Ubisoft Entertainment Game Designer December 18, 2007 Chad Hoover Intro To Game Development Chris Henggeler
Career of Choice Game Designer Focus on the Level and Storyline development of the game. Should have a round knowledge of various parts of the game process
Responsibility or Skills Qualifications:  Strong verbal and written communication skills  Extensive knowledge of games in all genres across all platforms  Demonstrated ability to effectively document original ideas and concepts  Experience with Multiplayer design   Strong interpersonal skills—able to interact with team members of different disciplines  Willingness to respond to and adapt to intellectual criticism  Working knowledge of all Microsoft Office applications  Deep passion for games as a craft  Good positive attitude and outlook  (Ubisoft)
Where does it fit in? In the development process, the Game designer responsibility that I want to work on is in all of Pre-Production and 85% of Production stages of the development
Impact The impact of the Game Designer his kind of the back bone of the system, in a way that he over sees a lot that goes on in the company that deals directly with the game and how it runs
Educational Background Normally it is a College Degree in the respective field The other is doing a lot of modifing of different types of levels within games such as Quake, America’s Army, or even Age of Empires.
The respective path Over all the, game designer job, takes a bit of work because you have to gain knowledge in so many different areas. It could take from 5-10 years depending on what company and what project they are making.
Strategy Five Year Plan Chad Hoover December 18, 2007
12-month plan Westwood Class Resume Contact/Research Local and National Business Networking Experience Website/Resume Mod’s Practice
Five year Plan Year One School Website Practice Year Two Contacts Events Networking Practice Internship Year Three Continuation of Year 1,2 Establish Demos Start Job Year Four Work hard Continue to strive Year Five Enjoy my accomplishment
Work Cited Ubisoft Corporate Info. 2007.  http://ubisoftgroup.com/index.php?sit_id=2
Thank You “Continue to strive to accomplish what you work hard for in life”  2007

Ubisoft Entertainment

  • 1.
    Ubisoft Entertainment GameDesigner December 18, 2007 Chad Hoover Intro To Game Development Chris Henggeler
  • 2.
    Career of ChoiceGame Designer Focus on the Level and Storyline development of the game. Should have a round knowledge of various parts of the game process
  • 3.
    Responsibility or SkillsQualifications: Strong verbal and written communication skills Extensive knowledge of games in all genres across all platforms Demonstrated ability to effectively document original ideas and concepts Experience with Multiplayer design  Strong interpersonal skills—able to interact with team members of different disciplines Willingness to respond to and adapt to intellectual criticism Working knowledge of all Microsoft Office applications Deep passion for games as a craft Good positive attitude and outlook (Ubisoft)
  • 4.
    Where does itfit in? In the development process, the Game designer responsibility that I want to work on is in all of Pre-Production and 85% of Production stages of the development
  • 5.
    Impact The impactof the Game Designer his kind of the back bone of the system, in a way that he over sees a lot that goes on in the company that deals directly with the game and how it runs
  • 6.
    Educational Background Normallyit is a College Degree in the respective field The other is doing a lot of modifing of different types of levels within games such as Quake, America’s Army, or even Age of Empires.
  • 7.
    The respective pathOver all the, game designer job, takes a bit of work because you have to gain knowledge in so many different areas. It could take from 5-10 years depending on what company and what project they are making.
  • 8.
    Strategy Five YearPlan Chad Hoover December 18, 2007
  • 9.
    12-month plan WestwoodClass Resume Contact/Research Local and National Business Networking Experience Website/Resume Mod’s Practice
  • 10.
    Five year PlanYear One School Website Practice Year Two Contacts Events Networking Practice Internship Year Three Continuation of Year 1,2 Establish Demos Start Job Year Four Work hard Continue to strive Year Five Enjoy my accomplishment
  • 11.
    Work Cited UbisoftCorporate Info. 2007. http://ubisoftgroup.com/index.php?sit_id=2
  • 12.
    Thank You “Continueto strive to accomplish what you work hard for in life” 2007