussed include cultivating more innovators through interdisciplinary learning, project-based education, and public-private partnerships.
Players operate virtual train switches and speeds to prevent collisions. Researchers developed a VR train simulator to study train traffic control. Through mixing realities, embedded training is expanding to provide integrated training anytime, anywhere. Advancements are transferring to other industries like business and education. Integrated research in tracking, rendering, and scenario delivery are expanding VR simulation possibilities and command/control visualizations.
This document discusses a partnership between IBM and universities in Colombia to collaborate on 21st century skills. It notes that the main focus of the collaboration will be on skills development, with engineering enrollment and royalties/revenue from investments being secondary topics. The document provides background on IBM's global university programs and strategies to partner with universities for research, skills development, recruiting, generating revenue from solutions, and taking on social responsibility.
This document discusses IBM's global research capabilities and focuses on inventing things that matter to the world. It provides an overview of IBM's research areas such as healthcare, government, financial services, industry cloud, IoT, blockchain, cognitive robotics, and more. It highlights IBM's leadership in patents and the deep skills of its scientists. It also discusses IBM's investments in quantum computing, AI, healthcare/life sciences, and more. The document emphasizes that foundational breakthroughs have led to recognition like Nobel Prizes and that IBM outpaces competitors in patents. It aims to convey that IBM researchers invent things that can make a difference globally.
Powerpoint of talk given to QSITE Conference, at Siena College, Sippy Downs, Sunshine Coast, Australia on 30th Sept. 2013.
This is almost identical to the ELH presentation so if you have listened to that SlideCast don't worry about this one - I didn't record the audio this time, though in hinddight I should have as the conversation after the talk was great and the emphasis was different.
The document discusses the importance of service science and provides 10 reasons why service science matters more than ever. It notes that there is an opportunity to shift professionals' thinking from a goods-dominant logic to a service-dominant logic. The document also references several articles and provides summaries of key concepts from service science like goods-dominant logic, service-dominant logic, and actor-to-actor interactions between organizations.
This document summarizes research on using virtual reality simulations for training. It discusses two projects:
1) A project at Vienna University of Technology where players operate track switches and adjust train speeds in a virtual environment to prevent train collisions.
2) A project using mixed realities to expand embedded training potential by providing integrated training anywhere through advances in tracking, rendering, and scenario delivery. This allows constructive simulation, after action review, and command/control visualization.
The document discusses the need for STEM education reform in the United States to better prepare students for careers in a global, technology-driven economy. It notes declining US competitiveness in STEM fields and outlines recommendations from reports to improve K-12 math and science education, support for research, and developing a skilled STEM workforce. The goal is to transform education from an obsolete model to one focused on problem-solving, collaboration, and ensuring all students are ready for college or high-skill careers.
Education Service Innovators presentation at AHFE Human-Side of Service Engineering conference Krakow Poland. ISSIP, IBM, Smarter Planet, T-shapes, Service Science
The document summarizes a session from a National Academies workshop on integrated education. The session included presentations from thought leaders in innovation on their perspectives regarding integration from various academic disciplines. One presentation discussed how employers prefer "T-shaped" employees who have both depth in one area and breadth across disciplines, and highlighted the importance of completed projects. Another presentation proposed integrating the humanities and arts with STEM fields to better prepare students for the workforce through project-based, authentic challenges completed in multidisciplinary teams using open technologies.
Managing Future Impacts of Artificial Narrow, General, and Super Intelligence...Jerome Glenn
Reviews Millennium Project's Work/Technology 2050: Scenarios and Actions plus preparations for an international assessment for global governance of the transition from artificial narrow intelligence to artificial general intelligence
This document outlines recommendations from an ASHRAE committee on developing the organization's role in STEM education. It recommends that ASHRAE focus its STEM efforts on inspiring middle school students to pursue STEM careers by emphasizing sustainability. Specifically, it suggests launching a STEM program through student branches, tailoring messages to Generation Y's interests in sustainability, and setting a goal of reaching one million students by 2010.
This document discusses the future of artificial intelligence and cognitive systems. It presents a timeline for solving various AI problems from 2012 to 2039. It also discusses experts who may be surprised if certain problems are solved faster or slower than predicted. The document outlines leaders and benchmarks in AI progress. It discusses the potential benefits of AI, such as increased productivity and access to expertise, as well as risks like job loss and potential issues from superintelligence. It suggests strategies for stakeholders to prepare for and benefit from advances in AI.
The document discusses Washington state's potential to become a global leader in innovation. It provides the following key points:
1) Washington already has a strong foundation as a center of innovation, ranking highly in measures of knowledge-based industries and research activity.
2) Innovation will be increasingly important for economic growth and recovery going forward. The state aims to make Washington the most attractive environment for innovation in the world over the next 10 years.
3) Developing an integrated innovation ecosystem that supports talent, research, entrepreneurship and commercialization will be important to compete globally. Cross-border collaboration within the Pacific Northwest region also provides opportunities.
Dr. James C. Spohrer discusses software convergence and how software is progressing at least as fast as hardware. He cites a study showing a 43 million-fold improvement in solving an optimization problem from 1988-2003, with faster processors accounting for a 1,000-fold improvement and better algorithms accounting for a 43,000-fold improvement embedded in software. Spohrer also discusses emerging technologies and trends like cognitive computing, smart cities, the internet of things, and how they are examples of software convergence across different domains that will transform business and society.
Presentation to faculty and staff of Shenandoah University of two years of research into the state of higher education in the United States and trends that will impact colleges and universities
1. The document discusses how universities can become smarter service systems by improving their subsystems like transportation, energy usage, and education to better serve students, faculty, and their regional communities.
2. It proposes that universities act as "living labs" for their host cities by using research centers to solve real-world problems and accelerate regional innovation.
3. Regional innovation ecosystems are described as systems like nations, states, cities, and universities that aim to balance independence with interdependence among their subsystems.
American schools need to promote STEM education to compete globally and prepare students for technical jobs of the future. Younger students, especially girls, have little interest and experience in technology fields. Schools should design courses and projects with girls in mind, using interesting titles and contextual, collaborative projects and choices. Effective methods for attracting and retaining girls include early exposure, role models, and building confidence without competition.
Role of Technology and Automation in Smart Service Systems
This presentation discusses the role of technology and automation in smart service systems. It notes that service systems require integration of knowledge from various disciplines like engineering, computer science, social science and more. The presentation provides examples of various technologies like cognitive assistants that can augment human expertise in different occupations. It also discusses the vision of cognitive systems that can boost learning, discovery, and transformation. The presentation provides an overview of the history of AI and examples of current and future technologies like Watson and how they are being applied in different sectors.
This document outlines a study on future work and technology scenarios for 2050 conducted by The Millennium Project. It discusses three possible global scenarios - a mixed scenario where changes are irregular, a political turmoil scenario with increased unemployment, and a self-actualization scenario where universal basic income and education focus on increasing intelligence. It also describes the study methodology, which includes literature review, scenarios development, workshops in various countries, and analysis of results to develop policy recommendations, especially regarding education and learning. The goal is to help governments and societies better prepare for potential impacts of technological changes on employment.
This document discusses the potential of virtual worlds, video games, and mixed reality technologies for learning. It describes LITE, a 3D immersive visualization and computing center, and how its technologies can be applied across STEM disciplines and digital learning environments. It also discusses initiatives to integrate arts, STEM, and IT education to develop digital workforce skills through modeling, simulation, and gaming approaches. The document advocates transforming educational systems and practices to better leverage new technologies like educational games.
A Glimpse of the Future, Laramie Community College 5.17.2011Jim "Brodie" Brazell
This document discusses glimpses of the future across many domains including education, the workforce, technology, and innovation. It explores how fields like STEM, the arts, cybersecurity, robotics, and healthcare may evolve and influence one another. It also examines strategies for cultivating innovation through K-12 education, technical colleges, universities, and public-private partnerships.
21st Century Renaissance The STEM+ARTS Movement, STEMtech, Indianapolis, IN O...Jim "Brodie" Brazell
21st Century Renaissance
The STEM+ARTS Movement
How the future works today.
STEMtech, Indianapolis, IN
October 5, 2011
JIM BRAZELL
jimbrazell@ventureramp.com
This document discusses IBM's global research capabilities and focuses on inventing things that matter to the world. It provides an overview of IBM's research areas such as healthcare, government, financial services, industry cloud, IoT, blockchain, cognitive robotics, and more. It highlights IBM's leadership in patents and the deep skills of its scientists. It also discusses IBM's investments in quantum computing, AI, healthcare/life sciences, and more. The document emphasizes that foundational breakthroughs have led to recognition like Nobel Prizes and that IBM outpaces competitors in patents. It aims to convey that IBM researchers invent things that can make a difference globally.
Powerpoint of talk given to QSITE Conference, at Siena College, Sippy Downs, Sunshine Coast, Australia on 30th Sept. 2013.
This is almost identical to the ELH presentation so if you have listened to that SlideCast don't worry about this one - I didn't record the audio this time, though in hinddight I should have as the conversation after the talk was great and the emphasis was different.
The document discusses the importance of service science and provides 10 reasons why service science matters more than ever. It notes that there is an opportunity to shift professionals' thinking from a goods-dominant logic to a service-dominant logic. The document also references several articles and provides summaries of key concepts from service science like goods-dominant logic, service-dominant logic, and actor-to-actor interactions between organizations.
This document summarizes research on using virtual reality simulations for training. It discusses two projects:
1) A project at Vienna University of Technology where players operate track switches and adjust train speeds in a virtual environment to prevent train collisions.
2) A project using mixed realities to expand embedded training potential by providing integrated training anywhere through advances in tracking, rendering, and scenario delivery. This allows constructive simulation, after action review, and command/control visualization.
The document discusses the need for STEM education reform in the United States to better prepare students for careers in a global, technology-driven economy. It notes declining US competitiveness in STEM fields and outlines recommendations from reports to improve K-12 math and science education, support for research, and developing a skilled STEM workforce. The goal is to transform education from an obsolete model to one focused on problem-solving, collaboration, and ensuring all students are ready for college or high-skill careers.
Education Service Innovators presentation at AHFE Human-Side of Service Engineering conference Krakow Poland. ISSIP, IBM, Smarter Planet, T-shapes, Service Science
The document summarizes a session from a National Academies workshop on integrated education. The session included presentations from thought leaders in innovation on their perspectives regarding integration from various academic disciplines. One presentation discussed how employers prefer "T-shaped" employees who have both depth in one area and breadth across disciplines, and highlighted the importance of completed projects. Another presentation proposed integrating the humanities and arts with STEM fields to better prepare students for the workforce through project-based, authentic challenges completed in multidisciplinary teams using open technologies.
Managing Future Impacts of Artificial Narrow, General, and Super Intelligence...Jerome Glenn
Reviews Millennium Project's Work/Technology 2050: Scenarios and Actions plus preparations for an international assessment for global governance of the transition from artificial narrow intelligence to artificial general intelligence
This document outlines recommendations from an ASHRAE committee on developing the organization's role in STEM education. It recommends that ASHRAE focus its STEM efforts on inspiring middle school students to pursue STEM careers by emphasizing sustainability. Specifically, it suggests launching a STEM program through student branches, tailoring messages to Generation Y's interests in sustainability, and setting a goal of reaching one million students by 2010.
This document discusses the future of artificial intelligence and cognitive systems. It presents a timeline for solving various AI problems from 2012 to 2039. It also discusses experts who may be surprised if certain problems are solved faster or slower than predicted. The document outlines leaders and benchmarks in AI progress. It discusses the potential benefits of AI, such as increased productivity and access to expertise, as well as risks like job loss and potential issues from superintelligence. It suggests strategies for stakeholders to prepare for and benefit from advances in AI.
The document discusses Washington state's potential to become a global leader in innovation. It provides the following key points:
1) Washington already has a strong foundation as a center of innovation, ranking highly in measures of knowledge-based industries and research activity.
2) Innovation will be increasingly important for economic growth and recovery going forward. The state aims to make Washington the most attractive environment for innovation in the world over the next 10 years.
3) Developing an integrated innovation ecosystem that supports talent, research, entrepreneurship and commercialization will be important to compete globally. Cross-border collaboration within the Pacific Northwest region also provides opportunities.
Dr. James C. Spohrer discusses software convergence and how software is progressing at least as fast as hardware. He cites a study showing a 43 million-fold improvement in solving an optimization problem from 1988-2003, with faster processors accounting for a 1,000-fold improvement and better algorithms accounting for a 43,000-fold improvement embedded in software. Spohrer also discusses emerging technologies and trends like cognitive computing, smart cities, the internet of things, and how they are examples of software convergence across different domains that will transform business and society.
Presentation to faculty and staff of Shenandoah University of two years of research into the state of higher education in the United States and trends that will impact colleges and universities
1. The document discusses how universities can become smarter service systems by improving their subsystems like transportation, energy usage, and education to better serve students, faculty, and their regional communities.
2. It proposes that universities act as "living labs" for their host cities by using research centers to solve real-world problems and accelerate regional innovation.
3. Regional innovation ecosystems are described as systems like nations, states, cities, and universities that aim to balance independence with interdependence among their subsystems.
American schools need to promote STEM education to compete globally and prepare students for technical jobs of the future. Younger students, especially girls, have little interest and experience in technology fields. Schools should design courses and projects with girls in mind, using interesting titles and contextual, collaborative projects and choices. Effective methods for attracting and retaining girls include early exposure, role models, and building confidence without competition.
Role of Technology and Automation in Smart Service Systems
This presentation discusses the role of technology and automation in smart service systems. It notes that service systems require integration of knowledge from various disciplines like engineering, computer science, social science and more. The presentation provides examples of various technologies like cognitive assistants that can augment human expertise in different occupations. It also discusses the vision of cognitive systems that can boost learning, discovery, and transformation. The presentation provides an overview of the history of AI and examples of current and future technologies like Watson and how they are being applied in different sectors.
This document outlines a study on future work and technology scenarios for 2050 conducted by The Millennium Project. It discusses three possible global scenarios - a mixed scenario where changes are irregular, a political turmoil scenario with increased unemployment, and a self-actualization scenario where universal basic income and education focus on increasing intelligence. It also describes the study methodology, which includes literature review, scenarios development, workshops in various countries, and analysis of results to develop policy recommendations, especially regarding education and learning. The goal is to help governments and societies better prepare for potential impacts of technological changes on employment.
Similar to US TEAMS Economic Development, S&T R&D, Workforce and Education Strategy for STEM, IT and Arts, A/V Technology and Communications Clusters, October 20, 2009, White House, OSTP, PCAST, Public Comments.
This document discusses the potential of virtual worlds, video games, and mixed reality technologies for learning. It describes LITE, a 3D immersive visualization and computing center, and how its technologies can be applied across STEM disciplines and digital learning environments. It also discusses initiatives to integrate arts, STEM, and IT education to develop digital workforce skills through modeling, simulation, and gaming approaches. The document advocates transforming educational systems and practices to better leverage new technologies like educational games.
A Glimpse of the Future, Laramie Community College 5.17.2011Jim "Brodie" Brazell
This document discusses glimpses of the future across many domains including education, the workforce, technology, and innovation. It explores how fields like STEM, the arts, cybersecurity, robotics, and healthcare may evolve and influence one another. It also examines strategies for cultivating innovation through K-12 education, technical colleges, universities, and public-private partnerships.
21st Century Renaissance The STEM+ARTS Movement, STEMtech, Indianapolis, IN O...Jim "Brodie" Brazell
21st Century Renaissance
The STEM+ARTS Movement
How the future works today.
STEMtech, Indianapolis, IN
October 5, 2011
JIM BRAZELL
jimbrazell@ventureramp.com
This document discusses various topics related to innovation including education, technology, jobs, and the future. It provides examples of how fields like robotics, gaming, and cybersecurity are cultivating innovators. It also addresses challenges like declining interest in STEM fields and the need to better integrate disciplines to solve real-world problems. Overall, the document advocates developing innovation models that span education, industry, and the public/non-profit sectors to ensure economic competitiveness and growth.
This document discusses the potential of games and simulations for learning and skills development. It notes that gaming technologies can transform learning systems and that building games represents a qualitative shift in how we approach production, learning, and research. It advocates experimenting with learning systems that blend physical, virtual, and machine realities and leveraging existing educational gaming environments.
This document discusses emerging technologies and strategies for jobs, education, and communities. It covers topics like STEM education, globalization, innovation, transdisciplinarity, and the future of technology. The key question presented is how we can organize to produce innovation and innovators for the 21st century. A variety of views and examples are provided relating to forecasting technology, mixed reality, mobile devices surpassing PCs, and the importance of interdisciplinary learning.
This document discusses STEM education and how to cultivate innovation. It provides examples of STEM jobs in various fields like aerospace, healthcare, and agriculture. It also discusses emerging technologies like robotics, 3D printing, and cyber-physical systems. The document advocates for integrating STEM subjects with arts and making education more transdisciplinary and applied to solve real-world problems.
The document discusses how games, virtual worlds, and mixed reality are being used beyond just entertainment and are helping to organize innovation. These technologies are being used for training, education, and problem solving across various fields. They represent new ways of developing identity, community, and organizing human development and learning.
This document discusses challenges and opportunities related to STEM workforce development for national security. It references a 2010 conference focused on materials science and engineering workforce needs for the 21st century. The document highlights the importance of a unified approach to STEM education that integrates technical, scientific, mathematical and classical subjects like philosophy and history. It provides examples from the early U.S. space program of leaders who advocated for this integrated classical-technical education model, including Brigadier General Robert McDermott, the founding dean of the Air Force Academy, and General Bernard Schriever, known as the "Father" of the U.S. space and missile programs.
Computing is fundamental to all instructional technologies. VT should ensure students, faculty and staff are proficient in computational thinking and data-driven decision making. Ongoing research in areas like learning science and ubiquitous computing will lay the foundations for future educational practices. Digital libraries can transform learning by providing personalized educational resources and services through integrated virtual learning environments and educational metadata standards.
The Citadel, Sputnik Moment – The Role of STEM, Humanities and Arts in US Com...Jim "Brodie" Brazell
The Citadel, Sputnik Moment – The Role of STEM, Humanities and Arts in US Competitiveness, How the future works today. February 2, 2011, Keynote for Citadel Faculty and Cadets, THE SOUTH CAROLINA SPEECHES, JIM BRAZELL more at ventureramp.com. Online slides: http://bit.ly/1JI8kuD
The document discusses emerging technologies, jobs, and strategies for the Wichita MSA region. It notes the challenges of an aging workforce and the need for skilled workers in fields like aviation, manufacturing, healthcare, and energy. It highlights the growth of jobs requiring technical training and skills in areas like engineering, mechatronics, information technology, and advanced manufacturing. The document advocates for partnerships between education institutions and employers to ensure the workforce has the necessary skills and training to fill high-paying skilled jobs and support the region's economic competitiveness.
This document summarizes three TEAMS (Technology, Engineering, Arts, Math and Science) sessions taking place on Friday and Saturday:
1. TEAMS Part 1 will discuss video games, virtual worlds and mixed reality from 11:30-12:30 on Friday.
2. TEAMS Part 2 will discuss connecting CTE, STEM and the arts from 2:30-3:30 on Friday.
3. TEAMS Part 3 will discuss preparing students for today's 3.0 world from 8:00-9:00 on Saturday.
The document discusses the history and future of innovation in San Antonio, Texas. It begins with a summary of San Antonio's role in aviation and space innovation dating back to the 1910s. It then discusses more recent developments including the founding of the US Air Force Academy in 1954, advances in cybersecurity and the activation of 24th Air Force in 2009 focused on cyber operations. The document envisions San Antonio's future role in emerging areas like biotechnology, cybersecurity and developing human capital to organize and produce innovation.
This document discusses emerging trends in science, technology, jobs, and education. It notes that jobs are changing rapidly due to new technologies and will increasingly require skills in STEM fields. Examples are given of new types of jobs in areas like mechatronics, biotechnology, and health careers. Interviews with employers illustrate growing opportunities in fields like aerospace, advanced manufacturing, and energy that offer middle-to-high wages but require ongoing training and multi-disciplinary skills. The challenges of preparing students for this changing environment are also addressed.
This document discusses STEM education and innovation. It notes that STEM knowledge and skills will be crucial for addressing 21st century issues like security, the environment, and competitiveness. However, the US lags in math and science education compared to other countries. Cultivating transdisciplinary thinking and applied, hands-on learning are important for developing innovators. Integrating liberal arts with STEM in areas like design thinking can help build well-rounded students and a innovative workforce.
2006, What's Next in Ed Tech: 5th World, National School Boards Association b...Jim "Brodie" Brazell
5th World: What's Next in Ed Tech, National School Boards Association, October 2006, by Jim Brazell. Where video games and robotics intersect with jobs and education.
This document discusses the potential of games and simulations for learning and workforce development. It provides examples of games being used for healthcare training, language learning, emergency response, science education, and more. Key points made include:
- Games can provide engaging learning experiences through simulation of real-world problems and systems. Examples highlight games for healthcare, disaster response, science, and other domains.
- The learning and workforce needs of the game industry are similar to emerging fields like nanotechnology, biotechnology, and neuroscience. Games could help develop the next generation workforce for these fields.
- Leveraging the attention of gamers, games have the potential to support constructivist, transdisciplinary learning if designed effectively for educational purposes
Serious Games: Serious Learning, National School Boards Association, New Orle...Jim "Brodie" Brazell
Serious Games: Serious Learning, National School Boards Association, New Orleans, LA, April 5, 2014, Jim Brazell
Similar to US TEAMS Economic Development, S&T R&D, Workforce and Education Strategy for STEM, IT and Arts, A/V Technology and Communications Clusters, October 20, 2009, White House, OSTP, PCAST, Public Comments. (20)
300 Years in the Making: How San Antonio Developed the Foundation for a Thriv...Jim "Brodie" Brazell
San Antonio has a 300-year history of innovation in science, technology and defense that helped establish the foundation for its thriving cybersecurity ecosystem. Key events include the establishment of the US Air Force Security Service in 1947 which grew to 7,500 cleared cyber personnel today, and Cisco acquiring San Antonio-based WheelGroup in 1998 which expanded their network security products. This long history has cultivated cyber talent through organizations like the UTSA Center for Infrastructure and Security and competitions like CyberPatriot, positioning San Antonio as a major hub for cybersecurity known as "Cyber City USA".
World Affairs Council, 2013, Summer Teacher Institute, Humanities and STEM
The Future is Here
Next Level Global Education and Social Studies Design Workshop
Teaching in a Time of Transition, World Affairs Council, Summer Institute on International Affairs, June 24-28. 2013
This document discusses STEM education and jobs. It provides definitions and perspectives on what constitutes STEM from different viewpoints. It also discusses the current state of K-12 STEM education and provides a model for integrating classical and contemporary subjects to promote innovation through education.
Ed net insight | stem: mainstreaming career and technical education (cte)Jim "Brodie" Brazell
Jim Brazell, CEO and Founder, ventureRAMP, Inc. — Friday, March 12, 2010
Fueled by Washington’s focus on STEM (science, technology, engineering and math) and U.S. competitiveness, Career and Technical Education (CTE) is emerging as a platform for systemic education reform in Texas, New York, California, Florida, Maryland, Ohio, Pennsylvania, Michigan, Georgia, North Carolina, Kansas, and Arizona. The implication for the educational technology and publishing industry is a wave of change enabling educational technology and textbook budgets to include CTE curricula and infrastructure. The rise of STEM broadens the definition of educational technology to support high-technology “shop” classes and broadens the market for kits, labs, simulations, and software and “hands-on” projects in K-12 schools.
This document discusses STEM education and jobs. It provides definitions and perspectives on what constitutes STEM from different viewpoints. It also discusses the current state of K-12 STEM education and provides a model for integrating classical and contemporary subjects to promote innovation through education.
Emerging Technologies Encore: STEM: Mainstreaming Career and Technical Educa...Jim "Brodie" Brazell
Presenter: Jim Brazell, Technology Forecaster, Public Speaker, and Strategist, Radical Platypus group and the Thornburg Center for Professional Development.
Fueled by Washington’s focus on STEM (science, technology, engineering and math) and U.S. competitiveness, Career and Technical Education (CTE) is emerging as a platform for systemic education reform. Attend this session to learn about trends in emerging technologies driving workforce and educational change in high schools, community colleges and universities. Learn about the key requirement for multi-skill technicians and technologists in diverse industries including green energy, manufacturing, cyber security, digital media, construction, home technology integration, healthcare and science and technology research and development. This interactive lecture and discussion about CTE-based educational transformation will include topics such as: Science, Technology, Engineering and Mathematics (STEM); Career and Technical Education (CTE); STEAM (STEM and Arts Integration); Cyber Security; Mechatronics; Robotics; Information Technology; Serious Games; and Modeling, Simulation and Training.
The Future is Here - San Antonio--world class innovation since 1745Jim "Brodie" Brazell
The document discusses the history of innovation in San Antonio, Texas from 1745 to present day. It highlights how San Antonio utilized its river and Edwards Aquifer as a source of fresh water for over 11,000 years, establishing one of the first municipal water distribution systems in North America in 1761 using irrigation canals. The mathematics of hydraulics transformed the landscape and supported the growth of San Antonio into a major city, highlighting the importance of water resources to the city's history of innovation.
The Future is Here - San Antonio--world class innovation since 1745
WHAT IS STEM? STEM is CORE4 transforming existing situations to preferred situation.
This media is an visual arts and oratory exposition celebrating Core4, STEM—science, technology, engineering, and mathematics. The production is a public service to the City and it’s future leaders delivered as a visual and oratory presented to 1800 Middle School boys from the Alamo City, November 18, 2015.
All copyrights and imagery are owned by 3rd parties, garnered from open source media on the Internet for this artistic oratory production.
By Jim Brazell, Ventureramp.com
The Future is Here: The Impact of Data on Society and Our Daily LivesJim "Brodie" Brazell
The Future is Here: The Impact of Data on Society and Our Daily Lives
Wearable Computers
Robots
Video Games
Philadelphia Department of Education, Data Summit, Lancaster, PA, May 18, 2014, Keynote Jim Brazell Ventureramp.com
The Future is Here, Butler Community College, Butler and Wichita, Kansas, Feb...Jim "Brodie" Brazell
The document discusses challenges and opportunities related to workforce development and STEM education. It notes that many current and future jobs will require multi-disciplinary skills in areas like mechatronics, biotechnology, and health careers. Employers emphasize the need for problem-solving, computer skills, and hands-on applied learning in addition to theoretical knowledge. The document also highlights examples of high-paying career opportunities for skilled workers in fields like aerospace manufacturing, wind energy, and chemical technology.
8.27.2014, Robot World: How Cyber Physical Systems are Changing Human-Machine...Jim "Brodie" Brazell
Robot World: How Cyber Physical Systems are Changing Human-Machine Operations, International Society for Performance Improvement, Founding Chapter, San Antonio, TX, August 27, 2014
Texas Association of State Systems for Computing and Communications, The Future is Here: IT Prime Time, Jim Brazell, Venture Ramp, Inc.August 3-5, Houston, Westin Galleria, Final Speech
This document discusses how STEM (science, technology, engineering, and mathematics) changes the type of schools needed. It notes that STEM jobs currently make up 5.5% of the US workforce but will grow. However, there is debate around whether there is truly a shortage of STEM workers or if current classifications are too narrow. The document advocates for a broader view of STEM that includes fields like health, technology, and the arts. It provides examples of schools and programs that take an integrated STEM approach combining fields.
From STEM to TEAMS a US educational innovation strategy which unifies the hou...Jim "Brodie" Brazell
PETITION TO RE-ESTABLISH CTE-TECH-PREP-RPOS FUNDING OF $100M to $380M, IN THE PROPOSED 2015 STEM BUDGET CAPTURED BY OSTP
Sign Petition at White House -
https://petitions.whitehouse.gov/petition/re-establish-discreet-tech-prep-budget-amount-100m-380m-ostp-stem-budget-38b/y6MQQFLz
MARCH 29, 2014, SAN ANTONIO, TX: A SPUTNIK MOMENT FOR U.S. STEM. EDUCATION AND WHITE HOUSE OFFICE OF SCIENCE AND TECHNOLOGY POLICY - Robin hood movement seeks equity and adequacy in funding from White house for CTE-TECH PREP Rigorous Programs of Study (R-POS) for the Nation’s P-20 education students & adults from White House.
At issue, contrary to OSTP’s Open Government Plan, public comments and specifically supporting enclosures related to the role of Career and Technical Education (formally, vocational education) in science, technology, engineering, and mathematics (STEM) were ignored and not appropriately incorporated into the public record by the White House Office of Science and Technology Policy (OSTP), President’s Council of Advisors on Science and Technology (PCAST). Although delivered as parcel to the OSTP call for public comments, RE: PCAST STEM Meeting 10.22-23, 2009, Two Minute Public Comment Letter, the following items submitted by Brazell, et. al., were not included by OSTP-PCAST in the public record:
1) Co-author’s were redacted from the letter sent to PCAST;
2) The white paper delivered in the same document as the three minute testimony letter was redacted, while other’s giving testimony reflect their white papers and related research references in the PCAST public record;
3) 570 pages of powerpoint slides including research on select TECH PREP model CTE programs were not appropriately submitted to the public record including a) From STEM to TEAMS a US educational innovation strategy which unifies the houses of academia, vocational learning and the arts and b) US TEAMS Economic Development, S&T R&D, Workforce and Education Strategy for STEM, IT and Arts, A/V Technology and Communications Clusters; and,
4) Jim white paper is not reflected in the record, What is next long term growth strategy to face the financial crisis? Transdisciplinary places, industries, technologies, work and education.
The public record includes letters submitted to PCAST including Jim’s redacted response. By comparison, Jim’s original letter includes a list of supporters and editors, a draft white paper written for the committee in one (1) week with academic references, and the items above referenced within the Public Comments submitted to PCAST.
Full document:
https://dl.dropboxusercontent.com/u/32034593/Sputnik_Moment_OSTP_STEM_TECHPREP.docx
The document discusses the need to shift education, including career and technical education (CTE), to better prepare students for 21st century jobs and the changing economy. It notes that over 95% of test questions require students to recall information, rather than think at higher levels. CTE classrooms aim to develop skills through applied, problem-based learning centered around real-world problems. The structure of CTE differs from traditional academics by utilizing andragogical teaching methods focused on self-directed, experience-based learning for students. The document advocates for greater integration of academic and CTE programs to develop students' problem-solving, critical thinking, and technical skills through transdisciplinary learning experiences.
This document discusses the need to improve science, technology, engineering, and math (STEM) education in the United States. It notes that changing workforce needs mean students will require more sophisticated skills in STEM subjects. Several trends are driving changes in education and work, including global science and technology advancements, demographic shifts, and concerns about competitiveness similar to those following the Soviet launch of Sputnik. The document discusses strategies for merging academic, technical, and workforce education to better prepare students for life, work, and continued learning. Examples of emerging models include integrating liberal arts, STEM, and career technical education.
This document discusses emerging technologies and their implications for future jobs and skills. It begins by describing miniaturized smart dust devices being developed at Berkeley as small as 11.7 mm3 and 6.6 mm3. It then discusses how the rate of technological progress is doubling every decade, meaning a century of progress will occur over the next 25 years. The document outlines how fields like biomedicine, nanotechnology and information technology are converging and creating new types of jobs that require integrated skills from multiple domains. It provides several examples of new career opportunities and wages in areas like allied health, renewable energy, and advanced manufacturing that combine technical skills with other areas like mechanics, electronics, and computing. The document advocates developing both strong academic
- The document discusses emerging technologies like nanotechnology, biotechnology, robotics and their implications for jobs and education.
- It presents strategies for schools to better prepare students for future jobs through mergers of STEM, CTE and liberal arts in integrated curricula.
- Models are discussed like Maryland's comprehensive high schools and TEAMS schools that blend academics, CTE and real-world applications through transdisciplinary approaches.
This document discusses emerging technologies, jobs, and strategies for education and workforce development. It describes how simulation and games can be used for healthcare training, disaster response, and other serious applications. It also outlines new types of high-skill jobs in areas like renewable energy, advanced manufacturing, and allied health, as well as strategies for K-12 and post-secondary institutions to integrate career and technical education with liberal arts to prepare students.
Walmart Business+ and Spark Good for Nonprofits.pdfTechSoup
"Learn about all the ways Walmart supports nonprofit organizations.
You will hear from Liz Willett, the Head of Nonprofits, and hear about what Walmart is doing to help nonprofits, including Walmart Business and Spark Good. Walmart Business+ is a new offer for nonprofits that offers discounts and also streamlines nonprofits order and expense tracking, saving time and money.
The webinar may also give some examples on how nonprofits can best leverage Walmart Business+.
The event will cover the following::
Walmart Business + (https://business.walmart.com/plus) is a new shopping experience for nonprofits, schools, and local business customers that connects an exclusive online shopping experience to stores. Benefits include free delivery and shipping, a 'Spend Analytics” feature, special discounts, deals and tax-exempt shopping.
Special TechSoup offer for a free 180 days membership, and up to $150 in discounts on eligible orders.
Spark Good (walmart.com/sparkgood) is a charitable platform that enables nonprofits to receive donations directly from customers and associates.
Answers about how you can do more with Walmart!"
A Visual Guide to 1 Samuel | A Tale of Two HeartsSteve Thomason
These slides walk through the story of 1 Samuel. Samuel is the last judge of Israel. The people reject God and want a king. Saul is anointed as the first king, but he is not a good king. David, the shepherd boy is anointed and Saul is envious of him. David shows honor while Saul continues to self destruct.
Philippine Edukasyong Pantahanan at Pangkabuhayan (EPP) CurriculumMJDuyan
(𝐓𝐋𝐄 𝟏𝟎𝟎) (𝐋𝐞𝐬𝐬𝐨𝐧 𝟏)-𝐏𝐫𝐞𝐥𝐢𝐦𝐬
𝐃𝐢𝐬𝐜𝐮𝐬𝐬 𝐭𝐡𝐞 𝐄𝐏𝐏 𝐂𝐮𝐫𝐫𝐢𝐜𝐮𝐥𝐮𝐦 𝐢𝐧 𝐭𝐡𝐞 𝐏𝐡𝐢𝐥𝐢𝐩𝐩𝐢𝐧𝐞𝐬:
- Understand the goals and objectives of the Edukasyong Pantahanan at Pangkabuhayan (EPP) curriculum, recognizing its importance in fostering practical life skills and values among students. Students will also be able to identify the key components and subjects covered, such as agriculture, home economics, industrial arts, and information and communication technology.
𝐄𝐱𝐩𝐥𝐚𝐢𝐧 𝐭𝐡𝐞 𝐍𝐚𝐭𝐮𝐫𝐞 𝐚𝐧𝐝 𝐒𝐜𝐨𝐩𝐞 𝐨𝐟 𝐚𝐧 𝐄𝐧𝐭𝐫𝐞𝐩𝐫𝐞𝐧𝐞𝐮𝐫:
-Define entrepreneurship, distinguishing it from general business activities by emphasizing its focus on innovation, risk-taking, and value creation. Students will describe the characteristics and traits of successful entrepreneurs, including their roles and responsibilities, and discuss the broader economic and social impacts of entrepreneurial activities on both local and global scales.
How to Setup Warehouse & Location in Odoo 17 InventoryCeline George
In this slide, we'll explore how to set up warehouses and locations in Odoo 17 Inventory. This will help us manage our stock effectively, track inventory levels, and streamline warehouse operations.
This presentation was provided by Rebecca Benner, Ph.D., of the American Society of Anesthesiologists, for the second session of NISO's 2024 Training Series "DEIA in the Scholarly Landscape." Session Two: 'Expanding Pathways to Publishing Careers,' was held June 13, 2024.
Chapter wise All Notes of First year Basic Civil Engineering.pptxDenish Jangid
Chapter wise All Notes of First year Basic Civil Engineering
Syllabus
Chapter-1
Introduction to objective, scope and outcome the subject
Chapter 2
Introduction: Scope and Specialization of Civil Engineering, Role of civil Engineer in Society, Impact of infrastructural development on economy of country.
Chapter 3
Surveying: Object Principles & Types of Surveying; Site Plans, Plans & Maps; Scales & Unit of different Measurements.
Linear Measurements: Instruments used. Linear Measurement by Tape, Ranging out Survey Lines and overcoming Obstructions; Measurements on sloping ground; Tape corrections, conventional symbols. Angular Measurements: Instruments used; Introduction to Compass Surveying, Bearings and Longitude & Latitude of a Line, Introduction to total station.
Levelling: Instrument used Object of levelling, Methods of levelling in brief, and Contour maps.
Chapter 4
Buildings: Selection of site for Buildings, Layout of Building Plan, Types of buildings, Plinth area, carpet area, floor space index, Introduction to building byelaws, concept of sun light & ventilation. Components of Buildings & their functions, Basic concept of R.C.C., Introduction to types of foundation
Chapter 5
Transportation: Introduction to Transportation Engineering; Traffic and Road Safety: Types and Characteristics of Various Modes of Transportation; Various Road Traffic Signs, Causes of Accidents and Road Safety Measures.
Chapter 6
Environmental Engineering: Environmental Pollution, Environmental Acts and Regulations, Functional Concepts of Ecology, Basics of Species, Biodiversity, Ecosystem, Hydrological Cycle; Chemical Cycles: Carbon, Nitrogen & Phosphorus; Energy Flow in Ecosystems.
Water Pollution: Water Quality standards, Introduction to Treatment & Disposal of Waste Water. Reuse and Saving of Water, Rain Water Harvesting. Solid Waste Management: Classification of Solid Waste, Collection, Transportation and Disposal of Solid. Recycling of Solid Waste: Energy Recovery, Sanitary Landfill, On-Site Sanitation. Air & Noise Pollution: Primary and Secondary air pollutants, Harmful effects of Air Pollution, Control of Air Pollution. . Noise Pollution Harmful Effects of noise pollution, control of noise pollution, Global warming & Climate Change, Ozone depletion, Greenhouse effect
Text Books:
1. Palancharmy, Basic Civil Engineering, McGraw Hill publishers.
2. Satheesh Gopi, Basic Civil Engineering, Pearson Publishers.
3. Ketki Rangwala Dalal, Essentials of Civil Engineering, Charotar Publishing House.
4. BCP, Surveying volume 1
This presentation was provided by Racquel Jemison, Ph.D., Christina MacLaughlin, Ph.D., and Paulomi Majumder. Ph.D., all of the American Chemical Society, for the second session of NISO's 2024 Training Series "DEIA in the Scholarly Landscape." Session Two: 'Expanding Pathways to Publishing Careers,' was held June 13, 2024.
Temple of Asclepius in Thrace. Excavation resultsKrassimira Luka
The temple and the sanctuary around were dedicated to Asklepios Zmidrenus. This name has been known since 1875 when an inscription dedicated to him was discovered in Rome. The inscription is dated in 227 AD and was left by soldiers originating from the city of Philippopolis (modern Plovdiv).
The chapter Lifelines of National Economy in Class 10 Geography focuses on the various modes of transportation and communication that play a vital role in the economic development of a country. These lifelines are crucial for the movement of goods, services, and people, thereby connecting different regions and promoting economic activities.
US TEAMS Economic Development, S&T R&D, Workforce and Education Strategy for STEM, IT and Arts, A/V Technology and Communications Clusters, October 20, 2009, White House, OSTP, PCAST, Public Comments.
1. US TEAMS Economic
Development, S&T R&D,
Workforce and Education
Strategy for STEM, IT and
Arts, A/V Technology and
Communications Clusters
Jim Brazell, Jim.brazell@ventureramp.com
5. “If the U.S. is to maintain its economic
leadership and compete in the new global
economy, the nation must prepare today’s K-
12 students better to be tomorrow’s
productive workers and citizens. Changing
workforce requirements mean that new
workers will need ever more sophisticated
skills in science, mathematics, engineering
and technology ...
http://www.nsf.gov/nsb/documents/2006/0502/testimony.pdf
8. Percentage of the population scoring at IALS literacy level 3
or higher on the document scale, 1994-95
53
56
62
66666767
7677
80
45
35
50
4547
49
58
52
4546
52
73
51
17
34
52
0
90
Sweden
Netherlands
Belgium
Canada
Switzerland
(g)
Switzerland
(Fr)
Germany
Australia
United
Kingdom
New
Zealand
Ireland
United
States
Poland
%
16-25 yrs of age 46-55 yrs of age
Source: Centre for Educational Research and Innovation, Organization for Economic
Cooperation and Development, Education at a Glance OECD Indicators 1998
U.S. Older Adults Have Stronger Skills Than Young Adults
21. LITE is one of the world's
leading 3D immersive
visualization and high-
performance computing resource
centers hosting clients in
commercial industry,
government, and university
sectors. LITE features a
comprehensive set of advanced
visualization systems including
the world's largest 3D immersive
visualization theatre and one of
the world's first six-sided digital
3D total immersive space (TIS)
based on CAVE® technologies.
LITE visualization, super
computing and high speed
networks enable MST&G
capabilities to be applied across
STEM disciplines and research
areas while enabling critical next
generation digital learning
environments globally.
31. $7.5 million project that immerses students in the hectic environment of a hospital's intensive
care unit and places them in a first-person role as a health-care professional. Funded by the
U.S. Office of Naval Research, Pulse!! is being developed by Texas A&M-Corpus Christi,
which in turn hired Hunt Valley (Md.)-based BreakAway to produce and design the platform. –
Business Week http://www.businessweek.com/innovate/content/apr2006/id20060410_051875.htm
MS&GModeling, Simulation & Gaming (MS&G)
35. Innovation is a function of moving
beyond the disciplines, solving real
world problems and integrating
theory and applied techniques to
create new knowledge, tools,
processes, systems, environments,
etc.
In a word transdisciplinarity.
36. Games?
Global STEM, IT & Arts, A/V Technology and Communications Clusters
National CTE Transformation Leadership Strategies
Model TEAMS Schools and Outcomes*
Cluster Networking TEAMS Strategy for STEM, IT and Arts Clusters
43. Vienna University of Technology
Players operate track switches and adjusting the speed of virtual trains to prevent
virtual trains from colliding. Researchers Daniel Wagner, Thomas Pintaric and
Dieter Schmalstieg
44.
45. Vienna University of Technology
Players operate track switches and adjusting the speed of virtual trains to prevent
virtual trains from colliding. Researchers Daniel Wagner, Thomas Pintaric and
Dieter Schmalstieg
47. Through mixing
realities, research is
expanding the potential
of embedded training
in the field and in
battle labs to provide
integrated training
anytime, anywhere.
Advancements are
being transferred
across industries
from business
prototypes to
hospitality training.
Integrated research in
tracking, registration,
rendering, display, and
scenario delivery are
expanding the
possibilities of
CONSTRUCTIVE
simulation as well as
after action review, and
command and control
visualizations.
71. $7.5 million project that immerses students in the hectic environment of a hospital's intensive
care unit and places them in a first-person role as a health-care professional. Funded by the
U.S. Office of Naval Research, Pulse!! is being developed by Texas A&M-Corpus Christi,
which in turn hired Hunt Valley (Md.)-based BreakAway to produce and design the platform. –
Business Week
http://www.businessweek.com/innovat
Pulse!!
72. USC ISI and Tactical Language Training
(ITSEC 2005)
73. Case study: Emergency Response Training,
Pjotr van Schothorst
VSTEP BV, Rotterdam, The Netherlands
85. Source: Brazell, IC2 Institute, 2004
Yang Cai, Ingo Snel, Betty Chenga, Suman Bharathi,
Clementine Klein d, Judith Klein-Seetharaman; Carnegie
Mellon University, University of Frankfurt, Research
Institute, University of Pittsburgh School of Medicine.
www.andrew.cmu.ed
BIOSIM
1.0
89. Games?
STEM, IT & Arts, A/V Technology and Communications Clusters
National CTE Transformation Leadership Strategies
Model TEAMS Schools and Outcomes*
Cluster Networking TEAMS Strategy for STEM, IT and Arts Clusters
92. The Current and Potential Economic
and Fiscal Impacts of Texas’ Moving
Media Industry, 12.1.2008,
Prepared for
Texas Comptroller of Public Accounts, Prepared by Bernard L. Weinstein, Ph.D., Terry L.
Clower, Ph.D., Michael Seman, M.S, Center for Economic Development and Research
University of North Texas
http://www.window.state.tx.us/specialrpt/mmedia/96-1357_Media_Industry.pdf
93. The Current and Potential Economic
and Fiscal Impacts of Texas’ Moving
Media Industry, 12.1.2008,
Prepared for
Texas Comptroller of Public Accounts, Prepared by Bernard L. Weinstein, Ph.D., Terry L.
Clower, Ph.D., Michael Seman, M.S, Center for Economic Development and Research
University of North Texas
http://www.window.state.tx.us/specialrpt/mmedia/96-1357_Media_Industry.pdf
94. http://www.window.state.tx.us/specialrpt/mmedia/
The Current and Potential Economic and Fiscal Impacts of Texas’ Moving Media Industry, December 1, 2008,
Prepared for
Texas Comptroller of Public Accounts, Prepared by Bernard L. Weinstein, Ph.D., Terry L. Clower, Ph.D.,
Michael Seman, M.S, Center for Economic Development and Research
University of North Texas
http://www.window.state.tx.us/specialrpt/mmedia/96-1357_Media_Industry.pdf
99. Digital Convergence Leaders
US Digital Convergence
Centers
• New York City
• Washington DC MSA
• Central Florida
• San Francisco/Silicon
Valley
• Los Angeles
• San Diego MSA
• Phoenix
• Denver
• Las Vegas
• Austin-San Antonio-
Waco
Global Digital
Convergence Centers
• South Korea
• Finland
• China
• Taiwan
• Sweden
• Denmark
• Germany
• UK
• Israel
• Malaysia
• Japan
Evans, Eliza, Michael Sekora, Alexander Cavalli,
Kinman Chan, Jeeyoung Heo Kenneth Kan,
Yue Kuang, Prakash Mohandas, Xiaoxiang Zhang,
and Jim Brazell. Digital Convergence Initiative:
Creating Sustainable Competitive Advantage in
Texas. San Marcos, Texas: Greater Austin-
San Antonio Corridor Council, 2005.
Full Report: http://www.dcitexas.org/DCI_report.pdf
100. Brazell, Adapted from NSFNEURO CHEM
BIOINFO
Science & Technology
Convergence
Technopolei
Arts
101. STEM, IT, Arts Integration Leaders
US Digital Convergence
Centers
• New York City
• Washington DC MSA
• Central Florida
• San Francisco/Silicon
Valley
• Los Angeles
• San Diego MSA
• Phoenix
• Denver
• Las Vegas
• Austin-San Antonio-
Waco
Global Digital
Convergence Centers
• South Korea
• Finland
• China
• Taiwan
• Sweden
• Denmark
• Germany
• UK
• Israel
• Malaysia
• Japan
Evans, Eliza, Michael Sekora, Alexander Cavalli,
Kinman Chan, Jeeyoung Heo Kenneth Kan,
Yue Kuang, Prakash Mohandas, Xiaoxiang Zhang,
and Jim Brazell. Digital Convergence Initiative:
Creating Sustainable Competitive Advantage in
Texas. San Marcos, Texas: Greater Austin-
San Antonio Corridor Council, 2005.
Full Report: http://www.dcitexas.org/DCI_report.pdf
102. Structure of Digital Convergence Technologies
Scientific Research map for STEM, IT and Arts Integration
Dr. Mike Sekora and Dr. Eliza Evans, Ic2.org
104. FOR IMMEDIATE RELEASE MARCH 2, 2009
CONTACT: GOVERNOR’S OFFICE OF FILM &
ENTERTAINMENT (850) 410-4765
Study Shows $29.2 Billion Economic Impact for
Film and Entertainment Industry in Florida
~ Florida Productions Generate Jobs, Stimulate
Local Economies
105. Source: The Film and Entertainment Industry in Florida Part II ‐ Statewide Economic and Fiscal
Impact, Sep 29, 2008, Haas Center for Business Research and Economic Development The
University of West Florida
106. Source: The Film and Entertainment Industry in Florida Part II ‐ Statewide Economic and Fiscal
Impact, Sep 29, 2008, Haas Center for Business Research and Economic Development The
University of West Florida
119. K-16/Adult Career Development:
A Systematic Process for Educating the
Workforce of the 21st Century
Katharine M. Oliver
Maryland State Department of Education
Division of Career Technology and Adult Learning
125. Today, Finland’s progressive strategy includes:
multi-disciplinary and multi-industry collaboration to
integrate nano science-, bio science-, information
science- and cognitive science-based research and
development (Tieke, 2005, p.9); converging design,
art and science in the contexts of education and
human development (Tahkokallio and Koivusilta,
2004, p.1); national R&D policy and urban-rural
development establishing connected regional
centers of innovation; partnering with global high
tech markets and industries (Embassy of
Switzerland, Beijing, 2005, p.12); and leading the
world in “Public-Private Partnership” (with efforts
dating back to the year of their independence, 1917)
(Tieke, 2005, p.12-15).
128. transitioning from a manufacturing to
an innovation economy
http://mit.edu/cre/research/ncc/proceedings/ncc-casestudies.pdf
129. e-Korea Vision 2006 also set the
following basic directions:
· From Quantitative Expansion to
Qualitative Accomplishments such as
the increase in productivity through
legal and institutional reforms and
innovations in business processes
throughout society…Social
transformation not just technical.
· From Creation of new industries led
by the government to Foundation for
new industries. The government’s
new role is to focus on the enabling
environment and the private sector
will be developing new independent
and creative industries… Bottom up
and top down organization for
innovation.
· From Catch-up Strategy to Leading
Strategy - To strengthen
competitiveness in IT, the government
will increase leading investments in
core technologies and strategic
services which have the potential to
produce significant added value in the
future. Innovation leader….
http://www.apdip.net/projects/2003/asian-forum/docs/papers/comparative.pdf
132. First Aero
Squadron, Old #
1
1910
• 1910 First military man to
teach himself to fly
• Only person to ever learn
to fly by mail
• First and only military test
pilot flying Old No. 1
• First to invent seat belt
and wheels
• 1911 First to fly more than
100 miles non-stop
• First on an operational
reconnaissance
flight
• First to test use of radio in
flight
Benjamin
D. Foulois
135. Star Wars: Episode 2, Harry
Potter and the Prisoner of
Azkaban, Lord of the Rings,
The Passion of the Christ,
Spider-Man 2, The Matrix,
Pirates of the Caribbean, Black
Hawk Down, Star Trek
Nemesis, AI, Jimmy Neutron,
Jurassic Park III, Spy Kids,
Charlie’s Angels, The Gladiator,
Red Planet, Titanic
Tim
Jenison
1985
136.
137.
138. Future Work Queue – July 2009: Science, Technology and
Knowledge Networks – long term growth strategies to face the
financial crisis by leveraging digital ARTS, STEM and IT
12th International Conference on Technology Policy and Innovation (ICTPI), which will be
held in Porto, on 13 and 14 July 2009.
The recent financial crisis is having important repercussions on world economies and will
certainly impact in most areas of economic policy. Governments in OECD and in major
non-OECD countries are currently setting up economic stimulus packages to address the
economic crisis.
In such a scenario, concerns grow that these actions should not only be limited to
producing short-term gains or alleviating distress situations: they should also help restore
favorable conditions for innovation-based long term growth. Sharing of country-specific
experiences and practices is certainly the way to move policy thinking in this area forward
at these crucial times.
The theme and motto of the 12th ICTPI Conference - Science, Technology and
Knowledge Networks – long term growth strategies to face the financial crisis – is due to
challenge us in developing strategic responses to the crisis that integrate long-term
concerns, by involving research and development, higher-education and science-based
innovation.
139. July 2009 July 2009
The role of the arts in
innovation across
STEM, IT and Arts,
A/V Technology and
Communications
Clusters in the context
of
140. Dr. David Gibson, IC2 Institute, University Technology
Enterprise Network
141. Games?
Global STEM, IT & Arts, A/V Technology and Communications Clusters
National CTE Transformation Leadership Strategies
Model TEAMS Schools and Outcomes*
Cluster Networking TEAMS Strategy for STEM, IT and Arts Clusters
143. Key Messages
• Career Education will be a primary feature of a
transformed high school system.
• The line separating CTE and academics
must be erased.
• The public and policy makers expect the the K-
12 and Higher Education systems to work
together.
• It is imperative that we abandon parochial and
isolationist traditions and deliberately
align/design our systems at all levels to increase
student outcomes.
CTE in the Future, 20th Annual CALCP/CAROCP Conference, Patrick Ainsworth Ed.D.,
Assistant Superintendent, Director Secondary Postsecondary and Adult Leadership Division,
November 20, 2008
147. “Like many school systems, Maryland's Charles County Public Schools had
different tracks for high school students who were going on to college and those
pursuing vocational training. This outdated model ultimately reduced the status of
voc ed to a lower level than academic programs. James Richmond, our district
superintendent, championed the idea of a 21st- century school that would bring
vocational and academic students
together in one facility.”
Maryland
eSchool News: Creating a '21st-century school' for
learning and working together
By Peter Cevenini Sun, Oct 01, 2006
http://www.eschoolnews.com/news/top-news/news-by-subject/international/index.cfm?i=41342
148. K-16/Adult Career Development:
A Systematic Process for Educating the
Workforce of the 21st Century
Katharine M. Oliver
Maryland State Department of Education
Division of Career Technology and Adult Learning
149. Skills From: To:
Management Functions Centralized
Separated
Decentralized
Shared
Professional/Technical
Knowledge
Centralized and
Specialized
Some Workers
Decentralized
Integrated
All Workers
Work Design Jobs Functional/
Cross-functional Teams
Organizational Structure Vertical
Hierarchies
Customer-Supplier
Networks
Employee Responsibility Job Task
Performance
Work Unit Performance
Business Process
Management
Career Progression
Vertical
Limited Range
Vertical and Horizontal
Full Range
K-16/Adult Career Development:
A Systematic Process for Educating the
Workforce of the 21st Century
Katharine M. Oliver
Maryland State Department of Education
Division of Career Technology and Adult Learning
Changing Workplace
150. Equipped For the Future (EFF)
Standards for Adult Learning
K-16/Adult Career Development:
A Systematic Process for Educating the
Workforce of the 21st Century
Katharine M. Oliver
Maryland State Department of Education
Division of Career Technology and Adult Learning
151. Orlando and Central FL High Tech
Corridor Model and Emerging FL
State Model: Arts, STEM & IT
152.
153. 153
Today’s Students, Tomorrow’s Workforce
Enterprise Florida Targeted Sectors for Economic Development
Life Sciences
• Nursing (CNA, LPN, RN)
• Emergency Medical
Technician
• Paramedic
• Dental Hygiene
• Respiratory Care
• Surgical Technology
• Patient Care Technician
• Nursing Assistant/Long-
Term Care
• Biotechnology Laboratory
Technician
Manufacturing
• Drafting & Design
Technology
• Manufacturing
Technology
• Computer Electronics
Technology
• Machining
• Sheet Metal Fabrication
Technology
Information Technology
• Computer Information
Administrator
• Computer Programming &
Analysis
• Network Administrator
• Computer Programming
• Internet Services
Technology
• Web Development
Specialist
• Multimedia Design
Technology
Homeland Defense/Security
• Criminal Justice
Technology
• Law Enforcement Officer
• Correctional Officer
• Fire Science Technology
• Civil Engineering
Technology
Financial/Professional
Services
Accounting Technology
Business Administration
Office Administration
Administrative Assistant
Medical and Legal
Administrative Specialist
Court Reporting/Voice
Writing Technology
Aviation/Aerospace
Aviation Administration
Aerospace Technology
Aircraft Airframe
Mechanics
Aircraft Power Plant
Mechanics
Avionics
154. “techCAMP” Introduces CFL Teachers to
Simulation Industry
Tuesday, 11 December 2007
Through presentations from academic, industrial and military simulation experts, 43 teachers were introduced
to the world of simulation and its related technologies. As part of the program, the teachers visited the
Interservice/Industry Training, Simulation & Education Conference at the Orange County Convention Center,
were given physics simulation
software to use in their classrooms, and had the opportunity to experience hands-on lessons about the
Modeling, Simulation & Training (MS&T) industry.
Program arms educators with tools to interest students in high tech
careers
http://www.simulationinformation.com/cms/index2.php?option=com_content&do_pdf=1&id=957
162. The challenges for CTE in New York City schools include:
Tradition and negative perception in the City;
Uneven performance across the City’s CTE schools;
Limited access & opportunity to enroll in innovative programs;
Insufficient preparation for postsecondary success;
Inadequate integration in classroom instruction;
Seat time versus competency-based pathways to graduation;
Definitions of student success;
Disjointed management of industry engagement;
Disproportionate distribution of resources; and
Limited opportunity for CTE innovation.
163. Games?
Global STEM, IT & Arts, A/V Technology and Communications Clusters
National CTE Transformation Leadership Strategies
Model TEAMS Schools and Outcomes*
Cluster Networking TEAMS Strategy for STEM, IT and Arts Clusters
165. Indian River State College:
Transdiscplinary Action
CTE-Academic-Arts Integration
166.
167. Indian River State
College Current and
Emerging Pattern
Languages
Entrepreneurship, Innovation & Leadership
Humanities-Law-Human Development
Engineering-Design-*C.S.
Medical-Bio-Life Sciences
Architecture, Media & Arts
Entrepreneurship, Innovation & Leadership
FLOW: A Pattern for Play,
Learning, Cooperation and
Invention
*C.S. - Computer science
Faculty
Students
World
Community
168.
169.
170.
171.
172.
173. Indian River State
College Current and
Emerging Pattern
Languages
Theory
Action
Real world
tools,
environments,
systems &
simulations
Transdisciplinarity: Unification of theory, action and real world opportunities
and/or problems. Connecting andragogy and pedagogy into a single learning
strategy which unifies cross-generational-action, -learning and -impact on the
world.
174.
175.
176.
177.
178.
179. Indian River State
College Current and
Emerging Pattern
Languages
Theory
Action
Real world tools,
environments,
systems &
simulations
Transdisciplinarity: Unification of theory, action and real world opportunities
and/or problems. Connecting andragogy and pedagogy into a single learning
strategy which unifies cross-generational-action, -learning and -impact on the
world.
186. Humanities
• Literature
• Philosophy
• Economics
• History
• Sociology
Why are we here? What is the human
condition? How does science and
technology relate to our current
condition? What are our challenges and
opportunities in health, education,
energy, defense, security, etc? What are
our future prospects? Are we losing our
ability to communicate and relate in the
physical world when we spend so much
time in technology worlds? How are we
different now than we were in 1990 in
terms of technology, culture, values and
beliefs? Will we ever discover intelligent
life in the universe?
189. Humanities &
Sciences
Cultural &
Technical Arts
Indian River State
College Current and
Emerging Pattern
Languages
Act 3 – FUSION:
Quantitative and
qualitative
rearticulation of the
Whole
190.
191.
192.
193. Indian River State
College Current and
Emerging Pattern
Languages
Research Cove at Treasure Coast FL : Entrepreneurship,
Employment, Education and Economic Development Coordination
Entrepreneurship
Employment
Education
Economic
Development
194. Indian River State
College Current &
Emerging Pattern
Languages
P-20 Integration: Networking the
Points and Institutional Silos
Primary Ed
Secondary Ed
College
University
Pre-K & K
195. Denton ISD, Texas: High School
Advanced Technology Hub Serving
5 high Schools
196.
197. Outcomes* - CTE is defined as Texas CTE 2 and 3. Non-CTE is defined as CTE 0 and 1.
198. Outcomes* - CTE is defined as Texas CTE 2 and 3. Non-CTE is defined as CTE 0 and 1.
199.
200.
201. Outcomes* - CTE is defined as Texas CTE 2 and 3. Non-CTE is defined as CTE 0 and 1.
203. TEAMS Model Schools
Systems of Systems
• High degree of faculty interaction across disciplines and
grades (systems)
• Integrating CTE, Arts and Academics (systems)
• Learning laboratories and worldly experience with
industry-standard tools, processes and problems
(systems)
• Emerging P-20 systems (P-20) -- Sequenced, integrated
and transferable courses HS to CTC to University
(systems)
• Transdisciplinary culture (systems) Context and frame
for learning is real world, purpose driven and action
oriented.
214. MarylandModel State Outcomes
Outcomes** - Note Maryland consider only coherent sequence CTE students as CTE as opposed to Texas who counts
students with one CTE class as a CTE student.
220. “…newer programs like Pre-
engineering, Biomedical Sciences,
Manufacturing Engineering
Technologies, and Homeland
Security and Emergency
Preparedness [and gaming] are
attracting more and more students.”
Maryland Classroom: CTE: Educating Tomorrow’s
Workforce Today, April 2008
221. Homeland Security and Emergency Preparedness
Geospatial Application Project
Advanced Skill-Based Training for
Geographic Information Systems
and Remote Sensing
Administration of Justice II
Homeland Security Science
Research Methods and
Applications
Skill-Based Training for Geographic
Information Systems and Remote
Sensing
Introduction to Geographic
Information Systems and Remote
Sensing
Administration of Justice IHomeland Security Science
Information/ Communications
Technology Pathway
Criminal Justice/Law
Enforcement Pathway
Homeland Security
Sciences Pathway
Foundations of Homeland Security and Emergency Preparedness
Internship/Capstone Experience
228. Growing evidence shows that pathways
hold promise for reducing high school
dropout rates, increasing academic
achievement and learning, and increasing
students’ earning power when they
graduate. Equally compelling, studies
show that students enrolled in pathways
perform as well as their traditionally
educated counterparts on key measures.”
http://www.connectedcalifornia.org/advance_copy/policy_pa
per.pdf
229. “Those who complete both a strong
academic curriculum and a vocational
program of study (dual concentrators) may
have better outcomes than those who
pursue one or the other (Silverberg,
Warner, Fong, & Goodwin, 2004; Plank,
2001; Stone & Aliaga, 2003)” (National
Alliance for Secondary Education and
Transition, 2005, Career Preparatory
Experiences, ¶ 3).
230. Games?
Global STEM, IT & Arts, A/V Technology and Communications Clusters
National CTE Transformation Leadership Strategies
Model TEAMS Schools and Outcomes*
Cluster Networking TEAMS Strategy for STEM, IT and Arts Clusters
231. Economic Development, Workforce
and Education Strategy:
TEAMS Gateway Strategy
STEM, IT & Arts,
A/V Technology and Communications
Cluster Integration
236. $7.5 million project that immerses students in the hectic environment of a hospital's intensive
care unit and places them in a first-person role as a health-care professional. Funded by the
U.S. Office of Naval Research, Pulse!! is being developed by Texas A&M-Corpus Christi,
which in turn hired Hunt Valley (Md.)-based BreakAway to produce and design the platform. –
Business Week http://www.businessweek.com/innovate/content/apr2006/id20060410_051875.htm
MSG&T
240. Games for play
Video Game Shift
MSG&T systems,
processes and knowledge
driving 21st Century
invention, design, concept,
engineering, marketing,
learning & work.
243. Source: Brazell, Jim, Nicholaus Kim, Honoria Starbuck, Eliza Evans, and Michael Bettersworth.
Gaming: A Technology Forecast, Implications for Texas Community and Technical Colleges
Austin, Texas: Texas State Technical College System and IC2 Institute, University of Texas Austin,
2004. ISBN 0978677358
Table of Contents: http://www.system.tstc.edu/forecasting/reports/dgames.asp
244. Source: Brazell, Jim, Nicholaus Kim, Honoria Starbuck, Eliza Evans, and Michael Bettersworth.
Gaming: A Technology Forecast, Implications for Texas Community and Technical Colleges
Austin, Texas: Texas State Technical College System and IC2 Institute, University of Texas Austin,
2004. ISBN 0978677358
Table of Contents: http://www.system.tstc.edu/forecasting/reports/dgames.asp
245. Source: Brazell, Jim, Nicholaus Kim, Honoria Starbuck, Eliza Evans, and Michael Bettersworth.
Gaming: A Technology Forecast, Implications for Texas Community and Technical Colleges
Austin, Texas: Texas State Technical College System and IC2 Institute, University of Texas Austin,
2004. ISBN 0978677358
Table of Contents: http://www.system.tstc.edu/forecasting/reports/dgames.asp
246.
247. Source: Brazell, Jim, Nicholaus Kim, Honoria Starbuck, Eliza Evans, and Michael Bettersworth.
Gaming: A Technology Forecast, Implications for Texas Community and Technical Colleges
Austin, Texas: Texas State Technical College System and IC2 Institute, University of Texas Austin,
2004. ISBN 0978677358
Table of Contents: http://www.system.tstc.edu/forecasting/reports/dgames.asp
248. Source: Brazell, Jim, Nicholaus Kim, Honoria Starbuck, Eliza Evans, and Michael Bettersworth.
Gaming: A Technology Forecast, Implications for Texas Community and Technical Colleges
Austin, Texas: Texas State Technical College System and IC2 Institute, University of Texas Austin,
2004. ISBN 0978677358
Table of Contents: http://www.system.tstc.edu/forecasting/reports/dgames.asp
249. VIDEO GAME BUILDER KSAO
• Integrate artistic design and problem solving with STEM
disciplines
• Design Object-Oriented systems, write computer code
and use computer design tools
• Use systems theory to design, learn and problem solve
• Innovate using story, game theory and simulation
• Integrate two or more academic disciplines within a field
of practice
• Work and learn in synchronous and asynchronous
network environments
• Create systems across physical, virtual and imaginary
worlds
• Communicate and collaborate in multidisciplinary teams
250. Arts, A/V Tech and Communications NAICS Employers
334612 Prerecorded CD (except software), tape, & record reproducing
51211 Motion picture & video production
51212 Motion picture & video distribution
512191 Teleproduction & other postproduction services
512199 Other motion picture & video industries
51221 Record production
51224 Sound recording studios
51229 Other sound recording industries
51512 Television broadcasting
5152 Cable & other subscription programming
54181 Advertising agencies
541922 Commercial photography
71113 Musical groups & artists
7114 Agents/managers for artists, athletes, & other public figures
7115 Independent artists, writers, & performers
251. Arts, A/V Tech and Communications NAICS Employers
334612 Prerecorded CD (except software), tape, & record reproducing
51211 Motion picture & video production
51212 Motion picture & video distribution
512191 Teleproduction & other postproduction services 512199 Other
motion picture & video industries
51221 Record production
51224 Sound recording studios
51229 Other sound recording industries
51512 Television broadcasting
5152 Cable & other subscription programming
54181 Advertising agencies
541922 Commercial photography
71113 Musical groups & artists
7114 Agents/managers for artists, athletes, & other public figures
7115 Independent artists, writers, & performers
256. Self Organized Innovation Networks –
Cross appropriation of game
technology to other human endeavors.
Source: Brazell, Jim, Nicholaus Kim, Honoria Starbuck, Eliza Evans, and Michael Bettersworth.
Gaming: A Technology Forecast, Implications for Texas Community and Technical Colleges
Austin, Texas: Texas State Technical College System and IC2 Institute, University of Texas Austin,
2004. ISBN 0978677358
Table of Contents: http://www.system.tstc.edu/forecasting/reports/dgames.asp
257. Creation of
new
knowledge,
processes,
systems,
and
languages.
Game Building is Transdisciplinary
Source: Brazell, Jim, Nicholaus Kim, Honoria Starbuck, Eliza Evans,
and Michael Bettersworth.
Gaming: A Technology Forecast, Implications for Texas
Community and Technical Colleges
Austin, Texas: Texas State Technical College System and IC2
Institute, University of Texas Austin,
2004. ISBN 0978677358
Table of Contents:
http://www.system.tstc.edu/forecasting/reports/dgames.asp
259. Source: Brazell, Jim, Nicholaus Kim, Honoria Starbuck, Eliza Evans, and Michael Bettersworth.
Gaming: A Technology Forecast, Implications for Texas Community and Technical Colleges
Austin, Texas: Texas State Technical College System and IC2 Institute, University of Texas Austin,
2004. ISBN 0978677358
Table of Contents: http://www.system.tstc.edu/forecasting/reports/dgames.asp
261. Dr. David Thornburg, Center for Professional
Development and Jim Brazell, VentureRAMP, Inc.
DIGITAL ARTS
262. Learning,
problem solving
and production
in one act
resulting in
creation of new
knowledge,
processes,
systems, and
language.
Source: Brazell, Jim, Nicholaus Kim, Honoria Starbuck, Eliza Evans, and Michael Bettersworth.
Gaming: A Technology Forecast, Implications for Texas Community and Technical Colleges
Austin, Texas: Texas State Technical College System and IC2 Institute, University of Texas Austin,
2004. ISBN 0978677358
Table of Contents: http://www.system.tstc.edu/forecasting/reports/dgames.asp
263. Source: Brazell, Jim, Nicholaus Kim, Honoria Starbuck, Eliza Evans, and Michael Bettersworth.
Gaming: A Technology Forecast, Implications for Texas Community and Technical Colleges
Austin, Texas: Texas State Technical College System and IC2 Institute, University of Texas Austin,
2004. ISBN 0978677358
Table of Contents: http://www.system.tstc.edu/forecasting/reports/dgames.asp
264. Source: Brazell, Jim, Nicholaus Kim, Honoria Starbuck, Eliza Evans, and Michael Bettersworth.
Gaming: A Technology Forecast, Implications for Texas Community and Technical Colleges
Austin, Texas: Texas State Technical College System and IC2 Institute, University of Texas Austin,
2004. ISBN 0978677358
Table of Contents: http://www.system.tstc.edu/forecasting/reports/dgames.asp
265. Source: Brazell, Jim, Nicholaus Kim, Honoria Starbuck, Eliza Evans, and Michael Bettersworth.
Gaming: A Technology Forecast, Implications for Texas Community and Technical Colleges
Austin, Texas: Texas State Technical College System and IC2 Institute, University of Texas Austin,
2004. ISBN 0978677358
Table of Contents: http://www.system.tstc.edu/forecasting/reports/dgames.asp
267. Economic Development, Workforce
and Education Strategy:
TEAMS Gateway Strategy
“Head end” pipeline strategy for
growing P-20 Human Capital and
Intellectual Capital
280. 280
DASSAULT SYSTEMES –
DELMIA USER CONFERENCE –
Oct – Nov 2007
Product
Development
Process Planning
Manufacturing Concept
Layout planning Standard Time
Measurement Workstation Layout
Ergonomics
Robot
Simulation
Manufacturing Simulation
Quality Control
Material Flow
Simulation
Production
Planning
3D Work
Instructions
DELMIA Digital Manufacturing Solutions
Texas-Georgia-Michigan
Engineering and Math Courses
Control
Engineering
Process Planning
288. Economic Development, Workforce
and Education Strategy:
TEAMS Gateway Strategy
Start MSG&T game programs in both
informal and formal education
MSG&T = Modeling, Simulation, Gaming and Training (MSG&T)
289. Females Males
Designer/Decorator Professional athlete
Doctor Video Game Designer
Cosmetologist Business Owner
Lawyer Engineer
Teacher Lawyer
Business Owner Military Service
Musician/Singer Auto Mechanic
Cook/Chef Computer Programmer
A. Gold, IC2 Institute, UT Austin
290. This study was funded by the State Farm
Companies Foundation and by Dr. George
Kozmetsky (1917-2003), founder of the IC²
Institute. The study was designed and
analyzed, and the report was written by a
team at The University of Texas at Austin:
Aliza Gold, Senior Producer and
Researcher at the Digital Media
Collaboratory, part of the IC² Institute
Emily Durden, PhD candidate in Sociology
Marjorie L. Kase, M.A. in Communication
Shane Alluah, PhD candidate in Educational
Psychology
Ana Boa-Ventura, PhD candidate in
Communication
The research team would like to thank the
participating schools and their
administrators:
Elgin Middle School
Goodnight Middle school
Miller Junior High
Fleming Middle School
294. What are they learning?
Source: Brazell, Jim, Nicholaus Kim, Honoria Starbuck, Eliza Evans, and Michael Bettersworth.
Gaming: A Technology Forecast, Implications for Texas Community and Technical Colleges
Austin, Texas: Texas State Technical College System and IC2 Institute, University of Texas Austin,
2004. ISBN 0978677358
295. What do you want to be when you graduate college?
301. The other unique thing about Whyville is its popularity. There are over
90,000 registered users at the site (not counting guests). On a typical day
last summer about 4000 different users visit the site each day. Most visits
to the site are short (media logon time: 18 minutes, mean 50 minutes) but
over 1000 users stay on for over an hour at a time. This amount of time is
longer than most school science classes! The population ranges from
young children (7-8 years old) to college age users, but the vast majority
are in the range of 11-14 years old. Most surprising is the very high
percentage of girls (~60% of users) on a science focused website. This
age (middle school) is particularly important for girls’ interest in science
because middle school is when a gender gap in science often appears
(Jones, Howe & Rua, 2000). The appeal of the site to young girls suggests
that the design and features of the Whyville site may have important
implications for how to get girls interested in science and technology.
Why Girls: Gender Differences in the Perception and Use of an
Informal Science Learning Web Site, Funded by NSF, Program for
Gender Equity in Science, Math, Engineering and Technology
303. Economic Development, Workforce
and Education Strategy:
TEAMS Gateway Strategy
Use history as a platform for arts, STEM and IT
integration. Create a documentary and online project to
capture the past and present history of the “art of
innovation” for the state. Have CTE Arts, STEM and IT
students designs the next 100 year vision for the State.
312. Artist - Carlos Lucio, University of the
Incarnate; Art Director - Adam Watkins,
University of the Incarnate Word
Concept for Institute of Texas Science, Technology and Culture
313. Economic Development, Workforce
and Education Strategy:
Stand up systemic CTE-academic-arts
integration project to be a
High School Teacher Academy
for the State
316. Economic Development, Workforce
and Education Strategy:
TEAMS Gateway Strategy
Marketing, awareness and perception
shifting are the number one issues
mentioned across ed, workforce and
economic development
324. Games?
Global STEM, IT & Arts, A/V Technology and Communications Clusters
National CTE Transformation Leadership Strategies
Model TEAMS Schools and Outcomes*
Cluster Networking TEAMS Strategy for STEM, IT and Arts Clusters
330. US TEAMS Economic
Development, Workforce and
Education Strategy for STEM,
IT and Arts, A/V Technology
and Communications Clusters
Jim Brazell, Jim.brazell@ventureramp.com
331. Jim Brazell’s speech, research and consulting experience include shaping
community competitiveness, developing educational innovation,
commercializing emerging technology and studying emerging jobs. In
education, Jim is a model of learning that connects science, technology,
engineering and mathematics (STEM) to all subjects and disciplines to
give rise to innovation and a modern Renaissance. For workforce and
industry, Jim shares model community initiatives and strategies to
increase civil and workforce readiness. In the world of economic
development, Jim’s work at the IC2 Institute has paved the way for
current thinking and research on the role of innovation, the arts and high
technology in community development.
Jim’s recent work includes technology forecasting for the Texas State
Technical College System, learning strategies projects with the Texas
Workforce Commission, cultural and technical arts workforce and
education strategies for the State of Florida and 3D Square in Louisiana,
technology assessment for the country of Portugal in concert with the the
Innovation, Creativity and Capital (IC2.org) Institute.
Jim's mentor is Dr. Francis Kane, a principal member of "Project
Forecast" undertaken just after the launch of Sputnik. While in college,
Jim was a George Gilder Fellow in High Technology, Entrepreneurship
and Public Policy and a distinguished member of the Bradley University
speech team. Today, Jim is an advisory board member to P-20
educational initiatives spaceTEAMS, Gamecamp.org and the National
Science Foundation’s Mechatronics program.
Jim Brazell, Jim.brazell@ventureramp.com
332. Vanston, John H., Henry Elliott, James Irwin, Jim Brazell, and Michael Bettersworth.
Mechatronics Forecast: Implications for Texas Community and Technical Colleges.
Austin, Texas: Texas State Technical College System, 2007.
Table of Contents: http://system.tstc.edu/forecasting/reports/mechatronics.asp
Brazell, Jim, Laurel Donoho, John Dexheimer, Robert Hanneman, George Langdon, and
Eliza Evans M2M: The Wireless Revolution. A Technology Forecast, Implications for Community
and Technical Colleges in the State of Texas. Austin, Texas: Texas State Technical College System
and IC2 Institute, University of Texas Austin, 2005. ISBN 0976850346
Table of Contents: http://www.system.tstc.edu/forecasting/reports/m2m.asp
Brazell, Jim, Nicholaus Kim, Honoria Starbuck, Eliza Evans, and Michael Bettersworth.
Gaming: A Technology Forecast, Implications for Texas Community and Technical Colleges
Austin, Texas: Texas State Technical College System and IC2 Institute, University of Texas Austin,
2004. ISBN 0978677358
Table of Contents: http://www.system.tstc.edu/forecasting/reports/dgames.asp
Evans, Eliza, Michael Sekora, Alexander Cavalli, Kinman Chan, Jeeyoung Heo Kenneth Kan,
Yue Kuang, Prakash Mohandas, Xiaoxiang Zhang, and Jim Brazell. Digital Convergence Initiative:
Creating Sustainable Competitive Advantage in Texas. San Marcos, Texas: Greater Austin-
San Antonio Corridor Council, 2005.
Full Report: http://www.dcitexas.org/DCI_report.pdf
Research Informing this Strategy