Our design research guide on how to "design the right thing before designing the thing right. For everyone who are beginners to UX or just need a reminder. We cover design values, interviewing techniques, and empathy.
How we research and prototype at Made by ManyMade by Many
This deck is a primer of our research and prototyping techniques at Made by Many. Originally presented to the Wharton I&D Club for their annual Design Challenge.
If you had five minutes with a user of your product or service what would you ask him or her? Would you even know how to approach that person? Or who to ask? What makes a good interview anyway? Interviewing is both an art and a science, but often, both are overlooked. Taking time to ask the right questions reveals insights into the experiences we design. Everyone is has a story to tell, and everyone has insight that can inform your product, website, or service experience. But if we don’t ask good questions, we’ll lose the valuable input coming directly from the people we’re designing for.
Whether formal or informal, on a shoestring or a big budget, this workshop will give you concrete strategies for conducting interviews to get results you can use. Learn strategies for asking good questions, how to listen (more challenging than you think), get interview technology you need, and find out what the experts are doing in the field. Walk away with practical experience you can use the very same day to inform the products you’re creating.
Critique is a vital skill for any good designer. Here we talk about it's application in everyday life as well as the formal work we do with clients as UX Designers.
This talk has been given at a number of conferences by myself and the amazing Aaron Irizaryy (http://www.thisisaaronslife.com/)
We'll be keeping the most up-to-date version of the slides uploaded here. If you'd like a copy from a previous iteration, please get in touch with either Aaron or myself, and we'll happily get one to you.
Updated 5/55 to the version used at WebVisions Portland in 2012.
Discussing Design: The Art of Critique - ixdaNYCAaron Irizarry
By taking the time to examine critique and how it fits into the design process and both an activity and an aspect of any communication we can focus our conversations and improve our ability to collaborate. In this presentation we'll examine the language, rules and strategies for improving the conversations with teammates and provide attendees with takeaways that can immediately be put to work to create a useful, collaborative environment for discussing designs.
Our design research guide on how to "design the right thing before designing the thing right. For everyone who are beginners to UX or just need a reminder. We cover design values, interviewing techniques, and empathy.
How we research and prototype at Made by ManyMade by Many
This deck is a primer of our research and prototyping techniques at Made by Many. Originally presented to the Wharton I&D Club for their annual Design Challenge.
If you had five minutes with a user of your product or service what would you ask him or her? Would you even know how to approach that person? Or who to ask? What makes a good interview anyway? Interviewing is both an art and a science, but often, both are overlooked. Taking time to ask the right questions reveals insights into the experiences we design. Everyone is has a story to tell, and everyone has insight that can inform your product, website, or service experience. But if we don’t ask good questions, we’ll lose the valuable input coming directly from the people we’re designing for.
Whether formal or informal, on a shoestring or a big budget, this workshop will give you concrete strategies for conducting interviews to get results you can use. Learn strategies for asking good questions, how to listen (more challenging than you think), get interview technology you need, and find out what the experts are doing in the field. Walk away with practical experience you can use the very same day to inform the products you’re creating.
Critique is a vital skill for any good designer. Here we talk about it's application in everyday life as well as the formal work we do with clients as UX Designers.
This talk has been given at a number of conferences by myself and the amazing Aaron Irizaryy (http://www.thisisaaronslife.com/)
We'll be keeping the most up-to-date version of the slides uploaded here. If you'd like a copy from a previous iteration, please get in touch with either Aaron or myself, and we'll happily get one to you.
Updated 5/55 to the version used at WebVisions Portland in 2012.
Discussing Design: The Art of Critique - ixdaNYCAaron Irizarry
By taking the time to examine critique and how it fits into the design process and both an activity and an aspect of any communication we can focus our conversations and improve our ability to collaborate. In this presentation we'll examine the language, rules and strategies for improving the conversations with teammates and provide attendees with takeaways that can immediately be put to work to create a useful, collaborative environment for discussing designs.
Discussing Design Without Losing Your Mind - SoCal UX CampAaron Irizarry
Getting feedback from clients, teams, and stakeholders can be terrifying. We’ve all had our designs berated during painful meetings that result in nothing actionable or useful.
This presentation will provide tips and techniques for improving the conversations you ahve surrounding design with your teams, clients, and organizations.
Audience Research on a Dime - Nonprofit of InfluenceCourtney Clark
You need it. You know you do. Audience research is a vital part of any project, but it’s often the first thing to be cut. “We know our audiences well enough,” they say. “We know what they want.” But is that true?
No! Of course not! If we knew what audiences wanted, we’d have an excess of donations, volunteers, newsletter subscribers, and report readers, and we wouldn’t be having conversations about how to get audiences to act or increase awareness.
During this session, you’ll learn about:
- My favorite lean audience research methods and why they’re awesome
- How to convince your boss that audience research is necessary
- How to conduct audience research when you have zero resources
By the end, you’ll have what you need to do some quick and dirty audience research and convince others that it’s necessary!
Presented at the Nonprofit of Influence Conference (hosted by the Colorado Nonprofit Association).
SDNC13 -Day2- Methods of Design Synthesis: Learn to Synthesise Research into ...Service Design Network
Methods of Design Synthesis: Learn to Synthesise Research into Meaningful Insights (workshop) by Jon Kolko - Austin Centre For Design
User-centered design research activities produce an enormous quantity of raw data, which must be systematically and rigorously synthesised in order to extract meaning and derive insight. Design synthesis methods help designers identify new service innovations. These methods can be taught, and when selectively applied, visual, diagrammatic synthesis techniques can be completed relatively quickly. This workshop will introduce various methods of synthesis as ways to translate service research into meaningful insights and provocative new design ideas. Workshop participants will learn how to manage the complexity of gathered data, and through hands-on exercises, participants will apply various synthesis methods to extract hidden meaning from research data.
The second lecture in the HIT Lab NZ Design Thinking class on understanding and empathising with end users.
Taught by Mark Billinghurst at the University of Canterbury on December 10th 2013.
Don't solve the wrong problem rocketconf may 2016Ben Sauer
Zengenti and Clearleft recently partnered on a redesign, which began with user research that defined the trajectory of the whole project. In this talk you’ll learn about why user research should never be treated as a ’nice to have’, how the team did it, and how to get research to stick in peoples' minds.
Discussing Design Without Losing your Mind [Code and Creativity 10/7]Aaron Irizarry
Getting feedback from clients, teams, and stakeholders can be terrifying. We’ve all had our designs berated during painful meetings that result in nothing actionable or useful.
This presentation provides tips and techniques for improving the conversations you have surrounding design with your teams, clients, and organizations.
The Art of Asking Survey Questions: 7 Survey-Writing Don'tsHubSpot
What types of questions should you avoid the next time you have to write a survey to get feedback?
This presentation covers just a section of our guide: What not to do when writing survey questions. Get your free copy of the complete guide and workbook, The Art of Asking Survey Questions, right here: http://hub.am/1imzkQ6
Diving Deep: Uncovering Hidden Insights Through User InterviewsSusan Mercer
User interviews are a great technique for getting to know your target audience. However, sometimes people don’t feel comfortable answering questions from a researcher completely honestly. Other times they don’t know how to articulate exactly what they need, want, or feel.
We will examine research from psychology and market research to understand techniques for interviews to help you uncover insights beyond people’s superficial answers. We’ll explore conversation theory, projective techniques such as image associations, collaging, and others to encourage participants to share their stories. You'll learn to uncover hidden, actionable insights to fuel your designs.
Slides from a glass on personas I gave at General Assembly Melbourne.
Might not make a lot of sense without commentary next time i will record it i promise.
Tips for better surveys: better questions in your questionnaire, better overall survey process. From UPA2012 in Las Vegas.
This work is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License.
Introductory lecture on Design Thinking given by Mark Billinghurst as part of the HITD 201 course taught at the University of Canterbury. Taught on December 9th 2013
In this presentation we’ll discuss the importance of critique and a language for discussing design. It can be easy to complain about the way things are and theorize on the way things should be. Progress comes from understanding why something is the way it is and then examining how it meets or does not meet its desired goals. This is critique. Critique is not about describing how bad something is, or proposing the ultimate solution. Critique is a dialogue, a conversation that takes place to better understand how we got to where we are, how close we are to getting where we want to go and what we have left to do to get there.
The contents of this presentation will focus on:
understanding critique
best practices for incorporating critiques into a design practice
identifying common challenges to critique and ways to improve our ability to deliver, collect and receive critique
The fourth lecture in the HITD 201 course. This lecture was taught by Mark Billinghurst at the University of Canterbury on Wednesday, December 11th 2013. It talks about how to generate problem solving ideas.
Why is this so hard? Understanding the challenges that inhibit design in your...Adam Connor
Design has been heralded as the savior of product and service offerings, and lately companies are scrambling to pick up designers everywhere they can find them. Innovation centers are springing up like mushrooms and it seems everybody is talking about the importance of knowing and understanding their audience. However, these new ways of working and thinking don’t seem to take hold, so people keep doing things the way they´ve always done them and users continue to suffer.
What causes these organizations with such good intentions and great talent to struggle?
An organization may be aware that it needs to change, but knowing what and how to change is hard. And for change to happen, organizations have to be ready for change. Using culture as a lens, we examine how people work together, how they believe things should work, and which values they share.
Discuss Design Without Losing Your MindAdam Connor
This is an updated version of Discussing Design: The Art of Critique.
We’ve all struggled at times in sharing our designs with teammates and stakeholders and collecting feedback on them. The comments we receive can seem to more about personal preference or indicate some misalignment of goals and vision for the project.
Our ability to critique and to facilitate critique with others speaks directly to the quality of these conversations. Designers frequently complain about the quality and uselessness of the feedback they are given, but we rarely take a step back and examine how to collect useful feedback and make our discussions around our designs more productive.
With this talk we look deeper into the various aspects of critique, not just as an activity for collecting feedback, but as a key skill in our ability to communicate and collaborate. We examine the language, rules and strategies for critique and provide participants with takeaways that can immediately be put to work to create a useful, collaborative environment for discussing designs.
Design thinking is a problem solving process geared for ambiguous situations. There are four principles of design thinking: empathize, visualize, co-create and iterate. This presentation gives tips and techniques for empathizing includes how to interview and how to analyze research data.
Discussing Design Without Losing Your Mind - SoCal UX CampAaron Irizarry
Getting feedback from clients, teams, and stakeholders can be terrifying. We’ve all had our designs berated during painful meetings that result in nothing actionable or useful.
This presentation will provide tips and techniques for improving the conversations you ahve surrounding design with your teams, clients, and organizations.
Audience Research on a Dime - Nonprofit of InfluenceCourtney Clark
You need it. You know you do. Audience research is a vital part of any project, but it’s often the first thing to be cut. “We know our audiences well enough,” they say. “We know what they want.” But is that true?
No! Of course not! If we knew what audiences wanted, we’d have an excess of donations, volunteers, newsletter subscribers, and report readers, and we wouldn’t be having conversations about how to get audiences to act or increase awareness.
During this session, you’ll learn about:
- My favorite lean audience research methods and why they’re awesome
- How to convince your boss that audience research is necessary
- How to conduct audience research when you have zero resources
By the end, you’ll have what you need to do some quick and dirty audience research and convince others that it’s necessary!
Presented at the Nonprofit of Influence Conference (hosted by the Colorado Nonprofit Association).
SDNC13 -Day2- Methods of Design Synthesis: Learn to Synthesise Research into ...Service Design Network
Methods of Design Synthesis: Learn to Synthesise Research into Meaningful Insights (workshop) by Jon Kolko - Austin Centre For Design
User-centered design research activities produce an enormous quantity of raw data, which must be systematically and rigorously synthesised in order to extract meaning and derive insight. Design synthesis methods help designers identify new service innovations. These methods can be taught, and when selectively applied, visual, diagrammatic synthesis techniques can be completed relatively quickly. This workshop will introduce various methods of synthesis as ways to translate service research into meaningful insights and provocative new design ideas. Workshop participants will learn how to manage the complexity of gathered data, and through hands-on exercises, participants will apply various synthesis methods to extract hidden meaning from research data.
The second lecture in the HIT Lab NZ Design Thinking class on understanding and empathising with end users.
Taught by Mark Billinghurst at the University of Canterbury on December 10th 2013.
Don't solve the wrong problem rocketconf may 2016Ben Sauer
Zengenti and Clearleft recently partnered on a redesign, which began with user research that defined the trajectory of the whole project. In this talk you’ll learn about why user research should never be treated as a ’nice to have’, how the team did it, and how to get research to stick in peoples' minds.
Discussing Design Without Losing your Mind [Code and Creativity 10/7]Aaron Irizarry
Getting feedback from clients, teams, and stakeholders can be terrifying. We’ve all had our designs berated during painful meetings that result in nothing actionable or useful.
This presentation provides tips and techniques for improving the conversations you have surrounding design with your teams, clients, and organizations.
The Art of Asking Survey Questions: 7 Survey-Writing Don'tsHubSpot
What types of questions should you avoid the next time you have to write a survey to get feedback?
This presentation covers just a section of our guide: What not to do when writing survey questions. Get your free copy of the complete guide and workbook, The Art of Asking Survey Questions, right here: http://hub.am/1imzkQ6
Diving Deep: Uncovering Hidden Insights Through User InterviewsSusan Mercer
User interviews are a great technique for getting to know your target audience. However, sometimes people don’t feel comfortable answering questions from a researcher completely honestly. Other times they don’t know how to articulate exactly what they need, want, or feel.
We will examine research from psychology and market research to understand techniques for interviews to help you uncover insights beyond people’s superficial answers. We’ll explore conversation theory, projective techniques such as image associations, collaging, and others to encourage participants to share their stories. You'll learn to uncover hidden, actionable insights to fuel your designs.
Slides from a glass on personas I gave at General Assembly Melbourne.
Might not make a lot of sense without commentary next time i will record it i promise.
Tips for better surveys: better questions in your questionnaire, better overall survey process. From UPA2012 in Las Vegas.
This work is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License.
Introductory lecture on Design Thinking given by Mark Billinghurst as part of the HITD 201 course taught at the University of Canterbury. Taught on December 9th 2013
In this presentation we’ll discuss the importance of critique and a language for discussing design. It can be easy to complain about the way things are and theorize on the way things should be. Progress comes from understanding why something is the way it is and then examining how it meets or does not meet its desired goals. This is critique. Critique is not about describing how bad something is, or proposing the ultimate solution. Critique is a dialogue, a conversation that takes place to better understand how we got to where we are, how close we are to getting where we want to go and what we have left to do to get there.
The contents of this presentation will focus on:
understanding critique
best practices for incorporating critiques into a design practice
identifying common challenges to critique and ways to improve our ability to deliver, collect and receive critique
The fourth lecture in the HITD 201 course. This lecture was taught by Mark Billinghurst at the University of Canterbury on Wednesday, December 11th 2013. It talks about how to generate problem solving ideas.
Why is this so hard? Understanding the challenges that inhibit design in your...Adam Connor
Design has been heralded as the savior of product and service offerings, and lately companies are scrambling to pick up designers everywhere they can find them. Innovation centers are springing up like mushrooms and it seems everybody is talking about the importance of knowing and understanding their audience. However, these new ways of working and thinking don’t seem to take hold, so people keep doing things the way they´ve always done them and users continue to suffer.
What causes these organizations with such good intentions and great talent to struggle?
An organization may be aware that it needs to change, but knowing what and how to change is hard. And for change to happen, organizations have to be ready for change. Using culture as a lens, we examine how people work together, how they believe things should work, and which values they share.
Discuss Design Without Losing Your MindAdam Connor
This is an updated version of Discussing Design: The Art of Critique.
We’ve all struggled at times in sharing our designs with teammates and stakeholders and collecting feedback on them. The comments we receive can seem to more about personal preference or indicate some misalignment of goals and vision for the project.
Our ability to critique and to facilitate critique with others speaks directly to the quality of these conversations. Designers frequently complain about the quality and uselessness of the feedback they are given, but we rarely take a step back and examine how to collect useful feedback and make our discussions around our designs more productive.
With this talk we look deeper into the various aspects of critique, not just as an activity for collecting feedback, but as a key skill in our ability to communicate and collaborate. We examine the language, rules and strategies for critique and provide participants with takeaways that can immediately be put to work to create a useful, collaborative environment for discussing designs.
Design thinking is a problem solving process geared for ambiguous situations. There are four principles of design thinking: empathize, visualize, co-create and iterate. This presentation gives tips and techniques for empathizing includes how to interview and how to analyze research data.
User Experience Design Fundamentals - Part 2: Talking with UsersLaura B
#2 in a 3-part series on UX Fundamentals: Talking with Users
Understand why you should talk to users to uncover, validate and/or understand their goals.
Learn how and when to talk with your users:
User research methods
Planning
Best practices for interviews
Getting started with UX research October 2017.pptxCarol Rossi
You know you need customer insights to make good design decisions but without a dedicated researcher on your team how do you run the research? These tips will help you get started.
Introduction to UX and Turning Research into Insight and Action - Angelhack D...Jonathan Steingiesser
This was a presentation by Jonathan Steingiesser given to entrepreneurs at Angelhack Dubai in May 2014.
It is an Introduction to UX and practical advice on how to turn research into insight and action.
During the presentation two activities were given to participants regarding their startup initiative.
- Persona development of the target audience
- Experience mapping: creating a proto persona (short summary) of the target audience and a user journey based on a day or week in the life of this persona. Then adding the user stories/requirements/features that are needed for each step in that journey
Templates and examples can be seen in this presentation.
REFERENCE: Content for this presentation was sourced from various materials, predominately Leah Buley's The User Experience Team of One: A Research and Design Survival Guide which can be purchased at http://rosenfeldmedia.com/books/ux-team-of-one/
Day 2 slides from a two-day workshop on UX Foundations by Meg Kurdziolek and Karen Tang. Day 2 covered research methods that can be used throughout the design process to evaluate and validate design.
Getting Started with UX Research OCUX Camp CRossi Aug 2017Carol Rossi
As user experience professionals, we all realize the importance of getting real insights from real users and not just making decisions based on a hunch. In this talk, you'll discover how to make those insights actionable within your company.
This was a 4-hour workshop that was given at World Usability Day Colombia. #wudco14
Summary:
Now more than ever is the survival of the easiest. Whether the product is a website or a handheld device, success depends largely on how easy it is to use. Usability testing is one of the most effective for creating an intuitive methods. By observing actual people when they use the product, you can get valuable insights if your design is easy to use. Attendees will learn how to conduct a usability test with end users of a product. This workshop is highly interactive and includes several practical exercises to give participants practical experience.
You will learn:
- How to plan a usability testing study
- How to define the goals and objectives
- Explore options (unmoderated usability testing vs. unmoderated & remote vs. in-person)
- How to recruit the right participants
- How to create tasks (Interview-based vs. predefined tasks)
- How to moderate a usability test
- How to analyze and report the results
Stop UX Research being a Blocker. How to fit UX research into agile teams.
UX research can’t be rushed but it also can’t be uncapped.
Some research activities will take longer than others, but it’s most important to differentiate between research that provides specific value in the moment vs. research that pays off strategically in the long run.
Foundational research methods will help you decide where you want to go, while directional methods will give you turn by turn directions for how to get there.
On target three-ways-to-keep-audience-in-focus_ivmgKate Walser
Keeping your user audience in mind can be challenging. Each of these 3 tools can be adapted to project timelines and budgets to help you remember who that end user is and what he needs.
What is Lean UX? Come get introduced to the topic of Lean UX and learn the fundamentals of this approach, and how it is revolutionizing the field of UX with UserTesting. Discover how constant iterating through cycles and learning from each cycle can create products which can overcome business challenges and meet customer needs, while saving big bucks, resources, and time.
We will cover the basic principles of Lean UX, and how UserTesting fits into this model of research.
Introduction to usability and usability testing as a discipline, followed by how to do guerilla usability testing. Presented at Duke Tech Expo April 13, 2018 with co-author Lauren Hirsh, with content from a prior collaborative presentation of hers.
Can AI do good? at 'offtheCanvas' India HCI preludeAlan Dix
Invited talk at 'offtheCanvas' IndiaHCI prelude, 29th June 2024.
https://www.alandix.com/academic/talks/offtheCanvas-IndiaHCI2024/
The world is being changed fundamentally by AI and we are constantly faced with newspaper headlines about its harmful effects. However, there is also the potential to both ameliorate theses harms and use the new abilities of AI to transform society for the good. Can you make the difference?
Between Filth and Fortune- Urban Cattle Foraging Realities by Devi S Nair, An...Mansi Shah
This study examines cattle rearing in urban and rural settings, focusing on milk production and consumption. By exploring a case in Ahmedabad, it highlights the challenges and processes in dairy farming across different environments, emphasising the need for sustainable practices and the essential role of milk in daily consumption.
Expert Accessory Dwelling Unit (ADU) Drafting ServicesResDraft
Whether you’re looking to create a guest house, a rental unit, or a private retreat, our experienced team will design a space that complements your existing home and maximizes your investment. We provide personalized, comprehensive expert accessory dwelling unit (ADU)drafting solutions tailored to your needs, ensuring a seamless process from concept to completion.
Top 5 Indian Style Modular Kitchen DesignsFinzo Kitchens
Get the perfect modular kitchen in Gurgaon at Finzo! We offer high-quality, custom-designed kitchens at the best prices. Wardrobes and home & office furniture are also available. Free consultation! Best Quality Luxury Modular kitchen in Gurgaon available at best price. All types of Modular Kitchens are available U Shaped Modular kitchens, L Shaped Modular Kitchen, G Shaped Modular Kitchens, Inline Modular Kitchens and Italian Modular Kitchen.
Dive into the innovative world of smart garages with our insightful presentation, "Exploring the Future of Smart Garages." This comprehensive guide covers the latest advancements in garage technology, including automated systems, smart security features, energy efficiency solutions, and seamless integration with smart home ecosystems. Learn how these technologies are transforming traditional garages into high-tech, efficient spaces that enhance convenience, safety, and sustainability.
Ideal for homeowners, tech enthusiasts, and industry professionals, this presentation provides valuable insights into the trends, benefits, and future developments in smart garage technology. Stay ahead of the curve with our expert analysis and practical tips on implementing smart garage solutions.
Transforming Brand Perception and Boosting Profitabilityaaryangarg12
In today's digital era, the dynamics of brand perception, consumer behavior, and profitability have been profoundly reshaped by the synergy of branding, social media, and website design. This research paper investigates the transformative power of these elements in influencing how individuals perceive brands and products and how this transformation can be harnessed to drive sales and profitability for businesses.
Through an exploration of brand psychology and consumer behavior, this study sheds light on the intricate ways in which effective branding strategies, strategic social media engagement, and user-centric website design contribute to altering consumers' perceptions. We delve into the principles that underlie successful brand transformations, examining how visual identity, messaging, and storytelling can captivate and resonate with target audiences.
Methodologically, this research employs a comprehensive approach, combining qualitative and quantitative analyses. Real-world case studies illustrate the impact of branding, social media campaigns, and website redesigns on consumer perception, sales figures, and profitability. We assess the various metrics, including brand awareness, customer engagement, conversion rates, and revenue growth, to measure the effectiveness of these strategies.
The results underscore the pivotal role of cohesive branding, social media influence, and website usability in shaping positive brand perceptions, influencing consumer decisions, and ultimately bolstering sales and profitability. This paper provides actionable insights and strategic recommendations for businesses seeking to leverage branding, social media, and website design as potent tools to enhance their market position and financial success.
Hello everyone! I am thrilled to present my latest portfolio on LinkedIn, marking the culmination of my architectural journey thus far. Over the span of five years, I've been fortunate to acquire a wealth of knowledge under the guidance of esteemed professors and industry mentors. From rigorous academic pursuits to practical engagements, each experience has contributed to my growth and refinement as an architecture student. This portfolio not only showcases my projects but also underscores my attention to detail and to innovative architecture as a profession.
34. “The starting point for most of our projects
is observation in it’s natural setting.
We notice what people already do intuitively.
That helps us make predictions about how
people interpret this things we design.”
-Jane Fulton Suri, IDEO
35. Goals
Key things to look
for and document
Obstacles &
challenges
Artifacts
Workarounds
Workflows
Environment Emotional
state
36. People are already solving their
problems somehow, the workarounds
are so unconscious that people don’t
even realize that they do it.
Workarounds
37. There are thousands of things
happening at the airport
What you should take notes of?
39. Activities
What are people doing and what do they want to accomplish?
Environments
Where do all of the activities take place?
Objects
What objects are used? why? are they used correctly or out of context?
Interactions
When do people interact with each other? with objects? why?
Users
Who all is involved?
41. It’s the users job to tell us
about their problems, it’s our
job to find solutions to them.
We don’t do what the user says,
we act on their behalf.
42. Here are three
questions that
seem good but
need to be avoided
“What do you
want?”
Impossible questions
“Would you use
this if…?”
Hypothetical questions
“So you like this
right?”
Leading questions
43. “If you ask customers if they
think stores are too cluttered,
the answer is a predictable yes.”
“Walmart can’t escape clutter, can
you?” - New York Times
44. But in 2009 decluttered Walmarts lost
a combined 1 billion dollars in revenue.
The problem was in the research
methodology.
45. 1. What are TSOs trying to get done?
2. How do they currently do this?
3. How do they know it worked?
4. Why? Why? Why? Why? Why?
Interview to learn about current
behaviors not attitudes or opinions
46. Goals & Motivations
What are they trying to
accomplish?
Do their goals ever change?
What tasks do they need to
achieve their goals?
Behaviors
How do they currently
accomplish their goals?
What are their workarounds?
Routines
What are some normal routines
of theirs?
Pain Points
What makes their experience
bad or unsuccessful? How often?
What other services handle their
pain points better?
48. Don’t answer their questions
Don’t agree or disagree
Don’t finish their sentences
Make them fill silences
Don’t paraphrase or put the answer in the question
Let people speak in paragraphs
Probe with clarifying questions
50. Analogous research
Finding best in class / accessible
experiences that are similar to what
your working on so you can learn
from them.
51. Group research activity
What is the current library book
checkout experience for students?
What is the current food buying
experience for students?
52. Van Pelt Library & Cafeteria
20 minutes
Observe and interview
Students and staff
53. 1. We will all walk to the library
2. We will observe the entire workflow of checking out a library
book from the very beginning to when they check out
3. Everyone will take notes and photos based on the A-E-I-O-U
framework
4. Ask to shadow students or intercept interview them as
they’re checking out books
5. We’ll come back here and make sense of all your notes
71. 1. Write all findings and quotes on post-its
2. Organize all post its chronologically
(earliest to latest)
3. Capture the timeline
4. Organize post-its into common steps
5. Label your steps and actors
6. Form insights
77. Findings
Insights show us what people do
why they do it
actionable design problems
How might we..?
show us what people do
78. Students ask staff for help finding
books…
…because they’re not sure which floors
contain which call numbers
How might we help students understand
which floors contain which call numbers?
79. Travelers don’t take their laptops out of
their bags during security…
…because they’re not sure which
electronics can stay in their bags
How might we help travelers understand
which electronics need to go in the bins?
81. 1. Write all findings and quotes on post-its
2. Organize all post its chronologically
(earliest to latest)
3. Capture the timeline
4. Organize post-its into common steps
5. Label your steps and actors
6. Form insights
85. 1. Observing travelers at the airport
2. Interviewing TSOs and Understanding their needs
3. Research synthesized into a service blueprint
4. Selecting pain points to begin testing ideas
5. List of actionable insights
Research checklist