The document discusses how gaming elements like feedback, rewards, points, badges, challenges, goals and community can be motivating. It references Jane McGonigal's TED talk about these elements and how they work in games. It also mentions Tom Chatfield's TED talk about third spaces and badges. Examples are given of websites like Earnmojo and Edmodo that incorporate gaming elements into learning. The document analyzes how these principles can be applied to motivate learning.