Principles for Meaningful Technology IntegrationVicky Saumell
This document discusses principles for meaningful technology integration in education. It provides 7 key principles: 1) The focus is on the learning task, not the technology. 2) Students actively use the technology. 3) Technology is essential, not peripheral. 4) Technology works for the specific context. 5) It addresses digital literacy issues. 6) Some activities would be difficult without technology. 7) It breaks down classroom walls. Meaningful integration considers the connections between content, pedagogy and technology, with no single solution for all teachers.
Introduction to the ‘Using technology tools for teaching online’ portfolioauthors boards
Introduction to the ‘Using technology tools for teaching online’ portfolio
Welcome to the ‘Using technology tools for teaching online’ portfolio. This document accompanies the course on ‘Using technology tools for teaching online’ in the Teaching Online programme.
The document discusses the flipped classroom model of education. In a flipped classroom, students watch video lectures and demonstrations at home as homework. Class time is then spent doing hands-on activities, discussions, collaborations and getting help from teachers. This allows teachers to spend more one-on-one time with students instead of lecturing. However, students need access to technology and motivation to watch the videos outside of class. The document also describes some features of a flipped classroom application, including using existing YouTube videos, organizing content by subject, and creating flashcards linked to specific video points.
Lams201: Digging deeper into the Learning Activity Management SystemAllan Carrington
This presentation is more about the Learning Activity Management System (LAMS) developed at Macquarie University in Australia. It is a powerful tool to help teachers develop courses using student centric activity based social constructivism
Sandra Dyke reflects on online tools she experimented with in the Pedagogy First! Online course. She discusses setting up a blog in WordPress and learning to add tags and links. She explores using Prezi and Jing, finding Prezi has a learning curve but she wants to use it more. She creates Symbaloo bookmarks and Google Sites for course resources. Sandra applies what she learned to redesign two of her courses at Nelson Marlborough Institute of Technology, using tools like blogs, Diigo, Google Docs, and Prezi for assessments. She concludes the course was extremely worthwhile, mixed theory and practice well, and met its promise of teaching pedagogy and online tools.
TeacherTube is a website designed to provide an online community for teachers to share instructional videos and resources. The goals are to provide a safe venue for professional development where teachers can teach other teachers. Teachers can upload videos and supplemental materials for students or other teachers to view and learn from. While it has some limitations, TeacherTube offers a valuable resource for finding engaging content and sharing best practices to benefit students.
Creating Outstanding e-Learning with Adobe Captivate 4.0Karim Kamruddin
This 8-hour instructor-led online course teaches students how to use Adobe Captivate to create interactive e-learning lessons. The course covers topics such as recording screen captures, adding slides, interactive objects, widgets, audio, and quizzes. It is designed for learning professionals, educators, and business users and requires only basic computer skills. Students will learn how to turn screen shots into e-learning videos with images, captions, rollovers, and other features.
Step by step plan for producing video for online distance learningLeon Huijbers
The document provides a step-by-step plan for producing video for online distance learning courses at TU Delft. It outlines 14 steps, beginning with deciding what type of video to create and ending with posting the completed video online. The steps include having an advisory meeting to discuss plans, developing a script, recording/production, and enabling public access to the video. The document also provides tips on different video formats, locations for recording, educational principles for effective videos, and examples of different video types. The overall goal is to help lecturers efficiently and effectively create educational videos to support their online courses.
Principles for Meaningful Technology IntegrationVicky Saumell
This document discusses principles for meaningful technology integration in education. It provides 7 key principles: 1) The focus is on the learning task, not the technology. 2) Students actively use the technology. 3) Technology is essential, not peripheral. 4) Technology works for the specific context. 5) It addresses digital literacy issues. 6) Some activities would be difficult without technology. 7) It breaks down classroom walls. Meaningful integration considers the connections between content, pedagogy and technology, with no single solution for all teachers.
Introduction to the ‘Using technology tools for teaching online’ portfolioauthors boards
Introduction to the ‘Using technology tools for teaching online’ portfolio
Welcome to the ‘Using technology tools for teaching online’ portfolio. This document accompanies the course on ‘Using technology tools for teaching online’ in the Teaching Online programme.
The document discusses the flipped classroom model of education. In a flipped classroom, students watch video lectures and demonstrations at home as homework. Class time is then spent doing hands-on activities, discussions, collaborations and getting help from teachers. This allows teachers to spend more one-on-one time with students instead of lecturing. However, students need access to technology and motivation to watch the videos outside of class. The document also describes some features of a flipped classroom application, including using existing YouTube videos, organizing content by subject, and creating flashcards linked to specific video points.
Lams201: Digging deeper into the Learning Activity Management SystemAllan Carrington
This presentation is more about the Learning Activity Management System (LAMS) developed at Macquarie University in Australia. It is a powerful tool to help teachers develop courses using student centric activity based social constructivism
Sandra Dyke reflects on online tools she experimented with in the Pedagogy First! Online course. She discusses setting up a blog in WordPress and learning to add tags and links. She explores using Prezi and Jing, finding Prezi has a learning curve but she wants to use it more. She creates Symbaloo bookmarks and Google Sites for course resources. Sandra applies what she learned to redesign two of her courses at Nelson Marlborough Institute of Technology, using tools like blogs, Diigo, Google Docs, and Prezi for assessments. She concludes the course was extremely worthwhile, mixed theory and practice well, and met its promise of teaching pedagogy and online tools.
TeacherTube is a website designed to provide an online community for teachers to share instructional videos and resources. The goals are to provide a safe venue for professional development where teachers can teach other teachers. Teachers can upload videos and supplemental materials for students or other teachers to view and learn from. While it has some limitations, TeacherTube offers a valuable resource for finding engaging content and sharing best practices to benefit students.
Creating Outstanding e-Learning with Adobe Captivate 4.0Karim Kamruddin
This 8-hour instructor-led online course teaches students how to use Adobe Captivate to create interactive e-learning lessons. The course covers topics such as recording screen captures, adding slides, interactive objects, widgets, audio, and quizzes. It is designed for learning professionals, educators, and business users and requires only basic computer skills. Students will learn how to turn screen shots into e-learning videos with images, captions, rollovers, and other features.
Step by step plan for producing video for online distance learningLeon Huijbers
The document provides a step-by-step plan for producing video for online distance learning courses at TU Delft. It outlines 14 steps, beginning with deciding what type of video to create and ending with posting the completed video online. The steps include having an advisory meeting to discuss plans, developing a script, recording/production, and enabling public access to the video. The document also provides tips on different video formats, locations for recording, educational principles for effective videos, and examples of different video types. The overall goal is to help lecturers efficiently and effectively create educational videos to support their online courses.
New World University is converting open textbooks from PDF to EPUB format and developing supplemental multimedia materials to make the textbooks more accessible on mobile devices and enhance the learning experience. They are reformatting textbooks from sources like Saylor Academy and the Global Text Project. In addition to converting file formats, the university is curating open video content and creating their own videos to supplement each textbook chapter. Finally, the completed open textbook courses will be packaged into Moodle courses and made freely available to share more broadly.
This document discusses strategies for teaching the SAMR model of technology integration to staff, using iPads authentically in the classroom, and coaching teachers. It provides examples of apps that can be used for substitution, augmentation, modification, and redefinition. Strategies for coaching teachers include creating an ICT leadership team, getting parents onboard, hosting techie breakfasts for professional development, developing an app list, and establishing clear classroom management. The goal is to help teachers seamlessly transition technology integration in their teaching.
This document provides an agenda and resources for an education technology session. It discusses creating free websites using Weebly, using the classroom platform Edmodo for calendars, grades, and sharing resources, conducting video calls with Skype, finding educational videos on Watch-Know-Learn and podcasts on iTunes U or TeacherTube as alternatives to YouTube. It also lists technology integration frameworks, blogs, publications, and professional organizations for teachers to explore educational tools and strategies.
This document discusses how teachers use various forms of technology in the classroom, including computers to create lesson plans and input grades, document cameras and projectors to show visuals and teach lessons, and smart boards for interactive lessons that actively engage students. It notes that teachers have access to many types of technology and can create presentations, moving beyond solely paper-based materials.
Making the transition from ICT to computing (ICT for Education conference, Ma...JEcomputing
The document discusses the transition from teaching primary ICT to teaching Computing at Our Lady's RC Primary School. Previously, there were few opportunities for pupil collaboration using computers and a lack of conceptual development in coding. The biggest impacts came from using Scratch, blogging to showcase projects, and attending Computing at School conferences and training. Future plans are to continue developing the Computing curriculum with a focus on strong subject knowledge.
Udemy, Inc. is an American massive open online course provider aimed at professional adults and students. It was founded in May 2010 by Eren Bali, Gagan Biyani, and Oktay Caglar.
Continuous design innovation - 10 ways to improve the learner experience Brightwave Group
The document discusses 10 ways to improve the user experience through design innovations in learning materials. It provides examples from real projects of companies that have implemented these design innovations. The 10 ways discussed are: reflecting your users, respecting your users, re-purposing successful formulas with a twist, focusing on resources rather than courses, re-using best practices from experts, reinventing the e-learning screen, re-purposing inspiring content, evolving designs, remembering what users need, and repeating key messages with a twist.
A video project involves planning, production, and post-production steps to create a video involving students. The process includes coming up with an idea, storyboarding, practicing, shooting footage, and editing. Teachers guide students through the process but students do the work. Video projects take time but benefit students by teaching technology skills, a sense of accomplishment, and being fun. Examples of student video projects include documenting field trips, recapping school events, acting out stories, and more.
This document lists and provides brief descriptions of several online educational resources for teachers and students. Some of the resources mentioned include Atomic Learning for software tutorials, Learning.com for multi-sensory learning experiences, the AISD Cyber Safety Initiative website for promoting cyber safety, Epsilen for collaboration and eLearning, BrainPOP for animated curriculum content, Discovery Streaming for digital resources, TumbleBooks for electronic picture books, and more. Contact information is provided for questions.
Now a days most of the students seek for video lectures if they can't attend the classes.So at shiksha abhiyan We are basically focusing on providing the video lectures of NCERT Class 9th, 10th, 11th, 12th for almost all the subjects. For more information please visit- https://shikshaabhiyan.com/
This document lists and provides brief descriptions of several online educational resources for teachers and students. Some of the resources mentioned include Atomic Learning for software tutorials, Learning.com for multi-sensory learning experiences, the AISD Cyber Safety Initiative for promoting online safety, Epsilen for an integrated collaboration and eLearning environment, BrainPOP for animated curriculum-based content, Discovery Streaming for engaging digital resources, and TumbleBooks for animated talking picture books. Contact information is provided for questions.
The document provides tips and tools for implementing a flipped classroom approach. It lists several free online tools and websites that teachers can use to create, share, and edit video and audio content for students to access outside of class time for self-paced learning. This includes editing YouTube videos, recording audio with Audacity, sharing podcasts, uploading files, creating online games and quizzes, and using social networks and wikis to organize and distribute flipped classroom resources.
The ESTeM Teaching and Learning Innovation Showcase was held in the Inspire Centre on 13 May 2014. More than 60 UC staff attended to hear about the work that has been undertaken over the last 18 months. Presentations on Mastery Learning and M-Teach were given in the Flexispace area and then in the TEAL room ESTeM staff manned their augmented reality posters and delved deep in response to questions from their colleagues.
This document provides an agenda for an educational technology session that covers Smart Notebook, presentation tools like PowerPoint and Keynote, and podcasting. It includes tutorials and resources for Smart Notebook, directions for exporting lessons from Smart Notebook, recommendations for creating presentations in PowerPoint, Keynote, Google Presentation and Prezi, and suggestions for practicing these skills by creating and sharing presentations. It also lists math resources for the Smartboard and guides for legal and technical aspects of podcasting.
Playful ways to include the ICT General Capability using the iPadJemima Saunders
A few examples of creative and playful use of digital devices (iPads) in the early years to achieve the Information and Communication Technology general capability from the Australian Curriculum.
The document discusses best practices for creating successful online learning environments and conveying course content online. It provides several guiding questions to help instructors think about their course content and how to enhance it for online delivery. The document recommends using a variety of tools like text, audio, video and screencasts to connect content to activities. It emphasizes using an instructor voice to narrate the content, providing signposts to guide students, and organizing content into manageable learning chunks. Overall, the document offers tips on designing and delivering online content effectively through multimodal tools and a coherent narrative structure.
Anthony Coe's document outlines the digital technology initiatives at Ogilvie High School in 2014. These include creating online presences like Facebook and Twitter, implementing BYOT policies, upgrading servers and backup capabilities, and trialling Google Schools and Office 365. The school has also signed up for YouTube/Schools to allow educational video access for students and staff while monitoring bandwidth. Current initiatives involve reviewing BYOT use, collecting data on accessible technologies, and creating digital teaching spaces.
Ashley Mika Ho attended kindergarten in 1994 and high school in 2007 in Mililani, Hawaii. She went to college at Leeward Community College in 2007 and the University of Hawaii at Manoa starting in 2009 to become an elementary school teacher. Educational technology refers to technological resources integrated into classroom learning to create interactive, collaborative, and authentic learning experiences to support students. Her experiences with educational technology evolved from KidPix and computers in a lab in elementary school to internet research, PowerPoint, and online learning tools in high school and college.
Ashley Mika Ho attended school in Mililani, Hawaii from kindergarten through high school graduation in 2007. She has since earned an Associate of Arts degree from Leeward Community College in 2009 and is working towards her bachelor's degree from the University of Hawaii at Manoa, which she hopes to complete in 2011. Her timeline traces the evolution of educational technology from her early education experiences to her current studies.
The document discusses the use of digital media and video in the classroom to enhance learning. It describes how easy-to-use and affordable video editing software allows students and teachers to create educational videos integrating text, video, audio and other media. Using digital video encourages skills like research, communication and critical thinking. It also promotes active, collaborative and problem-based learning. Different technologies support learning in various ways, from tutoring to serving as tools for developing higher-order thinking. The document provides examples of equipment, software and websites that can help incorporate digital tools into classroom lessons.
New World University is converting open textbooks from PDF to EPUB format and developing supplemental multimedia materials to make the textbooks more accessible on mobile devices and enhance the learning experience. They are reformatting textbooks from sources like Saylor Academy and the Global Text Project. In addition to converting file formats, the university is curating open video content and creating their own videos to supplement each textbook chapter. Finally, the completed open textbook courses will be packaged into Moodle courses and made freely available to share more broadly.
This document discusses strategies for teaching the SAMR model of technology integration to staff, using iPads authentically in the classroom, and coaching teachers. It provides examples of apps that can be used for substitution, augmentation, modification, and redefinition. Strategies for coaching teachers include creating an ICT leadership team, getting parents onboard, hosting techie breakfasts for professional development, developing an app list, and establishing clear classroom management. The goal is to help teachers seamlessly transition technology integration in their teaching.
This document provides an agenda and resources for an education technology session. It discusses creating free websites using Weebly, using the classroom platform Edmodo for calendars, grades, and sharing resources, conducting video calls with Skype, finding educational videos on Watch-Know-Learn and podcasts on iTunes U or TeacherTube as alternatives to YouTube. It also lists technology integration frameworks, blogs, publications, and professional organizations for teachers to explore educational tools and strategies.
This document discusses how teachers use various forms of technology in the classroom, including computers to create lesson plans and input grades, document cameras and projectors to show visuals and teach lessons, and smart boards for interactive lessons that actively engage students. It notes that teachers have access to many types of technology and can create presentations, moving beyond solely paper-based materials.
Making the transition from ICT to computing (ICT for Education conference, Ma...JEcomputing
The document discusses the transition from teaching primary ICT to teaching Computing at Our Lady's RC Primary School. Previously, there were few opportunities for pupil collaboration using computers and a lack of conceptual development in coding. The biggest impacts came from using Scratch, blogging to showcase projects, and attending Computing at School conferences and training. Future plans are to continue developing the Computing curriculum with a focus on strong subject knowledge.
Udemy, Inc. is an American massive open online course provider aimed at professional adults and students. It was founded in May 2010 by Eren Bali, Gagan Biyani, and Oktay Caglar.
Continuous design innovation - 10 ways to improve the learner experience Brightwave Group
The document discusses 10 ways to improve the user experience through design innovations in learning materials. It provides examples from real projects of companies that have implemented these design innovations. The 10 ways discussed are: reflecting your users, respecting your users, re-purposing successful formulas with a twist, focusing on resources rather than courses, re-using best practices from experts, reinventing the e-learning screen, re-purposing inspiring content, evolving designs, remembering what users need, and repeating key messages with a twist.
A video project involves planning, production, and post-production steps to create a video involving students. The process includes coming up with an idea, storyboarding, practicing, shooting footage, and editing. Teachers guide students through the process but students do the work. Video projects take time but benefit students by teaching technology skills, a sense of accomplishment, and being fun. Examples of student video projects include documenting field trips, recapping school events, acting out stories, and more.
This document lists and provides brief descriptions of several online educational resources for teachers and students. Some of the resources mentioned include Atomic Learning for software tutorials, Learning.com for multi-sensory learning experiences, the AISD Cyber Safety Initiative website for promoting cyber safety, Epsilen for collaboration and eLearning, BrainPOP for animated curriculum content, Discovery Streaming for digital resources, TumbleBooks for electronic picture books, and more. Contact information is provided for questions.
Now a days most of the students seek for video lectures if they can't attend the classes.So at shiksha abhiyan We are basically focusing on providing the video lectures of NCERT Class 9th, 10th, 11th, 12th for almost all the subjects. For more information please visit- https://shikshaabhiyan.com/
This document lists and provides brief descriptions of several online educational resources for teachers and students. Some of the resources mentioned include Atomic Learning for software tutorials, Learning.com for multi-sensory learning experiences, the AISD Cyber Safety Initiative for promoting online safety, Epsilen for an integrated collaboration and eLearning environment, BrainPOP for animated curriculum-based content, Discovery Streaming for engaging digital resources, and TumbleBooks for animated talking picture books. Contact information is provided for questions.
The document provides tips and tools for implementing a flipped classroom approach. It lists several free online tools and websites that teachers can use to create, share, and edit video and audio content for students to access outside of class time for self-paced learning. This includes editing YouTube videos, recording audio with Audacity, sharing podcasts, uploading files, creating online games and quizzes, and using social networks and wikis to organize and distribute flipped classroom resources.
The ESTeM Teaching and Learning Innovation Showcase was held in the Inspire Centre on 13 May 2014. More than 60 UC staff attended to hear about the work that has been undertaken over the last 18 months. Presentations on Mastery Learning and M-Teach were given in the Flexispace area and then in the TEAL room ESTeM staff manned their augmented reality posters and delved deep in response to questions from their colleagues.
This document provides an agenda for an educational technology session that covers Smart Notebook, presentation tools like PowerPoint and Keynote, and podcasting. It includes tutorials and resources for Smart Notebook, directions for exporting lessons from Smart Notebook, recommendations for creating presentations in PowerPoint, Keynote, Google Presentation and Prezi, and suggestions for practicing these skills by creating and sharing presentations. It also lists math resources for the Smartboard and guides for legal and technical aspects of podcasting.
Playful ways to include the ICT General Capability using the iPadJemima Saunders
A few examples of creative and playful use of digital devices (iPads) in the early years to achieve the Information and Communication Technology general capability from the Australian Curriculum.
The document discusses best practices for creating successful online learning environments and conveying course content online. It provides several guiding questions to help instructors think about their course content and how to enhance it for online delivery. The document recommends using a variety of tools like text, audio, video and screencasts to connect content to activities. It emphasizes using an instructor voice to narrate the content, providing signposts to guide students, and organizing content into manageable learning chunks. Overall, the document offers tips on designing and delivering online content effectively through multimodal tools and a coherent narrative structure.
Anthony Coe's document outlines the digital technology initiatives at Ogilvie High School in 2014. These include creating online presences like Facebook and Twitter, implementing BYOT policies, upgrading servers and backup capabilities, and trialling Google Schools and Office 365. The school has also signed up for YouTube/Schools to allow educational video access for students and staff while monitoring bandwidth. Current initiatives involve reviewing BYOT use, collecting data on accessible technologies, and creating digital teaching spaces.
Ashley Mika Ho attended kindergarten in 1994 and high school in 2007 in Mililani, Hawaii. She went to college at Leeward Community College in 2007 and the University of Hawaii at Manoa starting in 2009 to become an elementary school teacher. Educational technology refers to technological resources integrated into classroom learning to create interactive, collaborative, and authentic learning experiences to support students. Her experiences with educational technology evolved from KidPix and computers in a lab in elementary school to internet research, PowerPoint, and online learning tools in high school and college.
Ashley Mika Ho attended school in Mililani, Hawaii from kindergarten through high school graduation in 2007. She has since earned an Associate of Arts degree from Leeward Community College in 2009 and is working towards her bachelor's degree from the University of Hawaii at Manoa, which she hopes to complete in 2011. Her timeline traces the evolution of educational technology from her early education experiences to her current studies.
The document discusses the use of digital media and video in the classroom to enhance learning. It describes how easy-to-use and affordable video editing software allows students and teachers to create educational videos integrating text, video, audio and other media. Using digital video encourages skills like research, communication and critical thinking. It also promotes active, collaborative and problem-based learning. Different technologies support learning in various ways, from tutoring to serving as tools for developing higher-order thinking. The document provides examples of equipment, software and websites that can help incorporate digital tools into classroom lessons.
The document discusses the use of digital media and video in the classroom to enhance learning. It describes how easy-to-use and affordable video editing software allows students and teachers to create educational videos integrating text, video, audio and other media. Using digital video encourages skills like research, communication and critical thinking. It also promotes active, collaborative and problem-based learning. Different technologies support learning in various ways, from tutoring to serving as tools for developing higher-order thinking. The document provides examples of equipment, software and websites that can help incorporate digital tools into classroom lessons.
The document describes a proposed workshop to teach students how to create educational videos using Eduis software. It includes a learner analysis identifying target students from computer science and ILT departments who want to learn video editing skills. The workshop will apply the ASSURE instructional design model over several weeks. Students will learn basic editing, transitions, combining video/audio/images, and evaluating their work. A blended learning approach combining face-to-face and online elements is proposed to maximize interaction while providing flexibility. Participation, evaluation, and revision will help ensure the objectives of designing creative videos are achieved.
This portfolio showcases Amy Killilea's coursework from an Introduction to Technology in Education class, where she learned to integrate technology into the classroom. It includes examples of her work creating a wiki about emerging technologies, a blog reflecting on the course, a Glog about an experiment, an Inspiration graphic organizer comparing bacteria and viruses, spreadsheets in Google Docs, an interactive Jeopardy-style PowerPoint game, a movie for an elementary science lesson, a website about marine biology created in Weebly, and a web quest on the same topic presented differently. The portfolio demonstrates various ways technology can enhance learning.
There are many easy ways for teachers to begin integrating basic classroom technology without being an expert. Teachers can take professional development classes, watch instructional videos online, and visit helpful websites for advice on setting up and using tools like interactive smartboards, computers, digital cameras, and podcasts to engage students. Technology can be incorporated into lessons through videos, listening stations, centers, and assessments in creative ways like PowerPoint presentations and videos to make them more interesting for students.
The document outlines a proposed workshop to teach students how to create educational videos using Eduis software. It will be conducted over 4 sessions for 30 computer science and ILT students. The workshop will utilize blended learning by combining lectures, group work, and online components. Students will learn basic editing skills and how to incorporate video, audio, and images. They will create an educational video applying what they learned, which will be evaluated along with the workshop's effectiveness. The goal is for students to be able to professionally produce videos using Eduis tools and features.
This document discusses video-based learning and UltraLearn.com's video learning solutions. It begins with an introduction to using videos for learning and the impact of interactive video from a case study. It then covers challenges in video-based learning and requirements for next-generation video learning solutions. UltraLearn.com's presentation follows, outlining their video authoring, management, distribution and tracking capabilities. Their solutions aim to make video learning interactive and measurable.
This document is a portfolio created by Amy Killilea for a course on technology in education. It showcases various projects using different technologies, including a wiki about emerging technologies, a blog with course reflections, a Glog about an experiment, an Inspiration graphic organizer comparing bacteria and viruses, spreadsheets and forms in Google Docs, an interactive Jeopardy-style PowerPoint game, a movie demonstrating an elementary science lesson, a website about marine biology created in Weebly, and a web quest. The portfolio demonstrates how these technologies can be integrated into the classroom to enhance learning.
The document discusses how multimedia tools can be integrated into classroom projects and presentations. It provides examples of how students can use tools like PowerPoint, movies makers, and digital photography to create multimedia reports, presentations, and stories. The document also discusses the importance of planning, such as creating storyboards, before developing multimedia projects. Teachers are encouraged to set appropriate limits on multimedia use to help students learn effectively while having fun and being creative.
The document discusses the use of multimedia in the classroom and provides guidance for teachers and students. It defines multimedia and lists examples like PowerPoint, digital photography, and video. It then provides suggestions for how students can create multimedia projects and presentations, including creating a storyboard, using video editing software, and developing PowerPoint presentations with graphics, animations, and hyperlinks. The document emphasizes that multimedia can help students develop creativity, research and information literacy, and technology skills. It concludes by having students create a multimedia PowerPoint on chapter topics and how to apply their new knowledge in the classroom.
This document discusses how teachers can integrate multimedia tools into their classrooms. It defines multimedia as technologies like cell phones, videos, computers, and more. Teachers can have students create digital videos, presentations, and storyboards. PowerPoint and other programs allow students to incorporate text, graphics, sound, and video into multimedia projects. The document also addresses how multimedia can help students learn and develop creativity, research, and technology skills based on ISTE standards. It provides examples of classroom activities where students make multimedia presentations and discusses how teachers can support multimedia use in the classroom.
This document proposes using augmented reality to enhance English textbooks for primary school students in Malaysia. It notes that current textbooks are dry, simplistic, and lack interactivity. The project would use augmented reality tools to associate pictures from textbooks with explanatory videos. This would allow complex concepts to be explained in an engaging, interactive way by combining digital and real-world elements. The goals are to motivate students through an authentic learning experience and to provide teachers with an effective educational tool. It presents ideas for implementing augmented reality and argues it could encourage understanding and faster learning compared to traditional textbooks alone.
This document discusses launching a 1:1 iPad program at a school. It outlines reasons for implementing such a program, including creating a 21st century learning environment and augmenting the curriculum. It discusses positives of using iPads for education such as accessibility, mobility, and available educational apps. The document also covers practical considerations for implementation like wireless performance, insurance, app management, professional development, and pricing. It provides steps for rolling out an iPad program and developing supportive policies and procedures.
E-learning can be cost-effective if existing resources are leveraged and free or open-source tools are used. The document discusses finding existing learning content from sources like toolboxes, LORN, and YouTube. It also suggests rethinking existing materials by uploading documents to Google Docs or presentations to SlideShare. Free tools like ARED, PhotoStory3, and Screencast-o-Matic can be used to create new content. Moodle and Blogger are recommended open-source platforms, and the document provides other tips for planning and implementing a low-cost e-learning solution.
We organized the presentation of history of CALL this semester for you. And give them comment about advantages, disadvantages and suggestions. Enjoy it.
Extending upon the author's previous related research, this presentation: Summarizes relevant current research; describes how application of virtual labs and their affordances can provide differentiated instruction and facilitate achievement for special learning populations (e.g., gifted and talented and special education students) in STEM subjects; and offers related practice-based recommendations.
Instructor Presence and Learner Control as a Model for Instructional Differen...Jaime McQueen
Informed by STEM education and Instructional technology research, this interactive session: Describes and provides practice-based recommendation of how virtual STEM learning environment affordances differentiate instruction and facilitate achievement for special learning populations (e.g., gifted and talented and special education students).
This document provides an overview of a dissertation study that compared the effects of four different modes of biology lab delivery on academic achievement in non-majors undergraduate students. The four modes were: 1) a physical lab with instructor presence, 2) a virtual lab with no instructor presence, 3) a virtual lab with instructor presence, and 4) a virtual lab with instructor presence and direction for learner control of pace. The study used a mixed methods sequential explanatory design to measure the comparative effects of each mode on test scores, and to qualitatively explore student experiences of instructor presence and learner control. The results showed no significant differences in test scores between groups but indicated all students benefited from the labs. Student feedback revealed they valued aspects of different delivery
The document summarizes a study that compared the effects of four different modes of delivering biology lab content on students' academic achievement: 1) a physical lab with instructor presence, 2) a virtual lab with no instructor presence, 3) a virtual lab with instructor presence, and 4) a virtual lab with instructor presence and learner control. Quantitative results showed that while students' test scores improved significantly from pre-to-post-test, the delivery mode had no significant impact on scores. Qualitative focus groups explored students' experiences of instructor presence and learner control across the different delivery modes.
The document discusses a proposed dissertation study that will examine the effects of learner control and instructor presence on academic achievement in virtual biology labs. Specifically, it will compare student test scores and experiences across four conditions: a physical lab with instructor presence, a virtual lab with no presence, a virtual lab with instructor presence, and a virtual lab with presence and direction for learner control. A mixed methods sequential explanatory design will be used, collecting quantitative data on test performance and qualitative data from focus groups on student experiences. The results could inform science educators on the impacts of instructor presence and learner control in virtual versus physical labs.
Jaime McQueen Virtual lab SERA presentation Jaime McQueen
The document summarizes a proposed study on the effect of virtual laboratory investigations on student achievement in biology. The study would use a mixed methods concurrent triangulation design with quantitative and qualitative components. Quantitatively, it would compare test scores of students using virtual labs in face-to-face, blended, and online course formats. Qualitatively, it would examine how student technology attitudes affect perceptions of virtual lab efficacy via surveys and focus groups. The goal is to explore how college students learn and construct knowledge using virtual biology labs to inform higher education practices. The work is still in progress and the methodology may be modified based on committee feedback.
Full-RAG: A modern architecture for hyper-personalizationZilliz
Mike Del Balso, CEO & Co-Founder at Tecton, presents "Full RAG," a novel approach to AI recommendation systems, aiming to push beyond the limitations of traditional models through a deep integration of contextual insights and real-time data, leveraging the Retrieval-Augmented Generation architecture. This talk will outline Full RAG's potential to significantly enhance personalization, address engineering challenges such as data management and model training, and introduce data enrichment with reranking as a key solution. Attendees will gain crucial insights into the importance of hyperpersonalization in AI, the capabilities of Full RAG for advanced personalization, and strategies for managing complex data integrations for deploying cutting-edge AI solutions.
Pushing the limits of ePRTC: 100ns holdover for 100 daysAdtran
At WSTS 2024, Alon Stern explored the topic of parametric holdover and explained how recent research findings can be implemented in real-world PNT networks to achieve 100 nanoseconds of accuracy for up to 100 days.
Building Production Ready Search Pipelines with Spark and MilvusZilliz
Spark is the widely used ETL tool for processing, indexing and ingesting data to serving stack for search. Milvus is the production-ready open-source vector database. In this talk we will show how to use Spark to process unstructured data to extract vector representations, and push the vectors to Milvus vector database for search serving.
TrustArc Webinar - 2024 Global Privacy SurveyTrustArc
How does your privacy program stack up against your peers? What challenges are privacy teams tackling and prioritizing in 2024?
In the fifth annual Global Privacy Benchmarks Survey, we asked over 1,800 global privacy professionals and business executives to share their perspectives on the current state of privacy inside and outside of their organizations. This year’s report focused on emerging areas of importance for privacy and compliance professionals, including considerations and implications of Artificial Intelligence (AI) technologies, building brand trust, and different approaches for achieving higher privacy competence scores.
See how organizational priorities and strategic approaches to data security and privacy are evolving around the globe.
This webinar will review:
- The top 10 privacy insights from the fifth annual Global Privacy Benchmarks Survey
- The top challenges for privacy leaders, practitioners, and organizations in 2024
- Key themes to consider in developing and maintaining your privacy program
Why You Should Replace Windows 11 with Nitrux Linux 3.5.0 for enhanced perfor...SOFTTECHHUB
The choice of an operating system plays a pivotal role in shaping our computing experience. For decades, Microsoft's Windows has dominated the market, offering a familiar and widely adopted platform for personal and professional use. However, as technological advancements continue to push the boundaries of innovation, alternative operating systems have emerged, challenging the status quo and offering users a fresh perspective on computing.
One such alternative that has garnered significant attention and acclaim is Nitrux Linux 3.5.0, a sleek, powerful, and user-friendly Linux distribution that promises to redefine the way we interact with our devices. With its focus on performance, security, and customization, Nitrux Linux presents a compelling case for those seeking to break free from the constraints of proprietary software and embrace the freedom and flexibility of open-source computing.
GraphRAG for Life Science to increase LLM accuracyTomaz Bratanic
GraphRAG for life science domain, where you retriever information from biomedical knowledge graphs using LLMs to increase the accuracy and performance of generated answers
Unlocking Productivity: Leveraging the Potential of Copilot in Microsoft 365, a presentation by Christoforos Vlachos, Senior Solutions Manager – Modern Workplace, Uni Systems
Maruthi Prithivirajan, Head of ASEAN & IN Solution Architecture, Neo4j
Get an inside look at the latest Neo4j innovations that enable relationship-driven intelligence at scale. Learn more about the newest cloud integrations and product enhancements that make Neo4j an essential choice for developers building apps with interconnected data and generative AI.
HCL Notes und Domino Lizenzkostenreduzierung in der Welt von DLAUpanagenda
Webinar Recording: https://www.panagenda.com/webinars/hcl-notes-und-domino-lizenzkostenreduzierung-in-der-welt-von-dlau/
DLAU und die Lizenzen nach dem CCB- und CCX-Modell sind für viele in der HCL-Community seit letztem Jahr ein heißes Thema. Als Notes- oder Domino-Kunde haben Sie vielleicht mit unerwartet hohen Benutzerzahlen und Lizenzgebühren zu kämpfen. Sie fragen sich vielleicht, wie diese neue Art der Lizenzierung funktioniert und welchen Nutzen sie Ihnen bringt. Vor allem wollen Sie sicherlich Ihr Budget einhalten und Kosten sparen, wo immer möglich. Das verstehen wir und wir möchten Ihnen dabei helfen!
Wir erklären Ihnen, wie Sie häufige Konfigurationsprobleme lösen können, die dazu führen können, dass mehr Benutzer gezählt werden als nötig, und wie Sie überflüssige oder ungenutzte Konten identifizieren und entfernen können, um Geld zu sparen. Es gibt auch einige Ansätze, die zu unnötigen Ausgaben führen können, z. B. wenn ein Personendokument anstelle eines Mail-Ins für geteilte Mailboxen verwendet wird. Wir zeigen Ihnen solche Fälle und deren Lösungen. Und natürlich erklären wir Ihnen das neue Lizenzmodell.
Nehmen Sie an diesem Webinar teil, bei dem HCL-Ambassador Marc Thomas und Gastredner Franz Walder Ihnen diese neue Welt näherbringen. Es vermittelt Ihnen die Tools und das Know-how, um den Überblick zu bewahren. Sie werden in der Lage sein, Ihre Kosten durch eine optimierte Domino-Konfiguration zu reduzieren und auch in Zukunft gering zu halten.
Diese Themen werden behandelt
- Reduzierung der Lizenzkosten durch Auffinden und Beheben von Fehlkonfigurationen und überflüssigen Konten
- Wie funktionieren CCB- und CCX-Lizenzen wirklich?
- Verstehen des DLAU-Tools und wie man es am besten nutzt
- Tipps für häufige Problembereiche, wie z. B. Team-Postfächer, Funktions-/Testbenutzer usw.
- Praxisbeispiele und Best Practices zum sofortigen Umsetzen
UiPath Test Automation using UiPath Test Suite series, part 5DianaGray10
Welcome to UiPath Test Automation using UiPath Test Suite series part 5. In this session, we will cover CI/CD with devops.
Topics covered:
CI/CD with in UiPath
End-to-end overview of CI/CD pipeline with Azure devops
Speaker:
Lyndsey Byblow, Test Suite Sales Engineer @ UiPath, Inc.
GraphSummit Singapore | The Future of Agility: Supercharging Digital Transfor...Neo4j
Leonard Jayamohan, Partner & Generative AI Lead, Deloitte
This keynote will reveal how Deloitte leverages Neo4j’s graph power for groundbreaking digital twin solutions, achieving a staggering 100x performance boost. Discover the essential role knowledge graphs play in successful generative AI implementations. Plus, get an exclusive look at an innovative Neo4j + Generative AI solution Deloitte is developing in-house.
Goodbye Windows 11: Make Way for Nitrux Linux 3.5.0!SOFTTECHHUB
As the digital landscape continually evolves, operating systems play a critical role in shaping user experiences and productivity. The launch of Nitrux Linux 3.5.0 marks a significant milestone, offering a robust alternative to traditional systems such as Windows 11. This article delves into the essence of Nitrux Linux 3.5.0, exploring its unique features, advantages, and how it stands as a compelling choice for both casual users and tech enthusiasts.
In his public lecture, Christian Timmerer provides insights into the fascinating history of video streaming, starting from its humble beginnings before YouTube to the groundbreaking technologies that now dominate platforms like Netflix and ORF ON. Timmerer also presents provocative contributions of his own that have significantly influenced the industry. He concludes by looking at future challenges and invites the audience to join in a discussion.
Unlock the Future of Search with MongoDB Atlas_ Vector Search Unleashed.pdfMalak Abu Hammad
Discover how MongoDB Atlas and vector search technology can revolutionize your application's search capabilities. This comprehensive presentation covers:
* What is Vector Search?
* Importance and benefits of vector search
* Practical use cases across various industries
* Step-by-step implementation guide
* Live demos with code snippets
* Enhancing LLM capabilities with vector search
* Best practices and optimization strategies
Perfect for developers, AI enthusiasts, and tech leaders. Learn how to leverage MongoDB Atlas to deliver highly relevant, context-aware search results, transforming your data retrieval process. Stay ahead in tech innovation and maximize the potential of your applications.
#MongoDB #VectorSearch #AI #SemanticSearch #TechInnovation #DataScience #LLM #MachineLearning #SearchTechnology
GraphSummit Singapore | The Art of the Possible with Graph - Q2 2024Neo4j
Neha Bajwa, Vice President of Product Marketing, Neo4j
Join us as we explore breakthrough innovations enabled by interconnected data and AI. Discover firsthand how organizations use relationships in data to uncover contextual insights and solve our most pressing challenges – from optimizing supply chains, detecting fraud, and improving customer experiences to accelerating drug discoveries.
2. A little bit about me…
I have been teaching High School Science at Tuloso Midway Academic
Career Center for almost 5 years.
Previously, I worked in technology for 5 years
I received my Bachelors in Biology/Chemistry and my Masters in
Educational Technology, I am currently pursuing my Ph.D. in
Education
I am very passionate about teaching
students, Science, and technology.
I have a wonderful family that is
supportive of my research.
Me testing out the camera on a new classroom computer
3. Presentation Summary
I will…
Discuss why technology is a great way to help our students
Explain why educational technology is becoming increasingly
important
Demonstrate how I use technology in my classroom and give
examples of how you can too!
Show plenty of technology resources.
4. Technology and
Students
•We are in an increasingly “Tech”
world
•Technology is present in all
generations
• Increasing technology yields
increasing information
(unfortunately, not all of it is
accurate)
•As educators we must ‘guide’
students and show them how to
use technology in education
•Technology should be used as a tool
to help education, not replace it.
(Dewey, 1915)
“ If we teach today’s students as we taught
yesterday’s, we rob them of tomorrow”
-John Dewey
5. Technology For Learning
We can use technology
to help our students… •Model concepts
•Allow for
individualized
instruction
•To enhance learning
•To inspire creativity
•To Accelerate
•To Remediate
•To Review
•And more…
6. Technology is Important
STaR Chart
Digital Textbooks
Online STAAR
administration
Many TEKS focus on
student use of technology
to communicate
More technology is coming…
8. Lynda.com Program Summary
Benefits… Considerations…
Huge database of video tutorials
Tutorials can come with real time
exercise files, meaning you can
create along with the video!
“Teacher Tips” series provides
constantly updated Technology
tutorials for teachers
Site has multiple levels of
subscription following your ‘30 day
free trial’, they are worth it!
Lynda has so much information, you
should check it out for yourself!
30 Day free trial and then
subscription based (many plans
to choose from)
Lynda gives tutorials for all sorts
of programs, but you must have
them installed.
Lynda.com is very fun and
addicting with how much you
can learn. You will want to set
aside some free time!
11. Adobe Creative Cloud
Program Summary
Benefits… Considerations…
All of the Adobe programs you use,
subscription based. Use anywhere.
Creative cloud is cloud based, you
can access your files at school or at
home!
Programs are constantly being
updated
Creative Cloud has packages
specifically for teachers and
students
Adobe programs allow you to do
everything from creating a PDF to
creating a Physics website for your
class!
Subscription for Educators and
students is cheap, but requires a
one year commitment.
Software will run differently on
different computers
Must have an internet
connection to make downloads,
program updates, etc.
Again, there is so much to do in
Creative Cloud, be sure to set
aside free time!
17. Kwik Program Summary
Benefits… Considerations…
Kwik works easily with
Photoshop
Imports projects into Corona
SDK, No coding required from
you
Make apps across all devices and
operating systems
Lots of support / tutorials on
website
Free trial and then one time fee.
Requires Photoshop and Corona
SDK be installed to run.
Previous Photoshop knowledge
is helpful
‘Plug in’ and software
installation knowledge required
Code can’t be edited directly,
since program is graphic based.