Assignment 9 draft three
Structure of episode 1: Evolution of
             computers




Intro of series                       Development of
                  Intro of subtopic                    Preview
                                      subtopic
Structure of episode 1: Evolution of computers

Introduce series. Clips of what will be shown in
episode.

Evolution of computers


how computers are now portable e.g.- laptops
how much time they spend on computers and what they mostly use it for.

Show what will be discussed after the break

Use of computers in education

Show what will be discussed after the break

how the generation of computers is continuing to grow

Show what will be discussed in next weeks
episode – evolution of games.
Structure of episode 2: Evolution of
               games




Intro of series                       Development of
                  Intro of subtopic                    Preview
                                      subtopic
Structure of episode 2: Evolution of games

Introduce series and recap previous episode. Clips
of what will be shown in episode.

Evolution of games


Different methods of playing games


Show what will be discussed after the break

How games have changed

Show what will be discussed after the break

Effects on gamers

Show what will be discussed in next weeks
episode – evolution of phones.
Episode 3: Evolution of phones




                                           Development of   Preview
Intro of series        Intro of subtopic   subtopic




       5 minute documentary structure
Full Episode

Introduce series and show clips from previous episodes

Mention focus of episode – the evolution of phones. E.g. purpose was phone calls, now includes
different technologies such as games, email and internet. Timeline of phones from 1st to 4th
generation
 Change in different ways of communicating through phones eg 1st gen phone calls only, now
 texts, ping chat, email ect

  Reliance

  Society becoming dependant of mobiles – contact others, GPS, social networking etc.
  Statistics, interviews about the usage of mobile phones and functions

  Different technologies

 Different technologies available on phones such as email, internet, social networking access
 and games.

  Texting and language


Argued that text talk is limiting the english language. Examples and
interviews
Detailed Structure of episode two: Evolution of games

• Brief intro of series: Include montage of clips from each episode
• Recap of last weeks episode on the evolution of computers using a montage.
• Montage of what will be shown in this episode. E.g.- show people playing
  different games on different consoles.




 • Introduce episode using a timeline of the different generations of
   games. E.g.- images of Game boy to Wii and archival footage of old
   games such as pong and crash bandicoot.
Detailed Structure of episode two: Evolution of games

Different methods of playing games:
• Playing online/worldwide/massively multiplayer online (MMO)
• Use of real money e.g. PlayStation network, Xbox account, Sims 2 and 3, second life
• Hand held free console e.g. Kinect and Wii




Show what will be discussed after the break
• Changes of games
Detailed Structure of episode two: Evolution of games


  How games have changed;
  • From pixelated games – to CGI and 3D graphic games (better resolution)
  • Games console are now becoming portable e.g. Sony Erricson Xperia play,
    PSP, Nintendo DS.
  • People can now make their own game through Flash and Web 3.0.
  • Representation of Women in games have changed, e.g. Princess Daisy a
    damsel in distress and Lightning from FFXIII a main character who’s a soldier.




Show what will be discussed after the break
• Effects of games – clips of public interview
Detailed Structure of episode two: Evolution of games

Effects on gamers
Good Effects:                                          Bad Effects:
 •  Following instructions                             •  Violence – bad language and behaviour
 •  Problem solving and logic                          •  Socially isolated
 •  Hand-eye coordination
                                                       •  Not exercise imagination
 •  Multitasking
                                                       •  Confuse reality with fantasy
 •  Perseverance
 •  Pattern recognition                                •  Bad academic achievement
 •  Teamwork and cooperation when played with others   •  Bad effect on health e.g. obesity, seizures, Muscular
 •  Simulation, real world skills.                        and skeletal disorder, RSI
                                                       •  Addictive – depression and anxiety
          • Case study with a expert interview explaining the problems of gaming
          • Public interview on how games have effected you




       Show what will be discussed in next weeks episode – evolution of phones.
       • Montage of generations, effects and changes
Detailed Structure of episode two: Evolution of games 5 mins

• Brief intro of series: Include montage   • Introduce episode using a
  of clips from each episode e.g. The        timeline of the different
  generations of PC/Games/Phone              generations of games. E.g.-
• Recap of last weeks episode on the         images of Game boy to Wii
  evolution of computers using a             and archival footage of old
  montage – we showed the use of             games such as pong and
  computers in education such as             crash bandicoot.
  interviews of teachers.                  • We can show the presenter
• Montage of what will be shown in this      playing on a console and on
  episode. E.g.- show people playing         the screen there’s going to
  different games on different consoles,     be statistics of sales of
  interviews with people and expert,         games/consoles.
  talking about the effects of games,
  and how games has changed.
Detailed Structure of episode two: Evolution of games 5 mins
How games have changed;
• From pixelated games – to CGI and 3D graphic games (better resolution) :
Public Interview:
          - Asking the old generation people (Elderly and Adults people) : What they thought
                                                                                             Vice-
about the games before
                                                                                             versa
          - Asking the new generation people ( Young Children and Young Adult): What they
thought about the games now)

• Statistics: How much people play the 1997 game FFVII to the 2011 game FFXIII.

• Since the games have developed, more people in different ages are more immersed into
   playing games as it seems more high tech.
e.g. in Dame Betty - which is a home for the elderly – now have a Wii console.

Kids can now use the Nintendo DS to play educational games such as Cooking Mama.



       Show what will be discussed after the break
       • Effects of games – clips of public interview
Detailed Structure of episode two: Evolution of games 5 mins
How games have changed;
• From pixelated games – to CGI and 3D graphic games (better resolution) :
Public Interview:
          - Asking the old generation people (Elderly and Adults people) : What they thought
                                                                                             Vice-
about the games before
                                                                                             versa
          - Asking the new generation people ( Young Children and Young Adult): What they
thought about the games now)

• Statistics: How much people play the 1997 game FFVII to the 2011 game FFXIII.

• Since the games have developed, more people in different ages are more immersed into
   playing games as it seems more high tech.
e.g. in Dame Betty - which is a home for the elderly – now have a Wii console.

Kids can now use the Nintendo DS to play educational games such as Cooking Mama.

          rep
       Show what will be discussed after the break
       • Effects of games – clips of public interview

Structure draft 3

  • 1.
  • 2.
    Structure of episode1: Evolution of computers Intro of series Development of Intro of subtopic Preview subtopic
  • 3.
    Structure of episode1: Evolution of computers Introduce series. Clips of what will be shown in episode. Evolution of computers how computers are now portable e.g.- laptops how much time they spend on computers and what they mostly use it for. Show what will be discussed after the break Use of computers in education Show what will be discussed after the break how the generation of computers is continuing to grow Show what will be discussed in next weeks episode – evolution of games.
  • 4.
    Structure of episode2: Evolution of games Intro of series Development of Intro of subtopic Preview subtopic
  • 5.
    Structure of episode2: Evolution of games Introduce series and recap previous episode. Clips of what will be shown in episode. Evolution of games Different methods of playing games Show what will be discussed after the break How games have changed Show what will be discussed after the break Effects on gamers Show what will be discussed in next weeks episode – evolution of phones.
  • 6.
    Episode 3: Evolutionof phones Development of Preview Intro of series Intro of subtopic subtopic 5 minute documentary structure
  • 7.
    Full Episode Introduce seriesand show clips from previous episodes Mention focus of episode – the evolution of phones. E.g. purpose was phone calls, now includes different technologies such as games, email and internet. Timeline of phones from 1st to 4th generation Change in different ways of communicating through phones eg 1st gen phone calls only, now texts, ping chat, email ect Reliance Society becoming dependant of mobiles – contact others, GPS, social networking etc. Statistics, interviews about the usage of mobile phones and functions Different technologies Different technologies available on phones such as email, internet, social networking access and games. Texting and language Argued that text talk is limiting the english language. Examples and interviews
  • 8.
    Detailed Structure ofepisode two: Evolution of games • Brief intro of series: Include montage of clips from each episode • Recap of last weeks episode on the evolution of computers using a montage. • Montage of what will be shown in this episode. E.g.- show people playing different games on different consoles. • Introduce episode using a timeline of the different generations of games. E.g.- images of Game boy to Wii and archival footage of old games such as pong and crash bandicoot.
  • 9.
    Detailed Structure ofepisode two: Evolution of games Different methods of playing games: • Playing online/worldwide/massively multiplayer online (MMO) • Use of real money e.g. PlayStation network, Xbox account, Sims 2 and 3, second life • Hand held free console e.g. Kinect and Wii Show what will be discussed after the break • Changes of games
  • 10.
    Detailed Structure ofepisode two: Evolution of games How games have changed; • From pixelated games – to CGI and 3D graphic games (better resolution) • Games console are now becoming portable e.g. Sony Erricson Xperia play, PSP, Nintendo DS. • People can now make their own game through Flash and Web 3.0. • Representation of Women in games have changed, e.g. Princess Daisy a damsel in distress and Lightning from FFXIII a main character who’s a soldier. Show what will be discussed after the break • Effects of games – clips of public interview
  • 11.
    Detailed Structure ofepisode two: Evolution of games Effects on gamers Good Effects: Bad Effects: • Following instructions • Violence – bad language and behaviour • Problem solving and logic • Socially isolated • Hand-eye coordination • Not exercise imagination • Multitasking • Confuse reality with fantasy • Perseverance • Pattern recognition • Bad academic achievement • Teamwork and cooperation when played with others • Bad effect on health e.g. obesity, seizures, Muscular • Simulation, real world skills. and skeletal disorder, RSI • Addictive – depression and anxiety • Case study with a expert interview explaining the problems of gaming • Public interview on how games have effected you Show what will be discussed in next weeks episode – evolution of phones. • Montage of generations, effects and changes
  • 12.
    Detailed Structure ofepisode two: Evolution of games 5 mins • Brief intro of series: Include montage • Introduce episode using a of clips from each episode e.g. The timeline of the different generations of PC/Games/Phone generations of games. E.g.- • Recap of last weeks episode on the images of Game boy to Wii evolution of computers using a and archival footage of old montage – we showed the use of games such as pong and computers in education such as crash bandicoot. interviews of teachers. • We can show the presenter • Montage of what will be shown in this playing on a console and on episode. E.g.- show people playing the screen there’s going to different games on different consoles, be statistics of sales of interviews with people and expert, games/consoles. talking about the effects of games, and how games has changed.
  • 13.
    Detailed Structure ofepisode two: Evolution of games 5 mins How games have changed; • From pixelated games – to CGI and 3D graphic games (better resolution) : Public Interview: - Asking the old generation people (Elderly and Adults people) : What they thought Vice- about the games before versa - Asking the new generation people ( Young Children and Young Adult): What they thought about the games now) • Statistics: How much people play the 1997 game FFVII to the 2011 game FFXIII. • Since the games have developed, more people in different ages are more immersed into playing games as it seems more high tech. e.g. in Dame Betty - which is a home for the elderly – now have a Wii console. Kids can now use the Nintendo DS to play educational games such as Cooking Mama. Show what will be discussed after the break • Effects of games – clips of public interview
  • 14.
    Detailed Structure ofepisode two: Evolution of games 5 mins How games have changed; • From pixelated games – to CGI and 3D graphic games (better resolution) : Public Interview: - Asking the old generation people (Elderly and Adults people) : What they thought Vice- about the games before versa - Asking the new generation people ( Young Children and Young Adult): What they thought about the games now) • Statistics: How much people play the 1997 game FFVII to the 2011 game FFXIII. • Since the games have developed, more people in different ages are more immersed into playing games as it seems more high tech. e.g. in Dame Betty - which is a home for the elderly – now have a Wii console. Kids can now use the Nintendo DS to play educational games such as Cooking Mama. rep Show what will be discussed after the break • Effects of games – clips of public interview