Train the Trainer: Teaching UX in
Corporate Environments
Shanae Ullman
STLX Conference
October 2019
Celebration, by DWinton
Photo by Rebrand Cities from Pexels
Apply UX principles to curricula
Principle 1:
Begin with the end in mind.
Stephen Covey, The Seven Habits of Highly Effective People
What does your audience want to learn?
● At the conclusion of training, the learner
will know...
● What is the one big thing they should take
away from today’s session?
● What should they remember tomorrow?
● How will they remember that?
● How will they use that information going
forward? Photo by Lucrezia Carnelos on Unsplash
Make it relevant
● If possible, talk with the project
sponsor to learn more about the team
and their priorities.
● What is the big project(s) that your
audience cares about?
● What language do they use when
referring to their project and users
(clients, students, etc)?
● Are they providing a service, tool,
transformation, or something else?
Photo by Stefan Cosma on Unsplash
Cater to your target audience
Finance Team
● Logical and concerned with the bottom line.
● Less concerned with emotion and empathy.
● Frame UX as a money-maker, not a cost to software development.
Photo by rawpixel.com from Pexels
Apply principles to projects with
real users
Principle 2:
Powerpoint is boring
What else can you do in training?
Active learning Students participate in small group
activities:
● Writing and talking
● Reflecting
● Problem solving
Lecture is permitted, but in small doses.
“Learn by doing”
Photo by Startup Stock Photos from Pexels
Before the workshop
● Gather research on student interests online
and in-person.
● Identify student expectations.
● Plan carefully for on-the-fly adaptations.
Photo by Jacob Postuma on Unsplash
Packaging workshop modules
● Brief overview of what you will focus on next
● Overview of the problem
● Describe a solution
● Give an example
● Now you try it
● Repeat ad-nauseum!
Photo by Ella Olsson on Unsplash
Learn by doing ● Design Studio Method
● 2x2 matrix
● Pilot/Role Playing
Photo by Nick Karvounis on Unsplash
Workshop Activities
Design Studio Method
● Timebox
● Sketch ideas
● Present
● Give feedback
● Iterate on sketch
Photo by Hal Gatewood on Unsplash
2x2 Matrix Method
● prioritization methods for MVP
● Y Axis - Value
● X Axis - Cost/Effort
● No overlapping items on the scale
Low
Cost
High Value
Low Value
High
Cost
Native
Cloud
App
Link to
Email
Feedback
in App
Game
in app
Pilot + Role Playing Method
● Create interview questions or UX study
tasks with sample user
● Take notes on language and where the user
gets stuck.
● Observe the flow of the questions.
● Is it logical?
Photo by Mimi Thian on Unsplash
Incorporate peer review and
wisdom of the crowd
Principle 3:
Not this image but one like it
Photo by Startup Stock Photos from Pexels
Check the pulse (usability testing)
● Volunteer to present to students in high
school or colleges
● Guest lecture a course.
● Lunch and Learns with UXers
● Speak at a local Meetup.
Photo by Hush Naidoo on Unsplash
Best practices
● Look online for examples of workshops other
people have lead in the past.
● Find a book or a video you can provide for
reinforcement after the workshop.
● Incorporate handouts, websites, and other
references for further reading for the
participants.
Photo by Darius Soodmand on Unsplash
Peer review
● Ask a colleague to observe
your training and provide
feedback after the session.
● Invest in building criteria for
best practices to follow in
training sessions.
● Co-instruct the training with a
colleague to gain feedback and
learn from each other.
Photo by Vanilla Bear Films on Unsplash
Focus on learning outcomes,
not perfection
Principle 4:
Done is better than perfect.
Jen Kramer, probably
You’ve never built a perfect product.
Why does your training have to be perfect?
Perfection and
effectiveness are
different
● Focus on helping attendees asking the
right questions.
● Offer resources to help when they get
stuck in the wild.
● Emphasize that progress happens
over time, not all at once.
Photo by 童 彤 on Unsplash
Your training is a work in process
● Everything you can do can be improved.
● The first time you teach, you will learn more
than your trainees.
● Embrace iteration!
Photo by Michał Parzuchowski on Unsplash
Harness reflection &
retrospective
Principle 5:
Assessment should focus on measuring objectives
Seems obvious. We still need to say it.
Photo by Charles 🇵🇭 on Unsplash
Who is the measurement for?
Attendees, to see their growth and understanding of
workshop materials
You, to measure your effectiveness as an instructor
Photo by Ken Treloar on Unsplash
Pre- and Post-Assessment
● Consider assessing knowledge BEFORE
you begin
● Then assess AFTER training
● What has changed?
Photo by Austin Neill on Unsplash
Assessment idea
#1
● Take quiz before workshop begins.
Don’t discuss the answers.
● Take the same quiz at the end of the
workshop. Now discuss answers.
● Have attendees compare answers
before and after to see their
improvement in knowledge.
CPR training pre- and post-
assessment quizzes
Assessment idea
#2
Get interactive, real-time feedback on
how the content is being understood by
the room.
https://socrative.com/
Interactive reflection and retrospectives
Give participants the choice of a video recap or
writing prompt for reflection of the training.
In-person Quiz - Set time aside to allow
participants to give feedback at the end of your
session.
Photo by Clem Onojeghuo on Unsplash
Interactive reflection and retrospectives
Retrospective - How it’s used/why
Ideas - 4 columns of your choice.
● Happy, Meh, Sad, Action
● Plus, Deltas, Puzzles, Action
● Pros, Cons, Questions, Action
Happy
Worked as
a team.
Cool new
app!
Meh
Hard time
scheduling
meetings.
Sad
Rotation off
project.
Action
Use a tool
to find a
better
meeting
time?
UX Training Checklist
Bonus
UX Training Checklist
● Apply UX Principles to Curricula
○ Who is the intended audience?
○ What projects and goals do they care
about?
● Apply Principles to Projects with Real
Users
○ Learn by doing
● Incorporate Peer Review and Wisdom of
the Crowd
○ User testing
○ Peer review
● Focus on Learning Outcomes, Not
Perfection
○ An effective training doesn’t have to be
perfect.
○ Embrace your imperfections and iterate!
● Harness Reflection and Retrospective
○ Don’t forget to include assessment
○ Consider pre- and post-assessment, as well
as reflection or retrospective
Thank you
Jen Kramer
Harvard University Extension School
@jen4web
www.jenkramer.org
Shanae Ullman
@nerdydivashanae
www.shanaeullman.com

STLX 2019 - Train the Trainer: Teaching UX in Corporate Environments

  • 1.
    Train the Trainer:Teaching UX in Corporate Environments Shanae Ullman STLX Conference October 2019
  • 2.
  • 3.
    Photo by RebrandCities from Pexels
  • 6.
    Apply UX principlesto curricula Principle 1:
  • 7.
    Begin with theend in mind. Stephen Covey, The Seven Habits of Highly Effective People
  • 10.
    What does youraudience want to learn? ● At the conclusion of training, the learner will know... ● What is the one big thing they should take away from today’s session? ● What should they remember tomorrow? ● How will they remember that? ● How will they use that information going forward? Photo by Lucrezia Carnelos on Unsplash
  • 11.
    Make it relevant ●If possible, talk with the project sponsor to learn more about the team and their priorities. ● What is the big project(s) that your audience cares about? ● What language do they use when referring to their project and users (clients, students, etc)? ● Are they providing a service, tool, transformation, or something else? Photo by Stefan Cosma on Unsplash
  • 12.
    Cater to yourtarget audience Finance Team ● Logical and concerned with the bottom line. ● Less concerned with emotion and empathy. ● Frame UX as a money-maker, not a cost to software development. Photo by rawpixel.com from Pexels
  • 13.
    Apply principles toprojects with real users Principle 2:
  • 14.
    Powerpoint is boring Whatelse can you do in training?
  • 15.
    Active learning Studentsparticipate in small group activities: ● Writing and talking ● Reflecting ● Problem solving Lecture is permitted, but in small doses. “Learn by doing” Photo by Startup Stock Photos from Pexels
  • 16.
    Before the workshop ●Gather research on student interests online and in-person. ● Identify student expectations. ● Plan carefully for on-the-fly adaptations. Photo by Jacob Postuma on Unsplash
  • 17.
    Packaging workshop modules ●Brief overview of what you will focus on next ● Overview of the problem ● Describe a solution ● Give an example ● Now you try it ● Repeat ad-nauseum! Photo by Ella Olsson on Unsplash
  • 18.
    Learn by doing● Design Studio Method ● 2x2 matrix ● Pilot/Role Playing Photo by Nick Karvounis on Unsplash Workshop Activities
  • 19.
    Design Studio Method ●Timebox ● Sketch ideas ● Present ● Give feedback ● Iterate on sketch Photo by Hal Gatewood on Unsplash
  • 20.
    2x2 Matrix Method ●prioritization methods for MVP ● Y Axis - Value ● X Axis - Cost/Effort ● No overlapping items on the scale Low Cost High Value Low Value High Cost Native Cloud App Link to Email Feedback in App Game in app
  • 21.
    Pilot + RolePlaying Method ● Create interview questions or UX study tasks with sample user ● Take notes on language and where the user gets stuck. ● Observe the flow of the questions. ● Is it logical? Photo by Mimi Thian on Unsplash
  • 22.
    Incorporate peer reviewand wisdom of the crowd Principle 3:
  • 23.
    Not this imagebut one like it Photo by Startup Stock Photos from Pexels
  • 24.
    Check the pulse(usability testing) ● Volunteer to present to students in high school or colleges ● Guest lecture a course. ● Lunch and Learns with UXers ● Speak at a local Meetup. Photo by Hush Naidoo on Unsplash
  • 25.
    Best practices ● Lookonline for examples of workshops other people have lead in the past. ● Find a book or a video you can provide for reinforcement after the workshop. ● Incorporate handouts, websites, and other references for further reading for the participants. Photo by Darius Soodmand on Unsplash
  • 26.
    Peer review ● Aska colleague to observe your training and provide feedback after the session. ● Invest in building criteria for best practices to follow in training sessions. ● Co-instruct the training with a colleague to gain feedback and learn from each other. Photo by Vanilla Bear Films on Unsplash
  • 27.
    Focus on learningoutcomes, not perfection Principle 4:
  • 28.
    Done is betterthan perfect. Jen Kramer, probably
  • 30.
    You’ve never builta perfect product. Why does your training have to be perfect?
  • 31.
    Perfection and effectiveness are different ●Focus on helping attendees asking the right questions. ● Offer resources to help when they get stuck in the wild. ● Emphasize that progress happens over time, not all at once. Photo by 童 彤 on Unsplash
  • 32.
    Your training isa work in process ● Everything you can do can be improved. ● The first time you teach, you will learn more than your trainees. ● Embrace iteration! Photo by Michał Parzuchowski on Unsplash
  • 33.
  • 34.
    Assessment should focuson measuring objectives Seems obvious. We still need to say it. Photo by Charles 🇵🇭 on Unsplash
  • 35.
    Who is themeasurement for? Attendees, to see their growth and understanding of workshop materials You, to measure your effectiveness as an instructor Photo by Ken Treloar on Unsplash
  • 36.
    Pre- and Post-Assessment ●Consider assessing knowledge BEFORE you begin ● Then assess AFTER training ● What has changed? Photo by Austin Neill on Unsplash
  • 37.
    Assessment idea #1 ● Takequiz before workshop begins. Don’t discuss the answers. ● Take the same quiz at the end of the workshop. Now discuss answers. ● Have attendees compare answers before and after to see their improvement in knowledge. CPR training pre- and post- assessment quizzes
  • 39.
    Assessment idea #2 Get interactive,real-time feedback on how the content is being understood by the room. https://socrative.com/
  • 41.
    Interactive reflection andretrospectives Give participants the choice of a video recap or writing prompt for reflection of the training. In-person Quiz - Set time aside to allow participants to give feedback at the end of your session. Photo by Clem Onojeghuo on Unsplash
  • 42.
    Interactive reflection andretrospectives Retrospective - How it’s used/why Ideas - 4 columns of your choice. ● Happy, Meh, Sad, Action ● Plus, Deltas, Puzzles, Action ● Pros, Cons, Questions, Action Happy Worked as a team. Cool new app! Meh Hard time scheduling meetings. Sad Rotation off project. Action Use a tool to find a better meeting time?
  • 43.
  • 44.
    UX Training Checklist ●Apply UX Principles to Curricula ○ Who is the intended audience? ○ What projects and goals do they care about? ● Apply Principles to Projects with Real Users ○ Learn by doing ● Incorporate Peer Review and Wisdom of the Crowd ○ User testing ○ Peer review ● Focus on Learning Outcomes, Not Perfection ○ An effective training doesn’t have to be perfect. ○ Embrace your imperfections and iterate! ● Harness Reflection and Retrospective ○ Don’t forget to include assessment ○ Consider pre- and post-assessment, as well as reflection or retrospective
  • 45.
    Thank you Jen Kramer HarvardUniversity Extension School @jen4web www.jenkramer.org Shanae Ullman @nerdydivashanae www.shanaeullman.com

Editor's Notes

  • #2 [Jen] Presenter Notes: Tell story High impact visuals (photos) Limit text on each slide Provide links to handouts and resources
  • #3 Congrats! You have a new job. You were hired by a company that new to UX and the CEO is hot on “Design Thinking”. The CEO asks you to put together a training session to share your UX knowledge with your colleagues.
  • #4 Finance team - logical, analytical, structured colleagues who may not be comfortable with abstract concepts, variables, uncertainty, feelings. These people aren’t fooling around!
  • #5 Also give an example of creating UX training for a university? Professors and University Staff - Curious, deep thinkers, people oriented colleagues who may not be comfortable with change, highly technical domains (depends on the type of professor) and new concepts without seeing data. These are the people who think it’s fun to translate “lorem ipsum!”
  • #6 Go ahead, freak out a little! It’s a big job, and you have NO IDEA what to do next.
  • #7 Don’t let impostor syndrome get the better of you. You’ve got this.
  • #8 [Jen]
  • #10 Remember where many audiences are coming from. They think web design begins with “I want a site, and I want it blue, how much will that cost?”
  • #11 Another fun model they know well
  • #12 [Shanae] Consider whether this is focused on a specific aspect of UX (testing, target audience, goals, etc) or a broad UX in general focus.
  • #16 [Jen]
  • #18 Add definition
  • #21 [Shanae] Break out into 3 slides Add where the method fits in UX process
  • #25 [Jen]
  • #26 User testing is the core of what we do in UX. Why not apply it to teaching as well?
  • #27 as a way to remember to bring joy to the training and care in explaining terms to the novice. Test on UX colleagues, friends, user groups, guest lecture for class, volunteering with high school or college students.
  • #28 [Shanae]
  • #30 [Jen]
  • #34 [Shanae]
  • #36 [Jen]
  • #37 Sample objectives, review syllabi, goals for training, test on Big hairy concepts, not small details
  • #42 [Shanae] student view
  • #43 Quiz on phone Teach view of results
  • #44 table
  • #45 Happy by Austin Condiff from the Noun Project Sad by iconbox89 from the Noun Project meh by Chanut is Industries from the Noun Project Next by Deemak Daksina from the Noun Project
  • #46 [Jen]
  • #48 Finish updating portfolio site!