SlideShare a Scribd company logo
1 of 8
Download to read offline
The Case For In-The-Box Innovation
By Renee Hopkins Callahan, Gwen Ishmael, and Leyla Namiranian, Decision Analyst
In the last several years, innovation has
moved to the top of the worldwide busi-
ness agenda, as shorter product lifecycles
and an increasingly competitive services
environment have become global trends.
These trends put pressure on companies
to be more innovative and to do it quickly.
The end result is that the ability of an
organization to survive has begun to be
defined by its capacity to innovate.
Nowhere is innovation more imperative
than in the fast-moving consumer goods
(FMCG) industry. The average FMCG
company now introduces 70 to 80 new
products per year; Procter  Gamble offers
46 different types of Tide in the U.S.1
In order to sustain a fast pace of new prod-
uct and service introduction, it is vitally
important to keep the pipeline filled with
potential new ideas for development. This
is necessary because many new product
and service ideas either do not make it to
launch, or are not successful once they
are launched. A Dun  Bradstreet study
revealed that for each successful new prod-
uct introduced, a company needs between
50 and 60 other new product ideas in the
pipeline.2
Or, one in every 60 or so new
product ideas a company generates will go
on to become a successful new product.
In order to move their pipelines along,
many companies have adopted formal
development processes, such as Dr. Robert
Cooper’s StageGate.
However, these processes focus mostly on
the evaluation and development of new
products, with little (if any) attention
given to the generation of ideas. In other
words, the process assumes an idea for a
new product or service exists, but never
says how that idea came about in the first
place. Yet even Dr. Cooper himself ac-
knowledges that starting with quality ideas
is critical: “Don’t expect a well-oiled new
product process to make up for a shortage
of quality ideas: If the idea was mundane
to start with, don’t count on your process
turning it into a star!”3
Because development processes put so
much emphasis on idea evaluation
and development, and so little on idea
generation, companies often make the
assumption that ideas are easy to come
by. And in fact, those companies that are
attempting to find quality ideas to place
into their development processes usually
look within; they tell their employees to
brainstorm and to “think outside the box”
to come up with quality, innovative ideas.
However, we maintain that the direction
“think outside the box” generally fosters
mundane ideas. Here’s why:
“Think outside the box” is a very broad
directive for creativity. It’s easy to imagine
that thinking broadly will result in wide-
The global leader in analytical research systems
604 Avenue H East
Arlington, TX 76011-3100, USA
(1) 817.640.6166 or 1.800.ANALYSIS within the U.S.
This paper
describes a ground-
breaking international
case study, proving that
a much larger
number of relevant,
actionable, and
original ideas can be
generated by
using creativity
techniques that
encourage “in-the-box”
thinking as
opposed to
“outside the box” cre-
ativity techniques more
typically used.
SAMPLE
CONCEPTS
Pages 6—7
http://www.decisionanalyst.com
http://www.ideaflow.com
© 2005 Decision Analyst, Inc.Insights  Innovation
ranging ideas—and it does. But we have
found two problems with this thinking.
First, wide-ranging ideas often are irrel-
evant to the task at hand and, therefore,
are less actionable. The second problem
is that wide-ranging ideas generally skim
the surface of an issue and are actually
quite shallow rather than innovative in
nature. What’s needed is depth of think-
ing in the problem area.
Paradoxically, the way to generate a large
number of highly innovative ideas is to
focus narrowly and dig very deep. In other
words the most effective way of being
creative is to stay “inside” the box. Or
build an even narrower box than relevance
demands, and plumb the depths of that
box before building another box whose
depths can be mined for great ideas.
Hypothesis
Our hypothesis is that directed creativity
(in-the-box thinking) will result in more
ideas, more innovative ideas, and more
actionable ideas, than will non-directed
creativity (outside-the-box thinking).
We believe this is true, regardless of
whether the people involved have
natural creative abilities. Obviously, it
makes sense to think that people who
possess creativity skills will be able to
generate more ideas than people who are
naturally less creative. But we propose that
even these naturally creative people will
perform better by narrowly focusing their
creativity.
Methodology
We tested this hypothesis with an online
innovation project conducted expressly
as a case study. The project, conducted
in early December 2004 in the United
Kingdom and in France, set out to create
a new chocolate product, using the Imagi-
nators®, Decision Analyst’s proprietary
international innovation panel.
Our Imaginators® panel consists of ev-
eryday consumers who have been recruited
based on their high levels of idea-centric
creativity, their ability to come up with
many original ideas for new products and
services, and their skill in elaborating on
“…wide-ranging ideas
generally skim the
surface of an issue and
are actually quite
shallow rather than
innovative in nature.
What’s needed is depth
of thinking in the prob-
lem area.”
Dr. Robert Cooper’s StageGate
those ideas as well. Potential panelists
must undergo a creativity evaluation and
score within the top four percent of the
population before they are invited to join.
We specifically look for several factors in
their responses, including:
• The ability to push outward from a
starting point, to think in a number of
diverse directions.
• The ability to come up with ideas that
are well outside the “norm.”
• The ability to come up with lots of
ideas and be able to write a lot about
them (extremely important when
participating in an innovation session
online).
This method of determining creativity is
based on current psychological and socio-
logical research into how creativity can be
evaluated.4
For this project, we asked approximate-
ly 40 Imaginators® panel members
from each country to participate.
Participants were required to visit a
private online discussion forum
at least three times a day for
10 days. While visiting the
forum, participants generat-
ed ideas in response to creativity exercises,
submitted their own ideas, and responded
to and built on the ideas offered by other
panelists.
To test our hypothesis, we divided the
participants from each country into two
groups. Group 1 received specific “direct-
ed” instructions and creativity exercises;
Group 2 received more “non-directed”
instruction, typical of the outside-the-box
instruction companies give to employees.
Both groups spent the same amount of
time on the project and had the same gen-
eral assignment: to create a new chocolate
product.
When the assignment was over, we evalu-
ated the effectiveness of each approach
based on the number of ideas generated,
the originality of the ideas submitted, and
the relevance of the ideas.
Non-Directed vs.
Directed Creativity
So exactly how did our instructions to
each group differ? To understand that, it
is important to understand the difference
between “non-directed” and “directed”
creativity.
Non-directed creativity is creativity that
results from the use of generalized pro-
cesses, such as brainstorming. The “rules”
of brainstorming are extremely vague—
anything goes, as long as negativity and
premature judgment are avoided. Partici-
pants are encouraged to let their minds
roam far and wide to come up with ideas
– the further and wider, the better, so as
best to generate outside-the-box ideas.
The problem with brainstorm-
ing is that, at best, it quite
often results in ideas that are
superficial solutions for the
problem at hand, and at
worst, it can result in un-
workable, irrelevant ideas that are a waste
of time and resources. Edward De Bono
points out that since brainstorming was
originated by Alex Osborn, an advertising
industry executive, it is not surprising that
“novelty and gimmickry,” which are not
at all out of place in advertising, can be a
result.5
However, for business purposes, ideas must
not only be novel but must also be a fit
with the company; they must be relevant
to the company’s objectives, or in other
words, they must fit “inside” the box.
The main rules of brainstorming—sus-
pending negativity and avoiding prema-
ture judgment—are also part of directed
“The problem with
brainstorming is that,
at best, it quite often
results in ideas that
are superficial
solutions for the prob-
lem at hand, and at
worst, it can result in
unworkable,
irrelevant ideas that
are a waste of time and
resources.“
creativity. But then a “stimulus” (what
Edward de Bono calls “a deliberate provo-
cation operation”) is added.6
The stimulus
accomplishes several things – first and
most important, it takes the participant
out of his or her comfortable pattern of
thinking about the subject at hand. We
all think in routine patterns—it is the
way our brains work. De Bono’s “lateral
thinking” is all about cutting across these
patterns so we can create new ideas in
the intersection of existing patterns of
information in our brains. Introducing
a stimulus—even something as simple
as a random, unrelated word—into our
thought process about the subject at hand
can be enough to cut across our existing
thought patterns and stimulate creativity.
The next thing the stimulus must do
is to help foster the active mental
process of cutting across existing thought
patterns to create new thought combina-
tions. De Bono calls this “movement,”
and it requires a suspension in judgment,
because we typically reject thought com-
binations that don’t fit our experience, or
seem unrealistic or impossible. Because
the initial result of this new thought
combination is often pretty absurd and
certainly not relevant, careful instruction
is required to prompt participants to use
the stimulus and the resulting thought
combination solely for whatever value it
brings as an entry point, and as a means of
moving toward a new idea.
De Bono points out that this movement
isn’t easy. It requires deliberate setup and
then careful coaching. In other words, this
more rich kind of “serious creativity” re-
quires direction, particularly the creation
of a “box” in which to create.
A number of idea-generation and cre-
ativity techniques in use today could be
described as “directed,” including TRIZ,
Six Thinking Hats, and Systematic Inven-
tive Thinking.7
Regardless of the actual
technique, we have found that in order
to ensure the creation of ideas that are
simultaneously the most creative and the
most relevant, some aspect of the direction
should be related to the business objectives
of the project. After all, the various aspects
of the business objectives—company and
product category constraints, timing, mar-
keting issues, sales channels, production
issues, and profitability goals—form the
“box” within which the end product needs
to fit. Consideration for business objec-
tives and constraints allows for a more
productive focus on generating action-
able ideas without restricting the flow of
creative minds.
Evaluating The Results
Once the online-ideation portion of our
project was completed, we evaluated the
effectiveness of each group using an ap-
proach similar to the one we used to evalu-
ate our Imaginators®. In our evaluation
we looked at four factors:
1. The total number of ideas generated by
each group.
2. The number of unique categories
represented by the content of the ideas
generated – a measure of participants’
ability to generate diverse ideas.
3. The relevance of each idea in addressing
the task assigned to the group.
4. The originality of the ideas.
Next, we divided the raw originality and
relevance scores by the number of ideas
produced. This gave us a measurement for
how successful each group was at gener-
ating creative, yet relevant, ideas for the
project.
Results
We did not evaluate creativity across coun-
tries. The results presented here are meant
to compare the results of the groups that
“… this more
rich kind of
‘serious creativity’
requires direction,
particularly the
creation of a
‘box’ in which to
create.”
received directed creativity instruction
with the results of the groups that followed
more traditional brainstorming methods,
within each country.
In both France and the UK, the directed
group outperformed the non-directed
group. The panelists who received in-the-
box direction generated more total ideas,
more categories of ideas, and achieved
both greater relevance scores and greater
originality scores than the non-directed
groups.
As shown in the table below, this case
study demonstrates that outside-the-
box brainstorming results not only in fewer
ideas overall, but also in ideas that are less
diverse and original. The directed group
generated ideas that were more varied in
nature; they were also more original. The
non-directed participants, on the other
hand, never ventured very far outside the
box in their thinking, so they didn’t con-
tribute any overtly irrelevant ideas. How-
ever, they also offered fewer, less original,
less diverse ideas than the directed group.
The sheer quantity of ideas generated by
all groups was largely the result of using a
panel of highly creative individuals instead
of average consumers.
Conclusion
Instructions to think outside the box
aren’t necessarily bad instructions. They
don’t go far enough, especially if the pur-
pose of the creativity project is to gener-
ate ideas that must be relevant as well as
creative. The same discipline exercised
in formal development processes must be
exercised in the ideation stage.
Assuming that creativity skills involve the
ability to be able to “cross patterns” with-
out much direction to do so, a person with
creativity skills should be able to come up
with good ideas when given outside-the-
box instructions. However, the issue of
whether many of the ideas are relevant and
actionable will remain.
Edward De Bono has said anyone can be
trained to think creatively, particularly
if they are given careful instruction on
directed creativity – how to use a stimulus
as a means of moving toward a new idea.
Our case study indeed demonstrates that
the most relevant, creative ideas are gener-
ated by using directed creativity tech-
niques that “fit” the box already defined by
the existing business objectives.
Group
Number
of Ideas
Number of
Categories
Relevance
Originality
Score
Directed 696 39 99% 1.64
Non-Directed 512 29 92% 1.62
Results from Participants
“However, for busi-
ness purposes, ideas
must not only be novel
but must also be a fit
with the company;
they must be
relevant to the
company’s
objectives, or
in other words, they
must fit
‘inside’ the box.”
See Four Concepts on pages 6 and 7
We selected a representative concept from each group to take through Decision Analyst’s normal idea
development process. Each concept is labeled to indicate which resulted from ideas put forth by the
directed groups and which resulted from ideas that were put forth by the non-directed groups.
UK Group 1: Directed
Introducing a new white chocolate,
	 tropical-tasting ice cream bar sensation!
UK Group 2: Non-Directed
Introducing a new way to make chocolate-covered
everything!
Flamingo Delight brings together the Arctic
and the tropics in a truly unique treat. New
Flamingo Delight delivers a superbly chill-
ing taste contrast by ribboning smooth, frosty
white chocolate ice cream with a tropical sauce
of orange, tangerine, and pineapple. And true
to its name, Flamingo Delight is sprinkled
throughout with pink flamingo-shaped marsh-
mallows. It’s great flavor and fun for kids and
adults alike!
© 2005, Decision Analyst, Inc.
Now there’s an easy way to add real chocolate
to just about anything, with only the press of a
finger. New
Chocolate Cream Mist is the spray-able
chocolate cream that tastes like an expensive
chocolate mousse. Chocolate Cream Mist lets
you quickly add premium, creamy milk choco-
late to your favorite foods and recipes. Use
it to top desserts, spritz it between layers of
cake, or layer it between fruit for an impressive
trifle. And the kids can even put it on their
vegetables!
© 2005, Decision Analyst, Inc.
France Group 1: Directed
Introducing a fun new way
to enjoy chocolate!
France Group 2: Non-Directed
Introducing a new way
to say “I love you” in the
international language of love
— chocolate!
H
onoré de Balzac
New Little Dippers offers the ultimate in
chocolate choice! Each box offers an assort-
ment of chocolate candies—dark chocolate,
white chocolate, and milk chocolate. Each
box also contains four pots filled with differ-
ent-flavored mousses and creams in which to
dip the chocolates. Dip flavors include mango,
cherry, coffee, and mint.
For more fun, get the Big Dippers box, which
contains even more dip flavors. Gather family
and friends for the Big Dippers game—each
Love Notes (Les Mots d’Amour) is a tiny (2 by
4 inches) book with 10 pages of sweet pictures
and sayings—and real, detachable, heart-
shaped “bookmark” corners made of high-
quality, gourmet chocolate. Each heart-shaped
chocolate bookmark says “je t’aime”—“I love
you.” Share the chocolate hearts with your
sweetheart, then save the book as a keepsake.
Bookmark hearts come in milk or dark choco-
late.
© 2005, Decision Analyst, Inc.
person dips his chocolate candy in one of the
pots, then tells about the particular flavor that
he created.
© 2005, Decision Analyst, Inc.
Illustrations by Beth Coble Simon
… before you find your prince.
And you’ve got to create a lot of ideas
before you find a great one!
Linus Pauling
Notes
1. Forrester Research (2002), “Demand
Forecasting Done Right.”
2. Dun  Bradstreet (1998), London.
3. Cooper, R.; Edgett, S.; Kleinschmidt,
E.,“Optimizing the Stage-Gate Process:
What Best Practices Companies Are
Doing – Part I,” Research-Technology
Management Vol. 45, No. 5, Sept.-
Oct. 2002, pp. 21-27.
4. Our process for evaluating panelists’
creativity owes much to the work of Dr.
E. Paul Torrance. A pioneer researcher
in the field of creative studies, Dr. Tor-
rance developed the “Torrance Test for
Creative Thinking,” which is still often
used to identify individual creative
potential. Torrance was also instrumen-
tal in developing methods of creativ-
ity skills training. Specific Torrance
sources include Torrance, E.P. (1974),
“Torrance Tests Of Creative Thinking:
Norms And Technical Manual,” Scho-
lastic Testing Services, and Torrance,
E.P. and Presbury, J. (1984), “Criteria
Of Success Of 242 Recent Experi-
mental Studies Of Creativity,” Creative
Child Quarterly, 30, p. 15-19.
5. De Bono, Edward. “Serious Creativity,”
The Journal for Quality and Participa-
tion, Vol. 11, No. 3, Sept. 1988.
6. Ibid.
7. “Compendium of Idea Generation
Methods,” http://www.ideaflow.com/ide-
agen.htm.
www.ideaflow.com
For more information
on creativity and inno-
vation, see IdeaFlow, our
blog that features news,
interviews, and ongoing
discussions about what
drives innovation and
creativity in today’s busi-
ness world.
Decision Analyst, Insights  Innovation
604 Avenue H East • Arlington, TX 76011-3100, USA • (1) 817.640.6166 or 1.800.ANALYSIS within the U.S.
http://www.decisionanalyst.com • http://www.ideaflow.com • © 2005 Decision Analyst, Inc.

More Related Content

What's hot

Creativity & Innovation - Apoclypse Chair
Creativity & Innovation - Apoclypse ChairCreativity & Innovation - Apoclypse Chair
Creativity & Innovation - Apoclypse ChairMal Mai
 
What is Creativity and innovation.docx
What is Creativity and innovation.docxWhat is Creativity and innovation.docx
What is Creativity and innovation.docxSamuelTesfaye15
 
Beyond Design Thinking at DNA
Beyond Design Thinking at DNABeyond Design Thinking at DNA
Beyond Design Thinking at DNAChris Jackson
 
How do you build an innovation culture in your team? – An 8-Step Guide
How do you build an innovation culture in your team? – An 8-Step GuideHow do you build an innovation culture in your team? – An 8-Step Guide
How do you build an innovation culture in your team? – An 8-Step GuidePinkesh Shah
 
Importance of Innovation in Business
Importance of Innovation in BusinessImportance of Innovation in Business
Importance of Innovation in BusinessAashaa Zahid
 
Idea Generation Techniques
Idea Generation TechniquesIdea Generation Techniques
Idea Generation TechniquesHershey Desai
 
Design Thinking@saurabhgupta218
Design Thinking@saurabhgupta218Design Thinking@saurabhgupta218
Design Thinking@saurabhgupta218Saurabh Gupta
 
Design Thinking - A critical review
Design Thinking - A critical reviewDesign Thinking - A critical review
Design Thinking - A critical reviewStephen Whyte
 
Ulwick-IntroductiontoODI
Ulwick-IntroductiontoODIUlwick-IntroductiontoODI
Ulwick-IntroductiontoODIKimon Paxinos
 
I design think, therefore I am a UX'er.
I design think, therefore I am a UX'er.I design think, therefore I am a UX'er.
I design think, therefore I am a UX'er.Chris Jackson
 
opportunity and idea generation
opportunity and idea generationopportunity and idea generation
opportunity and idea generationguptaaakansha
 
Creativity & Innovation at Work
Creativity & Innovation at WorkCreativity & Innovation at Work
Creativity & Innovation at WorkHemangi Narvekar
 
Creativity and innovation
Creativity and innovationCreativity and innovation
Creativity and innovationiqra hafeez
 
Mgt 453 fall2012 summary
Mgt 453 fall2012 summary  Mgt 453 fall2012 summary
Mgt 453 fall2012 summary jricardo3
 
Innovation Excellence Weekly - Issue 8
Innovation Excellence Weekly - Issue 8Innovation Excellence Weekly - Issue 8
Innovation Excellence Weekly - Issue 8Innovation Excellence
 
5 barriers to creativity
5 barriers to creativity5 barriers to creativity
5 barriers to creativityNiraj Singh
 
Thoughts on open innovation sandro morghen yutongo
Thoughts on open innovation sandro morghen yutongoThoughts on open innovation sandro morghen yutongo
Thoughts on open innovation sandro morghen yutongoSandro Morghen
 

What's hot (20)

Creativity & Innovation - Apoclypse Chair
Creativity & Innovation - Apoclypse ChairCreativity & Innovation - Apoclypse Chair
Creativity & Innovation - Apoclypse Chair
 
What is Creativity and innovation.docx
What is Creativity and innovation.docxWhat is Creativity and innovation.docx
What is Creativity and innovation.docx
 
Beyond Design Thinking at DNA
Beyond Design Thinking at DNABeyond Design Thinking at DNA
Beyond Design Thinking at DNA
 
How do you build an innovation culture in your team? – An 8-Step Guide
How do you build an innovation culture in your team? – An 8-Step GuideHow do you build an innovation culture in your team? – An 8-Step Guide
How do you build an innovation culture in your team? – An 8-Step Guide
 
Importance of Innovation in Business
Importance of Innovation in BusinessImportance of Innovation in Business
Importance of Innovation in Business
 
Idea Generation Techniques
Idea Generation TechniquesIdea Generation Techniques
Idea Generation Techniques
 
Design Thinking@saurabhgupta218
Design Thinking@saurabhgupta218Design Thinking@saurabhgupta218
Design Thinking@saurabhgupta218
 
Design Thinking - A critical review
Design Thinking - A critical reviewDesign Thinking - A critical review
Design Thinking - A critical review
 
Ulwick-IntroductiontoODI
Ulwick-IntroductiontoODIUlwick-IntroductiontoODI
Ulwick-IntroductiontoODI
 
I design think, therefore I am a UX'er.
I design think, therefore I am a UX'er.I design think, therefore I am a UX'er.
I design think, therefore I am a UX'er.
 
opportunity and idea generation
opportunity and idea generationopportunity and idea generation
opportunity and idea generation
 
Why Design Thinking
Why Design ThinkingWhy Design Thinking
Why Design Thinking
 
Creativity
CreativityCreativity
Creativity
 
Creativity & Innovation at Work
Creativity & Innovation at WorkCreativity & Innovation at Work
Creativity & Innovation at Work
 
Creativity and innovation
Creativity and innovationCreativity and innovation
Creativity and innovation
 
Mgt 453 fall2012 summary
Mgt 453 fall2012 summary  Mgt 453 fall2012 summary
Mgt 453 fall2012 summary
 
Innovation Excellence Weekly - Issue 8
Innovation Excellence Weekly - Issue 8Innovation Excellence Weekly - Issue 8
Innovation Excellence Weekly - Issue 8
 
5 barriers to creativity
5 barriers to creativity5 barriers to creativity
5 barriers to creativity
 
Design Thinking 101
Design Thinking 101Design Thinking 101
Design Thinking 101
 
Thoughts on open innovation sandro morghen yutongo
Thoughts on open innovation sandro morghen yutongoThoughts on open innovation sandro morghen yutongo
Thoughts on open innovation sandro morghen yutongo
 

Viewers also liked

Geo2630 fall2013 session2
Geo2630 fall2013 session2Geo2630 fall2013 session2
Geo2630 fall2013 session2MZurba
 
CU NVC Boot Camp: Creating Value, Erick Mueller
CU NVC Boot Camp: Creating Value, Erick MuellerCU NVC Boot Camp: Creating Value, Erick Mueller
CU NVC Boot Camp: Creating Value, Erick MuellerCU_NVC
 
Nvc presenting to raise $$
Nvc presenting to raise $$Nvc presenting to raise $$
Nvc presenting to raise $$CU_NVC
 

Viewers also liked (7)

Wgbp 0126
Wgbp 0126Wgbp 0126
Wgbp 0126
 
Geo2630 fall2013 session2
Geo2630 fall2013 session2Geo2630 fall2013 session2
Geo2630 fall2013 session2
 
CU NVC Boot Camp: Creating Value, Erick Mueller
CU NVC Boot Camp: Creating Value, Erick MuellerCU NVC Boot Camp: Creating Value, Erick Mueller
CU NVC Boot Camp: Creating Value, Erick Mueller
 
Nvc presenting to raise $$
Nvc presenting to raise $$Nvc presenting to raise $$
Nvc presenting to raise $$
 
PPMA National Service Debate at CIPD Conf 8 Nov 2012 - Nita Clarke
PPMA National Service Debate at CIPD Conf 8 Nov 2012 - Nita ClarkePPMA National Service Debate at CIPD Conf 8 Nov 2012 - Nita Clarke
PPMA National Service Debate at CIPD Conf 8 Nov 2012 - Nita Clarke
 
Global net21
Global net21Global net21
Global net21
 
Radian6 june2010 e_book
Radian6 june2010 e_bookRadian6 june2010 e_book
Radian6 june2010 e_book
 

Similar to Wgbp 0123

creativity and innovation
creativity and innovationcreativity and innovation
creativity and innovationiqra mobeen
 
COPYWRITING - Idea Generation Techniques
COPYWRITING - Idea Generation TechniquesCOPYWRITING - Idea Generation Techniques
COPYWRITING - Idea Generation TechniquesM.V.L.U. COLLEGE
 
Creativity & Innovation
Creativity & InnovationCreativity & Innovation
Creativity & InnovationArpita Kar
 
Inside the entrepreneurial mind
Inside the entrepreneurial mindInside the entrepreneurial mind
Inside the entrepreneurial mindnoor ikram
 
LESSON-4.ppt 123456788⁹07321468905467908
LESSON-4.ppt 123456788⁹07321468905467908LESSON-4.ppt 123456788⁹07321468905467908
LESSON-4.ppt 123456788⁹07321468905467908KaraMaePastores
 
Study: Enhancing creativity in the workplace
Study: Enhancing creativity in the workplaceStudy: Enhancing creativity in the workplace
Study: Enhancing creativity in the workplaceJack Morton Worldwide
 
Whitepapercreativityenglish 140602111939-phpapp01
Whitepapercreativityenglish 140602111939-phpapp01Whitepapercreativityenglish 140602111939-phpapp01
Whitepapercreativityenglish 140602111939-phpapp01Guy Armitage
 
Designerly ways of knowing small
Designerly ways of knowing smallDesignerly ways of knowing small
Designerly ways of knowing smallNatasa Christou
 
Preview Innovation Karma The Book
Preview Innovation Karma The BookPreview Innovation Karma The Book
Preview Innovation Karma The BookSandro Morghen
 
Innovation And Creativity 131
Innovation And Creativity 131Innovation And Creativity 131
Innovation And Creativity 131MADAN PANDIA
 
Seven steps to better brainstorming
Seven steps to better brainstormingSeven steps to better brainstorming
Seven steps to better brainstormingPravahan Mohanty
 
Seven Steps to Better Brainstorming - by Kevin Coyne & Shawn Coyne - McKinsey...
Seven Steps to Better Brainstorming - by Kevin Coyne & Shawn Coyne - McKinsey...Seven Steps to Better Brainstorming - by Kevin Coyne & Shawn Coyne - McKinsey...
Seven Steps to Better Brainstorming - by Kevin Coyne & Shawn Coyne - McKinsey...Steven Duque
 
Seven Steps to Better Brainstorming
Seven Steps to Better BrainstormingSeven Steps to Better Brainstorming
Seven Steps to Better BrainstormingKori
 
Unit 2 Innovation and Creativity.pptx
Unit 2 Innovation and Creativity.pptxUnit 2 Innovation and Creativity.pptx
Unit 2 Innovation and Creativity.pptxPurnimaSharma73
 
Unido tool kit 5-textbook
Unido tool kit 5-textbookUnido tool kit 5-textbook
Unido tool kit 5-textbookzubeditufail
 

Similar to Wgbp 0123 (20)

creativity and innovation
creativity and innovationcreativity and innovation
creativity and innovation
 
CREATIVITY Skill
CREATIVITY SkillCREATIVITY Skill
CREATIVITY Skill
 
Innovation
InnovationInnovation
Innovation
 
COPYWRITING - Idea Generation Techniques
COPYWRITING - Idea Generation TechniquesCOPYWRITING - Idea Generation Techniques
COPYWRITING - Idea Generation Techniques
 
Creativity & Innovation
Creativity & InnovationCreativity & Innovation
Creativity & Innovation
 
Inside the entrepreneurial mind
Inside the entrepreneurial mindInside the entrepreneurial mind
Inside the entrepreneurial mind
 
When creativity is a lost investment
When creativity is a lost investmentWhen creativity is a lost investment
When creativity is a lost investment
 
LESSON-4.ppt 123456788⁹07321468905467908
LESSON-4.ppt 123456788⁹07321468905467908LESSON-4.ppt 123456788⁹07321468905467908
LESSON-4.ppt 123456788⁹07321468905467908
 
Study: Enhancing creativity in the workplace
Study: Enhancing creativity in the workplaceStudy: Enhancing creativity in the workplace
Study: Enhancing creativity in the workplace
 
Whitepapercreativityenglish 140602111939-phpapp01
Whitepapercreativityenglish 140602111939-phpapp01Whitepapercreativityenglish 140602111939-phpapp01
Whitepapercreativityenglish 140602111939-phpapp01
 
Designerly ways of knowing small
Designerly ways of knowing smallDesignerly ways of knowing small
Designerly ways of knowing small
 
Preview Innovation Karma The Book
Preview Innovation Karma The BookPreview Innovation Karma The Book
Preview Innovation Karma The Book
 
You need NOT be Creative to Ideate
You need NOT be Creative to IdeateYou need NOT be Creative to Ideate
You need NOT be Creative to Ideate
 
Innovation And Creativity 131
Innovation And Creativity 131Innovation And Creativity 131
Innovation And Creativity 131
 
Seven steps to better brainstorming
Seven steps to better brainstormingSeven steps to better brainstorming
Seven steps to better brainstorming
 
Seven Steps to Better Brainstorming - by Kevin Coyne & Shawn Coyne - McKinsey...
Seven Steps to Better Brainstorming - by Kevin Coyne & Shawn Coyne - McKinsey...Seven Steps to Better Brainstorming - by Kevin Coyne & Shawn Coyne - McKinsey...
Seven Steps to Better Brainstorming - by Kevin Coyne & Shawn Coyne - McKinsey...
 
Seven Steps to Better Brainstorming
Seven Steps to Better BrainstormingSeven Steps to Better Brainstorming
Seven Steps to Better Brainstorming
 
Unit 2 Innovation and Creativity.pptx
Unit 2 Innovation and Creativity.pptxUnit 2 Innovation and Creativity.pptx
Unit 2 Innovation and Creativity.pptx
 
3.2 print.docx
3.2 print.docx3.2 print.docx
3.2 print.docx
 
Unido tool kit 5-textbook
Unido tool kit 5-textbookUnido tool kit 5-textbook
Unido tool kit 5-textbook
 

More from GlobalBusinessProfessor (6)

Wgbp 0129
Wgbp 0129Wgbp 0129
Wgbp 0129
 
Wgbp 0128
Wgbp 0128Wgbp 0128
Wgbp 0128
 
Wgbp 0125
Wgbp 0125Wgbp 0125
Wgbp 0125
 
Wgbp 0122
Wgbp 0122Wgbp 0122
Wgbp 0122
 
Wgbp 0124
Wgbp 0124Wgbp 0124
Wgbp 0124
 
Wgbp 0120
Wgbp 0120Wgbp 0120
Wgbp 0120
 

Recently uploaded

08448380779 Call Girls In Friends Colony Women Seeking Men
08448380779 Call Girls In Friends Colony Women Seeking Men08448380779 Call Girls In Friends Colony Women Seeking Men
08448380779 Call Girls In Friends Colony Women Seeking MenDelhi Call girls
 
Neo4j - How KGs are shaping the future of Generative AI at AWS Summit London ...
Neo4j - How KGs are shaping the future of Generative AI at AWS Summit London ...Neo4j - How KGs are shaping the future of Generative AI at AWS Summit London ...
Neo4j - How KGs are shaping the future of Generative AI at AWS Summit London ...Neo4j
 
Slack Application Development 101 Slides
Slack Application Development 101 SlidesSlack Application Development 101 Slides
Slack Application Development 101 Slidespraypatel2
 
Next-generation AAM aircraft unveiled by Supernal, S-A2
Next-generation AAM aircraft unveiled by Supernal, S-A2Next-generation AAM aircraft unveiled by Supernal, S-A2
Next-generation AAM aircraft unveiled by Supernal, S-A2Hyundai Motor Group
 
FULL ENJOY 🔝 8264348440 🔝 Call Girls in Diplomatic Enclave | Delhi
FULL ENJOY 🔝 8264348440 🔝 Call Girls in Diplomatic Enclave | DelhiFULL ENJOY 🔝 8264348440 🔝 Call Girls in Diplomatic Enclave | Delhi
FULL ENJOY 🔝 8264348440 🔝 Call Girls in Diplomatic Enclave | Delhisoniya singh
 
Swan(sea) Song – personal research during my six years at Swansea ... and bey...
Swan(sea) Song – personal research during my six years at Swansea ... and bey...Swan(sea) Song – personal research during my six years at Swansea ... and bey...
Swan(sea) Song – personal research during my six years at Swansea ... and bey...Alan Dix
 
Making_way_through_DLL_hollowing_inspite_of_CFG_by_Debjeet Banerjee.pptx
Making_way_through_DLL_hollowing_inspite_of_CFG_by_Debjeet Banerjee.pptxMaking_way_through_DLL_hollowing_inspite_of_CFG_by_Debjeet Banerjee.pptx
Making_way_through_DLL_hollowing_inspite_of_CFG_by_Debjeet Banerjee.pptxnull - The Open Security Community
 
Transcript: #StandardsGoals for 2024: What’s new for BISAC - Tech Forum 2024
Transcript: #StandardsGoals for 2024: What’s new for BISAC - Tech Forum 2024Transcript: #StandardsGoals for 2024: What’s new for BISAC - Tech Forum 2024
Transcript: #StandardsGoals for 2024: What’s new for BISAC - Tech Forum 2024BookNet Canada
 
Beyond Boundaries: Leveraging No-Code Solutions for Industry Innovation
Beyond Boundaries: Leveraging No-Code Solutions for Industry InnovationBeyond Boundaries: Leveraging No-Code Solutions for Industry Innovation
Beyond Boundaries: Leveraging No-Code Solutions for Industry InnovationSafe Software
 
Injustice - Developers Among Us (SciFiDevCon 2024)
Injustice - Developers Among Us (SciFiDevCon 2024)Injustice - Developers Among Us (SciFiDevCon 2024)
Injustice - Developers Among Us (SciFiDevCon 2024)Allon Mureinik
 
IAC 2024 - IA Fast Track to Search Focused AI Solutions
IAC 2024 - IA Fast Track to Search Focused AI SolutionsIAC 2024 - IA Fast Track to Search Focused AI Solutions
IAC 2024 - IA Fast Track to Search Focused AI SolutionsEnterprise Knowledge
 
WhatsApp 9892124323 ✓Call Girls In Kalyan ( Mumbai ) secure service
WhatsApp 9892124323 ✓Call Girls In Kalyan ( Mumbai ) secure serviceWhatsApp 9892124323 ✓Call Girls In Kalyan ( Mumbai ) secure service
WhatsApp 9892124323 ✓Call Girls In Kalyan ( Mumbai ) secure servicePooja Nehwal
 
AI as an Interface for Commercial Buildings
AI as an Interface for Commercial BuildingsAI as an Interface for Commercial Buildings
AI as an Interface for Commercial BuildingsMemoori
 
How to convert PDF to text with Nanonets
How to convert PDF to text with NanonetsHow to convert PDF to text with Nanonets
How to convert PDF to text with Nanonetsnaman860154
 
Hyderabad Call Girls Khairatabad ✨ 7001305949 ✨ Cheap Price Your Budget
Hyderabad Call Girls Khairatabad ✨ 7001305949 ✨ Cheap Price Your BudgetHyderabad Call Girls Khairatabad ✨ 7001305949 ✨ Cheap Price Your Budget
Hyderabad Call Girls Khairatabad ✨ 7001305949 ✨ Cheap Price Your BudgetEnjoy Anytime
 
Human Factors of XR: Using Human Factors to Design XR Systems
Human Factors of XR: Using Human Factors to Design XR SystemsHuman Factors of XR: Using Human Factors to Design XR Systems
Human Factors of XR: Using Human Factors to Design XR SystemsMark Billinghurst
 
Maximizing Board Effectiveness 2024 Webinar.pptx
Maximizing Board Effectiveness 2024 Webinar.pptxMaximizing Board Effectiveness 2024 Webinar.pptx
Maximizing Board Effectiveness 2024 Webinar.pptxOnBoard
 
Kotlin Multiplatform & Compose Multiplatform - Starter kit for pragmatics
Kotlin Multiplatform & Compose Multiplatform - Starter kit for pragmaticsKotlin Multiplatform & Compose Multiplatform - Starter kit for pragmatics
Kotlin Multiplatform & Compose Multiplatform - Starter kit for pragmaticscarlostorres15106
 
Advanced Test Driven-Development @ php[tek] 2024
Advanced Test Driven-Development @ php[tek] 2024Advanced Test Driven-Development @ php[tek] 2024
Advanced Test Driven-Development @ php[tek] 2024Scott Keck-Warren
 

Recently uploaded (20)

08448380779 Call Girls In Friends Colony Women Seeking Men
08448380779 Call Girls In Friends Colony Women Seeking Men08448380779 Call Girls In Friends Colony Women Seeking Men
08448380779 Call Girls In Friends Colony Women Seeking Men
 
Neo4j - How KGs are shaping the future of Generative AI at AWS Summit London ...
Neo4j - How KGs are shaping the future of Generative AI at AWS Summit London ...Neo4j - How KGs are shaping the future of Generative AI at AWS Summit London ...
Neo4j - How KGs are shaping the future of Generative AI at AWS Summit London ...
 
Slack Application Development 101 Slides
Slack Application Development 101 SlidesSlack Application Development 101 Slides
Slack Application Development 101 Slides
 
Next-generation AAM aircraft unveiled by Supernal, S-A2
Next-generation AAM aircraft unveiled by Supernal, S-A2Next-generation AAM aircraft unveiled by Supernal, S-A2
Next-generation AAM aircraft unveiled by Supernal, S-A2
 
FULL ENJOY 🔝 8264348440 🔝 Call Girls in Diplomatic Enclave | Delhi
FULL ENJOY 🔝 8264348440 🔝 Call Girls in Diplomatic Enclave | DelhiFULL ENJOY 🔝 8264348440 🔝 Call Girls in Diplomatic Enclave | Delhi
FULL ENJOY 🔝 8264348440 🔝 Call Girls in Diplomatic Enclave | Delhi
 
Swan(sea) Song – personal research during my six years at Swansea ... and bey...
Swan(sea) Song – personal research during my six years at Swansea ... and bey...Swan(sea) Song – personal research during my six years at Swansea ... and bey...
Swan(sea) Song – personal research during my six years at Swansea ... and bey...
 
Making_way_through_DLL_hollowing_inspite_of_CFG_by_Debjeet Banerjee.pptx
Making_way_through_DLL_hollowing_inspite_of_CFG_by_Debjeet Banerjee.pptxMaking_way_through_DLL_hollowing_inspite_of_CFG_by_Debjeet Banerjee.pptx
Making_way_through_DLL_hollowing_inspite_of_CFG_by_Debjeet Banerjee.pptx
 
Transcript: #StandardsGoals for 2024: What’s new for BISAC - Tech Forum 2024
Transcript: #StandardsGoals for 2024: What’s new for BISAC - Tech Forum 2024Transcript: #StandardsGoals for 2024: What’s new for BISAC - Tech Forum 2024
Transcript: #StandardsGoals for 2024: What’s new for BISAC - Tech Forum 2024
 
Beyond Boundaries: Leveraging No-Code Solutions for Industry Innovation
Beyond Boundaries: Leveraging No-Code Solutions for Industry InnovationBeyond Boundaries: Leveraging No-Code Solutions for Industry Innovation
Beyond Boundaries: Leveraging No-Code Solutions for Industry Innovation
 
Injustice - Developers Among Us (SciFiDevCon 2024)
Injustice - Developers Among Us (SciFiDevCon 2024)Injustice - Developers Among Us (SciFiDevCon 2024)
Injustice - Developers Among Us (SciFiDevCon 2024)
 
IAC 2024 - IA Fast Track to Search Focused AI Solutions
IAC 2024 - IA Fast Track to Search Focused AI SolutionsIAC 2024 - IA Fast Track to Search Focused AI Solutions
IAC 2024 - IA Fast Track to Search Focused AI Solutions
 
WhatsApp 9892124323 ✓Call Girls In Kalyan ( Mumbai ) secure service
WhatsApp 9892124323 ✓Call Girls In Kalyan ( Mumbai ) secure serviceWhatsApp 9892124323 ✓Call Girls In Kalyan ( Mumbai ) secure service
WhatsApp 9892124323 ✓Call Girls In Kalyan ( Mumbai ) secure service
 
AI as an Interface for Commercial Buildings
AI as an Interface for Commercial BuildingsAI as an Interface for Commercial Buildings
AI as an Interface for Commercial Buildings
 
How to convert PDF to text with Nanonets
How to convert PDF to text with NanonetsHow to convert PDF to text with Nanonets
How to convert PDF to text with Nanonets
 
Hyderabad Call Girls Khairatabad ✨ 7001305949 ✨ Cheap Price Your Budget
Hyderabad Call Girls Khairatabad ✨ 7001305949 ✨ Cheap Price Your BudgetHyderabad Call Girls Khairatabad ✨ 7001305949 ✨ Cheap Price Your Budget
Hyderabad Call Girls Khairatabad ✨ 7001305949 ✨ Cheap Price Your Budget
 
Human Factors of XR: Using Human Factors to Design XR Systems
Human Factors of XR: Using Human Factors to Design XR SystemsHuman Factors of XR: Using Human Factors to Design XR Systems
Human Factors of XR: Using Human Factors to Design XR Systems
 
The transition to renewables in India.pdf
The transition to renewables in India.pdfThe transition to renewables in India.pdf
The transition to renewables in India.pdf
 
Maximizing Board Effectiveness 2024 Webinar.pptx
Maximizing Board Effectiveness 2024 Webinar.pptxMaximizing Board Effectiveness 2024 Webinar.pptx
Maximizing Board Effectiveness 2024 Webinar.pptx
 
Kotlin Multiplatform & Compose Multiplatform - Starter kit for pragmatics
Kotlin Multiplatform & Compose Multiplatform - Starter kit for pragmaticsKotlin Multiplatform & Compose Multiplatform - Starter kit for pragmatics
Kotlin Multiplatform & Compose Multiplatform - Starter kit for pragmatics
 
Advanced Test Driven-Development @ php[tek] 2024
Advanced Test Driven-Development @ php[tek] 2024Advanced Test Driven-Development @ php[tek] 2024
Advanced Test Driven-Development @ php[tek] 2024
 

Wgbp 0123

  • 1. The Case For In-The-Box Innovation By Renee Hopkins Callahan, Gwen Ishmael, and Leyla Namiranian, Decision Analyst In the last several years, innovation has moved to the top of the worldwide busi- ness agenda, as shorter product lifecycles and an increasingly competitive services environment have become global trends. These trends put pressure on companies to be more innovative and to do it quickly. The end result is that the ability of an organization to survive has begun to be defined by its capacity to innovate. Nowhere is innovation more imperative than in the fast-moving consumer goods (FMCG) industry. The average FMCG company now introduces 70 to 80 new products per year; Procter Gamble offers 46 different types of Tide in the U.S.1 In order to sustain a fast pace of new prod- uct and service introduction, it is vitally important to keep the pipeline filled with potential new ideas for development. This is necessary because many new product and service ideas either do not make it to launch, or are not successful once they are launched. A Dun Bradstreet study revealed that for each successful new prod- uct introduced, a company needs between 50 and 60 other new product ideas in the pipeline.2 Or, one in every 60 or so new product ideas a company generates will go on to become a successful new product. In order to move their pipelines along, many companies have adopted formal development processes, such as Dr. Robert Cooper’s StageGate. However, these processes focus mostly on the evaluation and development of new products, with little (if any) attention given to the generation of ideas. In other words, the process assumes an idea for a new product or service exists, but never says how that idea came about in the first place. Yet even Dr. Cooper himself ac- knowledges that starting with quality ideas is critical: “Don’t expect a well-oiled new product process to make up for a shortage of quality ideas: If the idea was mundane to start with, don’t count on your process turning it into a star!”3 Because development processes put so much emphasis on idea evaluation and development, and so little on idea generation, companies often make the assumption that ideas are easy to come by. And in fact, those companies that are attempting to find quality ideas to place into their development processes usually look within; they tell their employees to brainstorm and to “think outside the box” to come up with quality, innovative ideas. However, we maintain that the direction “think outside the box” generally fosters mundane ideas. Here’s why: “Think outside the box” is a very broad directive for creativity. It’s easy to imagine that thinking broadly will result in wide- The global leader in analytical research systems 604 Avenue H East Arlington, TX 76011-3100, USA (1) 817.640.6166 or 1.800.ANALYSIS within the U.S. This paper describes a ground- breaking international case study, proving that a much larger number of relevant, actionable, and original ideas can be generated by using creativity techniques that encourage “in-the-box” thinking as opposed to “outside the box” cre- ativity techniques more typically used. SAMPLE CONCEPTS Pages 6—7 http://www.decisionanalyst.com http://www.ideaflow.com © 2005 Decision Analyst, Inc.Insights Innovation
  • 2. ranging ideas—and it does. But we have found two problems with this thinking. First, wide-ranging ideas often are irrel- evant to the task at hand and, therefore, are less actionable. The second problem is that wide-ranging ideas generally skim the surface of an issue and are actually quite shallow rather than innovative in nature. What’s needed is depth of think- ing in the problem area. Paradoxically, the way to generate a large number of highly innovative ideas is to focus narrowly and dig very deep. In other words the most effective way of being creative is to stay “inside” the box. Or build an even narrower box than relevance demands, and plumb the depths of that box before building another box whose depths can be mined for great ideas. Hypothesis Our hypothesis is that directed creativity (in-the-box thinking) will result in more ideas, more innovative ideas, and more actionable ideas, than will non-directed creativity (outside-the-box thinking). We believe this is true, regardless of whether the people involved have natural creative abilities. Obviously, it makes sense to think that people who possess creativity skills will be able to generate more ideas than people who are naturally less creative. But we propose that even these naturally creative people will perform better by narrowly focusing their creativity. Methodology We tested this hypothesis with an online innovation project conducted expressly as a case study. The project, conducted in early December 2004 in the United Kingdom and in France, set out to create a new chocolate product, using the Imagi- nators®, Decision Analyst’s proprietary international innovation panel. Our Imaginators® panel consists of ev- eryday consumers who have been recruited based on their high levels of idea-centric creativity, their ability to come up with many original ideas for new products and services, and their skill in elaborating on “…wide-ranging ideas generally skim the surface of an issue and are actually quite shallow rather than innovative in nature. What’s needed is depth of thinking in the prob- lem area.” Dr. Robert Cooper’s StageGate
  • 3. those ideas as well. Potential panelists must undergo a creativity evaluation and score within the top four percent of the population before they are invited to join. We specifically look for several factors in their responses, including: • The ability to push outward from a starting point, to think in a number of diverse directions. • The ability to come up with ideas that are well outside the “norm.” • The ability to come up with lots of ideas and be able to write a lot about them (extremely important when participating in an innovation session online). This method of determining creativity is based on current psychological and socio- logical research into how creativity can be evaluated.4 For this project, we asked approximate- ly 40 Imaginators® panel members from each country to participate. Participants were required to visit a private online discussion forum at least three times a day for 10 days. While visiting the forum, participants generat- ed ideas in response to creativity exercises, submitted their own ideas, and responded to and built on the ideas offered by other panelists. To test our hypothesis, we divided the participants from each country into two groups. Group 1 received specific “direct- ed” instructions and creativity exercises; Group 2 received more “non-directed” instruction, typical of the outside-the-box instruction companies give to employees. Both groups spent the same amount of time on the project and had the same gen- eral assignment: to create a new chocolate product. When the assignment was over, we evalu- ated the effectiveness of each approach based on the number of ideas generated, the originality of the ideas submitted, and the relevance of the ideas. Non-Directed vs. Directed Creativity So exactly how did our instructions to each group differ? To understand that, it is important to understand the difference between “non-directed” and “directed” creativity. Non-directed creativity is creativity that results from the use of generalized pro- cesses, such as brainstorming. The “rules” of brainstorming are extremely vague— anything goes, as long as negativity and premature judgment are avoided. Partici- pants are encouraged to let their minds roam far and wide to come up with ideas – the further and wider, the better, so as best to generate outside-the-box ideas. The problem with brainstorm- ing is that, at best, it quite often results in ideas that are superficial solutions for the problem at hand, and at worst, it can result in un- workable, irrelevant ideas that are a waste of time and resources. Edward De Bono points out that since brainstorming was originated by Alex Osborn, an advertising industry executive, it is not surprising that “novelty and gimmickry,” which are not at all out of place in advertising, can be a result.5 However, for business purposes, ideas must not only be novel but must also be a fit with the company; they must be relevant to the company’s objectives, or in other words, they must fit “inside” the box. The main rules of brainstorming—sus- pending negativity and avoiding prema- ture judgment—are also part of directed “The problem with brainstorming is that, at best, it quite often results in ideas that are superficial solutions for the prob- lem at hand, and at worst, it can result in unworkable, irrelevant ideas that are a waste of time and resources.“
  • 4. creativity. But then a “stimulus” (what Edward de Bono calls “a deliberate provo- cation operation”) is added.6 The stimulus accomplishes several things – first and most important, it takes the participant out of his or her comfortable pattern of thinking about the subject at hand. We all think in routine patterns—it is the way our brains work. De Bono’s “lateral thinking” is all about cutting across these patterns so we can create new ideas in the intersection of existing patterns of information in our brains. Introducing a stimulus—even something as simple as a random, unrelated word—into our thought process about the subject at hand can be enough to cut across our existing thought patterns and stimulate creativity. The next thing the stimulus must do is to help foster the active mental process of cutting across existing thought patterns to create new thought combina- tions. De Bono calls this “movement,” and it requires a suspension in judgment, because we typically reject thought com- binations that don’t fit our experience, or seem unrealistic or impossible. Because the initial result of this new thought combination is often pretty absurd and certainly not relevant, careful instruction is required to prompt participants to use the stimulus and the resulting thought combination solely for whatever value it brings as an entry point, and as a means of moving toward a new idea. De Bono points out that this movement isn’t easy. It requires deliberate setup and then careful coaching. In other words, this more rich kind of “serious creativity” re- quires direction, particularly the creation of a “box” in which to create. A number of idea-generation and cre- ativity techniques in use today could be described as “directed,” including TRIZ, Six Thinking Hats, and Systematic Inven- tive Thinking.7 Regardless of the actual technique, we have found that in order to ensure the creation of ideas that are simultaneously the most creative and the most relevant, some aspect of the direction should be related to the business objectives of the project. After all, the various aspects of the business objectives—company and product category constraints, timing, mar- keting issues, sales channels, production issues, and profitability goals—form the “box” within which the end product needs to fit. Consideration for business objec- tives and constraints allows for a more productive focus on generating action- able ideas without restricting the flow of creative minds. Evaluating The Results Once the online-ideation portion of our project was completed, we evaluated the effectiveness of each group using an ap- proach similar to the one we used to evalu- ate our Imaginators®. In our evaluation we looked at four factors: 1. The total number of ideas generated by each group. 2. The number of unique categories represented by the content of the ideas generated – a measure of participants’ ability to generate diverse ideas. 3. The relevance of each idea in addressing the task assigned to the group. 4. The originality of the ideas. Next, we divided the raw originality and relevance scores by the number of ideas produced. This gave us a measurement for how successful each group was at gener- ating creative, yet relevant, ideas for the project. Results We did not evaluate creativity across coun- tries. The results presented here are meant to compare the results of the groups that “… this more rich kind of ‘serious creativity’ requires direction, particularly the creation of a ‘box’ in which to create.”
  • 5. received directed creativity instruction with the results of the groups that followed more traditional brainstorming methods, within each country. In both France and the UK, the directed group outperformed the non-directed group. The panelists who received in-the- box direction generated more total ideas, more categories of ideas, and achieved both greater relevance scores and greater originality scores than the non-directed groups. As shown in the table below, this case study demonstrates that outside-the- box brainstorming results not only in fewer ideas overall, but also in ideas that are less diverse and original. The directed group generated ideas that were more varied in nature; they were also more original. The non-directed participants, on the other hand, never ventured very far outside the box in their thinking, so they didn’t con- tribute any overtly irrelevant ideas. How- ever, they also offered fewer, less original, less diverse ideas than the directed group. The sheer quantity of ideas generated by all groups was largely the result of using a panel of highly creative individuals instead of average consumers. Conclusion Instructions to think outside the box aren’t necessarily bad instructions. They don’t go far enough, especially if the pur- pose of the creativity project is to gener- ate ideas that must be relevant as well as creative. The same discipline exercised in formal development processes must be exercised in the ideation stage. Assuming that creativity skills involve the ability to be able to “cross patterns” with- out much direction to do so, a person with creativity skills should be able to come up with good ideas when given outside-the- box instructions. However, the issue of whether many of the ideas are relevant and actionable will remain. Edward De Bono has said anyone can be trained to think creatively, particularly if they are given careful instruction on directed creativity – how to use a stimulus as a means of moving toward a new idea. Our case study indeed demonstrates that the most relevant, creative ideas are gener- ated by using directed creativity tech- niques that “fit” the box already defined by the existing business objectives. Group Number of Ideas Number of Categories Relevance Originality Score Directed 696 39 99% 1.64 Non-Directed 512 29 92% 1.62 Results from Participants “However, for busi- ness purposes, ideas must not only be novel but must also be a fit with the company; they must be relevant to the company’s objectives, or in other words, they must fit ‘inside’ the box.” See Four Concepts on pages 6 and 7 We selected a representative concept from each group to take through Decision Analyst’s normal idea development process. Each concept is labeled to indicate which resulted from ideas put forth by the directed groups and which resulted from ideas that were put forth by the non-directed groups.
  • 6. UK Group 1: Directed Introducing a new white chocolate, tropical-tasting ice cream bar sensation! UK Group 2: Non-Directed Introducing a new way to make chocolate-covered everything! Flamingo Delight brings together the Arctic and the tropics in a truly unique treat. New Flamingo Delight delivers a superbly chill- ing taste contrast by ribboning smooth, frosty white chocolate ice cream with a tropical sauce of orange, tangerine, and pineapple. And true to its name, Flamingo Delight is sprinkled throughout with pink flamingo-shaped marsh- mallows. It’s great flavor and fun for kids and adults alike! © 2005, Decision Analyst, Inc. Now there’s an easy way to add real chocolate to just about anything, with only the press of a finger. New Chocolate Cream Mist is the spray-able chocolate cream that tastes like an expensive chocolate mousse. Chocolate Cream Mist lets you quickly add premium, creamy milk choco- late to your favorite foods and recipes. Use it to top desserts, spritz it between layers of cake, or layer it between fruit for an impressive trifle. And the kids can even put it on their vegetables! © 2005, Decision Analyst, Inc.
  • 7. France Group 1: Directed Introducing a fun new way to enjoy chocolate! France Group 2: Non-Directed Introducing a new way to say “I love you” in the international language of love — chocolate! H onoré de Balzac New Little Dippers offers the ultimate in chocolate choice! Each box offers an assort- ment of chocolate candies—dark chocolate, white chocolate, and milk chocolate. Each box also contains four pots filled with differ- ent-flavored mousses and creams in which to dip the chocolates. Dip flavors include mango, cherry, coffee, and mint. For more fun, get the Big Dippers box, which contains even more dip flavors. Gather family and friends for the Big Dippers game—each Love Notes (Les Mots d’Amour) is a tiny (2 by 4 inches) book with 10 pages of sweet pictures and sayings—and real, detachable, heart- shaped “bookmark” corners made of high- quality, gourmet chocolate. Each heart-shaped chocolate bookmark says “je t’aime”—“I love you.” Share the chocolate hearts with your sweetheart, then save the book as a keepsake. Bookmark hearts come in milk or dark choco- late. © 2005, Decision Analyst, Inc. person dips his chocolate candy in one of the pots, then tells about the particular flavor that he created. © 2005, Decision Analyst, Inc. Illustrations by Beth Coble Simon
  • 8. … before you find your prince. And you’ve got to create a lot of ideas before you find a great one! Linus Pauling Notes 1. Forrester Research (2002), “Demand Forecasting Done Right.” 2. Dun Bradstreet (1998), London. 3. Cooper, R.; Edgett, S.; Kleinschmidt, E.,“Optimizing the Stage-Gate Process: What Best Practices Companies Are Doing – Part I,” Research-Technology Management Vol. 45, No. 5, Sept.- Oct. 2002, pp. 21-27. 4. Our process for evaluating panelists’ creativity owes much to the work of Dr. E. Paul Torrance. A pioneer researcher in the field of creative studies, Dr. Tor- rance developed the “Torrance Test for Creative Thinking,” which is still often used to identify individual creative potential. Torrance was also instrumen- tal in developing methods of creativ- ity skills training. Specific Torrance sources include Torrance, E.P. (1974), “Torrance Tests Of Creative Thinking: Norms And Technical Manual,” Scho- lastic Testing Services, and Torrance, E.P. and Presbury, J. (1984), “Criteria Of Success Of 242 Recent Experi- mental Studies Of Creativity,” Creative Child Quarterly, 30, p. 15-19. 5. De Bono, Edward. “Serious Creativity,” The Journal for Quality and Participa- tion, Vol. 11, No. 3, Sept. 1988. 6. Ibid. 7. “Compendium of Idea Generation Methods,” http://www.ideaflow.com/ide- agen.htm. www.ideaflow.com For more information on creativity and inno- vation, see IdeaFlow, our blog that features news, interviews, and ongoing discussions about what drives innovation and creativity in today’s busi- ness world. Decision Analyst, Insights Innovation 604 Avenue H East • Arlington, TX 76011-3100, USA • (1) 817.640.6166 or 1.800.ANALYSIS within the U.S. http://www.decisionanalyst.com • http://www.ideaflow.com • © 2005 Decision Analyst, Inc.