Introducing Zondle - Free Games for Learningtutor2u
Zondle is a free web and mobile platform that empowers teachers to engage students and enhance learning.
Zondle empowers teachers: enabling them to create and share educational content to meet the specific learning needs of individual students.
Zondle engages students: motivating them and giving them ownership of their learning, through their choice of web and mobile games.
Zondle enhances learning: consolidating classroom work, preparing for high-stakes tests, all without any marking
Classcraft Webinar: How to Build a Quest in 15 MinutesClasscraft
Thinking of creating your first quest? Learn just how quickly and easily you can build your lessons!
Learn how:
- Quests support personalized and blended learning
- You can use storylines, learning resources, and tools such as Google
- It’s easy to build a quest in 15 minutes using your ideas!
Introducing Zondle - Free Games for Learningtutor2u
Zondle is a free web and mobile platform that empowers teachers to engage students and enhance learning.
Zondle empowers teachers: enabling them to create and share educational content to meet the specific learning needs of individual students.
Zondle engages students: motivating them and giving them ownership of their learning, through their choice of web and mobile games.
Zondle enhances learning: consolidating classroom work, preparing for high-stakes tests, all without any marking
Classcraft Webinar: How to Build a Quest in 15 MinutesClasscraft
Thinking of creating your first quest? Learn just how quickly and easily you can build your lessons!
Learn how:
- Quests support personalized and blended learning
- You can use storylines, learning resources, and tools such as Google
- It’s easy to build a quest in 15 minutes using your ideas!
Parents were invited to use technology in innovative ways to enhance our literacy program. They had an opportunity to learn from their child and see how tech allows for the creation of new tasks previously unimaginable. Hands-on networking session.
EFL Talks - Answers : Board Games in the ClassroomNives Torresi
EFL Talks - Answers hosted by http://www.efltalks.com/ via Rob Howard and https://moodle4teachers.org/ via Dr Nellie Deutsch.
Worldwide presenters - 41 - answered questions posed by the Teaching community online. The aim for each presenter was to answer 1 question in 10 minutes using no more than 10 slides. Back to back on Saturday 20 Feb and Sunday 21 Feb 2016.
A presentation I put together for college classes related to technology and/or education. Provides background (historical and theoretical) about video games in the classroom, and explores four approaches to teaching with games. Read the notes for way more context and info—this is meant to be presented, not viewed slide-only.
Using Educational Games and GamificationAndy Petroski
Motivation, clear objectives, critical thinking about consequences, and instant and abundant feedback are all elements of the best learning experiences. These are also elements of the best games. There is momentum behind games in education, including a large number of teachers who are using games like Minecraft and Civilizaton or gamifying their classroom to teach core concepts and develop 21st century skills. Attend this webinar to learn more about games and game techniques can be used in education.
-Explore the elements that make games good learning experiences
-Look at how off-the-shelf educational games can be used in the curriculum
-Learn how teachers are turning their classroom into a Multiplayer Classroom with storytelling and gamification
From a 5-20-13 webinar
Parents were invited to use technology in innovative ways to enhance our literacy program. They had an opportunity to learn from their child and see how tech allows for the creation of new tasks previously unimaginable. Hands-on networking session.
EFL Talks - Answers : Board Games in the ClassroomNives Torresi
EFL Talks - Answers hosted by http://www.efltalks.com/ via Rob Howard and https://moodle4teachers.org/ via Dr Nellie Deutsch.
Worldwide presenters - 41 - answered questions posed by the Teaching community online. The aim for each presenter was to answer 1 question in 10 minutes using no more than 10 slides. Back to back on Saturday 20 Feb and Sunday 21 Feb 2016.
A presentation I put together for college classes related to technology and/or education. Provides background (historical and theoretical) about video games in the classroom, and explores four approaches to teaching with games. Read the notes for way more context and info—this is meant to be presented, not viewed slide-only.
Using Educational Games and GamificationAndy Petroski
Motivation, clear objectives, critical thinking about consequences, and instant and abundant feedback are all elements of the best learning experiences. These are also elements of the best games. There is momentum behind games in education, including a large number of teachers who are using games like Minecraft and Civilizaton or gamifying their classroom to teach core concepts and develop 21st century skills. Attend this webinar to learn more about games and game techniques can be used in education.
-Explore the elements that make games good learning experiences
-Look at how off-the-shelf educational games can be used in the curriculum
-Learn how teachers are turning their classroom into a Multiplayer Classroom with storytelling and gamification
From a 5-20-13 webinar
Ongoing Residential and Commercial Property in Chennai for Sale by AkshayaAkshaya Construction
Visit: http://www.akshaya.com | To help you live a complete life, the reputed real estate conglomerate Akshaya Developers has come up with a splendid residential development named Akshaya Levelup, Akshaya Acres and Acres,Akshaya Earth, Akshaya Metropolis, Akshaya Smart Tango, Akshaya Today, Akshaya Republic, Akshaya Orbit 11,Akshaya Trichy Rich, etc.
Customized Game-Based Learning with Memardenmemarden
Learn how Memarden allows extremely fast creation and customization of lessons, and then converts those lessons into a variety of interactive games.
How does this process help to engage students and improve outcomes? What is the effect on Blended Learning of customizing the lesson to the teacher's face-to-face teaching style?
The information in these slides was presented on Tuesday, June 25, 2019 during ISTE's 2019 EdTech Conference in Philadelphia, Pennsylvania by Gretchen Sting, K12 Contributor for The Source for Learning, Inc. Spice up your primary classroom with engaging, free technology. Learn how to integrate technology into all areas of literacy: reading, writing, listening and speaking, and language. See how to use tech tools for whole group instruction, centers, differentiation support and ESL students. Your students will engage and grow in literacy knowledge.
Play to Learn, Learn to Play! How and Why Game-Based Learning Works
Description: This workshop will address the ins and outs of game-based learning, including: the characteristics of effective games, the features of games that make them useful learning tools and the best ways to use games in your classroom. Attendees will learn how games cater to active learning experiences; how they safely encourage experimentation, trial and error, and independent learning; how they contribute to personalized learning; and how to use games to increase engagement for students. The workshop will include hands-on gameplay, walkthroughs of games and a breakdown of learning game design. Also included will be a discussion of places to find quality games and strategies to evaluate the best games for your curriculum. The goal of the workshop is to educate participants on important features of game-based learning to make it easier to find, evaluate and utilize games in your teaching.
Scott Brewster - Leveraging Serious Games to Promote STEM Competency for Pre-...SeriousGamesAssoc
Presenter: Scott Brewster, Founding Partner & Chief Technical Officer, Triad Interactive Media
For most people, game experiences are a part daily life–whether it be playing a casual game on their mobile phone or playing a “game” with themselves to see how much further they can run the next time they go jogging. Games are how students learn in the real world, and more and more their expectation will be to have similar experiences when they are in the classroom. Brewster will discuss how games can be used to improve preservice and inservice teacher STEM content knowledge AND help them become more comfortable with using gaming and technology in the classroom.
Word Bucket: Game-based Vocabulary Learning Robert Hanley
Word Bucket concept outline - Describes existing elements and concept of platform in development.
Suitable for: Education providers with focus on foreign language learning - Covers all major languages.
Model Attribute Check Company Auto PropertyCeline George
In Odoo, the multi-company feature allows you to manage multiple companies within a single Odoo database instance. Each company can have its own configurations while still sharing common resources such as products, customers, and suppliers.
Synthetic Fiber Construction in lab .pptxPavel ( NSTU)
Synthetic fiber production is a fascinating and complex field that blends chemistry, engineering, and environmental science. By understanding these aspects, students can gain a comprehensive view of synthetic fiber production, its impact on society and the environment, and the potential for future innovations. Synthetic fibers play a crucial role in modern society, impacting various aspects of daily life, industry, and the environment. ynthetic fibers are integral to modern life, offering a range of benefits from cost-effectiveness and versatility to innovative applications and performance characteristics. While they pose environmental challenges, ongoing research and development aim to create more sustainable and eco-friendly alternatives. Understanding the importance of synthetic fibers helps in appreciating their role in the economy, industry, and daily life, while also emphasizing the need for sustainable practices and innovation.
Francesca Gottschalk - How can education support child empowerment.pptxEduSkills OECD
Francesca Gottschalk from the OECD’s Centre for Educational Research and Innovation presents at the Ask an Expert Webinar: How can education support child empowerment?
June 3, 2024 Anti-Semitism Letter Sent to MIT President Kornbluth and MIT Cor...Levi Shapiro
Letter from the Congress of the United States regarding Anti-Semitism sent June 3rd to MIT President Sally Kornbluth, MIT Corp Chair, Mark Gorenberg
Dear Dr. Kornbluth and Mr. Gorenberg,
The US House of Representatives is deeply concerned by ongoing and pervasive acts of antisemitic
harassment and intimidation at the Massachusetts Institute of Technology (MIT). Failing to act decisively to ensure a safe learning environment for all students would be a grave dereliction of your responsibilities as President of MIT and Chair of the MIT Corporation.
This Congress will not stand idly by and allow an environment hostile to Jewish students to persist. The House believes that your institution is in violation of Title VI of the Civil Rights Act, and the inability or
unwillingness to rectify this violation through action requires accountability.
Postsecondary education is a unique opportunity for students to learn and have their ideas and beliefs challenged. However, universities receiving hundreds of millions of federal funds annually have denied
students that opportunity and have been hijacked to become venues for the promotion of terrorism, antisemitic harassment and intimidation, unlawful encampments, and in some cases, assaults and riots.
The House of Representatives will not countenance the use of federal funds to indoctrinate students into hateful, antisemitic, anti-American supporters of terrorism. Investigations into campus antisemitism by the Committee on Education and the Workforce and the Committee on Ways and Means have been expanded into a Congress-wide probe across all relevant jurisdictions to address this national crisis. The undersigned Committees will conduct oversight into the use of federal funds at MIT and its learning environment under authorities granted to each Committee.
• The Committee on Education and the Workforce has been investigating your institution since December 7, 2023. The Committee has broad jurisdiction over postsecondary education, including its compliance with Title VI of the Civil Rights Act, campus safety concerns over disruptions to the learning environment, and the awarding of federal student aid under the Higher Education Act.
• The Committee on Oversight and Accountability is investigating the sources of funding and other support flowing to groups espousing pro-Hamas propaganda and engaged in antisemitic harassment and intimidation of students. The Committee on Oversight and Accountability is the principal oversight committee of the US House of Representatives and has broad authority to investigate “any matter” at “any time” under House Rule X.
• The Committee on Ways and Means has been investigating several universities since November 15, 2023, when the Committee held a hearing entitled From Ivory Towers to Dark Corners: Investigating the Nexus Between Antisemitism, Tax-Exempt Universities, and Terror Financing. The Committee followed the hearing with letters to those institutions on January 10, 202
Embracing GenAI - A Strategic ImperativePeter Windle
Artificial Intelligence (AI) technologies such as Generative AI, Image Generators and Large Language Models have had a dramatic impact on teaching, learning and assessment over the past 18 months. The most immediate threat AI posed was to Academic Integrity with Higher Education Institutes (HEIs) focusing their efforts on combating the use of GenAI in assessment. Guidelines were developed for staff and students, policies put in place too. Innovative educators have forged paths in the use of Generative AI for teaching, learning and assessments leading to pockets of transformation springing up across HEIs, often with little or no top-down guidance, support or direction.
This Gasta posits a strategic approach to integrating AI into HEIs to prepare staff, students and the curriculum for an evolving world and workplace. We will highlight the advantages of working with these technologies beyond the realm of teaching, learning and assessment by considering prompt engineering skills, industry impact, curriculum changes, and the need for staff upskilling. In contrast, not engaging strategically with Generative AI poses risks, including falling behind peers, missed opportunities and failing to ensure our graduates remain employable. The rapid evolution of AI technologies necessitates a proactive and strategic approach if we are to remain relevant.
Instructions for Submissions thorugh G- Classroom.pptxJheel Barad
This presentation provides a briefing on how to upload submissions and documents in Google Classroom. It was prepared as part of an orientation for new Sainik School in-service teacher trainees. As a training officer, my goal is to ensure that you are comfortable and proficient with this essential tool for managing assignments and fostering student engagement.
The Roman Empire A Historical Colossus.pdfkaushalkr1407
The Roman Empire, a vast and enduring power, stands as one of history's most remarkable civilizations, leaving an indelible imprint on the world. It emerged from the Roman Republic, transitioning into an imperial powerhouse under the leadership of Augustus Caesar in 27 BCE. This transformation marked the beginning of an era defined by unprecedented territorial expansion, architectural marvels, and profound cultural influence.
The empire's roots lie in the city of Rome, founded, according to legend, by Romulus in 753 BCE. Over centuries, Rome evolved from a small settlement to a formidable republic, characterized by a complex political system with elected officials and checks on power. However, internal strife, class conflicts, and military ambitions paved the way for the end of the Republic. Julius Caesar’s dictatorship and subsequent assassination in 44 BCE created a power vacuum, leading to a civil war. Octavian, later Augustus, emerged victorious, heralding the Roman Empire’s birth.
Under Augustus, the empire experienced the Pax Romana, a 200-year period of relative peace and stability. Augustus reformed the military, established efficient administrative systems, and initiated grand construction projects. The empire's borders expanded, encompassing territories from Britain to Egypt and from Spain to the Euphrates. Roman legions, renowned for their discipline and engineering prowess, secured and maintained these vast territories, building roads, fortifications, and cities that facilitated control and integration.
The Roman Empire’s society was hierarchical, with a rigid class system. At the top were the patricians, wealthy elites who held significant political power. Below them were the plebeians, free citizens with limited political influence, and the vast numbers of slaves who formed the backbone of the economy. The family unit was central, governed by the paterfamilias, the male head who held absolute authority.
Culturally, the Romans were eclectic, absorbing and adapting elements from the civilizations they encountered, particularly the Greeks. Roman art, literature, and philosophy reflected this synthesis, creating a rich cultural tapestry. Latin, the Roman language, became the lingua franca of the Western world, influencing numerous modern languages.
Roman architecture and engineering achievements were monumental. They perfected the arch, vault, and dome, constructing enduring structures like the Colosseum, Pantheon, and aqueducts. These engineering marvels not only showcased Roman ingenuity but also served practical purposes, from public entertainment to water supply.
Palestine last event orientationfvgnh .pptxRaedMohamed3
An EFL lesson about the current events in Palestine. It is intended to be for intermediate students who wish to increase their listening skills through a short lesson in power point.
2. iTooch5thGradeMath
● Utilizes Achievements and Badges to
reward students
● Approaches lessons as a game with levels
through which to advance
● Based on the US National Common Core
Standards
● Intuitive interface
● Fun and amusing graphics
● Detailed lesson summaries
3. Kahoot
● Can work with almost
any subject matter
● Designed to work as a
multi-player game for
classroom settings
● Allows students to
select their own
nickname to use within
the game
● Game data accessible to
teachers to better
tailor learning
experience
● Students join with a
game pin rather than
creating some type of
special account
4. MathChampChallenge
● Aligned to State Common
Core Standards
● Utilizes Achievements
and Badges to reward
students
● Over 2500 questions
available
● Engages students from
the beginning by having
them select their own
avatar
● Students advance
through five levels
5. 4thGradeSplashMath
● Aligned with Common Core standards
● Child progress can be monitored with routine
reports
● Allows for students to advance at their own,
individual pace
● Interactive rewards for correct answers by the
student
● Reinforcing mathematical skills becomes a fun
game
6. HistoryAtlasForKids
Fairly intuitive interface
Highly engaging graphics
Ancient civilizations
become interactive to
young students
Incorporates games such as
object finds to engage
students
Many history areas covered
- such as Ancient Egypt
7. GoogleExpeditions
● Designed for classroom
and small group use
● Over 200 expeditions
available to explore
● Allows teachers to lead
students on field trips
to locations that
aren’t feasible to
visit in-person
● Utilizing Google
Cardboard Viewer
creates a Virtual
Reality type experience
8. 4thGradeMathbyLogTera
● Fun selection of avatars for the
students
● Intuitive interface that is
friendly for middle schoolers
● Dinah the Dinosaur serves as a
guide for students within the app
● Multiple games to engage students
● Coins are earned from correctly
answered questions
● Based on Common Core State
Standards
9. QuizletFlashCards
● Works with almost any topic to
reinforce information
● Mimics traditional flashcards to the
interface is familiar to students
● Teachers can create and share study
materials for their students
● Offers a testing option for self-
assessment
● Allows for mobile studying without
needing hefty textbooks to be
carried
10. FifthGradeLearningGames
12 games to engage the
student - 3 of which are
free
Modeled after Common Core
State Standards
Single app that covers
multiple subjects
Simple to use interface that
is easy for 5th graders to
navigate
11. SocialStudiesFriendzy
Designed to complement the
classroom learning of
1st - 8th grades
Students scores available
for parents to monitor
Can be played against the
computer or another
live player
Assists in connecting
families with tutoring
options