HOME   PROFILE   MESSAGES     FRIENDS        SETTINGS


                       Computer-Assisted Instruction

                        CAI Integrated with Lessons

                              Simulation Programs

                               Instructional Games

                            Problem Solving Software

                             Multimedia Encyclopedia &
                                  Electronic books
THE COMPUTER AS A TUTOR


     Computer is one of the wonders of
human ingenuity, even in its original
design in the 1950’s to carry out
complicated mathematical and logical
operations. With the invention of the
Microcomputer or we referred now as
Personal Computers, has become the tool
for programmed instruction.
Computer-assisted instruction (CAI)

    The computer can be a tutor. It
    should make clear, however,
    that the computer cannot totally
    replace the teacher since the
    teacher shall continue to play
    the major roles of information
    deliverer and learning
    environment controller.
The TEACHER must :
 * Ensure the students have the needed knowledge and skills for any
                         computer activity.


            * Decide the appropriate learning objectives.



 * Plan the sequential and structured activities to achieved objectives.


   * Evaluate the students’ achievement by ways of tests the specific
                         expected outcomes.
The students in CAI play their
own roles as learners as they :

                  * Receive information.


    * Understand instructions for the computer activity.


  * Keep in mind the information and rule for the computer
                          activity.

   * Apply the knowledge and rules during the process of
                   computer learning.
CAI computer roles:

                                             * Provides a learning
   * Acts as a sort of tutor.                    environment.




                                         * Reinforces learning through
* Delivers learning instruction.               drill-and- practice.




                          * Provides feedback.
CAI Integrated with
lessons Arises: When and how can teachers
The Question
integrate drill and practice programs with their lessons ?
     * Use drill and practice programs for basic skills and knowledge that require
                       rapid or automatic response by students.


           * Ensure that drill and practice activities conform to the lesson
                                   plan/curriculum.


            * Limit drill and practice to 20-30 minutes to avoid boredom.


     * Use drill and practice to assist students with particular weakness in basic
                                           skills.
The tutorial Software should be able to:

                     * Teach new information to students.


    * Provide comprehensive information on concepts in addition in practice
                                 exercises.


      * Can be effectively used for remediation, reviewing, or enrichment.


   * Allow the teacher to introduce follow-up questions to stimulate students
                                    learning.


               * Permits group activity for cooperative learning.
SIMULATION
PROGRAMS
 Simulation Programs:

          Teaches strategies and rules applied to real-life
                       problems/situation.



      Asks students to make decision on models or scenarios.



     Allow students to manipulate elements of a model and get
          the experience of the effects of their decisions.
INSTRUCTIONAL GAMES


      While relating to low-level
   learning objectives instructional
  computer games add the elements
    of competition and challenges.
PROBLEM SOLVING SOFTWARE



    There are more sophisticated
      than the drill and practice
    exercises and allow students to
      learn and improve on their
        problem solving ability.
MULTIMEDIA ENCYCLOPEDIA
AND ELECTRONIC BOOKS

  MULTIMEDIA    Can store a huge data base with texts, images,
 ENCYCLOPEDIA                 animation, video.




                  The Eyewitness Children's Encyclopedia is
                entertaining and fun to use as well as being
                highly informative. Children can set off on a
                    learning adventure via a magical 3-D
                landscape, where questions pop up at every
                    turn to entice them into finding out.
MULTIMEDIA
ENCYCLOPEDIA AND
ELECTRONIC BOOKS
 ELECTRONIC       Provide textual information for reading,
   S BOOKS           supplemented by other types of
                         multimedia information.




               Mercer Mayer - writer and illustrator for Little
                Critter First Readers, as well as Little Critter
                  Spectrum began writing and illustrating
              children's books in 1966 and since that time, he
                       has published over 300 titles.
CONCLUSION…

THE COMPUTER IS :

   • a tutor in this new age,
   • it does not replace the teacher,
   • computer activities are not the end-
   all of learning,
   •Integrating computer exercises is the
   new task of the teacher.

Chapter 12 beed 3c

  • 1.
    HOME PROFILE MESSAGES FRIENDS SETTINGS Computer-Assisted Instruction CAI Integrated with Lessons Simulation Programs Instructional Games Problem Solving Software Multimedia Encyclopedia & Electronic books
  • 2.
    THE COMPUTER ASA TUTOR Computer is one of the wonders of human ingenuity, even in its original design in the 1950’s to carry out complicated mathematical and logical operations. With the invention of the Microcomputer or we referred now as Personal Computers, has become the tool for programmed instruction.
  • 3.
    Computer-assisted instruction (CAI) The computer can be a tutor. It should make clear, however, that the computer cannot totally replace the teacher since the teacher shall continue to play the major roles of information deliverer and learning environment controller.
  • 4.
    The TEACHER must: * Ensure the students have the needed knowledge and skills for any computer activity. * Decide the appropriate learning objectives. * Plan the sequential and structured activities to achieved objectives. * Evaluate the students’ achievement by ways of tests the specific expected outcomes.
  • 5.
    The students inCAI play their own roles as learners as they : * Receive information. * Understand instructions for the computer activity. * Keep in mind the information and rule for the computer activity. * Apply the knowledge and rules during the process of computer learning.
  • 6.
    CAI computer roles: * Provides a learning * Acts as a sort of tutor. environment. * Reinforces learning through * Delivers learning instruction. drill-and- practice. * Provides feedback.
  • 7.
    CAI Integrated with lessonsArises: When and how can teachers The Question integrate drill and practice programs with their lessons ? * Use drill and practice programs for basic skills and knowledge that require rapid or automatic response by students. * Ensure that drill and practice activities conform to the lesson plan/curriculum. * Limit drill and practice to 20-30 minutes to avoid boredom. * Use drill and practice to assist students with particular weakness in basic skills.
  • 8.
    The tutorial Softwareshould be able to: * Teach new information to students. * Provide comprehensive information on concepts in addition in practice exercises. * Can be effectively used for remediation, reviewing, or enrichment. * Allow the teacher to introduce follow-up questions to stimulate students learning. * Permits group activity for cooperative learning.
  • 9.
    SIMULATION PROGRAMS Simulation Programs: Teaches strategies and rules applied to real-life problems/situation. Asks students to make decision on models or scenarios. Allow students to manipulate elements of a model and get the experience of the effects of their decisions.
  • 10.
    INSTRUCTIONAL GAMES While relating to low-level learning objectives instructional computer games add the elements of competition and challenges.
  • 11.
    PROBLEM SOLVING SOFTWARE There are more sophisticated than the drill and practice exercises and allow students to learn and improve on their problem solving ability.
  • 12.
    MULTIMEDIA ENCYCLOPEDIA AND ELECTRONICBOOKS MULTIMEDIA Can store a huge data base with texts, images, ENCYCLOPEDIA animation, video. The Eyewitness Children's Encyclopedia is entertaining and fun to use as well as being highly informative. Children can set off on a learning adventure via a magical 3-D landscape, where questions pop up at every turn to entice them into finding out.
  • 13.
    MULTIMEDIA ENCYCLOPEDIA AND ELECTRONIC BOOKS ELECTRONIC Provide textual information for reading, S BOOKS supplemented by other types of multimedia information. Mercer Mayer - writer and illustrator for Little Critter First Readers, as well as Little Critter Spectrum began writing and illustrating children's books in 1966 and since that time, he has published over 300 titles.
  • 14.
    CONCLUSION… THE COMPUTER IS: • a tutor in this new age, • it does not replace the teacher, • computer activities are not the end- all of learning, •Integrating computer exercises is the new task of the teacher.