21st Century Renaissance
The STEM+ARTS Movement
How the future works today.
STEMtech, Indianapolis, IN
October 5, 2011
JIM BRAZELL
jimbrazell@ventureramp.com
Players operate virtual train switches and speeds to prevent collisions. Researchers developed a VR train simulator to study train traffic control. Through mixing realities, embedded training is expanding to provide integrated training anytime, anywhere. Advancements are transferring to other industries like business and education. Integrated research in tracking, rendering, and scenario delivery are expanding VR simulation possibilities and command/control visualizations.
This white paper discusses deep learning and its value for businesses. It outlines four value levers for businesses to consider: math, technology, applications, and data. While deep learning is becoming mainstream, many executives do not fully understand its value levers and how to apply them strategically. The paper provides background on the history and recent developments in deep learning to help executives better understand and leverage its opportunities.
21st challenges What Can STEM Higher Education Do?EDUTIC
The document discusses the challenges facing higher education in the 21st century world of rapid change and globalization. It outlines how universities need to transform their mission, curriculum, teaching methods, and research focus to better educate students with the skills needed for the future and to better serve society. The document provides suggestions on how to innovate and design education systems that work through competency-based learning, active teaching methods, addressing global challenges, developing leadership skills, using data analytics, and achieving gender and minority parity.
In our research, we work to understand how people feel about the expansion of robots in different employment areas, and what factors influence their feelings. Mainly we aim to discover what factors influence people‟s opinions on robots.
The widely publicized views about robotics and artificial intelligence come to opposite conclusions. One being the idea that increased development of artificial intelligence and robots may lead to a situation of mass unemployment. The other more optimistic one being that the fear of job loss is unwarranted because a displacement and reposition of employment is what will ensue. There are also more contemporary views such as the following, to accelerate the development of robots and AI while maintaining employment opportunities at the same time, it is necessary to upgrade human capital.
The results of our research show that males have a more positive view about robots than females. People who found out about robots via scientific readings are also more likely to have a positive opinion about them than those who found out about robots via media. Furthermore, people who were personally exposed to robots or who had heard about them from friends are less likely to have a negative opinion about them than those who found out the information via scientific readings. The results also show that the more interested a person is in science and technology, the more likely he or she will have a positive view of robots.
We did not discover significant correlation between peoples‟ view about robots and their country of origin, also their age was not a significant determinate. We included further descriptive questions in our study pertaining to where respondents believe robots should be used as well as where robots should not be used. The majority of responses were in the fields of manufacturing and education. From this we draw that as of now, most people cannot accept the use of robots within social interaction due to either personal fears or lack of trust.
A VC's view on IoT: Everything is changing.... stillGuy Turner
The Internet of Things (IoT) is a fundamental shift in our world - but it is not the first shift we've seen of this magnitude. IoT is our fourth industrial revolution. As with all others, it will create winners and losers. One loser may be the hardware model, as software models emerge powerful and sticky - with commoditizing hardware only serving to stretch the reach of software. Under this threat, many hardware companies are seeking software models, and some hardware giants are investing in software startups to get ahead of the wave.
There will also be unintended human consequences of the IoT paradigm shift. It will both solve problems and create new ones... an entrepreneur's dream. Below is one view on the IoT - what it means to entrepreneurs, investors and all of us as human beings.
This document outlines how AI could impact higher education in 10 ways: (1) natural language generation, (2) speech recognition, (3) virtual agents, (4) machine learning platforms, (5) AI optimized hardware, (6) decision management, (7) deep learning platforms, (8) biometrics, (9) robotic process automation, and (10) text analytics. It then provides examples of current AI activities in higher education, including automated feedback/grading, intelligent tutoring, learning analytics, student support services, adaptive group formation, virtual agents, virtual reality, and personalized adaptive learning. The document concludes by noting some key concerns with AI in education, such as explainability, bias, filter bubbles,
This document discusses emerging technologies and strategies for jobs, education, and communities. It covers topics like STEM education, globalization, innovation, transdisciplinarity, and the future of technology. The key question presented is how we can organize to produce innovation and innovators for the 21st century. A variety of views and examples are provided relating to forecasting technology, mixed reality, mobile devices surpassing PCs, and the importance of interdisciplinary learning.
Players operate virtual train switches and speeds to prevent collisions. Researchers developed a VR train simulator to study train traffic control. Through mixing realities, embedded training is expanding to provide integrated training anytime, anywhere. Advancements are transferring to other industries like business and education. Integrated research in tracking, rendering, and scenario delivery are expanding VR simulation possibilities and command/control visualizations.
This white paper discusses deep learning and its value for businesses. It outlines four value levers for businesses to consider: math, technology, applications, and data. While deep learning is becoming mainstream, many executives do not fully understand its value levers and how to apply them strategically. The paper provides background on the history and recent developments in deep learning to help executives better understand and leverage its opportunities.
21st challenges What Can STEM Higher Education Do?EDUTIC
The document discusses the challenges facing higher education in the 21st century world of rapid change and globalization. It outlines how universities need to transform their mission, curriculum, teaching methods, and research focus to better educate students with the skills needed for the future and to better serve society. The document provides suggestions on how to innovate and design education systems that work through competency-based learning, active teaching methods, addressing global challenges, developing leadership skills, using data analytics, and achieving gender and minority parity.
In our research, we work to understand how people feel about the expansion of robots in different employment areas, and what factors influence their feelings. Mainly we aim to discover what factors influence people‟s opinions on robots.
The widely publicized views about robotics and artificial intelligence come to opposite conclusions. One being the idea that increased development of artificial intelligence and robots may lead to a situation of mass unemployment. The other more optimistic one being that the fear of job loss is unwarranted because a displacement and reposition of employment is what will ensue. There are also more contemporary views such as the following, to accelerate the development of robots and AI while maintaining employment opportunities at the same time, it is necessary to upgrade human capital.
The results of our research show that males have a more positive view about robots than females. People who found out about robots via scientific readings are also more likely to have a positive opinion about them than those who found out about robots via media. Furthermore, people who were personally exposed to robots or who had heard about them from friends are less likely to have a negative opinion about them than those who found out the information via scientific readings. The results also show that the more interested a person is in science and technology, the more likely he or she will have a positive view of robots.
We did not discover significant correlation between peoples‟ view about robots and their country of origin, also their age was not a significant determinate. We included further descriptive questions in our study pertaining to where respondents believe robots should be used as well as where robots should not be used. The majority of responses were in the fields of manufacturing and education. From this we draw that as of now, most people cannot accept the use of robots within social interaction due to either personal fears or lack of trust.
A VC's view on IoT: Everything is changing.... stillGuy Turner
The Internet of Things (IoT) is a fundamental shift in our world - but it is not the first shift we've seen of this magnitude. IoT is our fourth industrial revolution. As with all others, it will create winners and losers. One loser may be the hardware model, as software models emerge powerful and sticky - with commoditizing hardware only serving to stretch the reach of software. Under this threat, many hardware companies are seeking software models, and some hardware giants are investing in software startups to get ahead of the wave.
There will also be unintended human consequences of the IoT paradigm shift. It will both solve problems and create new ones... an entrepreneur's dream. Below is one view on the IoT - what it means to entrepreneurs, investors and all of us as human beings.
This document outlines how AI could impact higher education in 10 ways: (1) natural language generation, (2) speech recognition, (3) virtual agents, (4) machine learning platforms, (5) AI optimized hardware, (6) decision management, (7) deep learning platforms, (8) biometrics, (9) robotic process automation, and (10) text analytics. It then provides examples of current AI activities in higher education, including automated feedback/grading, intelligent tutoring, learning analytics, student support services, adaptive group formation, virtual agents, virtual reality, and personalized adaptive learning. The document concludes by noting some key concerns with AI in education, such as explainability, bias, filter bubbles,
This document discusses emerging technologies and strategies for jobs, education, and communities. It covers topics like STEM education, globalization, innovation, transdisciplinarity, and the future of technology. The key question presented is how we can organize to produce innovation and innovators for the 21st century. A variety of views and examples are provided relating to forecasting technology, mixed reality, mobile devices surpassing PCs, and the importance of interdisciplinary learning.
Artificial Intelligence in Education|Evolve Machine LearnersMian Ashar
This document discusses how artificial intelligence can help address issues in global education. It notes that millions of children are not learning basic skills despite years of schooling. AI has the potential to help teachers meet the diverse needs of all students by personalizing instruction. Intelligent tutoring systems already use data to provide feedback and work directly with students. AI systems can easily adapt to individual student needs and target instruction based on strengths and weaknesses. The document also discusses how AI can help improve courses by identifying gaps in materials that confuse students. Overall, AI offers a way to make trial and error learning less intimidating for students through judgment-free experimentation with intelligent tutors providing solutions for improvement.
Computing is fundamental to all instructional technologies. VT should ensure students, faculty and staff are proficient in computational thinking and data-driven decision making. Ongoing research in areas like learning science and ubiquitous computing will lay the foundations for future educational practices. Digital libraries can transform learning by providing personalized educational resources and services through integrated virtual learning environments and educational metadata standards.
Demystifying Artificial Intelligence: Solving Difficult Problems at ProductCa...Carol Smith
This document discusses a presentation on demystifying artificial intelligence and solving difficult problems. The presentation covers topics such as why AI experiences can be challenging, what AI is, different types of machine learning, how humans teach and monitor AI systems, ensuring AI is designed responsibly, and communicating about AI systems. It uses examples such as a hypothetical lawn care treatment selection system to illustrate concepts around data collection and training, potential biases, and unintended consequences that can arise.
This document provides an overview of assistive technology (AT) and the HOPE AT process used by an early intervention program. It discusses that AT can help people of all abilities function, includes examples of low- and high-tech AT tools, and explains the benefits of AT for helping children learn and develop skills. The HOPE AT process uses a multidisciplinary team approach centered around the child and family to evaluate AT needs and identify appropriate solutions.
This presentation looks at how AI works, how it is being used presently in Education and then outline some concerns about how AI might be used in education in the future.
I argue that AI has a much greater part to play in Education – particularly in making education more widely available in the developing world and in reducing the cost of education.
The talk then moves on to discuss general ethical concerns about how AI is being used in society, looking at the issue of how we program autonomous vehicles as a case in point. I then outline five areas of concern about the use (and potential abuse) of AI in education arguing that we need to have a much more informed debate before things go too far. With this in mind, I close with some suggestions for courses and reading that might help colleagues to become better informed about the subject.
The document discusses career advising for students interested in STEM fields. It provides an overview of the current state of STEM education and careers in the US, challenges in attracting and retaining STEM talent, and opportunities for students and professionals in various STEM disciplines and industries. Initiatives to increase STEM enrollments and skills development are outlined for K-12, university, and professional levels. Globalization trends and their impact on competing for STEM talent internationally are also addressed.
Designing Trustable AI Experiences at World Usability Day in ClevelandCarol Smith
How can designers improve trust of cognitive systems? What can we do to make these systems transparent? What information needs to be transparent? The biggest challenges inherent with AI will be discussed, specifically the ethical conflicts and the implications for your work, along with the basics of these concepts so that you can distinguish between simply smart systems and AI.
Presented at the World World Usability Day 2018 celebration in Cleveland, Ohio.
FutureSkills: Refreshing IT Skills in State and Local GovernmentPaul W. Taylor
State and local government faces the challenge and opportunity of keeping a strong bench of IT professionals with the skills needed to serve citizens how and when they expect to be served. It means a careful balance between keeping legacy systems operating, pushing forward into cloud, mobile, big data, analytics and the disruptive technologies emerging from the civic tech sector. To those ends, it requires organizations to pivot with seasoned employees pivoting toward the future and young people pivoting toward public service.
UX in the Age of AI: Leading with Design UXPA2018Carol Smith
How can designers improve trust of cognitive systems? What can we do to make these systems transparent? What information needs to be transparent? The biggest challenges inherent with AI will be discussed, specifically the ethical conflicts and the implications for your work, along with the basics of these concepts so that you can strive for making great AI systems.
Designing AI for Humanity at dmi:Design Leadership Conference in BostonCarol Smith
As design leaders we must enable our teams with skills and knowledge to take on the new and exciting opportunities that building powerful AI systems bring. Dynamic systems require transparency regarding data provenance, bias, training methods, and more, to gain user’s trust. Carol will cover these topics and challenge us as design leaders, to represent our fellow humans by provoking conversations regarding critical ethical and safety needs.
Presented at dmi:Design Leadership Conference in Boston in October 2018.
Presentation by Olaf Zawacki-Richter, University of Oldenburg, Senior EDEN Fellow, at the 2019 European Distance Learning Week's fourth-day webinar on "Artificial Intelligence (AI) in Higher Education" - 14 November 2019
Recording of the discussion is available: https://eden-online.adobeconnect.com/p7d4zev81s1s/ & https://www.youtube.com/watch?v=4eebqKEIcM8
Despite AI’s potential for beneficial use, it creates important risks for Australians. AI, big data, and AI-informed decision making can cause exclusion, discrimination, skill loss, and economic impact; and can affect privacy, security of critical infrastructure and social well-being. What types of technology raise particular human rights concerns? Which human rights are particularly implicated?
Ethical Considerations in the Design of Artificial IntelligenceJohn C. Havens
A presentation for IEEE's Ethics Symposium happening in Vancouver, May 2016. Featuring presentations from John C. Havens, Mike Van der Loos, John P. Sullins, and Alan Mackworth.
Artificial Intelligence in Education: Ethical FuturesRobert Farrow
Artificial intelligence (AI) offers the possibility of enabling human self-realisation; enhancing human agency; increasing societal capability; and cultivating social cohesion (Floridi et al., 2018). A review of ethical principles in AI (Floridi & Cowls, 2019) suggests that 47 principles proposed by various initiatives can be reduced to four traditional moral principles (beneficence; non-maleficence; autonomy; justice) and one new one (explicability). This webinar will interpret this ethical framework with respect to the potential for AI supported education. It will explore the roles of algorithms, institutional policies and pedagogical innovation in developing learning systems and offer normative reflections on the future role of AI in education.
Floridi, L., & Cowls, J. (2019). A Unified Framework of Five Principles for AI in Society. Harvard Data Science Review, 1(1). https://doi.org/10.1162/99608f92.8cd550d1
Floridi, L., Cowls, J., Beltrametti, M. et al. (2018). AI4People—An Ethical Framework for a Good AI Society: Opportunities, Risks, Principles, and Recommendations. Minds & Machines 28, 689–707. https://doi.org/10.1007/s11023-018-9482-5
Dynamic UXR: Ethical Responsibilities and AI. Carol Smith at Strive in TorontoCarol Smith
This document summarizes a presentation about ethical responsibilities in artificial intelligence and user experience research. It discusses how AI systems are imperfect like humans, different types of AI, and how algorithms only know what they are taught. It emphasizes that UXR for AI needs to provoke discussions around important decision points regarding content curation, training, and management. Ethical considerations include preventing bias, maintaining accuracy, intentional oversight, and representing human values and safety. The goal is developing AI that is ethical, transparent and fair.
The survey found that:
1) Three types of information technology jobs ranked in the top ten career interests for low to middle income urban African American and Hispanic teens.
2) The teens believed that with hard work and innate talent, they could be successful in IT careers.
3) Teens reported looking most to parents, not other sources, for advice on college, careers, and their own strengths and interests. The survey results could help inform parents, schools, and organizations on engaging youth in tech careers.
Classrooms of the Future: How to Add Mixed Reality and Robotics to a Schools ...Bond University
This presentation builds upon the work of The Mixed Reality Research Lab (www.mixedrealityresearch.com), as well as the work of the Collaborative Research & Engagements Around Technology and Education Lab (www.thecreatelab.org), over the last few years, looking specifically at the use of Robotics and Mixed Reality - incorporating 3d printing, augmented reality and mobile BYOD devices - to enhance Skills Development & Education. Using the applications produced by these two labs as case studies, the talk was presented at the Australian Independent Schools Digital Collaboration Networks - ICT Managers Forum on the 26th May 2017 and provided participants with knowledge of the basics of how mixed reality is used, as well as how robotics is implemented through the NAO robot; together with insight into how pedagogy and technology can be weaved into the STEAM infrastructure to implement a mixed reality, mobile device, and/or robotics solution into a STEAM classroom for a specific discipline.
IA in the Age of AI: Embracing Abstraction and Change at IA Summit 2018Carol Smith
This session focuses on the questions we need to ask to create good, ethical experiences for our users.
Information Architects must push to…
- Keep people at the center of our work.
- Lead with our user’s goals.
- Ease of use, usability, findability, effectiveness, efficiency…
We must work to mature organizations approach
- Push back on “technology first” ideas.
- Lead on ethics - for our users, humanity.
Emerging.tech.strategies.stem education and economic transformationJim "Brodie" Brazell
This document discusses emerging technologies and strategies to promote education and economic transformation. It covers topics like STEM education, career readiness, integrating academics and technical skills, cultivating innovation, and organizing communities for transdisciplinary education and innovation through models like TEAMS. Examples are provided of programs integrating subjects like engineering and computer science into K-12 education to develop skills applicable to multiple career fields.
This document discusses the potential of games and simulations for learning and workforce development. It provides examples of games being used for healthcare training, language learning, emergency response, science education, and more. Key points made include:
- Games can provide engaging learning experiences through simulation of real-world problems and systems. Examples highlight games for healthcare, disaster response, science, and other domains.
- The learning and workforce needs of the game industry are similar to emerging fields like nanotechnology, biotechnology, and neuroscience. Games could help develop the next generation workforce for these fields.
- Leveraging the attention of gamers, games have the potential to support constructivist, transdisciplinary learning if designed effectively for educational purposes
The document discusses trends in education and skills needed for the future. It notes that the rate of technological progress is doubling every decade, placing pressure on education to change. Several quotes discuss issues like hidden poverty on Maui, the need for a high-tech workforce, and how post-industrialization has increased demands on math education. The key 21st century issues are identified as war, environmental problems, globalization, population growth, and competitiveness. Integrating STEM, CTE, and academics is discussed as important for preparing students for college and careers.
Artificial Intelligence in Education|Evolve Machine LearnersMian Ashar
This document discusses how artificial intelligence can help address issues in global education. It notes that millions of children are not learning basic skills despite years of schooling. AI has the potential to help teachers meet the diverse needs of all students by personalizing instruction. Intelligent tutoring systems already use data to provide feedback and work directly with students. AI systems can easily adapt to individual student needs and target instruction based on strengths and weaknesses. The document also discusses how AI can help improve courses by identifying gaps in materials that confuse students. Overall, AI offers a way to make trial and error learning less intimidating for students through judgment-free experimentation with intelligent tutors providing solutions for improvement.
Computing is fundamental to all instructional technologies. VT should ensure students, faculty and staff are proficient in computational thinking and data-driven decision making. Ongoing research in areas like learning science and ubiquitous computing will lay the foundations for future educational practices. Digital libraries can transform learning by providing personalized educational resources and services through integrated virtual learning environments and educational metadata standards.
Demystifying Artificial Intelligence: Solving Difficult Problems at ProductCa...Carol Smith
This document discusses a presentation on demystifying artificial intelligence and solving difficult problems. The presentation covers topics such as why AI experiences can be challenging, what AI is, different types of machine learning, how humans teach and monitor AI systems, ensuring AI is designed responsibly, and communicating about AI systems. It uses examples such as a hypothetical lawn care treatment selection system to illustrate concepts around data collection and training, potential biases, and unintended consequences that can arise.
This document provides an overview of assistive technology (AT) and the HOPE AT process used by an early intervention program. It discusses that AT can help people of all abilities function, includes examples of low- and high-tech AT tools, and explains the benefits of AT for helping children learn and develop skills. The HOPE AT process uses a multidisciplinary team approach centered around the child and family to evaluate AT needs and identify appropriate solutions.
This presentation looks at how AI works, how it is being used presently in Education and then outline some concerns about how AI might be used in education in the future.
I argue that AI has a much greater part to play in Education – particularly in making education more widely available in the developing world and in reducing the cost of education.
The talk then moves on to discuss general ethical concerns about how AI is being used in society, looking at the issue of how we program autonomous vehicles as a case in point. I then outline five areas of concern about the use (and potential abuse) of AI in education arguing that we need to have a much more informed debate before things go too far. With this in mind, I close with some suggestions for courses and reading that might help colleagues to become better informed about the subject.
The document discusses career advising for students interested in STEM fields. It provides an overview of the current state of STEM education and careers in the US, challenges in attracting and retaining STEM talent, and opportunities for students and professionals in various STEM disciplines and industries. Initiatives to increase STEM enrollments and skills development are outlined for K-12, university, and professional levels. Globalization trends and their impact on competing for STEM talent internationally are also addressed.
Designing Trustable AI Experiences at World Usability Day in ClevelandCarol Smith
How can designers improve trust of cognitive systems? What can we do to make these systems transparent? What information needs to be transparent? The biggest challenges inherent with AI will be discussed, specifically the ethical conflicts and the implications for your work, along with the basics of these concepts so that you can distinguish between simply smart systems and AI.
Presented at the World World Usability Day 2018 celebration in Cleveland, Ohio.
FutureSkills: Refreshing IT Skills in State and Local GovernmentPaul W. Taylor
State and local government faces the challenge and opportunity of keeping a strong bench of IT professionals with the skills needed to serve citizens how and when they expect to be served. It means a careful balance between keeping legacy systems operating, pushing forward into cloud, mobile, big data, analytics and the disruptive technologies emerging from the civic tech sector. To those ends, it requires organizations to pivot with seasoned employees pivoting toward the future and young people pivoting toward public service.
UX in the Age of AI: Leading with Design UXPA2018Carol Smith
How can designers improve trust of cognitive systems? What can we do to make these systems transparent? What information needs to be transparent? The biggest challenges inherent with AI will be discussed, specifically the ethical conflicts and the implications for your work, along with the basics of these concepts so that you can strive for making great AI systems.
Designing AI for Humanity at dmi:Design Leadership Conference in BostonCarol Smith
As design leaders we must enable our teams with skills and knowledge to take on the new and exciting opportunities that building powerful AI systems bring. Dynamic systems require transparency regarding data provenance, bias, training methods, and more, to gain user’s trust. Carol will cover these topics and challenge us as design leaders, to represent our fellow humans by provoking conversations regarding critical ethical and safety needs.
Presented at dmi:Design Leadership Conference in Boston in October 2018.
Presentation by Olaf Zawacki-Richter, University of Oldenburg, Senior EDEN Fellow, at the 2019 European Distance Learning Week's fourth-day webinar on "Artificial Intelligence (AI) in Higher Education" - 14 November 2019
Recording of the discussion is available: https://eden-online.adobeconnect.com/p7d4zev81s1s/ & https://www.youtube.com/watch?v=4eebqKEIcM8
Despite AI’s potential for beneficial use, it creates important risks for Australians. AI, big data, and AI-informed decision making can cause exclusion, discrimination, skill loss, and economic impact; and can affect privacy, security of critical infrastructure and social well-being. What types of technology raise particular human rights concerns? Which human rights are particularly implicated?
Ethical Considerations in the Design of Artificial IntelligenceJohn C. Havens
A presentation for IEEE's Ethics Symposium happening in Vancouver, May 2016. Featuring presentations from John C. Havens, Mike Van der Loos, John P. Sullins, and Alan Mackworth.
Artificial Intelligence in Education: Ethical FuturesRobert Farrow
Artificial intelligence (AI) offers the possibility of enabling human self-realisation; enhancing human agency; increasing societal capability; and cultivating social cohesion (Floridi et al., 2018). A review of ethical principles in AI (Floridi & Cowls, 2019) suggests that 47 principles proposed by various initiatives can be reduced to four traditional moral principles (beneficence; non-maleficence; autonomy; justice) and one new one (explicability). This webinar will interpret this ethical framework with respect to the potential for AI supported education. It will explore the roles of algorithms, institutional policies and pedagogical innovation in developing learning systems and offer normative reflections on the future role of AI in education.
Floridi, L., & Cowls, J. (2019). A Unified Framework of Five Principles for AI in Society. Harvard Data Science Review, 1(1). https://doi.org/10.1162/99608f92.8cd550d1
Floridi, L., Cowls, J., Beltrametti, M. et al. (2018). AI4People—An Ethical Framework for a Good AI Society: Opportunities, Risks, Principles, and Recommendations. Minds & Machines 28, 689–707. https://doi.org/10.1007/s11023-018-9482-5
Dynamic UXR: Ethical Responsibilities and AI. Carol Smith at Strive in TorontoCarol Smith
This document summarizes a presentation about ethical responsibilities in artificial intelligence and user experience research. It discusses how AI systems are imperfect like humans, different types of AI, and how algorithms only know what they are taught. It emphasizes that UXR for AI needs to provoke discussions around important decision points regarding content curation, training, and management. Ethical considerations include preventing bias, maintaining accuracy, intentional oversight, and representing human values and safety. The goal is developing AI that is ethical, transparent and fair.
The survey found that:
1) Three types of information technology jobs ranked in the top ten career interests for low to middle income urban African American and Hispanic teens.
2) The teens believed that with hard work and innate talent, they could be successful in IT careers.
3) Teens reported looking most to parents, not other sources, for advice on college, careers, and their own strengths and interests. The survey results could help inform parents, schools, and organizations on engaging youth in tech careers.
Classrooms of the Future: How to Add Mixed Reality and Robotics to a Schools ...Bond University
This presentation builds upon the work of The Mixed Reality Research Lab (www.mixedrealityresearch.com), as well as the work of the Collaborative Research & Engagements Around Technology and Education Lab (www.thecreatelab.org), over the last few years, looking specifically at the use of Robotics and Mixed Reality - incorporating 3d printing, augmented reality and mobile BYOD devices - to enhance Skills Development & Education. Using the applications produced by these two labs as case studies, the talk was presented at the Australian Independent Schools Digital Collaboration Networks - ICT Managers Forum on the 26th May 2017 and provided participants with knowledge of the basics of how mixed reality is used, as well as how robotics is implemented through the NAO robot; together with insight into how pedagogy and technology can be weaved into the STEAM infrastructure to implement a mixed reality, mobile device, and/or robotics solution into a STEAM classroom for a specific discipline.
IA in the Age of AI: Embracing Abstraction and Change at IA Summit 2018Carol Smith
This session focuses on the questions we need to ask to create good, ethical experiences for our users.
Information Architects must push to…
- Keep people at the center of our work.
- Lead with our user’s goals.
- Ease of use, usability, findability, effectiveness, efficiency…
We must work to mature organizations approach
- Push back on “technology first” ideas.
- Lead on ethics - for our users, humanity.
Emerging.tech.strategies.stem education and economic transformationJim "Brodie" Brazell
This document discusses emerging technologies and strategies to promote education and economic transformation. It covers topics like STEM education, career readiness, integrating academics and technical skills, cultivating innovation, and organizing communities for transdisciplinary education and innovation through models like TEAMS. Examples are provided of programs integrating subjects like engineering and computer science into K-12 education to develop skills applicable to multiple career fields.
This document discusses the potential of games and simulations for learning and workforce development. It provides examples of games being used for healthcare training, language learning, emergency response, science education, and more. Key points made include:
- Games can provide engaging learning experiences through simulation of real-world problems and systems. Examples highlight games for healthcare, disaster response, science, and other domains.
- The learning and workforce needs of the game industry are similar to emerging fields like nanotechnology, biotechnology, and neuroscience. Games could help develop the next generation workforce for these fields.
- Leveraging the attention of gamers, games have the potential to support constructivist, transdisciplinary learning if designed effectively for educational purposes
The document discusses trends in education and skills needed for the future. It notes that the rate of technological progress is doubling every decade, placing pressure on education to change. Several quotes discuss issues like hidden poverty on Maui, the need for a high-tech workforce, and how post-industrialization has increased demands on math education. The key 21st century issues are identified as war, environmental problems, globalization, population growth, and competitiveness. Integrating STEM, CTE, and academics is discussed as important for preparing students for college and careers.
The document discusses how games, virtual worlds, and mixed reality are being used beyond just entertainment and are helping to organize innovation. These technologies are being used for training, education, and problem solving across various fields. They represent new ways of developing identity, community, and organizing human development and learning.
The document discusses emerging technologies and their exponential rate of progress. It notes that according to Ray Kurzweil, we will see 20,000 years of technological change in the 21st century due to exponential growth. Examples are given of how computing power and data transmission speeds have grown exponentially cheaper and more powerful. Miniaturization is also discussed through examples like smart dust particles and implantable medical devices. The convergence of nanotechnology, biotechnology, information technology, and cognitive science is highlighted as a driver of this progress.
This document discusses various topics related to innovation including education, technology, jobs, and the future. It provides examples of how fields like robotics, gaming, and cybersecurity are cultivating innovators. It also addresses challenges like declining interest in STEM fields and the need to better integrate disciplines to solve real-world problems. Overall, the document advocates developing innovation models that span education, industry, and the public/non-profit sectors to ensure economic competitiveness and growth.
5th World and Texas Clusters Michael Bettersworth & Jim BrazellJim "Brodie" Brazell
The document discusses emerging technologies and their impact on education and workforce development. It highlights Ray Kurzweil's work on exponential technological growth and the need for educational institutions to develop more responsive curricula aligned with industry needs. Examples are provided of new technologies like digital forensics, hybrid vehicles, and wind turbines that require new skills and more interdisciplinary education. The importance of partnerships between education and industry is emphasized to help develop resources and prepare students for evolving job requirements.
This document discusses the potential of virtual worlds, video games, and mixed reality technologies for learning. It describes LITE, a 3D immersive visualization and computing center, and how its technologies can be applied across STEM disciplines and digital learning environments. It also discusses initiatives to integrate arts, STEM, and IT education to develop digital workforce skills through modeling, simulation, and gaming approaches. The document advocates transforming educational systems and practices to better leverage new technologies like educational games.
This document summarizes research on using virtual reality simulations for training. It discusses two projects:
1) A project at Vienna University of Technology where players operate track switches and adjust train speeds in a virtual environment to prevent train collisions.
2) A project using mixed realities to expand embedded training potential by providing integrated training anywhere through advances in tracking, rendering, and scenario delivery. This allows constructive simulation, after action review, and command/control visualization.
The document discusses the integration of gaming, simulation, and virtual/mixed realities into education. It notes that the U.S. education sector spends more than any other industry except healthcare. It also discusses "digital natives" and "digital immigrants" in reference to younger generations that grew up with technology. Examples are provided of using games and simulations for training purposes across various fields like healthcare, defense, and engineering. The document advocates for more emphasis on evaluating new learning technologies and integrating empirical research into their design.
US TEAMS Economic Development, S&T R&D, Workforce and Education Strategy for ...Jim "Brodie" Brazell
This document discusses strategies for economic development, science and technology research and development (R&D), workforce development, and education for STEM, IT, and arts/audiovisual technology and communications clusters. It references the importance of preparing students in K-12 for future jobs that require skills in science, technology, engineering, and math. Examples are provided of modeling, simulation, and gaming being applied across different fields like healthcare, defense, and digital learning. The potential for games and game technologies to be used beyond entertainment is also discussed.
This document discusses the potential of games and simulations for learning and skills development. It notes that gaming technologies can transform learning systems and that building games represents a qualitative shift in how we approach production, learning, and research. It advocates experimenting with learning systems that blend physical, virtual, and machine realities and leveraging existing educational gaming environments.
2006, What's Next in Ed Tech: 5th World, National School Boards Association b...Jim "Brodie" Brazell
5th World: What's Next in Ed Tech, National School Boards Association, October 2006, by Jim Brazell. Where video games and robotics intersect with jobs and education.
The document discusses future trends in technology, education, jobs, and economic development. It explores topics like mechatronics, robotics, biotechnology, nanotechnology, and their implications. It also examines challenges and opportunities in STEM education and workforce development collaboration between education, industry, and economic development organizations. Strategies discussed include cultivating more innovators through interdisciplinary learning, project-based education, and public-private partnerships.
This document discusses STEM education and how to cultivate innovation. It provides examples of STEM jobs in various fields like aerospace, healthcare, and agriculture. It also discusses emerging technologies like robotics, 3D printing, and cyber-physical systems. The document advocates for integrating STEM subjects with arts and making education more transdisciplinary and applied to solve real-world problems.
This document discusses STEM education and innovation. It begins with a brief history of STEM-related events and organizations. It then discusses the importance of STEM jobs and integrating STEM with other fields like the arts. Examples are given of STEM integration initiatives across various industries and locations. The document argues that cultivating innovation requires organizing education beyond traditional academic disciplines and integrating fields like STEM, arts, health and computer technology. It provides examples of how different places are developing as innovation centers through cross-disciplinary work and public-private partnerships in areas like digital media.
This document discusses pathways to success in the 21st century and the future of work. It begins with a discussion of robots and their increasing roles in fields like agriculture, manufacturing, space exploration, and healthcare. It then discusses the need to cultivate innovation and innovators through approaches like transdisciplinary education that brings together different fields to solve real-world problems. Special emphasis is placed on integrating areas like networking, cybersecurity, simulations, health, energy and the environment with arts, science, technology and mathematics.
Crowdsourced topic rankings at Snowforce 2017 in Salt Lake City drove this one-hour "Top 10" -- from evolving role of CIO, up through AI-leveraged connection, into a culture of innovation. (Peter Coffee, VP for Strategic Research at Salesforce)
This document discusses emerging technologies and their impact on student futures and jobs. It explores how technology is changing living, learning and working in the 21st century. The author envisions a future where students learn skills like coding, engineering, and arts through programs that blend subjects and expose them to innovation models. They provide examples of schools cultivating innovators through interdisciplinary STEM+arts programs and competitions that inspire passion for science, technology and problem solving.
A Glimpse of the Future, Laramie Community College 5.17.2011Jim "Brodie" Brazell
This document discusses glimpses of the future across many domains including education, the workforce, technology, and innovation. It explores how fields like STEM, the arts, cybersecurity, robotics, and healthcare may evolve and influence one another. It also examines strategies for cultivating innovation through K-12 education, technical colleges, universities, and public-private partnerships.
The document discusses the potential of games and simulations for training and education. It provides several case studies of applications of games including using a disaster simulation game to train the Rotterdam Port Authority, using a food delivery game made by the UN to educate children, and using virtual simulations to treat phobias. It also discusses how games can improve skills like hand-eye coordination, spatial awareness, and teamwork. Researchers are studying the cognitive and behavioral impacts of gaming on areas like problem-solving, reasoning and learning. Some see gaming as a new academic field to study its cultural and social impacts.
The document discusses emerging technologies, jobs, and strategies for the Wichita MSA region. It notes the challenges of an aging workforce and the need for skilled workers in fields like aviation, manufacturing, healthcare, and energy. It highlights the growth of jobs requiring technical training and skills in areas like engineering, mechatronics, information technology, and advanced manufacturing. The document advocates for partnerships between education institutions and employers to ensure the workforce has the necessary skills and training to fill high-paying skilled jobs and support the region's economic competitiveness.
This document summarizes three TEAMS (Technology, Engineering, Arts, Math and Science) sessions taking place on Friday and Saturday:
1. TEAMS Part 1 will discuss video games, virtual worlds and mixed reality from 11:30-12:30 on Friday.
2. TEAMS Part 2 will discuss connecting CTE, STEM and the arts from 2:30-3:30 on Friday.
3. TEAMS Part 3 will discuss preparing students for today's 3.0 world from 8:00-9:00 on Saturday.
This document discusses emerging trends in science, technology, jobs, and education. It notes that jobs are changing rapidly due to new technologies and will increasingly require skills in STEM fields. Examples are given of new types of jobs in areas like mechatronics, biotechnology, and health careers. Interviews with employers illustrate growing opportunities in fields like aerospace, advanced manufacturing, and energy that offer middle-to-high wages but require ongoing training and multi-disciplinary skills. The challenges of preparing students for this changing environment are also addressed.
Similar to 21st Century Renaissance The STEM+ARTS Movement, STEMtech, Indianapolis, IN October 5, 2011 (20)
300 Years in the Making: How San Antonio Developed the Foundation for a Thriv...Jim "Brodie" Brazell
San Antonio has a 300-year history of innovation in science, technology and defense that helped establish the foundation for its thriving cybersecurity ecosystem. Key events include the establishment of the US Air Force Security Service in 1947 which grew to 7,500 cleared cyber personnel today, and Cisco acquiring San Antonio-based WheelGroup in 1998 which expanded their network security products. This long history has cultivated cyber talent through organizations like the UTSA Center for Infrastructure and Security and competitions like CyberPatriot, positioning San Antonio as a major hub for cybersecurity known as "Cyber City USA".
World Affairs Council, 2013, Summer Teacher Institute, Humanities and STEM
The Future is Here
Next Level Global Education and Social Studies Design Workshop
Teaching in a Time of Transition, World Affairs Council, Summer Institute on International Affairs, June 24-28. 2013
This document discusses STEM education and jobs. It provides definitions and perspectives on what constitutes STEM from different viewpoints. It also discusses the current state of K-12 STEM education and provides a model for integrating classical and contemporary subjects to promote innovation through education.
Ed net insight | stem: mainstreaming career and technical education (cte)Jim "Brodie" Brazell
Jim Brazell, CEO and Founder, ventureRAMP, Inc. — Friday, March 12, 2010
Fueled by Washington’s focus on STEM (science, technology, engineering and math) and U.S. competitiveness, Career and Technical Education (CTE) is emerging as a platform for systemic education reform in Texas, New York, California, Florida, Maryland, Ohio, Pennsylvania, Michigan, Georgia, North Carolina, Kansas, and Arizona. The implication for the educational technology and publishing industry is a wave of change enabling educational technology and textbook budgets to include CTE curricula and infrastructure. The rise of STEM broadens the definition of educational technology to support high-technology “shop” classes and broadens the market for kits, labs, simulations, and software and “hands-on” projects in K-12 schools.
This document discusses STEM education and jobs. It provides definitions and perspectives on what constitutes STEM from different viewpoints. It also discusses the current state of K-12 STEM education and provides a model for integrating classical and contemporary subjects to promote innovation through education.
Emerging Technologies Encore: STEM: Mainstreaming Career and Technical Educa...Jim "Brodie" Brazell
Presenter: Jim Brazell, Technology Forecaster, Public Speaker, and Strategist, Radical Platypus group and the Thornburg Center for Professional Development.
Fueled by Washington’s focus on STEM (science, technology, engineering and math) and U.S. competitiveness, Career and Technical Education (CTE) is emerging as a platform for systemic education reform. Attend this session to learn about trends in emerging technologies driving workforce and educational change in high schools, community colleges and universities. Learn about the key requirement for multi-skill technicians and technologists in diverse industries including green energy, manufacturing, cyber security, digital media, construction, home technology integration, healthcare and science and technology research and development. This interactive lecture and discussion about CTE-based educational transformation will include topics such as: Science, Technology, Engineering and Mathematics (STEM); Career and Technical Education (CTE); STEAM (STEM and Arts Integration); Cyber Security; Mechatronics; Robotics; Information Technology; Serious Games; and Modeling, Simulation and Training.
The Future is Here - San Antonio--world class innovation since 1745Jim "Brodie" Brazell
The document discusses the history of innovation in San Antonio, Texas from 1745 to present day. It highlights how San Antonio utilized its river and Edwards Aquifer as a source of fresh water for over 11,000 years, establishing one of the first municipal water distribution systems in North America in 1761 using irrigation canals. The mathematics of hydraulics transformed the landscape and supported the growth of San Antonio into a major city, highlighting the importance of water resources to the city's history of innovation.
The Future is Here - San Antonio--world class innovation since 1745
WHAT IS STEM? STEM is CORE4 transforming existing situations to preferred situation.
This media is an visual arts and oratory exposition celebrating Core4, STEM—science, technology, engineering, and mathematics. The production is a public service to the City and it’s future leaders delivered as a visual and oratory presented to 1800 Middle School boys from the Alamo City, November 18, 2015.
All copyrights and imagery are owned by 3rd parties, garnered from open source media on the Internet for this artistic oratory production.
By Jim Brazell, Ventureramp.com
The Citadel, Sputnik Moment – The Role of STEM, Humanities and Arts in US Com...Jim "Brodie" Brazell
The Citadel, Sputnik Moment – The Role of STEM, Humanities and Arts in US Competitiveness, How the future works today. February 2, 2011, Keynote for Citadel Faculty and Cadets, THE SOUTH CAROLINA SPEECHES, JIM BRAZELL more at ventureramp.com. Online slides: http://bit.ly/1JI8kuD
The Future is Here: The Impact of Data on Society and Our Daily LivesJim "Brodie" Brazell
The Future is Here: The Impact of Data on Society and Our Daily Lives
Wearable Computers
Robots
Video Games
Philadelphia Department of Education, Data Summit, Lancaster, PA, May 18, 2014, Keynote Jim Brazell Ventureramp.com
The Future is Here, Butler Community College, Butler and Wichita, Kansas, Feb...Jim "Brodie" Brazell
The document discusses challenges and opportunities related to workforce development and STEM education. It notes that many current and future jobs will require multi-disciplinary skills in areas like mechatronics, biotechnology, and health careers. Employers emphasize the need for problem-solving, computer skills, and hands-on applied learning in addition to theoretical knowledge. The document also highlights examples of high-paying career opportunities for skilled workers in fields like aerospace manufacturing, wind energy, and chemical technology.
8.27.2014, Robot World: How Cyber Physical Systems are Changing Human-Machine...Jim "Brodie" Brazell
Robot World: How Cyber Physical Systems are Changing Human-Machine Operations, International Society for Performance Improvement, Founding Chapter, San Antonio, TX, August 27, 2014
Texas Association of State Systems for Computing and Communications, The Future is Here: IT Prime Time, Jim Brazell, Venture Ramp, Inc.August 3-5, Houston, Westin Galleria, Final Speech
This document discusses how STEM (science, technology, engineering, and mathematics) changes the type of schools needed. It notes that STEM jobs currently make up 5.5% of the US workforce but will grow. However, there is debate around whether there is truly a shortage of STEM workers or if current classifications are too narrow. The document advocates for a broader view of STEM that includes fields like health, technology, and the arts. It provides examples of schools and programs that take an integrated STEM approach combining fields.
From STEM to TEAMS a US educational innovation strategy which unifies the hou...Jim "Brodie" Brazell
PETITION TO RE-ESTABLISH CTE-TECH-PREP-RPOS FUNDING OF $100M to $380M, IN THE PROPOSED 2015 STEM BUDGET CAPTURED BY OSTP
Sign Petition at White House -
https://petitions.whitehouse.gov/petition/re-establish-discreet-tech-prep-budget-amount-100m-380m-ostp-stem-budget-38b/y6MQQFLz
MARCH 29, 2014, SAN ANTONIO, TX: A SPUTNIK MOMENT FOR U.S. STEM. EDUCATION AND WHITE HOUSE OFFICE OF SCIENCE AND TECHNOLOGY POLICY - Robin hood movement seeks equity and adequacy in funding from White house for CTE-TECH PREP Rigorous Programs of Study (R-POS) for the Nation’s P-20 education students & adults from White House.
At issue, contrary to OSTP’s Open Government Plan, public comments and specifically supporting enclosures related to the role of Career and Technical Education (formally, vocational education) in science, technology, engineering, and mathematics (STEM) were ignored and not appropriately incorporated into the public record by the White House Office of Science and Technology Policy (OSTP), President’s Council of Advisors on Science and Technology (PCAST). Although delivered as parcel to the OSTP call for public comments, RE: PCAST STEM Meeting 10.22-23, 2009, Two Minute Public Comment Letter, the following items submitted by Brazell, et. al., were not included by OSTP-PCAST in the public record:
1) Co-author’s were redacted from the letter sent to PCAST;
2) The white paper delivered in the same document as the three minute testimony letter was redacted, while other’s giving testimony reflect their white papers and related research references in the PCAST public record;
3) 570 pages of powerpoint slides including research on select TECH PREP model CTE programs were not appropriately submitted to the public record including a) From STEM to TEAMS a US educational innovation strategy which unifies the houses of academia, vocational learning and the arts and b) US TEAMS Economic Development, S&T R&D, Workforce and Education Strategy for STEM, IT and Arts, A/V Technology and Communications Clusters; and,
4) Jim white paper is not reflected in the record, What is next long term growth strategy to face the financial crisis? Transdisciplinary places, industries, technologies, work and education.
The public record includes letters submitted to PCAST including Jim’s redacted response. By comparison, Jim’s original letter includes a list of supporters and editors, a draft white paper written for the committee in one (1) week with academic references, and the items above referenced within the Public Comments submitted to PCAST.
Full document:
https://dl.dropboxusercontent.com/u/32034593/Sputnik_Moment_OSTP_STEM_TECHPREP.docx
The document discusses the need to shift education, including career and technical education (CTE), to better prepare students for 21st century jobs and the changing economy. It notes that over 95% of test questions require students to recall information, rather than think at higher levels. CTE classrooms aim to develop skills through applied, problem-based learning centered around real-world problems. The structure of CTE differs from traditional academics by utilizing andragogical teaching methods focused on self-directed, experience-based learning for students. The document advocates for greater integration of academic and CTE programs to develop students' problem-solving, critical thinking, and technical skills through transdisciplinary learning experiences.
This document discusses the need to improve science, technology, engineering, and math (STEM) education in the United States. It notes that changing workforce needs mean students will require more sophisticated skills in STEM subjects. Several trends are driving changes in education and work, including global science and technology advancements, demographic shifts, and concerns about competitiveness similar to those following the Soviet launch of Sputnik. The document discusses strategies for merging academic, technical, and workforce education to better prepare students for life, work, and continued learning. Examples of emerging models include integrating liberal arts, STEM, and career technical education.
This document discusses emerging technologies and their implications for future jobs and skills. It begins by describing miniaturized smart dust devices being developed at Berkeley as small as 11.7 mm3 and 6.6 mm3. It then discusses how the rate of technological progress is doubling every decade, meaning a century of progress will occur over the next 25 years. The document outlines how fields like biomedicine, nanotechnology and information technology are converging and creating new types of jobs that require integrated skills from multiple domains. It provides several examples of new career opportunities and wages in areas like allied health, renewable energy, and advanced manufacturing that combine technical skills with other areas like mechanics, electronics, and computing. The document advocates developing both strong academic
International Upcycling Research Network advisory board meeting 4Kyungeun Sung
Slides used for the International Upcycling Research Network advisory board 4 (last one). The project is based at De Montfort University in Leicester, UK, and funded by the Arts and Humanities Research Council.
Explore the essential graphic design tools and software that can elevate your creative projects. Discover industry favorites and innovative solutions for stunning design results.
ARENA - Young adults in the workplace (Knight Moves).pdfKnight Moves
Presentations of Bavo Raeymaekers (Project lead youth unemployment at the City of Antwerp), Suzan Martens (Service designer at Knight Moves) and Adriaan De Keersmaeker (Community manager at Talk to C)
during the 'Arena • Young adults in the workplace' conference hosted by Knight Moves.
Discovering the Best Indian Architects A Spotlight on Design Forum Internatio...Designforuminternational
India’s architectural landscape is a vibrant tapestry that weaves together the country's rich cultural heritage and its modern aspirations. From majestic historical structures to cutting-edge contemporary designs, the work of Indian architects is celebrated worldwide. Among the many firms shaping this dynamic field, Design Forum International stands out as a leader in innovative and sustainable architecture. This blog explores some of the best Indian architects, highlighting their contributions and showcasing the most famous architects in India.
Architectural and constructions management experience since 2003 including 18 years located in UAE.
Coordinate and oversee all technical activities relating to architectural and construction projects,
including directing the design team, reviewing drafts and computer models, and approving design
changes.
Organize and typically develop, and review building plans, ensuring that a project meets all safety and
environmental standards.
Prepare feasibility studies, construction contracts, and tender documents with specifications and
tender analyses.
Consulting with clients, work on formulating equipment and labor cost estimates, ensuring a project
meets environmental, safety, structural, zoning, and aesthetic standards.
Monitoring the progress of a project to assess whether or not it is in compliance with building plans
and project deadlines.
Attention to detail, exceptional time management, and strong problem-solving and communication
skills are required for this role.
21st Century Renaissance The STEM+ARTS Movement, STEMtech, Indianapolis, IN October 5, 2011
1. 21st Century Renaissance
The STEM+ARTS Movement
How the future works today.
STEMtech, Indianapolis, IN
October 5, 2011
JIM BRAZELL
jimbrazell@ventureramp.com
2.
3. National Endowment for
Science Technology and
the Arts
K-12 Schools
Bring computer science into the
National Curriculum as an
essential discipline.
Use video games and visual
effects at school to draw greater
numbers of young people into
STEM and computer science.
Encourage art-tech crossover
and work-based learning
through school clubs.
http://www.nesta.org.uk/home1/assets/features/next_gen
5. Base:
All
Parents
of
Child
in
Grades
K–12
(n=854)
Q1020:
Which
of
the
following
careers,
if
any,
would
you
like
your
child
to
pursue?
Which
of
the
following,
if
any,
do
you
think
your
child
will
want
to
pursue?
Among careers tested, the two careers parents most want their child to pursue are
scientist and engineer; overall, half of parents say they would like their child to pursue
a STEM career. On the other hand, parents think their kids are more interested in arts.
Parent
and
Child
Career
Hopes
Reported
by
parents;
top
responses
shown
Teacher
Entrepreneur
Business
ExecuDve
Lawyer
ArDst
or
Designer
Actor/
Musician/
Performer
Financial
Professional
Military
Personnel
Professional
Athlete
No
Preferences
/
Don t
Know
Dads
are
more
likely
to
want
their
child
to
pursue
a
STEM
career
(57%
vs.
44%
moms).
5
6. According to the Bureau of Labor
Statistics, 6% of jobs in USA are STEM
and 52% of STEM jobs are NIT.
As a group, these jobs are forecast to grow
more than twice as fast as the average for
all occupations in the economy.
http://www.whitehouse.gov/sites/default/files/microsites/ostp/pcast-nitrd-report-2010.pdf
10. Of the two million U.S. arts jobs requiring
significant technology proficiency:
• 10% architects
• 11% artists, art directors and animators
• 7% producers and directors and
• 7% photographers
The products of these disciplines
represent 6.4% of the U.S. economy and
over $126 billion annually in revenue from
foreign trade. Read more at Arts in the
Workforce. http://www.nea.gov/research/ArtistsInWorkforce.pdf
47. $7.5 million project that immerses students in the hectic environment of a hospital's intensive
care unit and places them in a first-person role as a health-care professional. Funded by the
U.S. Office of Naval Research, Pulse!! is being developed by Texas A&M-Corpus Christi,
which in turn hired Hunt Valley (Md.)-based BreakAway to produce and design the platform. –
Business Week http://www.businessweek.com/innovate/content/apr2006/id20060410_051875.htm
MS&GModeling, Simulation & Gaming (MS&G)
52. Colleges should consider the experience of the MOVES
(Modeling, Virtual Environments, and Simulation) Institute and
other related game programs:
“…people sought [for game design, programming, and
modeling] are not just engineers and computer scientists.
They are programmers and content developers with
crossdisciplinary skills. Such skills enhance the quality of
virtual world development and the
implementation of such cutting-edge technologies.
[...]
“Computer Science alone was not sufficient to build our
future modeling and simulation
systems.” (Zyda)
70. Recommendation #1: Increase emphasis on evaluating the effectiveness of new learning technologies and
approaches to designing and implementing such systems. Use an adaptive learning approach that integrates real world
problems, data, processes and systems; empirical research and human performance; and instructional design and
delivery. The key is to integrate empirical research into the design and implementation of new modes of learning in order
to inform future selection and variation of learning systems. This requirement is also shared by the US Department of
Education (DOE) and the National Science Foundation (NSF) in its efforts toward educational reform especially
in Science, Technology, Engineering and Mathematics (Brazell, et al., Digital Warrior, Fort Hood Battle
Command Training Center, University XXI, 2004).
79. Mass Casualty Triage
Rapid physical assessment of key physiologic conditions
Provides objective & systematic method for determining patient acuity
Simulation-Based Triage Training, Games for Health:
Mass Casualty Care Panel , RTI International
84. USC ISI and Tactical Language Training
(ITSEC 2005)
85. Case study: Emergency Response
Training, Pjotr van Schothorst
VSTEP BV, Rotterdam, The
Netherlands
86. $7.5 million project that immerses students in the hectic environment of a hospital's
intensive care unit and places them in a first-person role as a health-care professional.
Funded by the U.S. Office of Naval Research, Pulse!! is being developed by Texas
A&M-Corpus Christi, which in turn hired Hunt Valley (Md.)-based BreakAway to
produce and design the platform. –Business Week
http://www.businessweek.com/innovate/content/apr2006/id20060410_051875.htm
Pulse!!
100. Teaching form
Teacher
talks
Play
Game
Plenum
Group
discussions
§ Read topic overview
§ Overview of theme
§ Explore perspectives
§ Experience issues
§ Discuss experiences
§ Write article
§ Debriefing
§ Evaluation
How to use the series
§ Teacher manual
§ Topic overview
§ Other curriculum
§ Mission sheets § Work sheets
§ Online resources
Serious Games Interactive | www.seriousgames.dk | info@seriousgames.dk
101. Different rooms for learning styles
Group work
Reflective
observation
Active
experimentation
GC: Palestine
Lecture Abstract
concepts
Concrete
experiences
• Kolb’s cycle covered with
different teaching forms in
the course.
• The teacher is crucial to
facilitate a full learning
experience.
Pedagogy
102.
103. 3D Square and LITE, Arts, STEM & IT Digital
Workforce Initiative, Lafayette, Louisiana
104. 3D Square Arts, STEM & IT Digital Workforce
Initiative, Lafayette, Louisiana
105. 3D Square and LITE, Arts, STEM & IT Digital
Workforce Initiative, Lafayette, Louisiana
106. 3D Square and
LITE where STEM
intersects with the
ARTS and
Research,
Development &
Commercialization
(RD&C)
118. STEM, IT, Arts Integration Leaders
US Digital Convergence
Centers
• New York City
• Washington DC MSA
• Central Florida
• San Francisco/Silicon
Valley
• Los Angeles
• San Diego MSA
• Phoenix
• Denver
• Las Vegas
• Austin-San Antonio-
Waco
Global Digital
Convergence Centers
• South Korea
• Finland
• China
• Taiwan
• Sweden
• Denmark
• Germany
• UK
• Israel
• Malaysia
• Japan
Evans, Eliza, Michael Sekora, Alexander Cavalli,
Kinman Chan, Jeeyoung Heo Kenneth Kan,
Yue Kuang, Prakash Mohandas, Xiaoxiang Zhang,
and Jim Brazell. Digital Convergence Initiative:
Creating Sustainable Competitive Advantage in
Texas. San Marcos, Texas: Greater Austin-
San Antonio Corridor Council, 2005.
Full Report: http://www.dcitexas.org/DCI_report.pdf
121. Today, Finland’s progressive strategy includes: multi-
disciplinary and multi-industry collaboration to integrate
nano science-, bio science-, information science- and
cognitive science-based research and development (
Tieke, 2005, p.9); converging design, art and science in
the contexts of education and human development
(Tahkokallio and Koivusilta, 2004, p.1); national R&D
policy and urban-rural development establishing
connected regional centers of innovation; partnering with
global high tech markets and industries (Embassy of
Switzerland, Beijing, 2005, p.12); and leading the world in
“Public-Private Partnership” (with efforts dating back to
the year of their independence, 1917) (Tieke, 2005, p.
12-15).
132. “techCAMP” Introduces CFL Teachers to
Simulation Industry
Tuesday, 11 December 2007
Through presentations from academic, industrial and military simulation experts, 43 teachers were introduced
to the world of simulation and its related technologies. As part of the program, the teachers visited the
Interservice/Industry Training, Simulation & Education Conference at the Orange County Convention Center,
were given physics simulation
software to use in their classrooms, and had the opportunity to experience hands-on lessons about the
Modeling, Simulation & Training (MS&T) industry.
Program arms educators with tools to interest students in high tech
careers
http://www.simulationinformation.com/cms/index2.php?option=com_content&do_pdf=1&id=957
147. Source: Brazell, Jim, Nicholaus Kim, Honoria Starbuck, Eliza Evans, and Michael Bettersworth.
Gaming: A Technology Forecast, Implications for Texas Community and Technical Colleges
Austin, Texas: Texas State Technical College System and IC2 Institute, University of Texas Austin,
2004. ISBN 0978677358
Table of Contents: http://www.system.tstc.edu/forecasting/reports/dgames.asp
158. $7.5 million project that immerses students in the hectic environment of a hospital's
intensive care unit and places them in a first-person role as a health-care professional.
Funded by the U.S. Office of Naval Research, Pulse!! is being developed by Texas
A&M-Corpus Christi, which in turn hired Hunt Valley (Md.)-based BreakAway to
produce and design the platform. –Business Week
http://www.businessweek.com/innovate/content/apr2006/id20060410_051875.htm
Pulse!!
161. Learning,
problem solving
and production
in one act
resulting in
creation of new
knowledge,
processes,
systems, and
language.
Source: Brazell, Jim, Nicholaus Kim, Honoria Starbuck, Eliza Evans, and Michael Bettersworth.
Gaming: A Technology Forecast, Implications for Texas Community and Technical Colleges
Austin, Texas: Texas State Technical College System and IC2 Institute, University of Texas Austin,
2004. ISBN 0978677358
Table of Contents: http://www.system.tstc.edu/forecasting/reports/dgames.asp
163. 21st Century Renaissance
The STEM+ARTS Movement
How the future works today.
STEMtech, Indianapolis, IN
October 5, 2011
JIM BRAZELL
jimbrazell@ventureramp.com