Tick, Tock!The clock is ticking for this first academic year. I’m making decisions about you, your performance this year and forecasts for next year.Have you performed as well as you could have??How do you know?
DeadlinesThose who gave up their time to the awards and the showcase have earned an extension  to Friday.Those who have handed in work after the Friday deadline will be put on disciplinary stage 1 unless they have seen me for an extension prior to the deadline.
Japanese Word of the Week (21)Doitsu kara kimashita[Doh-itsoo ka-rakimashita]Ho kaneh!
Aims & ObjectivesAims:Students will critique professional work in order to offer a critique on their work. Objectives:All students will be able to examine 3 points for critique in professional workMost students will be able to examine 3 points for critique in professional work and 2 in their own workSome students will be able to examine 3 points for critique in professional work and 2 in their own work explaining both in detail
Computer Game Story Development28 June 2010Unit 72 Computer Game Story Development
Computer Game Story Development1 Understand storytelling for games2 Be able to produce a story for a game3 Be able to produce game dialogue4 Be able to reflect upon own narrative work.
Making Influences Count
Ken Rolston, Ted Peterson, Michael KirkbrideOblivion
Q: What influence could they offer Long Way Home?A: They provide a rich lexis of proto-human references and characterisations in a deep environment and context.
Jesse SternSteve Fukuda
Q: What does  Jess bring to MW2 that you brought to Long Way Home?A: An extreme canvas  to paint the real-life exploits of allied forces in world war situations
Marc Guggenheim
Q: How influenced were you by the world that Guggenheim had created for you in  X-Men Origins: Wolverine?A: Guggenheim provided something real for fans and players alike.
PinpointDrill down to: Character development
 Environment/backdrops/plot development
 Devices (cliff-hangers, shit points etc)
 Denouements or not denouements!
 Use of audio/diegesis... This will help me to mark your work more effectively
ActivityIn pairs, I’d like you to discuss the type of experiences in gaming or reading that you may use for your evaluative statements. Pinpointing specifics is a great help to you.
Share the love!
You, the Writer A Slight Return
What To Look For When You Review Yourself Did you underperform in this assignment?

U72 lesson 10

  • 1.
    Tick, Tock!The clockis ticking for this first academic year. I’m making decisions about you, your performance this year and forecasts for next year.Have you performed as well as you could have??How do you know?
  • 2.
    DeadlinesThose who gaveup their time to the awards and the showcase have earned an extension to Friday.Those who have handed in work after the Friday deadline will be put on disciplinary stage 1 unless they have seen me for an extension prior to the deadline.
  • 3.
    Japanese Word ofthe Week (21)Doitsu kara kimashita[Doh-itsoo ka-rakimashita]Ho kaneh!
  • 4.
    Aims & ObjectivesAims:Studentswill critique professional work in order to offer a critique on their work. Objectives:All students will be able to examine 3 points for critique in professional workMost students will be able to examine 3 points for critique in professional work and 2 in their own workSome students will be able to examine 3 points for critique in professional work and 2 in their own work explaining both in detail
  • 5.
    Computer Game StoryDevelopment28 June 2010Unit 72 Computer Game Story Development
  • 6.
    Computer Game StoryDevelopment1 Understand storytelling for games2 Be able to produce a story for a game3 Be able to produce game dialogue4 Be able to reflect upon own narrative work.
  • 7.
  • 8.
    Ken Rolston, TedPeterson, Michael KirkbrideOblivion
  • 9.
    Q: What influencecould they offer Long Way Home?A: They provide a rich lexis of proto-human references and characterisations in a deep environment and context.
  • 10.
  • 11.
    Q: What does Jess bring to MW2 that you brought to Long Way Home?A: An extreme canvas to paint the real-life exploits of allied forces in world war situations
  • 12.
  • 13.
    Q: How influencedwere you by the world that Guggenheim had created for you in X-Men Origins: Wolverine?A: Guggenheim provided something real for fans and players alike.
  • 14.
    PinpointDrill down to:Character development
  • 15.
  • 16.
    Devices (cliff-hangers,shit points etc)
  • 17.
    Denouements ornot denouements!
  • 18.
    Use ofaudio/diegesis... This will help me to mark your work more effectively
  • 19.
    ActivityIn pairs, I’dlike you to discuss the type of experiences in gaming or reading that you may use for your evaluative statements. Pinpointing specifics is a great help to you.
  • 20.
  • 21.
    You, the WriterA Slight Return
  • 22.
    What To LookFor When You Review Yourself Did you underperform in this assignment?