Welcome Back!It’s almost the end of the year – have you: Resubmitted referrals/passes for higher grades?
 Had enough one-to-one tutorials with me? (You’re entitled to three)
Done your Gambit homework?Important ChangesSome fire routes have changed (and we’ve got rid of the fire axe!) If you are in Beck Street – LG20, S020, S120, S220 you now go through the door outside and make your way to King Edward Street on the side of Oceana.
 If you are in any other part of the building, such as S105 or S205 you leave the building as you always would using all staircases and through the fire door or reception to the new muster point : King Edward Street on the side of Oceana.Next Week…!Arrrgh! It’s the week  that us teachers dread! It’s our external observation week from June 14-18 Be respectful of people joining your class
 Be on time for ALL classes
 Ask questions about any aspect of the observation processConfetti ShowcaseWe’re in the Café and S106 this year and we’ll be showing a wealth of work from both years. I’d love to hear from you if you’d like to show your work off to BAFTA, Staffordshire University, NCN, NTU, Bottle Top Media, GameCity, Caveman Films and Imaginarium, Monumental Games, Crytek, Charterhouse Graphic Design, Outso Games and your friends, mums and dads. I’m looking for:  Clear, solid game designs for display
 Websites for the Macs in S106
 Character designs
 Art portfolios (or work in progress)
Ren’AisJapanese Word of the Week (19)Tanjyoubi omedetou gozaimasu!誕生日おめでとうございます![Tan-e-you-bee omey-det-oh go-zay-mass]Arigato!!
Aims & ObjectivesAims:Students will play with dialogue and languageObjectives:All students will be able to identify 3 elements of dialogue in scriptsMost students will be able to identify 3 elements of dialogue in scripts and explain how they will use 1 of them in their assignmentSome students will be able to identify 3 elements of dialogue in scripts and explain how they will use 2 of them in their assignment
Computer Game Story Development7 June 2010Unit 72 Computer Game Story Development
Computer Game Story Development1 Understand storytelling for games2 Be able to produce a story for a game3 Be able to produce game dialogue4 Be able to reflect upon own narrative work.
Understanding Dialogue
The Story So Far – A Quiz1. Name three traditions of storytelling Oral
Narratolological
 DigitalThe Story So Far – A Quiz2. What is:a) A Three Act Story (aka Dramatic Structure)?Beginning-Middle-End style of story writingb) The Hero’s Journey?A 12-step approach to story telling
The Story So Far – A Quiz3. What should be the main purpose of a character in a story?To drive the story along – can you give a games-related example?
The Story So Far – A Quiz4. What common themes are explored in X-Men?RacismReligionDisabilitiesGender & Sexuality
Dialogics – The Study of DialogueWhen we talk, we often say very little at all. Let’s have a listen to me speaking with Matt:
Dialogics – The Study of DialogueI transcribed what I just said:“Hey how’s it going?” Asked Kelly“Alright, how are you?” Said Matt, lethargically.“I’m alright, wha, whuh, what you in? The Crucible?” Asked Kelly again.“Yeah, I’m tryin’ to get some more muns.” Matt spoke over a stifled yawn.“Are you going through it all over again?” Kelly  questioned.
Dialogics – The Study of DialogueWhen authors and scriptwriters write dialogue, they must find a happy balance between what they want to say and what the consumer wants.What about characterisation and emotion?
Dialogics – The Study of DialogueWe’ll look at this much more next week.  But when writing scripts, think about the balance of:CharacterEmotionPlot deviceNarrative
Dialogics – The Study of DialogueIn this next activity, you will be looking at dialogue in terms of creating a story. Using the handout, I would like you to work in pairs.  Re-imagine this dialogue to suit the following scenario:One of the characters is on the run from the police….

U72 lesson 07

  • 1.
    Welcome Back!It’s almostthe end of the year – have you: Resubmitted referrals/passes for higher grades?
  • 2.
    Had enoughone-to-one tutorials with me? (You’re entitled to three)
  • 3.
    Done your Gambithomework?Important ChangesSome fire routes have changed (and we’ve got rid of the fire axe!) If you are in Beck Street – LG20, S020, S120, S220 you now go through the door outside and make your way to King Edward Street on the side of Oceana.
  • 4.
    If youare in any other part of the building, such as S105 or S205 you leave the building as you always would using all staircases and through the fire door or reception to the new muster point : King Edward Street on the side of Oceana.Next Week…!Arrrgh! It’s the week that us teachers dread! It’s our external observation week from June 14-18 Be respectful of people joining your class
  • 5.
    Be ontime for ALL classes
  • 6.
    Ask questionsabout any aspect of the observation processConfetti ShowcaseWe’re in the Café and S106 this year and we’ll be showing a wealth of work from both years. I’d love to hear from you if you’d like to show your work off to BAFTA, Staffordshire University, NCN, NTU, Bottle Top Media, GameCity, Caveman Films and Imaginarium, Monumental Games, Crytek, Charterhouse Graphic Design, Outso Games and your friends, mums and dads. I’m looking for: Clear, solid game designs for display
  • 7.
    Websites forthe Macs in S106
  • 8.
  • 9.
    Art portfolios(or work in progress)
  • 10.
    Ren’AisJapanese Word ofthe Week (19)Tanjyoubi omedetou gozaimasu!誕生日おめでとうございます![Tan-e-you-bee omey-det-oh go-zay-mass]Arigato!!
  • 11.
    Aims & ObjectivesAims:Studentswill play with dialogue and languageObjectives:All students will be able to identify 3 elements of dialogue in scriptsMost students will be able to identify 3 elements of dialogue in scripts and explain how they will use 1 of them in their assignmentSome students will be able to identify 3 elements of dialogue in scripts and explain how they will use 2 of them in their assignment
  • 12.
    Computer Game StoryDevelopment7 June 2010Unit 72 Computer Game Story Development
  • 13.
    Computer Game StoryDevelopment1 Understand storytelling for games2 Be able to produce a story for a game3 Be able to produce game dialogue4 Be able to reflect upon own narrative work.
  • 14.
  • 15.
    The Story SoFar – A Quiz1. Name three traditions of storytelling Oral
  • 16.
  • 17.
    DigitalThe StorySo Far – A Quiz2. What is:a) A Three Act Story (aka Dramatic Structure)?Beginning-Middle-End style of story writingb) The Hero’s Journey?A 12-step approach to story telling
  • 18.
    The Story SoFar – A Quiz3. What should be the main purpose of a character in a story?To drive the story along – can you give a games-related example?
  • 19.
    The Story SoFar – A Quiz4. What common themes are explored in X-Men?RacismReligionDisabilitiesGender & Sexuality
  • 20.
    Dialogics – TheStudy of DialogueWhen we talk, we often say very little at all. Let’s have a listen to me speaking with Matt:
  • 21.
    Dialogics – TheStudy of DialogueI transcribed what I just said:“Hey how’s it going?” Asked Kelly“Alright, how are you?” Said Matt, lethargically.“I’m alright, wha, whuh, what you in? The Crucible?” Asked Kelly again.“Yeah, I’m tryin’ to get some more muns.” Matt spoke over a stifled yawn.“Are you going through it all over again?” Kelly questioned.
  • 22.
    Dialogics – TheStudy of DialogueWhen authors and scriptwriters write dialogue, they must find a happy balance between what they want to say and what the consumer wants.What about characterisation and emotion?
  • 23.
    Dialogics – TheStudy of DialogueWe’ll look at this much more next week. But when writing scripts, think about the balance of:CharacterEmotionPlot deviceNarrative
  • 24.
    Dialogics – TheStudy of DialogueIn this next activity, you will be looking at dialogue in terms of creating a story. Using the handout, I would like you to work in pairs. Re-imagine this dialogue to suit the following scenario:One of the characters is on the run from the police….