This document provides an introduction to computer game hardware, focusing on storage and display technologies. It discusses how storage has evolved from cartridges to CD/DVD media to flash memory, with each having advantages like storage capacity, loading speed, and cost. It also examines built-in and external displays, noting that built-in screens are powered internally while external displays require additional power and interfaces. The document closes by exploring sound hardware like sound cards and how game audio has advanced from single tones to full orchestral scores due to hardware and software improvements.