2. Hypermedia
hypermedia is a type of hypertext with
photos, images, sound, animated
images, video etc.
Hypermedia is simply the marriage of
multimedia and hypertext.
3. General reference.
Specific subject matter reference.
Analysis of a domain.
Case study.
Construction set.
Edutainment.
Museum.
Archive.
Hypermedia format
4. 3Levels of Hypermedia
1. Read-only: similar to reading a book, minimal control
2. Participating: learner more actively engaged – more
like a library (webquest would be an example)
3. Exploratory: construct their own learning. Developing
their own hypermedia.
look this site for more information:
http://coe.sdsu.edu/eet/Articles/HyperLevels3/start.htm
5. Advantages of Hypermedia
The learner is more mentally engaged by developing
materials than by studying them
Permits concrete representation of abstract ideas
Enables multiple representations of ideas
Students are actively engaged in creating
representations of their own understanding by using their
own modes of expression
6. Students are highly motivated due to pride of
ownership in the product
Orients teachers and students away from "knowledge
is information" and "teacher's role is to transmit
knowledge"
Promotes development of critical theories of
knowledge
Advantages of Hypermedia
7. Disadvantages of
Hypermedia
Hypermedia construction is a time-consuming process.
There are more significant hardware and software
requirements for multimedia construction than for other
Mindtools (e.g. databases, spreadsheets, concept
mapping, computer conferencing, microworld
environments).