How is Customer Loyalty evolving? How to keep high customer engagement rates in a disloyal society? The strategic combination of powerful Loyalty CRM tools, Gamification and IoT might be answer you are looking for.
New Features: Lead Generation, Twitter Metrics and MoreTagkast
The Tagkast team seeks to not just understand but also shape how social media and technology will influence the future of the event sponsorship industry.
We’re dedicated to continuous and cutting-edge product innovation to help brands digitize and make the most of their live event marketing initiatives. Because we strive to remain the top event-based social marketing platform, we’re rolling out some impactful, advanced features in the 1.23.1 version of our app.
Learn about our newest features like lead capture and automated twitter metrics.
www.tagkast.com
Auto Social Group produces lead generation campaigns on social media platforms for auto groups and dealerships utilizing unique online applications that target specific demographics to drive qualified actions.
www.autosocialgroup.com
eCairn Press Release - February 26, 2010eCairn Inc.
Los Gatos, Calif. Febuary 26 ---eCairn, provider of Conversation™ is excited to announce the launch of Conversation 3.0. "We've been working the last 6 months closely with key customers and partners and are excited to present major UI improvements", said Dominique Lahaix, CEO.
Presentation for EO (Entrepreneurs Organization) Los Angeles - looking at the top 10 digital marketing trends in 2013-14 and what SME can leverage to increase their revenue
Auto Social Group - Social Mobile LeadsWilliam Soule
Auto Social Group produces lead generation campaigns on social media platforms for auto groups and dealerships utilizing unique online applications that target specific demographics to drive qualified actions.
Android Apps For Business- Benefits that drives your business to next levelMike Taylor
Android is most dominant OS in Mobile Application with 1 billion active users. This will clarify that approaching the major part of Android users will defienately help businesses to gain customer loyalty as well as re-business opportunities and new business as well and there is lots of. Here Brainvire represents the main benefits to adopt Android Application Development for Business Application. To Get A quick quote visit: http://www.brainvire.com/android-application-development/
PolicyPal is a Singapore-based insurtech company that uses AI to help users easily consolidate and manage their insurance policies. Their platform allows users to digitize insurance documents from multiple insurers in a single view. Key features include financial calculators, peer comparisons, and life stage recommendations. PolicyPal is expanding its AI capabilities to include automated video creation for financial education in over 40 languages. They have also achieved high conversion rates of leads to sales through their AI-powered matching algorithm. One client saw conversion rates as high as 42% with commissions from $900 to $40,000.
OneMethod Digital + Design is an award-winning agency who exists to create brand experiences that surprise, engage and ultimately persuade the intended audience to react with their mind, their heart and for our clients' sake, their wallet. Learn more at onemethod.com/the-skinny-on-onemethod
New Features: Lead Generation, Twitter Metrics and MoreTagkast
The Tagkast team seeks to not just understand but also shape how social media and technology will influence the future of the event sponsorship industry.
We’re dedicated to continuous and cutting-edge product innovation to help brands digitize and make the most of their live event marketing initiatives. Because we strive to remain the top event-based social marketing platform, we’re rolling out some impactful, advanced features in the 1.23.1 version of our app.
Learn about our newest features like lead capture and automated twitter metrics.
www.tagkast.com
Auto Social Group produces lead generation campaigns on social media platforms for auto groups and dealerships utilizing unique online applications that target specific demographics to drive qualified actions.
www.autosocialgroup.com
eCairn Press Release - February 26, 2010eCairn Inc.
Los Gatos, Calif. Febuary 26 ---eCairn, provider of Conversation™ is excited to announce the launch of Conversation 3.0. "We've been working the last 6 months closely with key customers and partners and are excited to present major UI improvements", said Dominique Lahaix, CEO.
Presentation for EO (Entrepreneurs Organization) Los Angeles - looking at the top 10 digital marketing trends in 2013-14 and what SME can leverage to increase their revenue
Auto Social Group - Social Mobile LeadsWilliam Soule
Auto Social Group produces lead generation campaigns on social media platforms for auto groups and dealerships utilizing unique online applications that target specific demographics to drive qualified actions.
Android Apps For Business- Benefits that drives your business to next levelMike Taylor
Android is most dominant OS in Mobile Application with 1 billion active users. This will clarify that approaching the major part of Android users will defienately help businesses to gain customer loyalty as well as re-business opportunities and new business as well and there is lots of. Here Brainvire represents the main benefits to adopt Android Application Development for Business Application. To Get A quick quote visit: http://www.brainvire.com/android-application-development/
PolicyPal is a Singapore-based insurtech company that uses AI to help users easily consolidate and manage their insurance policies. Their platform allows users to digitize insurance documents from multiple insurers in a single view. Key features include financial calculators, peer comparisons, and life stage recommendations. PolicyPal is expanding its AI capabilities to include automated video creation for financial education in over 40 languages. They have also achieved high conversion rates of leads to sales through their AI-powered matching algorithm. One client saw conversion rates as high as 42% with commissions from $900 to $40,000.
OneMethod Digital + Design is an award-winning agency who exists to create brand experiences that surprise, engage and ultimately persuade the intended audience to react with their mind, their heart and for our clients' sake, their wallet. Learn more at onemethod.com/the-skinny-on-onemethod
Event Marketing & Event Technology Elation Digital Capabilities DeckChris Rogne
This company crafts interactive brand experiences for events and mobile marketing using emerging technologies and social media to attract, engage, and connect target audiences. They provide services including photo and video activations, custom games, multi-touch and infotainment, data capture, and social sharing. Their custom and semi-custom experiences coupled with an extensible engagement platform provide opportunities for brands to engage customers.
We are a digital agency offering mobile, software & online marketing services successfully for last 7 years to over 100 clients in India, US & Singapore.
Shoutlet is a leading cloud-based social marketing platform that enables marketers to publish, engage, and measure social media campaigns. It offers tools for social CRM, creative design, social listening, ads, workflow management, contests, and analytics integration. The partnership with IBM Digital Analytics gives brands the ability to accurately track social media post conversions. This integrated solution allows marketers to identify top performing posts, adjust strategies, and optimize future campaigns to improve revenue from social media.
Presentation for Social Media Summit, on 17.12.2015 in Brussels, about the strength of corporate video communication and the distribution through social media
The document describes a marketing program with specific customer segments for both consumers and enterprises. It includes a CAR2E program focused on content, awareness, relationship, revenue, and experience. The CAR2E program details a lifecycle customer management approach using tools like newsletters, notifications, websites, email, social media, public relations, and advertising across various channels.
This document discusses monetization strategies for mobile apps. It notes that apps need to monetize their user base through user growth, transactions, and ad revenue in order to survive. Only segmenting users based on basic demographics is not enough - apps need to understand users' intent and preferences to create effective segments for advertisers. The Trapyz platform helps apps do this by enriching online user behavior data with offline location and interest data to identify user segments like auto enthusiasts, young parents, and foodies. This provides advertisers with more contextual audiences and helps apps increase click-through rates, effective cost per thousand impressions, and monetization.
Talpa Media sought to create a more interactive experience for its TV show Utopia by connecting viewers across channels and devices. It implemented Gigya's social login, identity management, gamification, and engagement solutions to allow viewers to login with social accounts, participate in discussions and voting, and earn points to influence the show. This transformed passive viewership into an active community and increased engagement, time spent, and visits across Talpa's digital platforms.
This document discusses how the BestBuzz mobile app can be used for image recognition and augmented reality campaigns to drive word-of-mouth marketing. It provides examples of campaigns for Seth Godin's book and New York Fashion Week that engaged customers by having them scan codes with their phones. The app supports major smartphone OS, social networks, and multiple languages. It allows brands to create dynamic mobile pages and measure ROI of word-of-mouth campaigns that are 25x more effective than promoted ads.
State of Video - Mobile and Connected Devices - Geoff SpenceEric Arline
Supply continues to skew toward digital environments - most notably mobile & multimedia devices.
The buy side is catching up with digital ad spend surpassing TV in 2017 & digital video predicted to see significant growth.
Industry changes (i.e. death of flash, standardization) favorable to promote advertising revenue growth across mobile & CTV environments.
This document discusses ways for app developers to increase monetization of their applications through Google services. It covers maximizing revenue from ads and in-app purchases. Specific strategies mentioned include optimizing ad placement and formats, audience segmentation using Google Analytics, and monetizing both premium and non-premium users. The document promotes the benefits of using Google's mobile ad SDKs and AdMob for ad serving and real-time bidding to improve fill rates and eCPMs. It also suggests developers should choose monetization approaches based on their business model and align with Google's advanced solutions over the life cycle of their app.
What Do First Party Data and Golf Have In Common? MediaPost
As it turns out, two major strategies. Join Omeda leaders Tony Napoleone, VP Client Experience, and James Capo, COO, to discuss market changes and the two winning strategies you need with your audience data.
iLounge Mobile Loyalty (DDMA) door Richard OttoRichard Otto
DDMA iLounge Mobile apps: loyalty en klantenbinding
De smartphone is volgens velen het loyalty-instrument bij uitstek. Mobile marketing is echter meer dan een mobiele app in de markt zetten. Want alleen een app lanceren is niet voldoende. Zo laat recent onderzoek zien dat 22% van consumenten die een app installeert op de smartphone deze slechts één keer gebruikt.
Het is dus zaak om de keuzes goed af te wegen. Is het wel echt noodzakelijk om een app te ontwikkelen of volstaat een mobiele website? Wat voegt mobile marketing toe aan een multi-channel ervaring? En ook belangrijk: hoe activeer je de gebruiker?
De trend van apps omzetten in onderdeel van je business. Een app als dé manier om je klanten te binden. Hoe doe je dat? Tijdens de DDMA iLounge Mobile apps: loyalty en klantenbinding van woensdag 12 maart 2014 bij LAB111 in Amsterdam wordt hier dieper op ingegaan. Sprekers zijn onder andere Richard Otto, oprichter van Mobilemarketing.nl, case Lexa en een case van mobtzu.
MODERATOR & SPREKERS
richard ottoRichard Otto, Mobile Marketing (tevens spreker)
Richard is sinds 2005 actief in de mobile marketing. Hij heeft onder meer mobile apps, mobile websites, consultancy trajecten en mobile marketingcampagnes ontwikkeld voor bedrijven als Vodafone, Univé, Adformatie Groep en ABN AMRO. Tegenwoordig is hij actief met zijn mobile marketing consultancybureau Mobile Marketing Nederland. Ook is hij oprichter van de blog MobileMarketing.nl en mypassbook.nl.
DDMA (Dutch Dialogue Marketing Association) is sinds 2003 de branchevereniging voor dialoogmarketing. Wij bieden deskundig en praktisch advies aan onze 275 leden die in hun dagelijkse werkzaamheden de dialoog aangaan via datadriven marketing met haar (potentiele) klanten. Hierbij maken wij geen onderscheid tussen b2b of b2c en via welk marketingkanaal dit gebeurt (e-mail, social platforms, telefoon, direct mail, folder etc.).
"New Generation of Loyalty: How business can benefit from the rich user exper...Matt Popiolek
This document discusses new approaches to customer loyalty programs that focus on rich user experiences rather than just transactions. It highlights examples like Starbucks Rewards, Pepsi Pulse, and Dunkin' Run as programs that are moving in the right direction by incorporating elements like online engagement, virtual rewards, user customization, and surprise elements to delight customers. However, it notes that there is still room for improvement, as no program is perfect yet. It argues that businesses should care about developing strong customer loyalty programs because of increased access to customer data and the importance of cultivating an emotional connection with customers in the 21st century marketplace.
Mastering the Customer Experience: VoC Techniques that Keep JetBlue SoaringQualtrics
Join us as Kyle Groff, Customer Insights Manager at JetBlue Airways, shares how the company lives up to its slogan: "You above all." You'll leave this webinar with key takeaways that will help you collect, analyze and act on customer insights in a smart, new way.
As you know, the difference is often in the details. Learn what ones are often overlooked and the ones that make the biggest difference of all.
Top 10 Social Loyalty Initiatives by AirlinesSimpliFlying
This document provides examples of airlines creating social loyalty programs to engage customers and increase repeat business. It describes several case studies of airlines partnering with social media platforms like Foursquare, Facebook, and gaming apps to reward customers for social check-ins and interactions. These programs allow customers to earn loyalty points, upgrade benefits like lounge access, and enter contests by sharing their travels on social media. The goal is to strengthen customer loyalty and engagement through innovative social media initiatives.
JetBlue Airways: TrueBlue Badges Case Study - Loyalty 3.0Matt Popiolek
JetBlue implemented a new loyalty program called Loyalty 3.0 to increase customer engagement. It uses a platform from Comarch that integrates badges, leaderboards, and social features to reward customers for purchases and activities. In the first 6 months, the program significantly increased customer engagement on the website and with partners, as measured by page views, social media impressions, and transaction activations. JetBlue saw the program as a success in making customers more engaged and loyal through gamification.
An Inside Scoop on the New Features in the Just Released IBM Digital Experien...Prolifics
1. IBM's Digital Experience software provides capabilities for lines of business to create engaging digital experiences, enhanced content and application integration, and optimized delivery across channels.
2. Key updates in version 8.5 include improved content authoring tools, integration with video and data platforms to personalize experiences, and development of mobile applications using existing skills.
3. The software aims to deliver exceptional digital experiences through personalized, optimized interactions to increase customer engagement, lower costs, and improve business results.
This document discusses digital marketing trends for 2022 that will impact businesses. It covers topics like consumer trends showing people prioritizing discovery, health, volunteering and education. Search trends are evolving to focus more on relevancy, experience and desire. Local search success depends increasingly on expertise, authority and trust. The presentation emphasizes the importance of digital experience and desire, including stitching together an omnichannel customer experience through approaches like conversational search and commerce. It provides a framework and considerations for an effective 2022 digital strategy.
Event Marketing & Event Technology Elation Digital Capabilities DeckChris Rogne
This company crafts interactive brand experiences for events and mobile marketing using emerging technologies and social media to attract, engage, and connect target audiences. They provide services including photo and video activations, custom games, multi-touch and infotainment, data capture, and social sharing. Their custom and semi-custom experiences coupled with an extensible engagement platform provide opportunities for brands to engage customers.
We are a digital agency offering mobile, software & online marketing services successfully for last 7 years to over 100 clients in India, US & Singapore.
Shoutlet is a leading cloud-based social marketing platform that enables marketers to publish, engage, and measure social media campaigns. It offers tools for social CRM, creative design, social listening, ads, workflow management, contests, and analytics integration. The partnership with IBM Digital Analytics gives brands the ability to accurately track social media post conversions. This integrated solution allows marketers to identify top performing posts, adjust strategies, and optimize future campaigns to improve revenue from social media.
Presentation for Social Media Summit, on 17.12.2015 in Brussels, about the strength of corporate video communication and the distribution through social media
The document describes a marketing program with specific customer segments for both consumers and enterprises. It includes a CAR2E program focused on content, awareness, relationship, revenue, and experience. The CAR2E program details a lifecycle customer management approach using tools like newsletters, notifications, websites, email, social media, public relations, and advertising across various channels.
This document discusses monetization strategies for mobile apps. It notes that apps need to monetize their user base through user growth, transactions, and ad revenue in order to survive. Only segmenting users based on basic demographics is not enough - apps need to understand users' intent and preferences to create effective segments for advertisers. The Trapyz platform helps apps do this by enriching online user behavior data with offline location and interest data to identify user segments like auto enthusiasts, young parents, and foodies. This provides advertisers with more contextual audiences and helps apps increase click-through rates, effective cost per thousand impressions, and monetization.
Talpa Media sought to create a more interactive experience for its TV show Utopia by connecting viewers across channels and devices. It implemented Gigya's social login, identity management, gamification, and engagement solutions to allow viewers to login with social accounts, participate in discussions and voting, and earn points to influence the show. This transformed passive viewership into an active community and increased engagement, time spent, and visits across Talpa's digital platforms.
This document discusses how the BestBuzz mobile app can be used for image recognition and augmented reality campaigns to drive word-of-mouth marketing. It provides examples of campaigns for Seth Godin's book and New York Fashion Week that engaged customers by having them scan codes with their phones. The app supports major smartphone OS, social networks, and multiple languages. It allows brands to create dynamic mobile pages and measure ROI of word-of-mouth campaigns that are 25x more effective than promoted ads.
State of Video - Mobile and Connected Devices - Geoff SpenceEric Arline
Supply continues to skew toward digital environments - most notably mobile & multimedia devices.
The buy side is catching up with digital ad spend surpassing TV in 2017 & digital video predicted to see significant growth.
Industry changes (i.e. death of flash, standardization) favorable to promote advertising revenue growth across mobile & CTV environments.
This document discusses ways for app developers to increase monetization of their applications through Google services. It covers maximizing revenue from ads and in-app purchases. Specific strategies mentioned include optimizing ad placement and formats, audience segmentation using Google Analytics, and monetizing both premium and non-premium users. The document promotes the benefits of using Google's mobile ad SDKs and AdMob for ad serving and real-time bidding to improve fill rates and eCPMs. It also suggests developers should choose monetization approaches based on their business model and align with Google's advanced solutions over the life cycle of their app.
What Do First Party Data and Golf Have In Common? MediaPost
As it turns out, two major strategies. Join Omeda leaders Tony Napoleone, VP Client Experience, and James Capo, COO, to discuss market changes and the two winning strategies you need with your audience data.
iLounge Mobile Loyalty (DDMA) door Richard OttoRichard Otto
DDMA iLounge Mobile apps: loyalty en klantenbinding
De smartphone is volgens velen het loyalty-instrument bij uitstek. Mobile marketing is echter meer dan een mobiele app in de markt zetten. Want alleen een app lanceren is niet voldoende. Zo laat recent onderzoek zien dat 22% van consumenten die een app installeert op de smartphone deze slechts één keer gebruikt.
Het is dus zaak om de keuzes goed af te wegen. Is het wel echt noodzakelijk om een app te ontwikkelen of volstaat een mobiele website? Wat voegt mobile marketing toe aan een multi-channel ervaring? En ook belangrijk: hoe activeer je de gebruiker?
De trend van apps omzetten in onderdeel van je business. Een app als dé manier om je klanten te binden. Hoe doe je dat? Tijdens de DDMA iLounge Mobile apps: loyalty en klantenbinding van woensdag 12 maart 2014 bij LAB111 in Amsterdam wordt hier dieper op ingegaan. Sprekers zijn onder andere Richard Otto, oprichter van Mobilemarketing.nl, case Lexa en een case van mobtzu.
MODERATOR & SPREKERS
richard ottoRichard Otto, Mobile Marketing (tevens spreker)
Richard is sinds 2005 actief in de mobile marketing. Hij heeft onder meer mobile apps, mobile websites, consultancy trajecten en mobile marketingcampagnes ontwikkeld voor bedrijven als Vodafone, Univé, Adformatie Groep en ABN AMRO. Tegenwoordig is hij actief met zijn mobile marketing consultancybureau Mobile Marketing Nederland. Ook is hij oprichter van de blog MobileMarketing.nl en mypassbook.nl.
DDMA (Dutch Dialogue Marketing Association) is sinds 2003 de branchevereniging voor dialoogmarketing. Wij bieden deskundig en praktisch advies aan onze 275 leden die in hun dagelijkse werkzaamheden de dialoog aangaan via datadriven marketing met haar (potentiele) klanten. Hierbij maken wij geen onderscheid tussen b2b of b2c en via welk marketingkanaal dit gebeurt (e-mail, social platforms, telefoon, direct mail, folder etc.).
"New Generation of Loyalty: How business can benefit from the rich user exper...Matt Popiolek
This document discusses new approaches to customer loyalty programs that focus on rich user experiences rather than just transactions. It highlights examples like Starbucks Rewards, Pepsi Pulse, and Dunkin' Run as programs that are moving in the right direction by incorporating elements like online engagement, virtual rewards, user customization, and surprise elements to delight customers. However, it notes that there is still room for improvement, as no program is perfect yet. It argues that businesses should care about developing strong customer loyalty programs because of increased access to customer data and the importance of cultivating an emotional connection with customers in the 21st century marketplace.
Mastering the Customer Experience: VoC Techniques that Keep JetBlue SoaringQualtrics
Join us as Kyle Groff, Customer Insights Manager at JetBlue Airways, shares how the company lives up to its slogan: "You above all." You'll leave this webinar with key takeaways that will help you collect, analyze and act on customer insights in a smart, new way.
As you know, the difference is often in the details. Learn what ones are often overlooked and the ones that make the biggest difference of all.
Top 10 Social Loyalty Initiatives by AirlinesSimpliFlying
This document provides examples of airlines creating social loyalty programs to engage customers and increase repeat business. It describes several case studies of airlines partnering with social media platforms like Foursquare, Facebook, and gaming apps to reward customers for social check-ins and interactions. These programs allow customers to earn loyalty points, upgrade benefits like lounge access, and enter contests by sharing their travels on social media. The goal is to strengthen customer loyalty and engagement through innovative social media initiatives.
JetBlue Airways: TrueBlue Badges Case Study - Loyalty 3.0Matt Popiolek
JetBlue implemented a new loyalty program called Loyalty 3.0 to increase customer engagement. It uses a platform from Comarch that integrates badges, leaderboards, and social features to reward customers for purchases and activities. In the first 6 months, the program significantly increased customer engagement on the website and with partners, as measured by page views, social media impressions, and transaction activations. JetBlue saw the program as a success in making customers more engaged and loyal through gamification.
An Inside Scoop on the New Features in the Just Released IBM Digital Experien...Prolifics
1. IBM's Digital Experience software provides capabilities for lines of business to create engaging digital experiences, enhanced content and application integration, and optimized delivery across channels.
2. Key updates in version 8.5 include improved content authoring tools, integration with video and data platforms to personalize experiences, and development of mobile applications using existing skills.
3. The software aims to deliver exceptional digital experiences through personalized, optimized interactions to increase customer engagement, lower costs, and improve business results.
This document discusses digital marketing trends for 2022 that will impact businesses. It covers topics like consumer trends showing people prioritizing discovery, health, volunteering and education. Search trends are evolving to focus more on relevancy, experience and desire. Local search success depends increasingly on expertise, authority and trust. The presentation emphasizes the importance of digital experience and desire, including stitching together an omnichannel customer experience through approaches like conversational search and commerce. It provides a framework and considerations for an effective 2022 digital strategy.
This document contains a presentation by Allison Scalza on how digital transformation is revolutionizing the event industry. The presentation covers three key trends: 1) the explosion of video which will account for 82% of internet traffic, 2) online connectivity becoming mainstream, and 3) digital enhancements being embraced. It also discusses how integrating digital technologies into events can help capture leads, convert them, and prove impact. The presentation promotes Cvent as an event technology provider that can help marketers realize the full lead generation potential of live events.
This document describes the services provided by ADG, a digital marketing agency. ADG specializes in social media marketing, web and mobile advertising, web analytics, and other digital marketing strategies. They have experience running campaigns for clients in various industries, including B2B and B2C. Their goal is to improve clients' businesses through strategies like brand building and increasing sales.
Mobilemonday.vn mobile interaction - mr ng cuu long goldsun focus mediaQuang Anh Le
The document discusses mobile marketing and interaction. It provides statistics on mobile usage and trends in Vietnam. It then discusses how marketers can develop mobile marketing plans, including setting objectives, targeting audiences, and optimizing activities like reach, engagement, and conversion. The document also profiles Point Art, an augmented reality platform that delivers contextual engagements. It provides examples of campaigns using Point Art to drive brand interactions, registrations, and social sharing through integrating with different media like print ads, logos, and billboards. Rates and the process for running a campaign on the Point Art platform are also outlined.
Top Marketing Trends Impacting Your Business in 2022Milestone Inc
In the webinar, Milestone President Benu Aggarwal and VP of Marketing Erik Newton shared their thoughts on the fastest-moving digital trends going into the new year.
Key topics in this recap:
- The rise of digital commerce, entity & semantic search, engagement connectivity, and digital desire
- The better-me trend and growth in search queries
- Biggest search trends for 2022, MUM, and Google Lens image search, image shopping
- Stitching omnichannel experiences and addressing the digital desire
- Agility and opportunity in your martech stack and your CMS
- Key elements of 2022 omnichannel marketing plan – images, video, technical SEO, AI, voice, messaging, intent/entity-driven content, and more
- Community and doing the right thing and driving growth
Delivered 1.5 million page visits a day and USD 1 billion in revenues, throug...Mindtree Ltd.
Mindtree partnered with one of the largest global car rental brands to design an eCommerce strategy that delivered 1.5 million page visits per day and $1 billion in annual revenues. They developed new websites and mobile apps that increased online reservations by 20%, reducing commissions and capturing more market share. The solutions provided personalized multilingual support, discounted pre-paid reservations, and a consistent cross-channel experience.
How to use machine learning - Benchmark by EBG Berlin 2019EBG
Dynamic Yield is a platform that uses machine learning to personalize digital customer experiences through A/B testing, predictive targeting, behavioral messaging, product recommendations, and personalization. It has over 300 global customers and is a leader in Gartner's Magic Quadrant. The document provides examples of how Dynamic Yield was used to optimize product recommendation layouts and homepage banners, reducing bounce rates by 20% and increasing revenue per session by 5.9% with only a small time investment.
How B2B Marketers Use Digital Media to Accelerate Marketing and Sales Perform...Joel Book
This presentation was delivered at the 2011 DMA B2B Marketing Symposium in Boston.
It provides a concise overview of why and how innovative B2B marketers are using Email, Social Media and Websites in combination with CRM and marketing automation technology to attract, engage, sell, and retain customers.
Discover in this presentation, the digital marketing trends for 2022, a quick review over 2021 trends as well as some of our resources to help you prepare for the next year.
- InMobi has a global SDK footprint in over 22.5k apps across 190 countries, reaching over 1 billion device IDs.
- Users in the US now spend much more time using apps (2 hours 48 minutes daily) than browsing mobile websites (26 minutes daily).
- InMobi can help advertisers access this large in-app audience across the app ecosystem using their SDK and programmatic platform.
- Key considerations for in-app campaigns include using VAST video format, optimizing for viewability with buffer-free video and rich interactive end cards, and targeting premium apps with large engaged user bases.
Improve Product Design and Increase Sales Through GamificationAIPMM Administration
The document discusses gamification and its growing use in business. It provides an overview of gamification, including definitions and the growing market size. Examples are given of how companies like Dropbox, Candy Crush, and Siemens have successfully used gamification strategies. Key aspects of gamification design like mechanics, dynamics and aesthetics are reviewed. The presentation concludes that for gamification to add real value, the design must be intuitive, behaviorally sound, and aligned with business objectives while including social components.
Sitecore "Own the experience" - it's worth itSagittarius
The document discusses Sitecore's Experience Platform and how it allows for a connected experience across channels by building individual customer profiles from connected experience data and backend connections. It provides examples of customers like Appliances Online that have seen success by heavily investing in digital experiences and personalization to drive brand trust and growth. Sitecore is positioned as a leader in digital experience platforms that can power immersive experiences through its tools and partnerships.
Software Product Development in 2018 | An Infographic by RapidValueRapidValue
With the advent of several new technologies in the recent past, enterprises are expanding their horizons and looking beyond the periphery of their own organizations to forge strategic partnerships when it comes to software product development. The emergence of what Forrester calls the Product Development Services 2.0
Group 19 presents their AI chatbot maker platform called OmniBot. OmniBot will help businesses cut costs, improve lead conversion and provide better customer experience through various chatbot offerings like answer bots, order making bots, and assistance bots. It aims to address problems businesses face like inability to fully engage customers, managing conversations across platforms, and answering redundant questions. The global chatbot market is projected to grow significantly. OmniBot plans to target industries like healthcare, e-commerce, and BFSI. It will generate revenue through product sales and subscriptions. The founders plan to raise funding in multiple rounds to support development, operations, and global expansion.
1. five habits of highly successful cloudsEuroCloud
Xabier Ormazabal is a senior manager of product marketing at Safe Harbor. The document contains Safe Harbor's standard legal disclaimer regarding forward-looking statements in earnings projections and discusses risks and uncertainties that could impact financial results. It also briefly outlines Safe Harbor's cloud computing model and benefits such as multi-tenancy, automatic upgrades, and pay-as-you-go pricing.
1. five habits of highly successful cloudsEuroCloud
Xabier Ormazabal is a senior manager of product marketing at Safe Harbor. The document contains Safe Harbor's standard legal disclaimer regarding forward-looking statements in earnings projections and discusses risks and uncertainties that could impact financial results. It also briefly outlines Safe Harbor's cloud computing model and benefits such as multi-tenancy, automatic upgrades, and pay-as-you-go pricing.
Similar to Unleashing the potential of gamification and IoT - Gamification World Congress 2015 (20)
Cliente fiel en las Telecom, ¿Utopía o realidad?Carlos Martin
El documento discute los desafíos que enfrentan las compañías de telecomunicaciones para fidelizar a los clientes. Mientras que el 60.7% de las telcos considera que aumentar la fidelización de los usuarios es fundamental para el éxito, el 65% solo inicia acciones de retención cuando un cliente comienza el proceso de baja. Una de las principales razones por las que los clientes abandonan a su proveedor es que este no ofrece beneficios relacionados con la fidelización. El documento sugiere que la personalización, la
El rol estratégico del CIO en el diseño y gestión de las nuevas experiencias ...Carlos Martin
El documento discute el rol estratégico del CIO en el diseño y gestión de las nuevas experiencias de cliente. Explica que la experiencia del cliente es muy importante porque el 66% de los clientes cambiaron de proveedor el último año debido a una mala experiencia, y que para el 2017 el 3 de cada 5 empresas tendrá un CXO y recursos dedicados a la gestión de la experiencia del cliente. También describe brevemente los roles y responsabilidades del CEO, CXO, CIO y CPO en la gestión de la experiencia del cliente.
Cómo conquistar y fidelizar al consumidor a través del engagement & branding ...Carlos Martin
El documento habla sobre cómo las marcas pueden fidelizar a los consumidores a través del engagement emocional y el branding emocional en la era digital. Explica que los consumidores confían más en Internet que en otras fuentes y que muchos creen que las marcas mienten. También describe cómo las marcas usan las redes sociales, el comercio móvil y los programas de fidelización, y la importancia de brindar una experiencia de usuario digital emocional e interactiva a través de cosas como el Internet de las Cosas, la lealtad y el CRM
How IoT is revolutionising Customer Experience & AnalyticsCarlos Martin
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8. The TrueBlue Badge Programme
JetBlue Airlines
Engagement and gamification as
a key element to relaunch
JetBlue Frequent Flyer program.
Loyalty
enhancement
Increase
engagement
More social
Improved
insight
Increase
sales
9. the Result
• User portal
• Challenges & competitions
• Status & Badges
• Deep Social Media integration
10. Over 2.8m
additional
views to the
loyalty portal
page
Over 1.6m
Facebook
impressions of
branded content
3 mins 22 sec
average time of
one web session
Best Frequent
Flyer program
in the US in
2014/ 2015
Over 1.5
million
badges
awarded
Over 200,000
active users
Key results after 1 year
22. @CMartinGarcia | @Comarch_CRM | #GWC15
carlos.martin@comarch.com
uk.linkedin.com/in/carlosmartingarcia
crm-marketing.comarch.com
Carlos Martin
Loyalty CRM & Marketing Solutions Manager
Editor's Notes
Title: "Unleashing the potential of Gamification and IoT".
Content: I would be talking about the present and future of gamification in conjunction with other key global trends: IoT & Loyalty. In particular I would be presenting Comarch vision in the form of a journey: starting from where are we these days in terms of gamification, IoT and loyalty, and then moving into our vision on how these elements will converge in the near future.
KEY MESSAGES:
Good morning
Thanks for being here today with us
I hope you are having a great time
I would like to start with a big number…
XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
The presentation is about sharing comarch vision about the future of CX and EX. (slide 1, 2)
1st of all let me quickly introduce comarch to give you a bit more of context (slide 3):
Who we are? Comarch is global specialist in creating remarkable experiences by the design and provision, and run of loyalty, gamification solutions.
Slide 5 – Credibility - Wide global experience, over 29 countries in 5 continents. More than 20 CX/EX projects launched in less than a year.
Slide 6 – let’s start analyzing the past and present of CX / EX
Traditionally, CX EX it was about analyzing transactional data and rewarding the customer/employee based on that transaction.
These days, experiences have evolve and it is focus on analyzing that data, and creating personalized experiences…
… but is this enough? What is society currently demanding?
Well, based on our expertise, customers/employees life is changing (slide 7 to 11, some of these slides can be compresses in 1, 2 or 3 slides):
Non-stop, always running, need everything quick, no time to waist
Ultra-connected people
Demotivation
Disloyal, lack of engagement
Love gaming – just mentioning something like this: we all know that everyone like games, and it is already proven the potential of gamification, so no much to say…
Therefore, with all these in mind, what is society of the future demanding? How can we adapt to their needs?
SMART
Greener, sustainability, energy efficiency, blab la
Mobility
Immediacy – always connected, info availability
ASSISTANCE, SUPPORTED LIVE, CONNNECTED CITIES/CONNECTED CUSTOMERS, AMBIENT LIVING… (thanks to Joanna)
SOCIAL
Relevancy / personalization – ME-COMMERCE
Fun and emotions
Socialised – personal relationships
All these conforms what we call CX / EX 3.0
But which are the key elements to ACHIEVE these tangible and intangible feelings/experiences
We have summarized in a simple rule: the 4 S rule: Simple, Social, Story, Smart (Thanks @Zofia! J, liked it)
IoT AND GAMIFICATION -- ENHANCERS – they enable new ways of interactions – but the crucial to deliver RELEVANT, ACCURATE, PERSONALIZED and in the right time/content etc. is engines behind!! Loyalty offers/promos + campaigns + analytics (clusterning, profiling, lifestyle, behaviors) + data collection and feedback – without all this – we will do MASS Marketing but via super advanced technology tools – waste of time and energy … results won’t e optimal. à THAT WOULD be my key message – how great your opportunities are but how easily you can miss it / ruin it not having appropriate engines behind (Joanna’s content)
WHY does comarch thinks that?
As we said our global experience is clearly showing us that society is going in this direction
OUR EXPERIENCE
To show Munich night
To talk about our smart payable initiatives. Take some examples from so interactive for Montreal (all info anonymous)
KEY MESSAGES:
25 billion? 25 billion.. what? well with such a little context it is probably difficult to guess what is this about…
25 billion is the number of connected devices that will be in use by 2020.
In 5 years there will be 25 billion devices connected to the internet!
Have you considered the potential of this to transform your business?
Have you considered the potential of this to radically transform customer experience?
KEY MESSAGES:
25 billion? 25 billion.. what? well with such a little context it is probably difficult to guess what is this about…
25 billion is the number of connected devices that will be in use by 2020.
In 5 years there will be 25 billion devices connected to the internet!
Have you considered the potential of this to transform your business?
Have you considered the potential of this to radically transform customer experience?
@GD: what is comarch CRM & Marketing in one picture? What best represents us? Within the pictures I have access to this is the best one I will say, but please try to find something better. Thanks!
Talk - But before getting into analyzing these elements and evolution, and in order to give you a bit of context, I would like to introduce myself and the company I work for.
Comarch is a technology solutions vendor specialized in creating truly outstanding, extraordinary CX & EX by the provisioning, design and management of loyalty CRM, Gamification and Marketing solutions.
KEY MESSAGES:
Projects all around the globe, in more than 40 countries / 5 continents / 70 offices / over 4500 employees
Clients in the retail, banking, FMCG, travel, petrol sectors
This is a privilege position that allows us to have an incredible understanding of what brands/business and customers are demanding
…
xxxxxxxxxxxxxxxxxxxx
Airlines have been the very 1st in loyalty – 8 projects in 2014 – they have the oldest solution and they understand new tools, more innovative solutions are required and this why they came to comarch
Jet blue – loyalty is not enough – innovation is required / engagement / beacons / digital engagement /
Talking with many retailers about loyalty 3.0 – engagement, relationships , beacons,
Banks coalition in Brazil (name confidential),
FMCG B2B, B2C, B2E loyalty project in Russia (name confidential) ,
DIY Loyalty Project in USA (name confidential) ,
Credit card based Loyalty Project in USA & UK (name confidential) ,
Retail Loyalty Project in Ukraine (Tavria),
Coalition loyalty project in Chile (SMU coalition),
Coalition loyalty project in CEE (PINS Coaltion)
Retail B2E Loyalty project in France (name confidential),
Retail loyalty project in Canada (alcohol distributor),
Airline loyalty project in La Reunion (Air Austral),
Airline loyalty project in UK (British Airways),
Airline loyalty project in Spain (Iberia),
Airline loyalty project in Russia (Utair),
Airline loyalty project in Philippines (Cebu Pacific),
Airline loyalty project in Malaysia (Air Asia),
Airline loyalty project in Belgium (Brussels Airlines),
Airline project in Middle East (Etihad),
2 consulting projects for airports (EU & MEA)
1 consulting project for METRO Group
1 loyalty consulting project in Slovenia
So well, back on track…
Before talking about the future, I would like to step a bit backwards and get a historical view of customer engagement.
The PAST was about transactions and analytics: loyalty program, purchase analysis, time spend on a website… Good iniciatives but as we all know, there are not enough to create truly engaging experiences
Where are we TODAY: engagement and gamification – there is no doubt about the potential of gamification to really improve the CX of any brand or business.
Well, if any exceptical in the room, let me show you a great example of this natural evolution
Slide 6 – let’s start analyzing the past and present of CX / EX
Traditionally, CX EX it was about analyzing transactional data and rewarding the customer/employee based on that transaction.
These days, experiences have evolve and it is focus on analyzing that data, and creating personalized experiences…
… but is this enough? What is society currently demanding?
Well, based on our expertise, customers/employees life is changing (slide 7 to 11, some of these slides can be compresses in 1, 2 or 3 slides):
Non-stop, always running, need everything quick, no time to waist
Ultra-connected people
Demotivation
Disloyal, lack of engagement
Love gaming – just mentioning something like this: we all know that everyone like games, and it is already proven the potential of gamification, so no much to say…
So well, back on track…
Before talking about the future, I would like to step a bit backwards and get a historical view of customer engagement.
The PAST was about transactions and analytics: loyalty program, purchase analysis, time spend on a website… Good iniciatives but as we all know, there are not enough to create truly engaging experiences
Where are we TODAY: engagement and gamification – there is no doubt about the potential of gamification to really improve the CX of any brand or business.
A clear example of that is the success case of JetBlue…
Slide 6 – let’s start analyzing the past and present of CX / EX
Traditionally, CX EX it was about analyzing transactional data and rewarding the customer/employee based on that transaction.
These days, experiences have evolve and it is focus on analyzing that data, and creating personalized experiences…
… but is this enough? What is society currently demanding?
Well, based on our expertise, customers/employees life is changing (slide 7 to 11, some of these slides can be compresses in 1, 2 or 3 slides):
Non-stop, always running, need everything quick, no time to waist
Ultra-connected people
Demotivation
Disloyal, lack of engagement
Love gaming – just mentioning something like this: we all know that everyone like games, and it is already proven the potential of gamification, so no much to say…
A great example of how we should this evolution from experiences based on transactional data/analyitics actions into a truly gamified experience is the case of JetBlue.
JetBlue program
Una de las mayores aerolíneas de bajo de coste en EEUU
Casi 80 destinos y más de 200 aviones
30 millones de pasajeros al año
Su programa de fidelización TrueBlue fue lanzado en 2004
Y en el 2013 nos pidieron que relanza
xxxxxxxxxxxx
We started asking about their goals, and came out with some in-depth analysis of what is possible within those.
Why Jet Blue – ntrouciton emotionsm engagement friends – 3F rule had a huge impact social impact & engagement & new customer scoring – word of the mount – buzz community building & loyalty …
5 Main goals were to:
- increase engagement of loyalty memebres
- to enhance loyalty experience
- to gather some extra info about customeres in order to develop better customer service and new ways of rewarding
- make whole loylaty experience social experience, let people interact
- and in result of all of those - increase sales
Xxxxx
Case Jetblue Bagde Portal shows that we should invest in long term engagement strategy.
We build conscious and challenging program particpation.
We create community around the brand and build real brand relationships.
What is also very important for the modern customers we give them instant interactive notifications and targeted, personalized actions across channels.
Menu de navegacion
Perfil del usuario visible por otros usuarios y compartible en redes sociales
Tablon de progreso y puntos para competir con familiares y amigos
Medallas de reconocimiento
Noticias
Progreso – explicacion de como conseguir mas
los niveles de engagement fueron altísimos, tanto es así…
350 000 members
KEY MESSAGES:
What is CX of the future going to look like?
Well society is already giving us a lot of tips:
Society behavior / life is as follows:
always running, need everything quick, no time to waste
Ultra-connected people
Demotivation
Disloyal, lack of engagement
Love gaming – just mentioning something like this: we all know that everyone like games, and it is already proven the potential of gamification, so no much to say…
So with all these in mind, what is society of the future demanding?
SMART
Greener, sustainability, energy efficiency, blab la
Mobility
Immediacy – always connected, info availability
ASSISTANCE, SUPPORTED LIVE, CONNNECTED CITIES/CONNECTED CUSTOMERS, AMBIENT LIVING… (thanks to Joanna)
SOCIAL
Relevancy / personalization – ME-COMMERCE
Fun and emotions
Socialised – personal relationships
How can we adapt to their needs?
Well, back to my 1st slide, let’s make the most of the ultra-connected world ahead of us – let’s leverage IoT in conjunction with really well defined gamification and engagement strategies.
Xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
Well, based on our expertise, customers/employees life is changing (slide 7 to 11, some of these slides can be compresses in 1, 2 or 3 slides):
Non-stop, always running, need everything quick, no time to waist
Ultra-connected people
Demotivation
Disloyal, lack of engagement
Love gaming – just mentioning something like this: we all know that everyone like games, and it is already proven the potential of gamification, so no much to say…
Therefore, with all these in mind, what is society of the future demanding? How can we adapt to their needs?
SMART
Greener, sustainability, energy efficiency, blab la
Mobility
Immediacy – always connected, info availability
ASSISTANCE, SUPPORTED LIVE, CONNNECTED CITIES/CONNECTED CUSTOMERS, AMBIENT LIVING… (thanks to Joanna)
SOCIAL
Relevancy / personalization – ME-COMMERCE
Fun and emotions
Socialised – personal relationships
All these conforms what we call CX / EX 3.0
But which are the key elements to ACHIEVE these tangible and intangible feelings/experiences
We have summarized in a simple rule: the 4 S rule: Simple, Social, Story, Smart (Thanks @Zofia! J, liked it)
WHY does comarch thinks that?
As we said our global experience is clearly showing us that society is going in this direction
OUR EXPERIENCE
To show Munich night
To talk about our smart payable initiatives. Take some examples from so interactive for Montreal (all info anonymous)
KEY MESSAGES:
What is CX of the future going to look like?
Well society is already giving us a lot of tips:
Society behavior / life is as follows:
always running, need everything quick, no time to waste
Ultra-connected people
Demotivation
Disloyal, lack of engagement
Love gaming – just mentioning something like this: we all know that everyone like games, and it is already proven the potential of gamification, so no much to say…
So with all these in mind, what is society of the future demanding?
SMART
Greener, sustainability, energy efficiency, blab la
Mobility
Immediacy – always connected, info availability
ASSISTANCE, SUPPORTED LIVE, CONNNECTED CITIES/CONNECTED CUSTOMERS, AMBIENT LIVING… (thanks to Joanna)
SOCIAL
Relevancy / personalization – ME-COMMERCE
Fun and emotions
Socialised – personal relationships
How can we adapt to their needs?
Well, back to my 1st slide, let’s make the most of the ultra-connected world ahead of us – let’s leverage IoT in conjunction with really well defined gamification and engagement strategies.
Xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
Well, based on our expertise, customers/employees life is changing (slide 7 to 11, some of these slides can be compresses in 1, 2 or 3 slides):
Non-stop, always running, need everything quick, no time to waist
Ultra-connected people
Demotivation
Disloyal, lack of engagement
Love gaming – just mentioning something like this: we all know that everyone like games, and it is already proven the potential of gamification, so no much to say…
Therefore, with all these in mind, what is society of the future demanding? How can we adapt to their needs?
SMART
Greener, sustainability, energy efficiency, blab la
Mobility
Immediacy – always connected, info availability
ASSISTANCE, SUPPORTED LIVE, CONNNECTED CITIES/CONNECTED CUSTOMERS, AMBIENT LIVING… (thanks to Joanna)
SOCIAL
Relevancy / personalization – ME-COMMERCE
Fun and emotions
Socialised – personal relationships
All these conforms what we call CX / EX 3.0
But which are the key elements to ACHIEVE these tangible and intangible feelings/experiences
We have summarized in a simple rule: the 4 S rule: Simple, Social, Story, Smart (Thanks @Zofia! J, liked it)
WHY does comarch thinks that?
As we said our global experience is clearly showing us that society is going in this direction
OUR EXPERIENCE
To show Munich night
To talk about our smart payable initiatives. Take some examples from so interactive for Montreal (all info anonymous)
The new play field is going to be the city and you need to be ready to adapt to it!
CITIZENS
Mobility
Real time information about city and business services
AUTHORITIES
Energy efficiency
Mobility
Green & Sustainable initiatives
BUSINESSES
We all know what any business wants, profitability
Three pillars
IoT AND GAMIFICATION -- ENHANCERS – they enable new ways of interactions – but the crucial to deliver RELEVANT, ACCURATE, PERSONALIZED and in the right time/content etc. is engines behind!! Loyalty offers/promos + campaigns + analytics (clusterning, profiling, lifestyle, behaviors) + data collection and feedback – without all this – we will do MASS Marketing but via super advanced technology tools – waste of time and energy … results won’t e optimal. à THAT WOULD be my key message – how great your opportunities are but how easily you can miss it / ruin it not having appropriate engines behind (Joanna’s content)
@GD: please improve overall design. It should show the relationship between components (green boxes) and actors (blue circles) but it should be very simple to understand. So please feel free to change design (boxes, circles and lines) to something. Green boxes are Comarch components. They do not need to be green but they should have different shape and/or color from the actors (blue circles)
CITIZENS
Mobility
Real time information about city and business services
AUTHORITIES
Energy efficiency
Mobility
Green & Sustainable initiatives
BUSINESSES
We all know what any business wants, profitability
IoT AND GAMIFICATION -- ENHANCERS – they enable new ways of interactions – but the crucial to deliver RELEVANT, ACCURATE, PERSONALIZED and in the right time/content etc. is engines behind!! Loyalty offers/promos + campaigns + analytics (clusterning, profiling, lifestyle, behaviors) + data collection and feedback – without all this – we will do MASS Marketing but via super advanced technology tools – waste of time and energy … results won’t e optimal. à THAT WOULD be my key message – how great your opportunities are but how easily you can miss it / ruin it not having appropriate engines behind (Joanna’s content)
@GD: please improve overall design. It should show the relationship between components (green boxes) and actors (blue circles) but it should be very simple to understand. So please feel free to change design (boxes, circles and lines) to something. Green boxes are Comarch components. They do not need to be green but they should have different shape and/or color from the actors (blue circles)
CITIZENS
Mobility
Real time information about city and business services
AUTHORITIES
Energy efficiency
Mobility
Green & Sustainable initiatives
BUSINESSES
We all know what any business wants, profitability
Next steps is going to be evolve this Project and adapt it to day-to-day citizens life and tourist; for both games can work
3158 targeted messages sent in just 10 hours 5.27 messages per minute
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
SMART KIDS
All you need to do is scanning a QR code inside the vehicle. It will unlock a short audiobook for your child.
Each audiobook describes a different story of Montreal. Each bus or metro line has its own story.
Parents should be happy :)
Xxxxxxxxxxxxxxxxx
LEISURE TIME
Smart City for family trips
Selected tours, hidden tips, mysterious maps, surprising stories — our app could be a perfect tool for families.
Suggested paths, recipes and ideas for users, for example:
- the best Sunday breakfasts- the best spots for nordic walking- famous business lunches- family trips- the best spring sales- Montreal’s famous bagels
RESTAURANTS, REVIEWS,
EVENTS - We can easily inform users about the hottest events in town. A book premiere? A new season of favorite tv series? Imagine a city game connected with Dexter or The Minions.
A user discovers all the spots to get a ticket for a premiere or a sponsor’s gift.
Xxxxxxxxxxxxxxxxx
Social goals / accesibility
First of all: we should inform a user how much time and energy he is saving with STM.
WHY WE DO NOT ENCOURAGE PEOPLE TO SHARE INFORMATION ABOUT ACCESIBILTY AS PART OF A GAME BUT WITH A GREAT PORPOSE? TO ENSURE PEOPLE WITH LIMITED ACCESS HAS THE MOST ACCOURATE INFORMATION ABOUT ACCESIBILITY?
Xxxxxxxxxxxxxxxxxxx
VIRTUAL NOTICE BOARD
It’s a nice way to exchange information about:- missing animals- job offers- products and services- etc.
Each bus stop has his own virtual notice board. Users can find needed offers from their neighborhood.
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
SMART KIDS
All you need to do is scanning a QR code inside the vehicle. It will unlock a short audiobook for your child.
Each audiobook describes a different story of Montreal. Each bus or metro line has its own story.
Parents should be happy :)
Xxxxxxxxxxxxxxxxx
LEISURE TIME
Smart City for family trips
Selected tours, hidden tips, mysterious maps, surprising stories — our app could be a perfect tool for families.
Suggested paths, recipes and ideas for users, for example:
- the best Sunday breakfasts- the best spots for nordic walking- famous business lunches- family trips- the best spring sales- Montreal’s famous bagels
RESTAURANTS, REVIEWS,
EVENTS - We can easily inform users about the hottest events in town. A book premiere? A new season of favorite tv series? Imagine a city game connected with Dexter or The Minions.
A user discovers all the spots to get a ticket for a premiere or a sponsor’s gift.
Xxxxxxxxxxxxxxxxx
Social goals / accesibility
First of all: we should inform a user how much time and energy he is saving with STM.
WHY WE DO NOT ENCOURAGE PEOPLE TO SHARE INFORMATION ABOUT ACCESIBILTY AS PART OF A GAME BUT WITH A GREAT PORPOSE? TO ENSURE PEOPLE WITH LIMITED ACCESS HAS THE MOST ACCOURATE INFORMATION ABOUT ACCESIBILITY?
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VIRTUAL NOTICE BOARD
It’s a nice way to exchange information about:- missing animals- job offers- products and services- etc.
Each bus stop has his own virtual notice board. Users can find needed offers from their neighborhood.
First of all: we should inform a user how much time and energy he is saving with STM.
WHY WE DO NOT ENCOURAGE PEOPLE TO SHARE INFORMATION ABOUT ACCESIBILTY AS PART OF A GAME BUT WITH A GREAT PORPOSE? TO ENSURE PEOPLE WITH LIMITED ACCESS HAS THE MOST ACCOURATE INFORMATION ABOUT ACCESIBILITY?
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SMART KIDS
All you need to do is scanning a QR code inside the vehicle. It will unlock a short audiobook for your child.
Each audiobook describes a different story of Montreal. Each bus or metro line has its own story.
Parents should be happy :)
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LEISURE TIME
Smart City for family trips
Selected tours, hidden tips, mysterious maps, surprising stories — our app could be a perfect tool for families.
Suggested paths, recipes and ideas for users, for example:
- the best Sunday breakfasts- the best spots for nordic walking- famous business lunches- family trips- the best spring sales- Montreal’s famous bagels
RESTAURANTS, REVIEWS,
EVENTS - We can easily inform users about the hottest events in town. A book premiere? A new season of favorite tv series? Imagine a city game connected with Dexter or The Minions.
A user discovers all the spots to get a ticket for a premiere or a sponsor’s gift.
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Social goals / accesibility
First of all: we should inform a user how much time and energy he is saving with STM.
WHY WE DO NOT ENCOURAGE PEOPLE TO SHARE INFORMATION ABOUT ACCESIBILTY AS PART OF A GAME BUT WITH A GREAT PORPOSE? TO ENSURE PEOPLE WITH LIMITED ACCESS HAS THE MOST ACCOURATE INFORMATION ABOUT ACCESIBILITY?
Xxxxxxxxxxxxxxxxxxx
VIRTUAL NOTICE BOARD
It’s a nice way to exchange information about:- missing animals- job offers- products and services- etc.
Each bus stop has his own virtual notice board. Users can find needed offers from their neighborhood.
Loyalty crm is the key element to build long lasting engagement solutions
@GD: I do not particulary like the design but the idea behind these big font and format is to make really easy to the audience to pick my contact details: easy to read, easy to take a picture. The key of this presentation is to get contacts after the meeting and coverage. So please think about a good way to achieve this.
The next slide is the one you did for my previous event. It may help for inspiration. But remember, font needs to be big.