Computer Game Platforms &
Technologies
Week 9
Introduction to Hardware
So Far We Have...
• Covered the first half of the Hardware material
focusing specifically on the CPU, GPU, Memory
and Power requirements
• Discussed various platforms and their hardware
requirements in relation to these terms
• Done a comparison of two platforms regarding
their hardware requirements and components
Hardware
• Storage
– Storing and accessing content is key with games
– Variety of formats have been used while some have
adapted over time
– Dependant on environment
Hardware
• Storage
– Cartridge
• Relatively small in size
• Fast Loading Times
• ROM
• Durable
• Limited storage capacity
• Last console used: N64
Hardware
• Storage
– CD / DVD Media
• Larger storage capacity than cartridge formats
– Graphics & Sounds
– FMV’s
• Slower access speed than cartridges
• Cheaper to manufacture than cartridge
– New N64 Game - £50-£70
– PS1 Game - £30-£40
• Widely accepted storage medium
• Most common storage medium for games today
Hardware
• Storage
– Flash Memory
• Commonly used today for Game Storage (Save Files etc)
• Xbox 360 provides support for USB Flash Storage
– Requires Flash Drive format to conform with standards (1GB)
• Non Volatile
• Relatively quick (depends on read/write speeds on the
individual drive)
• Durable (number of cycles)
Hardware
• Display
– Built in
• Heavily used within the Handheld market
• LCD (Liquid Crystal Display) screen
– Portable
– Reliable
• Powered by internal components rather than an external
source (batteries – although AC adapter can be used)
• Relatively low consumption to enable gameplay to last over
a period of hours
• Monochrome / colour
Hardware
• Display
– External
• Powered by an additional mains connection
• Requires an interface to be made between the platform &
the display in question
– HDMI
– Component (see image)
– Scart
– DVI
Hardware
• Sound
– Sound Card
• Enables the computer to convert digital signals into an
analogue output which can be heard by us (DAC)
• Can either be inbuilt (on the motherboard) or as an
additional piece of hardware which can be added to a PCI
slot (image)
• Variety of functionality provided
• Number of connections
Hardware
• Sound
– Game play
• Enhanced our experience within the environment
– Immersion
– Realism
• No longer single blips or synthesized sounds (Pong)
• Capable of playing orchestral themes (i.e. Halo)
• Capable due to the advancement of Hardware & Software
components
Hardware
• Sound
– Channels
• Mono
• Stereo
• 5.1 – Surround Sound / 3D Audio
So...

Week Nine - Further Hardware

  • 1.
    Computer Game Platforms& Technologies Week 9 Introduction to Hardware
  • 2.
    So Far WeHave... • Covered the first half of the Hardware material focusing specifically on the CPU, GPU, Memory and Power requirements • Discussed various platforms and their hardware requirements in relation to these terms • Done a comparison of two platforms regarding their hardware requirements and components
  • 3.
    Hardware • Storage – Storingand accessing content is key with games – Variety of formats have been used while some have adapted over time – Dependant on environment
  • 4.
    Hardware • Storage – Cartridge •Relatively small in size • Fast Loading Times • ROM • Durable • Limited storage capacity • Last console used: N64
  • 5.
    Hardware • Storage – CD/ DVD Media • Larger storage capacity than cartridge formats – Graphics & Sounds – FMV’s • Slower access speed than cartridges • Cheaper to manufacture than cartridge – New N64 Game - £50-£70 – PS1 Game - £30-£40 • Widely accepted storage medium • Most common storage medium for games today
  • 6.
    Hardware • Storage – FlashMemory • Commonly used today for Game Storage (Save Files etc) • Xbox 360 provides support for USB Flash Storage – Requires Flash Drive format to conform with standards (1GB) • Non Volatile • Relatively quick (depends on read/write speeds on the individual drive) • Durable (number of cycles)
  • 7.
    Hardware • Display – Builtin • Heavily used within the Handheld market • LCD (Liquid Crystal Display) screen – Portable – Reliable • Powered by internal components rather than an external source (batteries – although AC adapter can be used) • Relatively low consumption to enable gameplay to last over a period of hours • Monochrome / colour
  • 8.
    Hardware • Display – External •Powered by an additional mains connection • Requires an interface to be made between the platform & the display in question – HDMI – Component (see image) – Scart – DVI
  • 9.
    Hardware • Sound – SoundCard • Enables the computer to convert digital signals into an analogue output which can be heard by us (DAC) • Can either be inbuilt (on the motherboard) or as an additional piece of hardware which can be added to a PCI slot (image) • Variety of functionality provided • Number of connections
  • 10.
    Hardware • Sound – Gameplay • Enhanced our experience within the environment – Immersion – Realism • No longer single blips or synthesized sounds (Pong) • Capable of playing orchestral themes (i.e. Halo) • Capable due to the advancement of Hardware & Software components
  • 11.
    Hardware • Sound – Channels •Mono • Stereo • 5.1 – Surround Sound / 3D Audio
  • 12.