The document outlines a proposed workshop to teach students how to create educational videos using Eduis software. It will be conducted over 4 sessions for 30 computer science and ILT students. The workshop will utilize blended learning by combining lectures, group work, and online components. Students will learn basic editing skills and how to incorporate video, audio, and images. They will create an educational video applying what they learned, which will be evaluated along with the workshop's effectiveness. The goal is for students to be able to professionally produce videos using Eduis tools and features.
The document describes a proposed workshop to teach students how to create educational videos using Eduis software. It includes a learner analysis identifying target students from computer science and ILT departments who want to learn video editing skills. The workshop will apply the ASSURE instructional design model over several weeks. Students will learn basic editing, transitions, combining video/audio/images, and evaluating their work. A blended learning approach combining face-to-face and online elements is proposed to maximize interaction while providing flexibility. Participation, evaluation, and revision will help ensure the objectives of designing creative videos are achieved.
This training will teach 23 teachers at Jefferson Elementary how to convert YouTube videos to a Windows Media Player format using the free online converter Zamzar. The 30-minute after-school training will take place in the school library, which has strong WiFi and audio/visual equipment. The goal is for teachers to learn how to ensure instructional videos removed from YouTube can still be accessed and used in lessons. Administrators approved the training to give teachers more resources to enrich learning and not be disrupted if videos disappear online.
On-Demand Video Tagging, Annotation, and Segmentation in Lecture Recordings t...IJITE
The COVID-19 pandemic has forced much of the academic world to transition into online operations and online learning. Interactions between the teachers and students are carried out via online video conferencing software where possible. All video conferencing software available today is designed for general usage and not for classroom teaching and learning. In this study, we analyzed the features and effectiveness of more than a dozen major video conferencing software that are being used to replace the physical face-to-face learning experiences. While some of the video conferencing software has pause feature but none allow annotation and segmentation of the recording. We propose tagging and annotation during the live streaming to improve direct access to any portion of the recorded video. We also propose automatic segmentation of the video based on the tagging so that the video is short, targeted, and can easily be identified.
This three-day workshop aimed to familiarize participants with iLife and iWorks tools and help them build a draft professional development plan for their school. On day one, participants explored classroom management in technology-rich environments and lesson design principles. They learned about Mac OSX features and accessibility. On day two, participants showcased technology integration across the curriculum using tools like Pages, Keynote and the shared wiki space. On the final day, tools like GarageBand and iMovie were covered. Participants were asked to finalize their professional development plan, outlining skills for each tool and implementation steps.
The document discusses the flipped classroom model of instruction. It provides references to several sources that have researched the flipped classroom approach. These sources find that flipped classrooms can increase student engagement, homework completion rates, and academic proficiency. The flipped classroom model involves students gaining first exposure to new material through online lecture videos, which instructors then build upon and reinforce in classroom activities and discussions.
The University uses various e-learning models and tools to facilitate online instruction. Some key models used include web-based learning, which is accessed via web browsers and allows students to learn at their own pace without traveling to campus. Computer-based training is also used, which involves offline instruction on computers. The University also utilizes learning management systems like Moodle to create customized online learning environments for students and teachers. A variety of software tools, like Microsoft Office, and platforms for classes, like VoiceThread and Kahoot, are leveraged as well to enhance digital learning and engagement.
This document discusses computer assisted instruction (CAI) and its uses in education. CAI refers to using computers to deliver instruction, through lessons presented on screen that students interact with by answering questions. It allows content to be presented through text, graphics, video and audio in a hypermedia format. Teachers can also create their own instructional software for activities like drills, spelling practice tailored to individual students, and simulations. While CAI allows rich, engaging content delivery at an individualized pace, it is controlled by machines and may not develop students' interpersonal or practical skills as fully as in-person instruction.
The document describes a proposed workshop to teach students how to create educational videos using Eduis software. It includes a learner analysis identifying target students from computer science and ILT departments who want to learn video editing skills. The workshop will apply the ASSURE instructional design model over several weeks. Students will learn basic editing, transitions, combining video/audio/images, and evaluating their work. A blended learning approach combining face-to-face and online elements is proposed to maximize interaction while providing flexibility. Participation, evaluation, and revision will help ensure the objectives of designing creative videos are achieved.
This training will teach 23 teachers at Jefferson Elementary how to convert YouTube videos to a Windows Media Player format using the free online converter Zamzar. The 30-minute after-school training will take place in the school library, which has strong WiFi and audio/visual equipment. The goal is for teachers to learn how to ensure instructional videos removed from YouTube can still be accessed and used in lessons. Administrators approved the training to give teachers more resources to enrich learning and not be disrupted if videos disappear online.
On-Demand Video Tagging, Annotation, and Segmentation in Lecture Recordings t...IJITE
The COVID-19 pandemic has forced much of the academic world to transition into online operations and online learning. Interactions between the teachers and students are carried out via online video conferencing software where possible. All video conferencing software available today is designed for general usage and not for classroom teaching and learning. In this study, we analyzed the features and effectiveness of more than a dozen major video conferencing software that are being used to replace the physical face-to-face learning experiences. While some of the video conferencing software has pause feature but none allow annotation and segmentation of the recording. We propose tagging and annotation during the live streaming to improve direct access to any portion of the recorded video. We also propose automatic segmentation of the video based on the tagging so that the video is short, targeted, and can easily be identified.
This three-day workshop aimed to familiarize participants with iLife and iWorks tools and help them build a draft professional development plan for their school. On day one, participants explored classroom management in technology-rich environments and lesson design principles. They learned about Mac OSX features and accessibility. On day two, participants showcased technology integration across the curriculum using tools like Pages, Keynote and the shared wiki space. On the final day, tools like GarageBand and iMovie were covered. Participants were asked to finalize their professional development plan, outlining skills for each tool and implementation steps.
The document discusses the flipped classroom model of instruction. It provides references to several sources that have researched the flipped classroom approach. These sources find that flipped classrooms can increase student engagement, homework completion rates, and academic proficiency. The flipped classroom model involves students gaining first exposure to new material through online lecture videos, which instructors then build upon and reinforce in classroom activities and discussions.
The University uses various e-learning models and tools to facilitate online instruction. Some key models used include web-based learning, which is accessed via web browsers and allows students to learn at their own pace without traveling to campus. Computer-based training is also used, which involves offline instruction on computers. The University also utilizes learning management systems like Moodle to create customized online learning environments for students and teachers. A variety of software tools, like Microsoft Office, and platforms for classes, like VoiceThread and Kahoot, are leveraged as well to enhance digital learning and engagement.
This document discusses computer assisted instruction (CAI) and its uses in education. CAI refers to using computers to deliver instruction, through lessons presented on screen that students interact with by answering questions. It allows content to be presented through text, graphics, video and audio in a hypermedia format. Teachers can also create their own instructional software for activities like drills, spelling practice tailored to individual students, and simulations. While CAI allows rich, engaging content delivery at an individualized pace, it is controlled by machines and may not develop students' interpersonal or practical skills as fully as in-person instruction.
The document discusses e-learning and its advantages and disadvantages. It begins by defining e-learning as electronic learning using computers to deliver educational content. It notes that early criticisms of removing the human element from classrooms have lessened as technology has advanced. The document then discusses the benefits of e-learning such as lower costs, faster delivery, more effective learning, and lower environmental impact. However, it also lists disadvantages such as requiring computer access and skills and being more time-consuming without structure. It concludes by identifying different types of e-learning and factors that determine whether traditional or rapid e-learning is best suited for a project.
This document proposes a hybrid online/face-to-face course for student technicians employed by a university IT department. The course would include onboarding activities, training modules on communication, professionalism and troubleshooting, and ongoing resources. It would be delivered through Microsoft SharePoint with online videos, documents and discussions as well as face-to-face interaction during work shifts. The goal is to successfully train students in their job duties and provide continual learning opportunities throughout their employment.
This report analyzes the decision by the Digital Media Design Technology (DMDT) program to not sell Adobe Student Edition software to students. It finds that this decision disadvantages students in several ways. It costs too much for students to purchase the individual software programs themselves. The campus labs have limited hours and availability. Many students do not have enough time after class to work on projects due to other commitments like work or long commutes. Selling a student edition at a discounted price would allow students to access the necessary software from home and make better use of their time. The report recommends negotiating an agreement with Adobe to sell a student edition specifically for DMDT students.
Step by step plan for producing video for online distance learningLeon Huijbers
The document provides a step-by-step plan for producing video for online distance learning courses at TU Delft. It outlines 14 steps, beginning with deciding what type of video to create and ending with posting the completed video online. The steps include having an advisory meeting to discuss plans, developing a script, recording/production, and enabling public access to the video. The document also provides tips on different video formats, locations for recording, educational principles for effective videos, and examples of different video types. The overall goal is to help lecturers efficiently and effectively create educational videos to support their online courses.
Please turn on the main power switch now.
Student: *turns on main power switch*
Instructor: Thank you. Now please turn on the Gateway power switch.
Student: *turns on Gateway power switch*
Instructor: Great, now the system should be booting up. Let's give it a few moments. While we wait, are there any other questions so far?
Once the system is fully booted, the touch panel will be ready for use. Let's try turning on the projector using the touch panel. Please select the "Projector" button now.
Student: *selects Projector button on touch panel*
Instructor: Excellent! You've now
Graciella Marell P. Corpuz is a third year student studying Bachelor of Secondary Education majoring in English at Cavite State University. [1] This portfolio outlines her learning in the educational technology courses. It provides definitions of educational technology focusing on how technology can be used as a tool to facilitate learning. [2] The portfolio also details Graciella's significant learnings which included creating effective PowerPoint presentations, understanding Dale's Cone of Experience, and carefully selecting instructional materials. [3] Graciella recognizes that while technology engages students, it should not entirely replace the teacher or traditional teaching methods.
FoeduMed "learning with technology" 04-2016 morningAftabalisurhio
This document discusses technology in education and defines learning as the process of gaining knowledge through study, practice, teaching or experience. It then defines technology as the application of scientific knowledge for practical purposes. The document goes on to explain that technology in education involves educating students about technology and how it relates to the human-made world. It provides examples of online collaboration tools, presentation software, tablets, smartphones, smart boards, projectors, and lecture capture tools that can be used to support e-learning and blended learning.
Online tools for content preparation, presentation of content, interactive with students, video conferencing, assignment submission, assessment strategies, etc.
The document discusses the benefits of using video conferencing in education according to three articles. It summarizes each article, which promote the benefits of exposing students to different cultures and experts through video conferencing. The articles also provide resources for schools and teachers to acquire video conferencing technology. However, the document notes that the articles only present the benefits and do not discuss any challenges of the technology. In conclusion, while video conferencing has potential to enhance education, its challenges must also be acknowledged and understood.
The document discusses the benefits of computers in education. It states that computers can perform routine tasks, act as tools like typewriters and calculators, and allow for interactive learning through software programs. It also notes that computers provide benefits like patience, individualized pacing, experimentation, and feedback. However, it mentions some challenges like costs of purchase and maintenance as well as limited objectives and access.
Open Source Technology in Education - R.D.SivakumarSivakumar R D .
This document contains the biographical and educational details of Mr. R.D. Sivakumar. It outlines his academic qualifications including a B.Sc in Computer Science, M.Sc in Computer Science and Information Technology, M.Phil in Computer Science, and M.Tech in Computer Science. It also lists his teaching experience of over 9 years at undergraduate and postgraduate levels. The document provides details of various academic positions held and short term courses completed. It highlights the various awards and appreciations received for contributions to e-learning and developing multimedia learning materials.
Dr. gambri day 2 relevant technologies in odl final copyGambari Isiaka
The document discusses relevant technologies for open and distance learning (ODL). It begins by stating that all media have strengths and limitations, and the most appropriate mix should be chosen based on learning outcomes. The document then covers several principles for selecting media, including learner profile, curriculum, capabilities of the technology, costs, and available resources. The main sections explore print materials, audio/video technologies like radio, television and conferences, and online environments like the internet, CDs, and online learning platforms. Guidance is provided on incorporating each type of technology effectively.
Video collaboration solutions for education, can bring the best of learning environment to your learning centre with ease of operation and cost-effective than you’d imagine.
This document provides the syllabus for a COM 110 Introduction to Video Production course taught at Delaware Technical & Community College. The course is a 3-credit, 2 hour lecture/3 hour lab course that explores the principles, techniques, and aesthetics of video production. Students will learn to use video cameras, microphones, and Adobe editing software to produce several short video projects over the course of the semester, including a video postcard, continuity exercise, and instructional video. The syllabus outlines the course objectives, assignments, grading criteria, production policies, and tentative weekly schedule.
God loved the world so much that he sent his only Son so that all who believe in him will have eternal life rather than perish. God did not send his Son to condemn the world but to save it. Those who believe in Jesus are not condemned, while those who do not believe are already condemned for not believing in God's Son. People love darkness rather than light because their deeds are evil, and everyone who does wrong hates the light and avoids it to hide their works. But those whose lives are characterized by truth come to the light so their deeds done according to God may be seen.
John the Baptist again refers to Jesus as the Lamb of God, prompting two of his disciples to follow Jesus. Jesus asks them what they are seeking and invites them to stay with him. One of the disciples is Andrew, who finds his brother Simon and tells him they have found the Messiah. Andrew then brings Simon to meet Jesus.
The TX-2B/RX-2B is a pair of CMOS LSIs designed for remote controlled car applications. It has five control keys for controlling motions like forward, backward, right, left, and turbo functions. It features a wide operating voltage range, low stand-by current, and auto-power-off function. Few external components are needed. The TX-2B transmits encoded signals corresponding to the key pressed and the RX-2B receives and decodes the signals to control the car motions.
This document lists the names and positions of 14 members of the Philippine Cabinet under President Benigno Aquino III, including the Executive Secretary, Secretaries of Defense, Education, Agriculture, Health, Tourism, Science and Technology, Energy, Agrarian Reform, Foreign Affairs, Finance, Justice, Budget and Management, and Socio Economic Planning, and the head of the Presidential Management Staff and Department of Transportation and Communication.
John acknowledges that Christians will sin but that we have an advocate, Jesus Christ, who pleads our case before God the Father. As our propitiation, Jesus took our place and exchanged his perfection for our imperfection, satisfying the demands of the law which requires death as the penalty for sin. Through Jesus' obedience and sacrifice, believers can receive grace, righteousness and eternal life rather than the condemnation of sin and death.
The document discusses 1st John 2:7-11 and how Christians should love one another. It addresses what Christian unity looks like and whether intense friendship is required. It then examines 1st John 2:12-14, distinguishing between children, fathers, and young men. Children have their sins forgiven and know God. Fathers know God from the beginning. Young men have overcome evil through God's word. The document provides commentary on these distinctions and exhortations.
The document discusses e-learning and its advantages and disadvantages. It begins by defining e-learning as electronic learning using computers to deliver educational content. It notes that early criticisms of removing the human element from classrooms have lessened as technology has advanced. The document then discusses the benefits of e-learning such as lower costs, faster delivery, more effective learning, and lower environmental impact. However, it also lists disadvantages such as requiring computer access and skills and being more time-consuming without structure. It concludes by identifying different types of e-learning and factors that determine whether traditional or rapid e-learning is best suited for a project.
This document proposes a hybrid online/face-to-face course for student technicians employed by a university IT department. The course would include onboarding activities, training modules on communication, professionalism and troubleshooting, and ongoing resources. It would be delivered through Microsoft SharePoint with online videos, documents and discussions as well as face-to-face interaction during work shifts. The goal is to successfully train students in their job duties and provide continual learning opportunities throughout their employment.
This report analyzes the decision by the Digital Media Design Technology (DMDT) program to not sell Adobe Student Edition software to students. It finds that this decision disadvantages students in several ways. It costs too much for students to purchase the individual software programs themselves. The campus labs have limited hours and availability. Many students do not have enough time after class to work on projects due to other commitments like work or long commutes. Selling a student edition at a discounted price would allow students to access the necessary software from home and make better use of their time. The report recommends negotiating an agreement with Adobe to sell a student edition specifically for DMDT students.
Step by step plan for producing video for online distance learningLeon Huijbers
The document provides a step-by-step plan for producing video for online distance learning courses at TU Delft. It outlines 14 steps, beginning with deciding what type of video to create and ending with posting the completed video online. The steps include having an advisory meeting to discuss plans, developing a script, recording/production, and enabling public access to the video. The document also provides tips on different video formats, locations for recording, educational principles for effective videos, and examples of different video types. The overall goal is to help lecturers efficiently and effectively create educational videos to support their online courses.
Please turn on the main power switch now.
Student: *turns on main power switch*
Instructor: Thank you. Now please turn on the Gateway power switch.
Student: *turns on Gateway power switch*
Instructor: Great, now the system should be booting up. Let's give it a few moments. While we wait, are there any other questions so far?
Once the system is fully booted, the touch panel will be ready for use. Let's try turning on the projector using the touch panel. Please select the "Projector" button now.
Student: *selects Projector button on touch panel*
Instructor: Excellent! You've now
Graciella Marell P. Corpuz is a third year student studying Bachelor of Secondary Education majoring in English at Cavite State University. [1] This portfolio outlines her learning in the educational technology courses. It provides definitions of educational technology focusing on how technology can be used as a tool to facilitate learning. [2] The portfolio also details Graciella's significant learnings which included creating effective PowerPoint presentations, understanding Dale's Cone of Experience, and carefully selecting instructional materials. [3] Graciella recognizes that while technology engages students, it should not entirely replace the teacher or traditional teaching methods.
FoeduMed "learning with technology" 04-2016 morningAftabalisurhio
This document discusses technology in education and defines learning as the process of gaining knowledge through study, practice, teaching or experience. It then defines technology as the application of scientific knowledge for practical purposes. The document goes on to explain that technology in education involves educating students about technology and how it relates to the human-made world. It provides examples of online collaboration tools, presentation software, tablets, smartphones, smart boards, projectors, and lecture capture tools that can be used to support e-learning and blended learning.
Online tools for content preparation, presentation of content, interactive with students, video conferencing, assignment submission, assessment strategies, etc.
The document discusses the benefits of using video conferencing in education according to three articles. It summarizes each article, which promote the benefits of exposing students to different cultures and experts through video conferencing. The articles also provide resources for schools and teachers to acquire video conferencing technology. However, the document notes that the articles only present the benefits and do not discuss any challenges of the technology. In conclusion, while video conferencing has potential to enhance education, its challenges must also be acknowledged and understood.
The document discusses the benefits of computers in education. It states that computers can perform routine tasks, act as tools like typewriters and calculators, and allow for interactive learning through software programs. It also notes that computers provide benefits like patience, individualized pacing, experimentation, and feedback. However, it mentions some challenges like costs of purchase and maintenance as well as limited objectives and access.
Open Source Technology in Education - R.D.SivakumarSivakumar R D .
This document contains the biographical and educational details of Mr. R.D. Sivakumar. It outlines his academic qualifications including a B.Sc in Computer Science, M.Sc in Computer Science and Information Technology, M.Phil in Computer Science, and M.Tech in Computer Science. It also lists his teaching experience of over 9 years at undergraduate and postgraduate levels. The document provides details of various academic positions held and short term courses completed. It highlights the various awards and appreciations received for contributions to e-learning and developing multimedia learning materials.
Dr. gambri day 2 relevant technologies in odl final copyGambari Isiaka
The document discusses relevant technologies for open and distance learning (ODL). It begins by stating that all media have strengths and limitations, and the most appropriate mix should be chosen based on learning outcomes. The document then covers several principles for selecting media, including learner profile, curriculum, capabilities of the technology, costs, and available resources. The main sections explore print materials, audio/video technologies like radio, television and conferences, and online environments like the internet, CDs, and online learning platforms. Guidance is provided on incorporating each type of technology effectively.
Video collaboration solutions for education, can bring the best of learning environment to your learning centre with ease of operation and cost-effective than you’d imagine.
This document provides the syllabus for a COM 110 Introduction to Video Production course taught at Delaware Technical & Community College. The course is a 3-credit, 2 hour lecture/3 hour lab course that explores the principles, techniques, and aesthetics of video production. Students will learn to use video cameras, microphones, and Adobe editing software to produce several short video projects over the course of the semester, including a video postcard, continuity exercise, and instructional video. The syllabus outlines the course objectives, assignments, grading criteria, production policies, and tentative weekly schedule.
God loved the world so much that he sent his only Son so that all who believe in him will have eternal life rather than perish. God did not send his Son to condemn the world but to save it. Those who believe in Jesus are not condemned, while those who do not believe are already condemned for not believing in God's Son. People love darkness rather than light because their deeds are evil, and everyone who does wrong hates the light and avoids it to hide their works. But those whose lives are characterized by truth come to the light so their deeds done according to God may be seen.
John the Baptist again refers to Jesus as the Lamb of God, prompting two of his disciples to follow Jesus. Jesus asks them what they are seeking and invites them to stay with him. One of the disciples is Andrew, who finds his brother Simon and tells him they have found the Messiah. Andrew then brings Simon to meet Jesus.
The TX-2B/RX-2B is a pair of CMOS LSIs designed for remote controlled car applications. It has five control keys for controlling motions like forward, backward, right, left, and turbo functions. It features a wide operating voltage range, low stand-by current, and auto-power-off function. Few external components are needed. The TX-2B transmits encoded signals corresponding to the key pressed and the RX-2B receives and decodes the signals to control the car motions.
This document lists the names and positions of 14 members of the Philippine Cabinet under President Benigno Aquino III, including the Executive Secretary, Secretaries of Defense, Education, Agriculture, Health, Tourism, Science and Technology, Energy, Agrarian Reform, Foreign Affairs, Finance, Justice, Budget and Management, and Socio Economic Planning, and the head of the Presidential Management Staff and Department of Transportation and Communication.
John acknowledges that Christians will sin but that we have an advocate, Jesus Christ, who pleads our case before God the Father. As our propitiation, Jesus took our place and exchanged his perfection for our imperfection, satisfying the demands of the law which requires death as the penalty for sin. Through Jesus' obedience and sacrifice, believers can receive grace, righteousness and eternal life rather than the condemnation of sin and death.
The document discusses 1st John 2:7-11 and how Christians should love one another. It addresses what Christian unity looks like and whether intense friendship is required. It then examines 1st John 2:12-14, distinguishing between children, fathers, and young men. Children have their sins forgiven and know God. Fathers know God from the beginning. Young men have overcome evil through God's word. The document provides commentary on these distinctions and exhortations.
The document discusses who a person is according to the Bible. It argues that the Bible teaches that God made humans as fixed creations whose thoughts and actions were known to Him from the beginning. Key points made include:
- Our age, hair, purpose, heart, past/future are fixed and known by God
- We are called to live, move, and have our being in a way that respects our privileged position as God's children
- Our actions should be distinct from the world and involve doing what is right, loving others, and being generous
- By obeying God's commandments, we please Him and are rewarded with His goodness and Holy Spirit
And the Word became flesh and dwelt among us, and we have seen his glory, glory as of the only Son from the Father, full of grace and truth. - John 1:14
This document defines key terms related to e-learning and discusses technologies used for online learning. It describes e-learning as the delivery of education through electronic means using computers or mobile devices. Distance education predated e-learning, but e-learning allows learning to be accessed on-demand without limitations of time or location. Popular platforms for hosting online courses include Udemy, Odijoo, and RCampus. Evaluation of e-learning can assess course structure, content, multimedia used, and visual design. The document also outlines benefits like cost-effectiveness and accessibility, as well as drawbacks such as reliance on technology and self-motivation.
The document compares authoring software and programming languages for developing multimedia applications.
Authoring software is a high-level tool that handles programming code internally without requiring users to understand programming logic or syntax. Programming languages are lower-level tools that provide more control but require understanding of programming.
Authoring software is easier to learn and use but has limited capabilities, while programming languages allow more flexibility but require more time and effort to develop applications. Good multimedia developers should be comfortable using both approaches based on the project requirements.
This document discusses e-learning, which refers to the use of electronic media and technologies in education. E-learning can occur inside or outside the classroom and can be self-paced or instructor-led. It has several advantages such as flexibility, reduced travel costs, and the ability to accommodate different learning styles. However, e-learning also has disadvantages like the potential for isolation, technical issues, and the difficulty of hands-on learning. The document outlines characteristics of effective e-learning courses, including being engaging yet not distracting, useful and simple, relevant and meaningful, polished, easy to access, and easy to use.
Globsync Technology is proposing a smart education program using their interactive multimedia modules called Smart Class. Smart Class modules cover curriculum topics through 3D interactive content to help students better visualize concepts. They can be used before or after tutoring sessions. The proposal outlines features like live video conferencing, audio/video playback, and recording sessions. It proposes developing education applications and modules covering subjects like numbers, alphabets, stories, and moral studies. An evaluation process is outlined to test and refine the modules at schools over 7 days with feedback reports.
Globsync Technology is proposing a smart education program using their interactive multimedia modules called Smart Class. Smart Class modules cover curriculum topics through 3D interactive content to help students better visualize concepts. They can be used before or after online tutoring sessions. The proposal outlines features like live video conferencing, audio/video playback, and recording sessions. It proposes developing education applications and modules covering subjects like math, languages, moral studies through videos, games and stories to simplify learning. An evaluation process is outlined to test and refine the modules at schools before full installation.
Teaching & Learning with Technology: In Practice
A course learning activity of Cebu Technological University - Argao Campus
Prepared by:
Joan Aliñabon
Rheanne Mae Princesa
Jane Marie Boladola
Mary Kristhel Merenello
Video conferencing provides an accessible and cost-effective medium for distance education that allows for both synchronous and asynchronous teaching and learning through two-way audio and visual transmission. It provides an interactive and user-friendly virtual learning environment similar to a real classroom by allowing teachers and students to see and discuss with one another live. While organizations need new technologies for learning, they must ensure high-quality software, technical support, and free materials are provided to students to address issues and motivate learning.
IEEE 13th International Conference on Advanced Learning Technologies / Interactive Video enhanced learning-teaching process for digital native students
Abstract Students in distance education at the KATHO (University college in Flanders, Belgium, www.katho.be) only need to come to the campus for assessment. Since September 2008, the center of excellence in e-learning, MAD (Mad About Distance) of KATHO organized a small project with 5 students located in five different countries all over the world. One student nearby the desert in Dubai inspired us to call this research “the Camel project”. The people involved in the project explored new methodologies and new technical tools to enable teachers to assess those students online. The project is still running and inspiring teachers of the KATHO to develop particular settings about online assessment, but also about online coaching. This paper is meant to share some of our experiences and conclusions concerning the online assessment and evaluation.
The document summarizes a presentation on integrating educational technology into the classroom. It identifies several reasons for using technology, such as allowing students to learn in different ways and boosting engagement. It provides examples of common technology tools, such as computers, laptops, and tablets. The presentation also gives examples of specific educational applications and websites that can be used, such as Khan Academy, Blendspace, and Kahoot. It emphasizes that technology should be used to enhance teaching and help students learn in ways that meet their needs.
The document discusses e-learning and electronic libraries. It defines e-learning as using computers to deliver educational courses, whether in a school or for distance learning. It notes that early criticisms of removing the human element from classrooms have lessened as technology has advanced. Electronic libraries allow remote access to library resources via the internet. The document also outlines advantages of e-learning like reduced costs and flexibility, and disadvantages such as requiring computer access and skills.
This document discusses the concept and features of a virtual classroom called Virtual Class Room (VCR). VCR allows teachers to present remotely and conduct live online sessions for students. Key features include audio/video conferencing, screen sharing, file sharing, online quizzes, and remote desktop access. The goal of VCR is to simulate a traditional classroom experience over a computer network and provide interactive learning opportunities for students and teachers separated by location.
This document discusses technology-enabled learning in the workplace. It defines technology-enabled learning as the application of information and communication technologies to learning and teaching. It highlights the advantages of technology-enabled learning such as reduced costs and time, varied instructional strategies, personalized learning, and employees having control over their learning. The document also discusses integrating different technological resources like e-learning, videos, and social media into a single learning platform and the role of various media in workplace training.
E-learning is a form of electronically supported learning that includes web-based training, virtual classrooms, and digital collaboration. It provides more flexible learning options than traditional classroom-based training by reducing costs, allowing training to scale to large numbers of learners anywhere in the world, and enabling easy updating of course content. A learning management system is software that delivers e-learning content, tracks learner progress, and manages the training process. The document then lists numerous advantages of e-learning such as reduced training costs, the ability to train large numbers of learners, easy updating of course material, and flexible access that allows self-paced learning anywhere.
E-learning, satellite learning, and social networking technologies are being used in education to provide more flexible and accessible learning opportunities. These technologies allow students to learn remotely through online courses, virtual classrooms, and networking with peers. While offering cost and time savings over traditional in-person education, these technologies also raise concerns about isolation and over-reliance on technology. Overall, emerging technologies are expanding educational access for students in various settings like K-12, higher education, and corporate training.
Improving Nuclear Training with Engaging Presentationsjljensenjr
Description of a 90-minute course designed to help instructors in the nuclear power industry create and deliver better training presentations while saving time and effort.
The document describes Edpuzzle, a video learning platform that allows teachers to create interactive video lessons. It highlights key features such as embedding questions to increase engagement and provide feedback, self-paced learning, supporting different class structures and grade levels, promoting understanding through short lessons, and analytics to help teachers differentiate instruction. It also mentions finding ready-made lessons, recording your own videos, transforming any internet video into a lesson, integrations, privacy protections, standardized content sharing, and usage data. Testimonials praise how it serves individual student needs and is a useful tool across grades and subjects.
Le Logiciel is an IT solution organization that is into value added services to the education domain. LearnSOFT Learning Solutions is a technological breakthrough by Logiciel Software Tech Private Limited for imparting high standards in teaching and learning with aid of ICT ("Information and Communications Technology"). Learnsoft language lab software solution facilitates rapid language learning through a combination of stimulating multimedia content, interactivity, and state of the art learning and communication tools.
How to Manage Your Lost Opportunities in Odoo 17 CRMCeline George
Odoo 17 CRM allows us to track why we lose sales opportunities with "Lost Reasons." This helps analyze our sales process and identify areas for improvement. Here's how to configure lost reasons in Odoo 17 CRM
Walmart Business+ and Spark Good for Nonprofits.pdfTechSoup
"Learn about all the ways Walmart supports nonprofit organizations.
You will hear from Liz Willett, the Head of Nonprofits, and hear about what Walmart is doing to help nonprofits, including Walmart Business and Spark Good. Walmart Business+ is a new offer for nonprofits that offers discounts and also streamlines nonprofits order and expense tracking, saving time and money.
The webinar may also give some examples on how nonprofits can best leverage Walmart Business+.
The event will cover the following::
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Special TechSoup offer for a free 180 days membership, and up to $150 in discounts on eligible orders.
Spark Good (walmart.com/sparkgood) is a charitable platform that enables nonprofits to receive donations directly from customers and associates.
Answers about how you can do more with Walmart!"
Leveraging Generative AI to Drive Nonprofit InnovationTechSoup
In this webinar, participants learned how to utilize Generative AI to streamline operations and elevate member engagement. Amazon Web Service experts provided a customer specific use cases and dived into low/no-code tools that are quick and easy to deploy through Amazon Web Service (AWS.)
Chapter wise All Notes of First year Basic Civil Engineering.pptxDenish Jangid
Chapter wise All Notes of First year Basic Civil Engineering
Syllabus
Chapter-1
Introduction to objective, scope and outcome the subject
Chapter 2
Introduction: Scope and Specialization of Civil Engineering, Role of civil Engineer in Society, Impact of infrastructural development on economy of country.
Chapter 3
Surveying: Object Principles & Types of Surveying; Site Plans, Plans & Maps; Scales & Unit of different Measurements.
Linear Measurements: Instruments used. Linear Measurement by Tape, Ranging out Survey Lines and overcoming Obstructions; Measurements on sloping ground; Tape corrections, conventional symbols. Angular Measurements: Instruments used; Introduction to Compass Surveying, Bearings and Longitude & Latitude of a Line, Introduction to total station.
Levelling: Instrument used Object of levelling, Methods of levelling in brief, and Contour maps.
Chapter 4
Buildings: Selection of site for Buildings, Layout of Building Plan, Types of buildings, Plinth area, carpet area, floor space index, Introduction to building byelaws, concept of sun light & ventilation. Components of Buildings & their functions, Basic concept of R.C.C., Introduction to types of foundation
Chapter 5
Transportation: Introduction to Transportation Engineering; Traffic and Road Safety: Types and Characteristics of Various Modes of Transportation; Various Road Traffic Signs, Causes of Accidents and Road Safety Measures.
Chapter 6
Environmental Engineering: Environmental Pollution, Environmental Acts and Regulations, Functional Concepts of Ecology, Basics of Species, Biodiversity, Ecosystem, Hydrological Cycle; Chemical Cycles: Carbon, Nitrogen & Phosphorus; Energy Flow in Ecosystems.
Water Pollution: Water Quality standards, Introduction to Treatment & Disposal of Waste Water. Reuse and Saving of Water, Rain Water Harvesting. Solid Waste Management: Classification of Solid Waste, Collection, Transportation and Disposal of Solid. Recycling of Solid Waste: Energy Recovery, Sanitary Landfill, On-Site Sanitation. Air & Noise Pollution: Primary and Secondary air pollutants, Harmful effects of Air Pollution, Control of Air Pollution. . Noise Pollution Harmful Effects of noise pollution, control of noise pollution, Global warming & Climate Change, Ozone depletion, Greenhouse effect
Text Books:
1. Palancharmy, Basic Civil Engineering, McGraw Hill publishers.
2. Satheesh Gopi, Basic Civil Engineering, Pearson Publishers.
3. Ketki Rangwala Dalal, Essentials of Civil Engineering, Charotar Publishing House.
4. BCP, Surveying volume 1
This slide is special for master students (MIBS & MIFB) in UUM. Also useful for readers who are interested in the topic of contemporary Islamic banking.
1. Sultan Qaboos university
College of education
ILT department
Report on the application of ASSURE model on audio visual technologies integration in
teaching:
Eduis Software
Done by:
AsmaBaqi 90761
Iman Bait said 89815
Submitted to:
Dr.Ahmed
1
2. Introduction
The world in which we live is changing rapidly. We should keep pace with the recent
developments. Visual elements are essential nowadays to be applied in the teaching
process in order to enhance student’s memorizing of important things. Video is one of
the most effective elements that can attract student’s attention. Video is the technology
of electronicallycapturing, recording, processing, storing, transmitting, and
reconstructing a sequence of still images representing scenes in motion. In the
educational world teachers have been encouraged to use videos to explain various
educational materials to their students. Under these circumstances and as part of our
interest we decided to run a workshop that teaches students how to create their own
educational videos using Eduis software. It is one of the best known video programs
nowadays.
Learner Analysis(General characteristics, entry competencies, and learning style)
2
3. A learner analysis is very essential point in the Analysis phase. The workshop
team cannot design the workshop if they don’t know who their audience is, this phase is
conducted to determine and fit the learner’s specific needs. This workshop is designed
for a group of 30 computer science and ILT students at SQU who really need it in their
specialist to enhance learning process.students who want to edit video and integrate
video with other products but have little or no experience using Edius or want to create
videos with professional effects such as videos with cinema mode.
The workshop will be mixed of visual learning by using the software and auditory
learning by explanations and there will be activates for kinesthetic learners to meet up
with the different learning styles among the students in the workshop. This is going to
take place at SQU in the technology lab (lap 09). The audience or target learners are
students from ILT department and CS department. There will be 30 seats available.
The audiences must have previous knowledge about the computer and its basics
before taking this course. The audience should be familiar with the basic functions, such
as running creating folders, launching programs, and working with windows, of their
computer’s operating system. They should also have the basicskills such as copying and
pasting objects, formatting text, saving files etc. So, the accepted ones from who want
to participate in the workshop should complete the IT course. Also, this software is
written in only English so the used language is English, the learners must complete also
an English course as well. With knowing all the prior knowledge the audience have, it
will be easier for the team to determine the best instructional strategies and methods
and the best delivery environment for the learners.
Edius software is professional software is demands higher skilled students who
have experience in such software such as MS video maker, MS Photostory and Ulead
studio. This software has many effects rather than other multimedia software and also it
is much complicated if we compare it with other software. About the expectations, we
expect At least the learners will know the main basics of the software. The most desired
skill which must be achieved is that the learners will be able to use “Edius software” in
an effective way and produce professional videos much easier. For example they will
know the main components of “Edius software", know how to import pictures, audio
and video and also they will know how to add effects in the general video.
State Objectives
3
4. By the end of this workshopcomputer science and ILT students at
SQU will be able to:
Design their own creative educational videos using the variety of Eduis
software tools correctly during the sessionsperiod.
Distinguish between Edius componentsusing Eduis software in the
lab’scomputers precisely.
Digitalize the content and storytelling it using Eduis varies features, tools
and components in one week.
Select, modify , or design methods, media , & materials
We will primarily use lectures and group works methods.
We will reserve a computer lab which isprovided with LCD projector, computers,
speakers, microphone in case if the computer lab was too large.
will be provide a collection of videos, sounds and pictures that can assists
students in their projects. They can use them, modify existing ones or they have
the choice to create their own. Also, a number of videos which have been made
previously using Eduis software will be displayed to give students clear ideas.
Utilize Methods, Media, & Materials
In order to utilize materials, media, and methods in a proper waywe will
consider these five steps:
Preview the Materials
We will preview all the materials before air them to the class to avoid any
mistakes that may occur during the session.
Also, we will preview students’ PowerPoint presentations, videos, and audio
materials, before presenting them.
Prepare the Materials
We will prepare the computers , software installation.
We will try the best to make sure that the needed equipment is effective,
working and accessible for all students before starting our work.
Prepare the Environment
4
5. The educational environment has a significant impact in the learning process. So, choosing an
appropriate environment for the workshop is very important.
We will set up the classroom so that whatever we are doing will work in the
space we have.
We will choose the best and suitable learning environment for students:
One of the best environments that may work perfectly for this specific project is
face-to-face environment. Traditional learning environments like face-to-
face has many advantages, because Face to face environments are usually more
accurate than others. Face-to-face environments are very convenient for the
learners, because they have the ability to ask. Making mistakes and asking
questions is how we learn. A face-to-face conversation with the teacher or a
fellow classmate can clear up a misunderstanding in a matter of minutes,
whereas in an online or distance-learning environment the misunderstanding
could become compounded, affecting learner’s achievement within the course.
In addition, the course will be explained in a specific time, at a specific place and
face to face with the audience. Also, we decided to do it in this environment
because, it is easy to convey the information and skills, the trainer can take
control of the workshop. It is also very interactive and easy to get the audience’s
attention as the trainer will communicate with the trainees verbally and
nonverbally.
Moreover, doing the workshop in such environment will allow us to discuss
and give and take with them. And more details will be conveyed because the
reactions and comments are immediate. Also, the course is going to take place in
a specific time and place which will make the trainees more committed and
responsible to attend the workshop. On the other hand, there are disadvantages
of this type of traditional environments. As the trainer may have to wait for all
the trainees come and that for sure is a waste of time, because we can’t make
sure that all of them are punctual. Furthermore, all the information and skills of
the software will be delivered only in the workshop, so if someone could not
attend one of the sessions or left the workshop before it finishes he/she might
miss the information and skills that was presented. Because the workshop do not
provide recorded materials. Because that will cause more time and additional
cost. Trying to solve that problem we figured out that we may also do our
workshop in other type of environments like online environment. Online
learning means Learning delivered by Web-based or Internet-based technology.
This kind of environment is more flexible than the traditional learning because it
can be done anytime and anywhere. In addition, it allows the class work to be
scheduled around personal and professional work because it depends on self-
based learning modules which allow learners to practice at their own place. Also,
it saves your travel cost and time from and to the university and the trainees can
study whenever they have access to the Internet. Moreover, it allows the
5
6. trainees to develop their computer and internet skills. However, everything has
its cons and pros. Despite online environment advantages, trainees in such
environments may feel isolated or missing social interaction. And some trainees
cannot access to the content because they don’t have access to the internet.
Also, trainers can’t make sure if the trainees use the information and skill
effectively or not and they may lose control over the training process. So, after
we realize all the previous pros and cons of both previous environments, we
decided to provide the workshop in blended learning environment.
Blended learning is often described as hybrid learning. It combines the two
previous environments: online and face-to-face environment. There are many
benefits which we can gain through applying our course in this environment. The
online components of a blended learning system can be very convenient for both
trainers and trainees. Training can be delivered and completed from any location
at any time and it is ideal for the purposes of adding creative dimensions to
otherwise uninteresting classroom environments. This style of teaching also
tends to promote teacher-learner interaction and engagement in new and
exciting ways. For instance, students can access online feedback instantly.
Furthermore, blended learning in online formats allows students from
inaccessible regions to access the same quality of education that they would
otherwise afford if they were located closer to the center of learning. Also
keeping a face-to-face component keeps the richness of live instruction in the
process of trainee’s development. Trainees and trainers are able to interact in
person, which can be a very important part of the training and assessment
process. But blended learning still has some cons such as; it is expensive and it
needs effort because we have to prepare face to face environment and online
learning, but we can do it.
Prepare the Learners
We will give the students an overview at the beginning of the first session, and
present the general plan and main objectives for the lesson.
Each student will receive a handout of the software or notes including steps to
be followed.
We will explain for them how they can take the needed information and use it,
and how they will be evaluated. So, they can vision what is expected from them.
Provide the learning Experience
We will present materials using a computer and LCD.
We will give students some tutorials and documents during and after the
lessons.
We will show them some examples of Ediusprojects.
6
Require learner participation
7. Involve students in the workshopthrough some tutorials .
There will be some edutainment activities to ensure maintaining their attention
and retention.
There will be group work to collaborate and participate with each other .
Students role will be magnified through giving them more control in order to
maintain their participation.
There will be a group in the Facebook for discuss and share thoughts, ideas, and
workshop materials.
Evaluation and revision
Students will be required to select an educational topic and make final project
applying what they have learnt.
We will give them a short quiz after each lesson and final test at the end of the
workshop to ensure that the objectives have been achieved.
We will evaluate media effectiveness and instructor performance through online
questionnairewhich supposed to be answered by the students.
If the objectives seemed to be not achieved properly, some revisions will be
considered and applied.
General Findings
As we mentioned, we are planning to run a workshop that trains students to
create their own educational videos using Eduis software. It is one of the best
known video programs nowadays. Through this project we will collect the
necessary information which will help us to do our project from various sources.
7
8. For instance, web sites will be our main source of information and we will
borrow some books from the main library and we will ask some technicians who
have the required experiences to support us. From the content side, we will
define the software and introduce the software tools and components to
learners. Also, teach them how to insert pictures, audios, texts and videos. In
addition, they will be able to adjust and add effects to the videos which they
have created. And in general teach them how they can use this software or how
can make videos to achieve the learning objectives. The audience or target
learners will be a group of 30 computer science and ILT students at SQU who
really need it in their specialist to enhance learning process. From the
environment aspect, we believe blended learning is the best environment for
conveying information. Because this environment of teaching includes face to
face learning and online learning.
This is a projected timeline for development and delivery of our workshop:
Week Date/Time Lesson Title
8
9. Week 1 Sat 19/1/2013 Introduction to the importance of using video in
From 4:00-6:00 PM learning, teaching.Then, introduction to
Eduis software.
Week 1 21/1/2013 Get to know BASIC EDITING
From 4:00-6:00 PM
Week 2 26/1/2013 Get to know transition in the Effects palette
From 4:00-6:00 PM
Week 2 28/1/2013 Create a video program that combines video,
From 4:00-6:00 PM audio and still images, using Grass Valley Edius.
add title and writingAnd adjust it,
and evaluate their works.
A Visual Model of Our Design
9
10. EDUISWORKS
HOP
30students
ILT STUDENTS CS STUDENTS
General Characteristics
Analyze learner
Entry Competencies
Learner preferences
State Objectives
Select, Modify, or
design:
10
11. Media
VIDEOAUDIO, STILL IMAGES, ETC. Methods
Materials
VIDEOAUDIO, STILL IMAGES, ETC.
Get outside resources, modify something
available, or making something from scratch.
Utilize Methods, Media,
and Materials
Preview the materials
Prepare the materials
Prepare the environment
Prepare the learner
Provide the experience
Require Learner
Evaluate and Revise Participation
11