Japanese Word of the Week (7)Irashimasuいらっしゃいます[Ura-shi-masu]You can also say YoKoso (which is where ‘yo’ comes from)
Aims & ObjectivesAims:Introduction to the units, presentation on the types of initial research and pre-production used in games developmentObjectives:All students will be able to ask 1 question about gameplayMost students will be able to establish evidence of preference through gameplaySome students will be able to explain why initial pre-production and research is carried out
Research and Pre-Productionw/c 10th January 2011Unit 3 Research Techniques for Media IndustriesUnit 1 Pre-Production for Media Industries
Research Techniques1 Understand the purposes of research in the media industries2 Be able to apply a range of research methods and techniques3 Be able to present results of research.
Pre-Production Techniques1 Understand requirements for production2 Be able to obtain resources for production3 Be able to apply production logistics.
I Play What I Like!2007Enchanted ArmsOblivionGRAWGRAW 2Rainbow 6: Las Vegas2009GTA4Gears of WarCOD 4: Modern WarfareModern Warfare 2Bioshock2011????????????Take some time to think about the games you have played over the last 3 years
Why is Documenting GameplayImportant?
Why is Documenting GameplayImportant?Focus testingDevelopment techniquesLocalisationReview
Focus TestingFocus groups are key to this term. By the end of term you will be able to: Document group preferences (on video)
 See the impact of focus testing on newly released games
 Explore your gameplay and record findingsDevelopment TechniquesBy playing games yourself, you will be able to dissect games at first hand. At the end of this term you will be able to: Break down game designs in detail
 Read about and understand development blogs
 Begin a blueprint for your final game designLocalisationUnderstanding local customs and language intricacies is key to developing a game that everyone wants to play. At the end of this term you will be able to: Highlight possible custom issues in existing games
 Explore the world of gaming through someone else‘s eyes
 Suggest effective localisation opportunities in your proposed game designReviewThink you’ve played every game imaginable? Chances are you haven’t even scratched the surface. By the end of this term you will be able to: Give an overview of a chosen genre citing key evidence of played games
 Explore how journalists influence the making of world-beating games
 Compare and contrast genre and games within genre to express preferencesActivityDiscuss amongst yourselves the games you have played over the Christmas period. When your time is up, give me 2 questions that were asked the most during your discussions.
4 Ws and H
WWWWHhathenherehyow
Why here now?
Task 1Using a game of your choice, go home, play it and blog the pros and cons of playing your chosen game.Psst! Use the simple research techniques listedTimescale: 1 week please
Storing InformationStoring info is key to how games are made.This term you will learn about:Gamelogs
GamecastO RLY?

Unit 3: Research - Introduction

  • 1.
    Japanese Word ofthe Week (7)Irashimasuいらっしゃいます[Ura-shi-masu]You can also say YoKoso (which is where ‘yo’ comes from)
  • 2.
    Aims & ObjectivesAims:Introductionto the units, presentation on the types of initial research and pre-production used in games developmentObjectives:All students will be able to ask 1 question about gameplayMost students will be able to establish evidence of preference through gameplaySome students will be able to explain why initial pre-production and research is carried out
  • 3.
    Research and Pre-Productionw/c10th January 2011Unit 3 Research Techniques for Media IndustriesUnit 1 Pre-Production for Media Industries
  • 4.
    Research Techniques1 Understandthe purposes of research in the media industries2 Be able to apply a range of research methods and techniques3 Be able to present results of research.
  • 5.
    Pre-Production Techniques1 Understandrequirements for production2 Be able to obtain resources for production3 Be able to apply production logistics.
  • 6.
    I Play WhatI Like!2007Enchanted ArmsOblivionGRAWGRAW 2Rainbow 6: Las Vegas2009GTA4Gears of WarCOD 4: Modern WarfareModern Warfare 2Bioshock2011????????????Take some time to think about the games you have played over the last 3 years
  • 7.
    Why is DocumentingGameplayImportant?
  • 8.
    Why is DocumentingGameplayImportant?Focus testingDevelopment techniquesLocalisationReview
  • 9.
    Focus TestingFocus groupsare key to this term. By the end of term you will be able to: Document group preferences (on video)
  • 10.
    See theimpact of focus testing on newly released games
  • 11.
    Explore yourgameplay and record findingsDevelopment TechniquesBy playing games yourself, you will be able to dissect games at first hand. At the end of this term you will be able to: Break down game designs in detail
  • 12.
    Read aboutand understand development blogs
  • 13.
    Begin ablueprint for your final game designLocalisationUnderstanding local customs and language intricacies is key to developing a game that everyone wants to play. At the end of this term you will be able to: Highlight possible custom issues in existing games
  • 14.
    Explore theworld of gaming through someone else‘s eyes
  • 15.
    Suggest effectivelocalisation opportunities in your proposed game designReviewThink you’ve played every game imaginable? Chances are you haven’t even scratched the surface. By the end of this term you will be able to: Give an overview of a chosen genre citing key evidence of played games
  • 16.
    Explore howjournalists influence the making of world-beating games
  • 17.
    Compare andcontrast genre and games within genre to express preferencesActivityDiscuss amongst yourselves the games you have played over the Christmas period. When your time is up, give me 2 questions that were asked the most during your discussions.
  • 18.
  • 19.
  • 20.
  • 21.
    Task 1Using agame of your choice, go home, play it and blog the pros and cons of playing your chosen game.Psst! Use the simple research techniques listedTimescale: 1 week please
  • 22.
    Storing InformationStoring infois key to how games are made.This term you will learn about:Gamelogs
  • 23.
  • 24.
  • 25.
    Task 2Go tothe Gamelogs site and read about gamelogs (there are literally thousands). Then see how your task 1 results compare?Timescale: 2 weeks please
  • 26.
    Next Week!More researchtechniques – the DL of answersGamecasting and why we do it…
  • 27.
  • 28.
    Overview – WhatHave We Learned? The beginning of research techniques
  • 29.
    Trying thingsout for yourself
  • 30.
    Types ofresearch
  • 31.
    Pre-production startingpoint Have we met our outcomes?