Takashi Iba, an associate professor at Keio University, discusses creative processes. He proposes an autopoietic systems theory of creativity where creative processes are defined as autopoietic systems producing discoveries. Each discovery emerges from the synthesis of an idea, association, and finding. Creative processes involve the successive production of discoveries through networks of ideas and associations. Iba also discusses the coupling of creative, psychic, and social systems in creative works.
Good Design is Honest: Cognitive Science to UX Design PrinciplesWilliam Evans
This is a simple introduction to the cognitive science of perception leading into an exploration of user experience design principles as well as fundamentals of visual design.
Will Evans explores the convergence of practice and theory using Lean Systems, Design Thinking, Theory of Constraints, and Service Design with global enterprises from NYC to Berlin to Singapore. As Chief Design Officer, he works with a select group of clients undergoing Lean and Agile transformations across the entire organization. Will earned his Jonah® from AGI, and serves on the Board of Advisors for Rutgers CX (Customer Experience) Program. Formerly, he was Design Thinker-In-Residence at NYU Stern.
Will was previously the Chief Design Officer at PraxisFlow. Before that, he served as Managing Director of TLCLabs, the world’s leading Lean Design Innovation consultancy where he brought LeanUX, Lean and Kanban to large media, finance, and healthcare companies.
Before TLC, he led experience design and research for TheLadders in New York City. He has over 15 years industry experience in design innovation, user experience strategy and research. His roles include directing UX for social network analytics & terrorism modeling at AIR Worldwide, UX Architect for social media site Gather.com, and UX Architect for travel search engine Kayak.com. He worked at Lotus/IBM where he was the senior information architect, and for Curl – a DARPA-funded MIT project when he was at the MIT Laboratory for Computer Science.
Recent talks:
Introducing The Theory of Constraints
Exploration & Exploitation Mindsets in Design-Driven Enterprises
Redesigned to Disrupt: A Systems Thinking Approach
Design Thinking: Beyond the Bounds of Your Own Head
Introduction to Kanban for Creative Agencies
Framing LeanUX: Epistemology and Complexity in Product Design
Introduction to Lean UX Branding
Slides from the 'Essentials of Product Management' workshop at General Assembly in London, June 2013
ABOUT THIS WORKSHOP
The first step in making an idea reality is to understand product management. There is a huge amount of work between the idea stage and the coding stage, and this Saturday workshop will help you understand what needs to be accomplished.
We will start the day off by learning what the product management role encompasses and what the managing process is like. We'll also cover a product's feasibility and the various stages of—and ways to approach—the product development process. Through group work and hands-on practice, we'll look at the MVP (Minimum Viable Product) philosophy to test and validate your plans, and move on to identify the other more technical tools needed to start and evaluate the building process.
TAKEAWAYS
Part 1: The Product Manager role & the Product Management Process
Part 2: The Customer and MVP
- Learn to break an idea into its primary parts to assess product feasibility
- Explain the purpose and process of building an MVP
- Identify various ways to build and learn from an MVP
- Evolve an MVP to reach product/market fit
- Determine if product/market fit has been achieved for a product
Some slide content courtesy of Simon Cast, John Eikenberry, and General Assembly
Gigamap example by Manuela Aguirre: https://www.slideshare.net/ManuelaAguirre/policy-support-full-presentation
In this presentation you will learn about design tools and techniques to solve wicked problems, using Systems Thinking.
Systems Thinking looks at the whole of a system rather than focusing on its individual parts, to better understand complex phenomena. Systems Thinking contrasts with analytic thinking: you solve problems by going deeper, by looking at the greater whole of a system and the relations between its elements, rather than solving individual problems in a linear way via simple cause and effect explanations.
You can apply Systems Thinking principles in different situations: to understand how large organisations function and design for the enterprise (e.g. when you are trying to revamp a large intranet), but also to solve social problems and issues (e.g. unemployment with disadvantaged youth or mobility in larger cities). So basically whenever there is complexity and conflict (of interest) in your project, Systems Thinking will be helpful.
After an introduction to Systems Thinking and its core concepts, we will first explain and practice a few techniques that you as a designer can apply to better understand complex systems, for example creating a System Map and drawing Connection Circles. In the second part of the workshop, we will introduce techniques that help you shape solutions, for example using Paradoxical Thinking for ideation and writing ‘What-if’ Scenarios.
Presented at EuroIA 2015 with Koen Peters.
Good Design is Honest: Cognitive Science to UX Design PrinciplesWilliam Evans
This is a simple introduction to the cognitive science of perception leading into an exploration of user experience design principles as well as fundamentals of visual design.
Will Evans explores the convergence of practice and theory using Lean Systems, Design Thinking, Theory of Constraints, and Service Design with global enterprises from NYC to Berlin to Singapore. As Chief Design Officer, he works with a select group of clients undergoing Lean and Agile transformations across the entire organization. Will earned his Jonah® from AGI, and serves on the Board of Advisors for Rutgers CX (Customer Experience) Program. Formerly, he was Design Thinker-In-Residence at NYU Stern.
Will was previously the Chief Design Officer at PraxisFlow. Before that, he served as Managing Director of TLCLabs, the world’s leading Lean Design Innovation consultancy where he brought LeanUX, Lean and Kanban to large media, finance, and healthcare companies.
Before TLC, he led experience design and research for TheLadders in New York City. He has over 15 years industry experience in design innovation, user experience strategy and research. His roles include directing UX for social network analytics & terrorism modeling at AIR Worldwide, UX Architect for social media site Gather.com, and UX Architect for travel search engine Kayak.com. He worked at Lotus/IBM where he was the senior information architect, and for Curl – a DARPA-funded MIT project when he was at the MIT Laboratory for Computer Science.
Recent talks:
Introducing The Theory of Constraints
Exploration & Exploitation Mindsets in Design-Driven Enterprises
Redesigned to Disrupt: A Systems Thinking Approach
Design Thinking: Beyond the Bounds of Your Own Head
Introduction to Kanban for Creative Agencies
Framing LeanUX: Epistemology and Complexity in Product Design
Introduction to Lean UX Branding
Slides from the 'Essentials of Product Management' workshop at General Assembly in London, June 2013
ABOUT THIS WORKSHOP
The first step in making an idea reality is to understand product management. There is a huge amount of work between the idea stage and the coding stage, and this Saturday workshop will help you understand what needs to be accomplished.
We will start the day off by learning what the product management role encompasses and what the managing process is like. We'll also cover a product's feasibility and the various stages of—and ways to approach—the product development process. Through group work and hands-on practice, we'll look at the MVP (Minimum Viable Product) philosophy to test and validate your plans, and move on to identify the other more technical tools needed to start and evaluate the building process.
TAKEAWAYS
Part 1: The Product Manager role & the Product Management Process
Part 2: The Customer and MVP
- Learn to break an idea into its primary parts to assess product feasibility
- Explain the purpose and process of building an MVP
- Identify various ways to build and learn from an MVP
- Evolve an MVP to reach product/market fit
- Determine if product/market fit has been achieved for a product
Some slide content courtesy of Simon Cast, John Eikenberry, and General Assembly
Gigamap example by Manuela Aguirre: https://www.slideshare.net/ManuelaAguirre/policy-support-full-presentation
In this presentation you will learn about design tools and techniques to solve wicked problems, using Systems Thinking.
Systems Thinking looks at the whole of a system rather than focusing on its individual parts, to better understand complex phenomena. Systems Thinking contrasts with analytic thinking: you solve problems by going deeper, by looking at the greater whole of a system and the relations between its elements, rather than solving individual problems in a linear way via simple cause and effect explanations.
You can apply Systems Thinking principles in different situations: to understand how large organisations function and design for the enterprise (e.g. when you are trying to revamp a large intranet), but also to solve social problems and issues (e.g. unemployment with disadvantaged youth or mobility in larger cities). So basically whenever there is complexity and conflict (of interest) in your project, Systems Thinking will be helpful.
After an introduction to Systems Thinking and its core concepts, we will first explain and practice a few techniques that you as a designer can apply to better understand complex systems, for example creating a System Map and drawing Connection Circles. In the second part of the workshop, we will introduce techniques that help you shape solutions, for example using Paradoxical Thinking for ideation and writing ‘What-if’ Scenarios.
Presented at EuroIA 2015 with Koen Peters.
Introduction to Disciplined Entrepreneurship one hour workshop - slide deck #1 given at MISK Global Forum Workshop - Nov 16, 2017 - Riyadh Saudi Arabia
A summary of the basic principles of design thinking, human centered innovation and its application to strategy. Created by Natalie Nixon of Figure 8 Thinking.
7 Prioritization Techniques for Product ManagersProductPlan
As a product manager, how do you balance dozens of feature requests from countless teams in your organization? Without a mechanism in place to keep track of the noise, prioritization is nearly impossible. But fear not! Here are 7 time-tested prioritization techniques for product managers.
Creativity isn't just for artists, musicians, writers, and designers. We all have the ability to be excellent creative thinkers. - https://www.milestechnologies.com
System Thinking: Design Tools to Drive Innovation Processes Roberta Tassi
The increasing complexity of the world around us raises new challenges for designers, who are called to build cohesive experiences across broad ecosystems of products and services. Dealing with innovation and highly complex services, involving a large number of actors and many different channels, requires the adoption of new skills and techniques, that enable a more effective collaboration with all the stakeholders involved and support the dialogue around articulated systems and large amount of information.
Looking at the theory, Service Design Tools (www.servicedesigntools.org) is a first comprehensive repository of methods and examples that could orientate a designer - or any other professional - approaching the challenges of designing services, to help identifying the right method according to the step of the process, the type of participants and the kind of information that need to be discussed. Jumping to the practice, the power of adopting a systemic approach and shaping tools and frameworks that can re-order and re-distribute knowledge within multifaceted teams to drive innovation processes has changed the way in which highly complex services are conceived and developed across segments - from healthcare to financial -.
The ambition now is to see this evolving more and more into the way societal problems with large scale impact are addressed - bringing the benefit of system thinking into social innovation processes and organisation changes.
Euclid Annual Symposium, Brno 2015
Finding Charisma: The Secrets To Becoming Design OrientedKelsey Ruger
The phrase design-driven seems to be used a lot these days and companies everywhere are touting their “design-driven culture”. What does that mean? For a lot of companies it means having an awesome design team, simple user experiences or awe inspiring design. The reality is that these views couldn’t be further from the truth. Being design-driven means creating a culture that centers on people and drives a share understanding of what it takes to make your company truly lovable. In this session Kelsey Ruger will share insights on the steps you can take embrace design by systematically making it a part of your company’s culture. You’ll learn the critical components you will need to build and maintain a culture of design.
Ideation is at the heart of the Design Thinking process. Ideation sessions help you to challenge assumptions, think outside the box, and explore uncharted territory. In the ideation phase, you explore and come up with as many ideas as possible.
In this presentation guide, you will learn and develop skills in six types of ideation techniques that can be used in the Design Thinking cycle. They include:
1. Brainstorming
2. 2 x 2 Matrix
3. Dot Voting
4. 6-3-5 Method (Brainwriting)
5. Special Brainstorming (Negative Brainstorming, Figuring Storming, and Bodystorming)
6. NABC (Need, Approach, Benefit and Competition)
This guide provides a means to introduce ideation techniques to your workshop participants other than the traditional brainstorming method. It helps to make your ideation sessions fun and exciting.
LEARNING OBJECTIVES
1. Gain knowledge on the various ideation techniques that can be used in the design thinking cycle.
2. Develop skills in the application of ideation techniques.
3. Understand the expert tips and key learnings of ideation techniques.
CONTENTS
1. Brainstorming
2. 2 x 2 Matrix
3. Dot Voting
4. 6-3-5 Method
5. Special Brainstorming
6. NABC
To download this complete presentation, visit: https://www.oeconsulting.com.sg/training-presentations
How Design Thinking will fix Design ThinkingBert Bräutigam
Design Thinking faces criticism for its lacking integration with business and compatibility with market reality. There are organizations that see Design Thinking as unnecessary rather than essential to driving organizational change and innovation. Does Design Thinking have to be reinvented or even replaced?
Integrating JTBD into existing tools & frameworks / Jobs-to-be-Done Meetup Be...Martin Jordan
How do you link the Jobs-to-be-Done approach to the tools, methods and frameworks you are already using? After investigating the JTBD framework, the timeline, the four motivational forces and the retrospective interview technique, we spent an evening discussing the connections and possible integrations with related fields and disciplines, including:
• Value creation (marketing)
• Value proposition canvas & business model canvas (business design & modelling)
• Market segmentation (marketing)
• How might we questions (design thinking & ideation)
• Customer journey map (service design & development)
This workshop had 5 main goals:
1) Overview about design thinking
2) Understand a bit about how our mind works through the 30 circles exercise
3) Work deep on the problem definition
4) Brainstorming through using Disney Method to stimulate the creative side of the mind
5) Prototype something tangible
This presentation explore the 3 key elements of Design Thinking concept:
1) mind-set
2) process and
3) tool
Thinking of design as an experience rather than isolated objects help us deal with much more complex world - Tim Brown
A way of approaching business problem in the same way designers approach design problem - Roger Martin
No longer associated simply with objects and appearances, design is increasingly understood in a much wider sense as the human capacity to plan and produce desired outcomes. - Bruce Mau
Design as a way of thinking, an approach to solving problems
The Origin of Diversity - Thinking with Chaotic WalkTakashi Iba
We will show that diverse complex patterns can emerge even in the universe governed by deterministic laws. See the details of this study on our paper: Iba, T. & Shimonishi, K. (2011), "The Origin of Diversity: Thinking with Chaotic Walk," in Unifying Themes in Complex Systems Volume VIII: Proceedings of the Eighth International Conference on Complex Systems, New England Complex Systems Institute Series on Complexity (Sayama, H., Minai, A. A., Braha, D. and Bar-Yam, Y. eds., NECSI Knowledge Press, 2011), pp.447-461.
Experience Mining and Dialogues with a Pattern Language for Creative LearningTakashi Iba
Presentation in the workshop held at the International Conference on Collaborative Innovation Networks (COINs2011) in Basel, Switzerland, Sep. 9, 2011. In this workshop, participants talk about their experiences of learning with other participants, using the vocabulary provided in the Learning Patterns. The video of this presentation is available at the Livestream site http://www.livestream.com/coinsconference
Introduction to Disciplined Entrepreneurship one hour workshop - slide deck #1 given at MISK Global Forum Workshop - Nov 16, 2017 - Riyadh Saudi Arabia
A summary of the basic principles of design thinking, human centered innovation and its application to strategy. Created by Natalie Nixon of Figure 8 Thinking.
7 Prioritization Techniques for Product ManagersProductPlan
As a product manager, how do you balance dozens of feature requests from countless teams in your organization? Without a mechanism in place to keep track of the noise, prioritization is nearly impossible. But fear not! Here are 7 time-tested prioritization techniques for product managers.
Creativity isn't just for artists, musicians, writers, and designers. We all have the ability to be excellent creative thinkers. - https://www.milestechnologies.com
System Thinking: Design Tools to Drive Innovation Processes Roberta Tassi
The increasing complexity of the world around us raises new challenges for designers, who are called to build cohesive experiences across broad ecosystems of products and services. Dealing with innovation and highly complex services, involving a large number of actors and many different channels, requires the adoption of new skills and techniques, that enable a more effective collaboration with all the stakeholders involved and support the dialogue around articulated systems and large amount of information.
Looking at the theory, Service Design Tools (www.servicedesigntools.org) is a first comprehensive repository of methods and examples that could orientate a designer - or any other professional - approaching the challenges of designing services, to help identifying the right method according to the step of the process, the type of participants and the kind of information that need to be discussed. Jumping to the practice, the power of adopting a systemic approach and shaping tools and frameworks that can re-order and re-distribute knowledge within multifaceted teams to drive innovation processes has changed the way in which highly complex services are conceived and developed across segments - from healthcare to financial -.
The ambition now is to see this evolving more and more into the way societal problems with large scale impact are addressed - bringing the benefit of system thinking into social innovation processes and organisation changes.
Euclid Annual Symposium, Brno 2015
Finding Charisma: The Secrets To Becoming Design OrientedKelsey Ruger
The phrase design-driven seems to be used a lot these days and companies everywhere are touting their “design-driven culture”. What does that mean? For a lot of companies it means having an awesome design team, simple user experiences or awe inspiring design. The reality is that these views couldn’t be further from the truth. Being design-driven means creating a culture that centers on people and drives a share understanding of what it takes to make your company truly lovable. In this session Kelsey Ruger will share insights on the steps you can take embrace design by systematically making it a part of your company’s culture. You’ll learn the critical components you will need to build and maintain a culture of design.
Ideation is at the heart of the Design Thinking process. Ideation sessions help you to challenge assumptions, think outside the box, and explore uncharted territory. In the ideation phase, you explore and come up with as many ideas as possible.
In this presentation guide, you will learn and develop skills in six types of ideation techniques that can be used in the Design Thinking cycle. They include:
1. Brainstorming
2. 2 x 2 Matrix
3. Dot Voting
4. 6-3-5 Method (Brainwriting)
5. Special Brainstorming (Negative Brainstorming, Figuring Storming, and Bodystorming)
6. NABC (Need, Approach, Benefit and Competition)
This guide provides a means to introduce ideation techniques to your workshop participants other than the traditional brainstorming method. It helps to make your ideation sessions fun and exciting.
LEARNING OBJECTIVES
1. Gain knowledge on the various ideation techniques that can be used in the design thinking cycle.
2. Develop skills in the application of ideation techniques.
3. Understand the expert tips and key learnings of ideation techniques.
CONTENTS
1. Brainstorming
2. 2 x 2 Matrix
3. Dot Voting
4. 6-3-5 Method
5. Special Brainstorming
6. NABC
To download this complete presentation, visit: https://www.oeconsulting.com.sg/training-presentations
How Design Thinking will fix Design ThinkingBert Bräutigam
Design Thinking faces criticism for its lacking integration with business and compatibility with market reality. There are organizations that see Design Thinking as unnecessary rather than essential to driving organizational change and innovation. Does Design Thinking have to be reinvented or even replaced?
Integrating JTBD into existing tools & frameworks / Jobs-to-be-Done Meetup Be...Martin Jordan
How do you link the Jobs-to-be-Done approach to the tools, methods and frameworks you are already using? After investigating the JTBD framework, the timeline, the four motivational forces and the retrospective interview technique, we spent an evening discussing the connections and possible integrations with related fields and disciplines, including:
• Value creation (marketing)
• Value proposition canvas & business model canvas (business design & modelling)
• Market segmentation (marketing)
• How might we questions (design thinking & ideation)
• Customer journey map (service design & development)
This workshop had 5 main goals:
1) Overview about design thinking
2) Understand a bit about how our mind works through the 30 circles exercise
3) Work deep on the problem definition
4) Brainstorming through using Disney Method to stimulate the creative side of the mind
5) Prototype something tangible
This presentation explore the 3 key elements of Design Thinking concept:
1) mind-set
2) process and
3) tool
Thinking of design as an experience rather than isolated objects help us deal with much more complex world - Tim Brown
A way of approaching business problem in the same way designers approach design problem - Roger Martin
No longer associated simply with objects and appearances, design is increasingly understood in a much wider sense as the human capacity to plan and produce desired outcomes. - Bruce Mau
Design as a way of thinking, an approach to solving problems
The Origin of Diversity - Thinking with Chaotic WalkTakashi Iba
We will show that diverse complex patterns can emerge even in the universe governed by deterministic laws. See the details of this study on our paper: Iba, T. & Shimonishi, K. (2011), "The Origin of Diversity: Thinking with Chaotic Walk," in Unifying Themes in Complex Systems Volume VIII: Proceedings of the Eighth International Conference on Complex Systems, New England Complex Systems Institute Series on Complexity (Sayama, H., Minai, A. A., Braha, D. and Bar-Yam, Y. eds., NECSI Knowledge Press, 2011), pp.447-461.
Experience Mining and Dialogues with a Pattern Language for Creative LearningTakashi Iba
Presentation in the workshop held at the International Conference on Collaborative Innovation Networks (COINs2011) in Basel, Switzerland, Sep. 9, 2011. In this workshop, participants talk about their experiences of learning with other participants, using the vocabulary provided in the Learning Patterns. The video of this presentation is available at the Livestream site http://www.livestream.com/coinsconference
Creating A Community Language for Collaborative Innovation Community (COINs16...Takashi Iba
The presentation slides of Ogo Iroha, a member of Iba Lab, for Collaborative Innovation Networks conference (COINs16), Rome, Italy. 8. Jun - 11. Jun 2016
Iroha Ogo, Satomi Oi, Jei-Hee Hong, Takashi Iba, “Creating A Community Language for Collaborative Innovation Community,” Collaborative Innovation Networks conference (COINs16), Rome, Italy, 2016
Streaming and Archive of the video is available at http://coinsconference.org
Workshop Generator Patterns (COINs16) by Yuma AkadoTakashi Iba
The presentation slides of Yuma Akado, a member of Iba Lab, for Collaborative Innovation Networks conference (COINs16), Rome, Italy. 8. Jun - 11. Jun 2016
Yuma Akado, Masafumi Nagai, Taichi Isaku, and Takashi Iba, “Workshop Generator Patterns: A supporting tool for creating new values in a workshop,” Collaborative Innovation Networks conference (COINs16), Rome, Italy, 2016
Sociological Perspective of the Creative Society (COINs16)Takashi Iba
Takashi Iba's presentation slides for Collaborative Innovation Networks conference (COINs16), Rome, Italy. 8.Jun - 11.Jun 2016
Streaming and Archive of the video is available at http://coinsconference.org
"Constructing the Philosophy of Pattern Language: From the Perspective of Pra...Takashi Iba
"Constructing the Philosophy of Pattern Language: From the Perspective of Pragmatism"(Takashi Iba & Ayaka Yoshikawa, PUARL2016 conference, San Francisco, California, USA, Oct, 2016)
Design Patterns for Creative Educational Program (COINs16) by Hitomi ShimizuTakashi Iba
The presentation slides of Hitomi Shimizu, a member of Iba Lab, for Collaborative Innovation Networks conference (COINs16), Rome, Italy. 8. Jun - 11. Jun 2016
Norihiko Kimura, Hitomi Shimizu, Iroha Ogo, Shuichiro Ando, and Takashi Iba, “Design Patterns for
Creative Educational Program,” Collaborative Innovation Networks conference (COINs16), Rome, Italy, 2016
"Creating Pattern Languages for Human Actions" @ PUARL2016Takashi Iba
Slides of Takashi Iba's talk "Creating Pattern Languages for Human Actions" in the Plenary Session "Evidence-based Patterns and Research Foundations" of PUARL2016 conference, San Francisco, California, USA
Open Dialogue as Coupling of Psychic, Social, and Creative Systems (COINs17)Takashi Iba
Takashi Ibaa, Masafumi Nagai, Tsuyoshi Ishida, “Open Dialogue as Coupling of Psychic, Social, and Creative Systems,” in the 7th International Conference on Collaborative Innovation Networks (COINs17), Detroit, USA, Sep., 2017
In this presentation, we study Open Dialogue, a psychiatric programme developed in Western Lapland of Finland, with the theory of autopoietic systems. The Open Dialogue approach was originally developed as a psychiatric programme; However, the initiators and we anticipate that the approach can be applied not only to psychotherapy but also educational and organizational situation as the way of collaborative problem dissolution, because it is based on philosophy of dialogism, which is not limited to psychotherapy. For understanding the applicability, we study the function of Open Dialogue in higher level of abstraction with concepts of systems theories: Social Systems Theory and Creative Systems Theory. Our consideration implies that Open Dialogue can be understood well with the framework of the combination among chain of consciousness in psychic system, chain of communication in social system, and chain of discovery in creative system.
Collaboration in virtual communities: a neuroscience approachThierry Nabeth
Presented at the:
The 5th International Doctoral Consortium on Intellectual Capital Management
May 30, 2012
Organised by
The European Chair On Intellectual Capital Management
Faculté Jean Monnet, University Paris-Sud,
54 Bd Desgranges , 92330 Sceaux
Note:
As of now, the proposed experimentations are just suggested ideas.
AniThings: Animism and Heterogeneous MultiplicityPhilip van Allen
This is the presentation stack from CHI 2013, where we presented a paper of the same name. The paper advances something we call heterogeneous multiplicity, an ecology of digital objects with behaviors that evoke a perception that they have autonomy, intention, personality and an inner life. These “AniThings” are seen as collaborators, each with a distinct personality, that play a contributing role in creative activities. Unlike systems that try to provide “best” recommendations, the AniThings provide a rich information space from which to consider, select and pursue.
http://www.philvanallen.com/animism-interaction-design/
Systems thinking goes beyond the use of systems tools. In this presentation, delivered as a keynote at the 2019 Systems Innovation Conference in Barcelona, Philippe Vandenbroeck (shiftn.com) lays out a path to systems mastery that is grounded in a personal ethos and worldview as a basis for the capacity to apply tools, developing method and sustain the capacity for social learning in dealing with complex challenges.
Work+: Presentation at Futures Festival 2018Daniel Kaplan
As a proof of concept of how arts and fiction can broaden the scope of "thinkable futures", project WORK+ has collaboratively gathered 150+ fictional and artistic “fragments” on the futures of work. These include science fiction, visual and performing arts, speculative design, video games, utopias and manifestos, performances, and so on.
Based on this material, WORK+ has designed an open-source method to help groups and organizations kickstart collaborative thinking on the futures of work. The challenge:
• Use fiction and arts as leverage to embrace change
• Move away from conventional thinking on the future of work
• Dare invent more diverse futures and project oneself in them
This presentation presents the methodology, the content, and the takeaways of the first workshops.
Philosophical Foundations of Pattern Language Creation: Rooted in the "Scienc...Takashi Iba
Lightning Talk by Takashi Iba, Ph.D. in media and governance, Professor at Faculty of Policy Management, Keio University.
at the30th Conference on Pattern Language of Programs (PLoP2023), IL, USA, Oct. 25, 2023
Originally, the concept of pattern language was proposed by Christopher Alexander as a method for collaborative architectural design, and the philosophy behind it was presented in his books, such as "The Timeless Way of Buildings" and "The Nature of Order". However, after him, few people discuss philosophical examinations for pattern languages. Over the past seven years, I have intensively explored the potential for a "new academic discipline" rooted in pattern language, and its foundational contours are now becoming visible. Underpinning this discipline is Edmund Husserl's phenomenology, especially his concept of "Science of Essence." Reflecting upon our experiences, it becomes apparent that the creation of a pattern language aligns with the phenomenological method of "seeing of essence," positioning the pattern language as "essence descriptions". When looked at in reverse, my developing academic field of "Studies on Essence of Practices," is "Science of Essence" of practices grounded in phenomenology and the creation of pattern language is positioned as a primary research methodology including “seeing of essence”. In this talk, I will elucidate what exactly is being accomplished through the creation of a pattern language, with introducing the principles of phenomenology’s "Noesis" (acts of consciousness) and "Noema" (contents of consciousness) and the method of “seeing of essence”.
Exploring New Ways of Expressing and Delivering Pattern Languages: Endeavors ...Takashi Iba
Lightning Talk by Takashi Iba, Ph.D. in media and governance, Professor at Faculty of Policy Management, Keio University.
at the30th Conference on Pattern Language of Programs (PLoP2023), IL, USA, Oct. 25, 2023
In pattern languages of practices, the target readers are not limited to engineers or professionals. Instead, they span a broad spectrum of the general public, from children to the elderly. For example, our pattern languages of practices cover topics such as reading, learning, parenting while working, living naturally and creatively, living well with dementia, and realizing a good digital society. The intended audience for these patterns ranges from elementary school students to college students, parents in their child-rearing years, and the elderly aged 70 and above. Believing that we needed to go beyond traditional methods of delivering content, such as dense texts and diagrams in books, articles, or websites, we have sought new modes of expression over the past decade. In this talk, I will introduce our endeavors. They include "Pattern Cards" that facilitate reflection and dialogue, especially in workshops; "Pattern Objects" that embed pattern names and illustrations into everyday items; "Pattern Coins" that circulate within a community, inspiring practice; "Pattern Song" that weaves the important messages of patterns into lyrics; and "Pattern Manga" that tells a story expressing the effect of conducting certain patterns. By showcasing these new prototypes, I hope to inspire you and expand your horizons on how pattern languages can be expressed and delivered.
New Frontiers in Pattern Languages of Practices (Takashi Iba, PLoP2023)Takashi Iba
Lightning Talk by Takashi Iba, Ph.D. in media and governance, Professor at Faculty of Policy Management, Keio University.
at the30th Conference on Pattern Language of Programs (PLoP2023), IL, USA, Oct. 25, 2023
In this talk, I will present the new frontiers in pattern languages of practices. Historically, the concept of pattern languages originated in the 1970s as a design language for "Places" and was later applied to the domain of "Programs." Subsequently, it found applications in areas like education and organizational change, which can be considered as "Practices." In other words, the pattern language has evolved from Places, to Programs, and then to Practices. In the course of the development, we, Iba Lab and CreativeShift, Inc., have developed patterns across various fields within pattern languages of practices, writing over 3,000 patterns in more than 90 areas of practices over the past 20 years. Reflecting on our journey, we have identified five types within what is broadly labeled as "Practices": (1) Profession and Work, (2) Meta-Pattern Language, (3) Everyday Life, (4) Journey of Life, and (5) Forming Society. This talk will particularly focus on the last three types of pattern languages of practices — Everyday Life, Journey of Life, and Forming Society. We will share our own cases and experiences, including a pattern language for a good digital society, which was recently published by the Digital Agency of the Japanese Government.
作家、詩人、作曲家の発言と、クリストファー・アレグザンダーの思想、および老荘思想についての井筒俊彦の読み解きを手がかりとして
based on remarks by writers, poets, and composers; the thought of Christopher Alexander; and Toshihiko Izutsu’s Interpretation of Taoism
PUARL+BB2020 "A Pattern Language for Creating a City with Natural, Local and ...Takashi Iba
Misaki Yamakage, Sakie Namiki, Sawami Shibata, Kiyoka Hayashi, Takashi Iba, Mitsuhiro Yamazaki, "A Pattern Language for Creating a City with Natural, Local and Creative Elements: Learned from Portland, Oregon", PUARL+BB2020, Sep, 2020
Takashi Iba's Keynote at AsianPLoP2020: "Support for Living Better Throughou...Takashi Iba
Takashi Iba's Keynote "Support for Living Better Throughout the COVID-19 Situation with Pattern Languages: An Attempt at Pattern Translation to Another Domain and Pattern Language Remix" at AsianPLoP 2020: 9th Asian Conference on Pattern Languages of Programs, Sep 4th, 2020.
Key Trends Shaping the Future of Infrastructure.pdfCheryl Hung
Keynote at DIGIT West Expo, Glasgow on 29 May 2024.
Cheryl Hung, ochery.com
Sr Director, Infrastructure Ecosystem, Arm.
The key trends across hardware, cloud and open-source; exploring how these areas are likely to mature and develop over the short and long-term, and then considering how organisations can position themselves to adapt and thrive.
Elevating Tactical DDD Patterns Through Object CalisthenicsDorra BARTAGUIZ
After immersing yourself in the blue book and its red counterpart, attending DDD-focused conferences, and applying tactical patterns, you're left with a crucial question: How do I ensure my design is effective? Tactical patterns within Domain-Driven Design (DDD) serve as guiding principles for creating clear and manageable domain models. However, achieving success with these patterns requires additional guidance. Interestingly, we've observed that a set of constraints initially designed for training purposes remarkably aligns with effective pattern implementation, offering a more ‘mechanical’ approach. Let's explore together how Object Calisthenics can elevate the design of your tactical DDD patterns, offering concrete help for those venturing into DDD for the first time!
Essentials of Automations: Optimizing FME Workflows with ParametersSafe Software
Are you looking to streamline your workflows and boost your projects’ efficiency? Do you find yourself searching for ways to add flexibility and control over your FME workflows? If so, you’re in the right place.
Join us for an insightful dive into the world of FME parameters, a critical element in optimizing workflow efficiency. This webinar marks the beginning of our three-part “Essentials of Automation” series. This first webinar is designed to equip you with the knowledge and skills to utilize parameters effectively: enhancing the flexibility, maintainability, and user control of your FME projects.
Here’s what you’ll gain:
- Essentials of FME Parameters: Understand the pivotal role of parameters, including Reader/Writer, Transformer, User, and FME Flow categories. Discover how they are the key to unlocking automation and optimization within your workflows.
- Practical Applications in FME Form: Delve into key user parameter types including choice, connections, and file URLs. Allow users to control how a workflow runs, making your workflows more reusable. Learn to import values and deliver the best user experience for your workflows while enhancing accuracy.
- Optimization Strategies in FME Flow: Explore the creation and strategic deployment of parameters in FME Flow, including the use of deployment and geometry parameters, to maximize workflow efficiency.
- Pro Tips for Success: Gain insights on parameterizing connections and leveraging new features like Conditional Visibility for clarity and simplicity.
We’ll wrap up with a glimpse into future webinars, followed by a Q&A session to address your specific questions surrounding this topic.
Don’t miss this opportunity to elevate your FME expertise and drive your projects to new heights of efficiency.
Slack (or Teams) Automation for Bonterra Impact Management (fka Social Soluti...Jeffrey Haguewood
Sidekick Solutions uses Bonterra Impact Management (fka Social Solutions Apricot) and automation solutions to integrate data for business workflows.
We believe integration and automation are essential to user experience and the promise of efficient work through technology. Automation is the critical ingredient to realizing that full vision. We develop integration products and services for Bonterra Case Management software to support the deployment of automations for a variety of use cases.
This video focuses on the notifications, alerts, and approval requests using Slack for Bonterra Impact Management. The solutions covered in this webinar can also be deployed for Microsoft Teams.
Interested in deploying notification automations for Bonterra Impact Management? Contact us at sales@sidekicksolutionsllc.com to discuss next steps.
UiPath Test Automation using UiPath Test Suite series, part 3DianaGray10
Welcome to UiPath Test Automation using UiPath Test Suite series part 3. In this session, we will cover desktop automation along with UI automation.
Topics covered:
UI automation Introduction,
UI automation Sample
Desktop automation flow
Pradeep Chinnala, Senior Consultant Automation Developer @WonderBotz and UiPath MVP
Deepak Rai, Automation Practice Lead, Boundaryless Group and UiPath MVP
Software Delivery At the Speed of AI: Inflectra Invests In AI-Powered QualityInflectra
In this insightful webinar, Inflectra explores how artificial intelligence (AI) is transforming software development and testing. Discover how AI-powered tools are revolutionizing every stage of the software development lifecycle (SDLC), from design and prototyping to testing, deployment, and monitoring.
Learn about:
• The Future of Testing: How AI is shifting testing towards verification, analysis, and higher-level skills, while reducing repetitive tasks.
• Test Automation: How AI-powered test case generation, optimization, and self-healing tests are making testing more efficient and effective.
• Visual Testing: Explore the emerging capabilities of AI in visual testing and how it's set to revolutionize UI verification.
• Inflectra's AI Solutions: See demonstrations of Inflectra's cutting-edge AI tools like the ChatGPT plugin and Azure Open AI platform, designed to streamline your testing process.
Whether you're a developer, tester, or QA professional, this webinar will give you valuable insights into how AI is shaping the future of software delivery.
Encryption in Microsoft 365 - ExpertsLive Netherlands 2024Albert Hoitingh
In this session I delve into the encryption technology used in Microsoft 365 and Microsoft Purview. Including the concepts of Customer Key and Double Key Encryption.
LF Energy Webinar: Electrical Grid Modelling and Simulation Through PowSyBl -...DanBrown980551
Do you want to learn how to model and simulate an electrical network from scratch in under an hour?
Then welcome to this PowSyBl workshop, hosted by Rte, the French Transmission System Operator (TSO)!
During the webinar, you will discover the PowSyBl ecosystem as well as handle and study an electrical network through an interactive Python notebook.
PowSyBl is an open source project hosted by LF Energy, which offers a comprehensive set of features for electrical grid modelling and simulation. Among other advanced features, PowSyBl provides:
- A fully editable and extendable library for grid component modelling;
- Visualization tools to display your network;
- Grid simulation tools, such as power flows, security analyses (with or without remedial actions) and sensitivity analyses;
The framework is mostly written in Java, with a Python binding so that Python developers can access PowSyBl functionalities as well.
What you will learn during the webinar:
- For beginners: discover PowSyBl's functionalities through a quick general presentation and the notebook, without needing any expert coding skills;
- For advanced developers: master the skills to efficiently apply PowSyBl functionalities to your real-world scenarios.
Neuro-symbolic is not enough, we need neuro-*semantic*Frank van Harmelen
Neuro-symbolic (NeSy) AI is on the rise. However, simply machine learning on just any symbolic structure is not sufficient to really harvest the gains of NeSy. These will only be gained when the symbolic structures have an actual semantics. I give an operational definition of semantics as “predictable inference”.
All of this illustrated with link prediction over knowledge graphs, but the argument is general.
Accelerate your Kubernetes clusters with Varnish CachingThijs Feryn
A presentation about the usage and availability of Varnish on Kubernetes. This talk explores the capabilities of Varnish caching and shows how to use the Varnish Helm chart to deploy it to Kubernetes.
This presentation was delivered at K8SUG Singapore. See https://feryn.eu/presentations/accelerate-your-kubernetes-clusters-with-varnish-caching-k8sug-singapore-28-2024 for more details.
UiPath Test Automation using UiPath Test Suite series, part 4DianaGray10
Welcome to UiPath Test Automation using UiPath Test Suite series part 4. In this session, we will cover Test Manager overview along with SAP heatmap.
The UiPath Test Manager overview with SAP heatmap webinar offers a concise yet comprehensive exploration of the role of a Test Manager within SAP environments, coupled with the utilization of heatmaps for effective testing strategies.
Participants will gain insights into the responsibilities, challenges, and best practices associated with test management in SAP projects. Additionally, the webinar delves into the significance of heatmaps as a visual aid for identifying testing priorities, areas of risk, and resource allocation within SAP landscapes. Through this session, attendees can expect to enhance their understanding of test management principles while learning practical approaches to optimize testing processes in SAP environments using heatmap visualization techniques
What will you get from this session?
1. Insights into SAP testing best practices
2. Heatmap utilization for testing
3. Optimization of testing processes
4. Demo
Topics covered:
Execution from the test manager
Orchestrator execution result
Defect reporting
SAP heatmap example with demo
Speaker:
Deepak Rai, Automation Practice Lead, Boundaryless Group and UiPath MVP
GraphRAG is All You need? LLM & Knowledge GraphGuy Korland
Guy Korland, CEO and Co-founder of FalkorDB, will review two articles on the integration of language models with knowledge graphs.
1. Unifying Large Language Models and Knowledge Graphs: A Roadmap.
https://arxiv.org/abs/2306.08302
2. Microsoft Research's GraphRAG paper and a review paper on various uses of knowledge graphs:
https://www.microsoft.com/en-us/research/blog/graphrag-unlocking-llm-discovery-on-narrative-private-data/
The Art of the Pitch: WordPress Relationships and SalesLaura Byrne
Clients don’t know what they don’t know. What web solutions are right for them? How does WordPress come into the picture? How do you make sure you understand scope and timeline? What do you do if sometime changes?
All these questions and more will be explored as we talk about matching clients’ needs with what your agency offers without pulling teeth or pulling your hair out. Practical tips, and strategies for successful relationship building that leads to closing the deal.
GDG Cloud Southlake #33: Boule & Rebala: Effective AppSec in SDLC using Deplo...James Anderson
Effective Application Security in Software Delivery lifecycle using Deployment Firewall and DBOM
The modern software delivery process (or the CI/CD process) includes many tools, distributed teams, open-source code, and cloud platforms. Constant focus on speed to release software to market, along with the traditional slow and manual security checks has caused gaps in continuous security as an important piece in the software supply chain. Today organizations feel more susceptible to external and internal cyber threats due to the vast attack surface in their applications supply chain and the lack of end-to-end governance and risk management.
The software team must secure its software delivery process to avoid vulnerability and security breaches. This needs to be achieved with existing tool chains and without extensive rework of the delivery processes. This talk will present strategies and techniques for providing visibility into the true risk of the existing vulnerabilities, preventing the introduction of security issues in the software, resolving vulnerabilities in production environments quickly, and capturing the deployment bill of materials (DBOM).
Speakers:
Bob Boule
Robert Boule is a technology enthusiast with PASSION for technology and making things work along with a knack for helping others understand how things work. He comes with around 20 years of solution engineering experience in application security, software continuous delivery, and SaaS platforms. He is known for his dynamic presentations in CI/CD and application security integrated in software delivery lifecycle.
Gopinath Rebala
Gopinath Rebala is the CTO of OpsMx, where he has overall responsibility for the machine learning and data processing architectures for Secure Software Delivery. Gopi also has a strong connection with our customers, leading design and architecture for strategic implementations. Gopi is a frequent speaker and well-known leader in continuous delivery and integrating security into software delivery.
1. Innovation & Leadership 2011 (SFC/G-SEC)
Understanding Creative Processes
Takashi Iba
Ph.D. in Media and Governance
Associate Professor, Faculty of Policy Management, Keio University, Japan
http://twitter.com/takashiiba
2. Mass
Collabora%on Conceptual
Age
Open
Collabora%on
Crea%ve
Class
Collabora%ve
Innova%on
Networks
(COINs)
Coolhun%ng
&
Coolfarming
Swarm
Crea%vity
Collec%ve
Crea%vity
Organiza%onal
Crea%vity
Crea%ve
Collabora%on Design
Thinking
Group
Genius
Innova%on
Group
Crea%vity
5. What is Creativity ?
• Can’t one call a process “creative” without the evaluation of novelty
by others?
• How can we formulate creative processes that contain much of
contingency?
• Are there any difference between individual and group creativity?
7. Creative Systems Theory
based on the autopoietic systems theory
A creative process is defined as an autopoietic system whose
elements are discoveries.
Creative process is a (re-) production network of discoveries.
Each discovery is emerged only when a synthesis of the
following three selection occurs: idea, association, and finding.
Iba, T. (2009) “An Autopoietic Systems Theory for Creativity”, COINs2009.
8. Production Network of Discoveries in Creation
Each discovery is produced based on previous discovery,
associating the on-going creation.
What is most important is successive production of discoveries.
Discovery, in this context, does not imply it is novel, true, and
useful.
Iba, T. (2009) “An Autopoietic Systems Theory for Creativity”, COINs2009.
9. Production Network of Discoveries in Creation
• “They succeed by way of many small sparks, and by drawing on collaboration
over time to build those sparks into something tremendous. Many of the idea
turn out to be wildly off the mark, but it turns out many not-so-good ideas are
needed on the way to that rare great idea.” (Sawyer 2007; p.105)
• "Darwin's notebook show that he reached many dead ends and produced a lot
of ideas that scientists now consider weird.” (Sawyer 2007, p.106)
Iba, T. (2009) “An Autopoietic Systems Theory for Creativity”, COINs2009.
10. Creative Systems Theory
based on the autopoietic systems theory
A creative process is defined as an autopoietic system whose
elements are discoveries.
Creative process is a (re-) production network of discoveries.
Each discovery is emerged only when a synthesis of the
following three selection occurs: idea, association, and finding.
Iba, T. (2009) “An Autopoietic Systems Theory for Creativity”, COINs2009.
11. “Creation” as
Coupling of Creative, Psychic, and Social Systems
Iba, T. (2009) “An Autopoietic Systems Theory for Creativity”, COINs2009.
12. Two Phases of Creative Thinking
Divergent Thinking Convergent Thinking
13. Brain Storming as a method for Divergent Thinking
proposed by Alex F. Osborn, the
president of Advertising Agency
BBDO, 1939
Focus on quantity
Withhold criticism
Welcome unusual ideas
Combine and improve ideas
29. Brain Storming as a method for Divergent Thinking
proposed by Alex F. Osborn, the
president of Advertising Agency
BBDO, 1939
Focus on quantity
Withhold criticism
Welcome unusual ideas
Combine and improve ideas
30. Creative Systems Theory
based on the autopoietic systems theory
A creative process is defined as an autopoietic system whose
elements are discoveries.
Creative process is a (re-) production network of discoveries.
Each discovery is emerged only when a synthesis of the
following three selection occurs: idea, association, and finding.
Iba, T. (2009) “An Autopoietic Systems Theory for Creativity”, COINs2009.
31. Production Network of Discoveries in Creation
Each discovery is produced based on previous discovery,
associating the on-going creation.
What is most important is successive production of discoveries.
Discovery, in this context, does not imply it is novel, true, and
useful.
Iba, T. (2009) “An Autopoietic Systems Theory for Creativity”, COINs2009.
32. “Creation” as
Coupling of Creative, Psychic, and Social Systems
Iba, T. (2009) “An Autopoietic Systems Theory for Creativity”, COINs2009.
33. System Formation of an Autopoietic System
(1) Element as Momentary Event
(2) Boundary Reproduction of the System
(3) Element Constitution based on the System
Iba, T. (2009) “An Autopoietic Systems Theory for Creativity”, COINs2009.
34. Creation-Centered Viewpoint
What is most important is successive production of discoveries.
It doesn’t matter where and how discoveries come from.
• Maybe from deliberation, spark, or merely by accident.
• Maybe by somebody alone or collaboration by more than one person.
Both of human and source of ideas are
located in the environment of the
creative system!
Iba, T. (2009) “An Autopoietic Systems Theory for Creativity”, COINs2009.
36. Emergence of Momentary Elements
Discovery is emerged from a synthesis of following three
selections: idea, association, and finding.
Discovery happens only when a finding is obtained as a result of
that an idea is associated to on-going creation.
self-reference
alter-reference
Iba, T. (2009) “An Autopoietic Systems Theory for Creativity”, COINs2009.
37. Discovery Media
There are intrinsically uncertainties for realization of discovery.
• Association of idea.
• Far-reaching finding from association of idea.
• Success of the discovery
Media is evolutionary achievements for overcoming these
uncertainties
• Media for inspiration
• Media for inference
• Media for success
39. Implications
Think and communicate for successive production of
discoveries!
Remember that ideas are always outside your creation!
Design your media for promoting creative processes!
40. Innovation & Leadership 2011 (SFC/G-SEC)
Understanding Creative Processes
Takashi Iba
Ph.D. in Media and Governance
Associate Professor, Faculty of Policy Management, Keio University, Japan
http://twitter.com/takashiiba
41. 2011
11 12 3 4
DC
Center for
Doctor of Collective Intelligence
NPO ETIC. Philosophy in Economics and Education
τ11