SlideShare a Scribd company logo
ROBLOX
IMC Campaign
Avantae Ingram – September 25, 2021
TABLE OF
CONTENTS
ROBLOX EXCUTIVE SUMMARY.....................................1
CAMPAIGN BACKGROUND & RESEARCH......................2
SWOT ANALYSIS .........................................................4
TARGET AUDIENCE/POTENTIAL MARKET....................5
CUSTOMER PROFILE....................................................6
MARKETING GOAL, OBJECTIVES AND STRATEGIES.....7
CREATIVE STRATEGY ..................................................8
PROMOTIONAL MIX/COMMUNICATION CHANNELS ..10
CONCLUSION ............................................................12
REFERENCE LIST .......................................................13
ROBLOX
EXCUTIVE SUMMARY
The story of Roblox began in 1989 when our founders, David Baszucki and Erik Cassel,
programmed a 2D simulated physics lab called Interactive Physics, which would later go
on to influence our approach to building the groundwork for Roblox. Students across the
world used Interactive Physics to see how two cars would crash or how they could build
destructible houses. In starting Roblox in 2004, we wanted to replicate the inspiration of
imagination and creativity we saw in Interactive Physics on a much grander scale by
ushering in a new category of human interaction that did not exist at the time. With the
IMC campaign, I want to make Roblox the best company it could be and help the players
in the process. With making the marketing team more significant and better to get the
Roblox name out there, everyone knows what Roblox is and stands for with seeing it on
Tv and a billboard that their favorite amusement parks. Or even after their favorite show
or movie on Tv.
Overview
Roblox allows players to create their own games using its proprietary engine, Roblox Studio, which
can then be played by other users. Games are coded under an object-oriented programming system
utilizing a dialect of the programming language Lua to manipulate the environment of the game. Users
can create purchasable content through one-time purchases, known as "game passes", as well
as microtransactions which can be purchased more than once, known as "developer products" or
"products". Revenue from purchases is split between the developer and the Roblox Corporation 30–
70, in favor of Roblox Corp. Many games produced using Roblox Studio are developed by minors,
and a total of 20 million games a year are produced using it.
2
CAMPAIGN BACKGROUND
& RESEARCH
The beta version of Roblox was founded by co-founders David Baszucki and Erik Cassel in 2004
under the name DynaBlocks. Baszucki started experimenting with the first demos that year. In
2005, the company altered its name to Roblox, and it authorized launch on September 1, 2006. In
March 2007, Roblox became submissive with COPPA, with the addition of secure chat.
However, this change restricted the communication ability of users under the age of thirteen by
limiting them to choosing predefined messages from a menu. In August, Roblox applied server
enhancements and published a premium membership service called "Builders Club." This
advanced membership feature was rebranded as Roblox Premium in September 2019.
Roblox remains built on three principles. First, we love and respect the community, we take play
seriously, and above all, we strive to power people's imaginations around the world. But, of
course, building the world's largest social platform for play takes a lot of work. As our Chief
Product Officer, Keith Lucas reminds us, it requires a team of talented minds, a strong desire to
create world-class experiences, and a passion for getting stuff done.
Roblox went public via a primary listing in March, enabling current investors to sell shares.
Shares started trading at $64.50 each, and the organization was trading just above that at $65.42
ahead of earnings on Monday.
The company saw a massive jump in user commitment in Q1, with users inserting a combined 9.7
billion hours into the game. In Q1, the company published that it had 42.1 million daily
engaged users, up 79% year over year, gratefulness in part to a 111% growth in daily active users
over 13.
"Their first quarter 2021 results enabled them to continue investing aggressively in the key areas
that they believe will drive long-term growth and profit. Specifically hiring skilled engineering
and product professionals and growing the earnings for their developer population," Roblox CFO
Michael Guthrie said in a report following the release of the earnings report.
Roblox enables players to buy, sell, and create virtual items to decorate their virtual character that
serves as their avatar on the platform. Anyone can purchase clothes, but only players with a
3
Premium membership can sell them. Only Roblox executives can sell accessories, body parts,
gear, and packages under the official Roblox user account; virtual hats and accessories published
by a select few users with experience working with Roblox Corporation. Several individuals
design items full-time, with the highest-earning creators making over $100,000 a year off item
sales. Items with a limited-edition status can only be traded between or sold by users with a
Roblox Premium membership. Roblox users manage to be young – ages 8 through 18 play the
game, though the core demographic is more 9 to 15. Roblox is a world of user-generated 3D
virtual worlds where kids can engage in open-ended play for those unfamiliar.
The top 10 competitors in Roblox's competing set are Unity, Valve, Epic Games, Minecraft,
YoYo Games, FlowPlay, YinzCam, Mojang, OneUp Sports, Kaneva.
Roblox uses Twitter and Instagram to connect with its audience. They always post fun, engaging
posts to get their player's attention and boost their popularity so more people can play their
games. For example, they recently created a TikTok to post short gameplays to get people's
attention to play the game to get the whole experience.
Roblox irregularly hosts real-life and virtual experiences. For example, they hosted events such as
BloxCon, a conference for ordinary players on the platform in the past. In
addition, Roblox operates annual Easter egg hunts and hosts a yearly event called the "Bloxy
Awards," an awards ceremony that serves as a fundraiser. For example, the 2020 release of the
Bloxy Awards, held virtually on the platform, drew 600,000 viewers. In addition, Roblox
Corporation annually hosts the Roblox Developers Conference, a three-day invite-only event in
San Francisco where top content creators learn of future modifications to the platform. The
company has also hosted similar celebrations in London and Amsterdam.
Roblox occasionally engages in events to promote films, such as ones held to promote Wonder
Woman 1984 and Aquaman. In 2020, Roblox hosted its first virtual concert, which Rolling Stone
compared to American rapper Travis Scott's virtual concert in Fortnite. American rapper Lil Nas
X debuted his song "Holiday" to an audience of Roblox players. In 2021, Swedish singer Zara
Larsson performed songs at a virtual party to celebrate her new album Poster Girl (Summer
Edition).
4
SWOT ANALYSIS
5
TARGET
AUDIENCE/POTENTIAL
MARKET
Roblox is a global platform where millions of people gather every day to imagine, create,
and share experiences in immersive, user-generated 3D worlds. The types of gameplay on
Roblox are just as limitless as the imagination of the creators themselves. At first, we can
have an overview of "Roblox." The interest "Roblox" has 8,134,720 audiences on Facebook.
Among these audiences, men accounted for 59.1%, and women accounted for 40.9%. The
significant age of Roblox audiences is 18-24, and they accounted for 35.88%. And many
people interested
in "Roblox" between 18-24, and they accounted for 35.88%. And other age groups like 25-
34 accounted for 31.23%. The people interested in "Roblox" between 35-44 accounted
for 18.2%. And Women accounted for 40.9%, and men accounted for 59.1%. Many people
interested in "Roblox" are in a relationship of Engaged and they take a large proportion for
about 43%. And The majority of people have a college degree. People in Indonesia have the
highest passion for "Roblox." And Philippines and United States also have large numbers of
people interested in "Roblox."
I selected this specific target audience because it is a trendy game for children and adults.
Still, children are mainly the reason why Roblox is what it is today. If it weren't for the
children always playing it and telling all their friends about it, it wouldn't be the game it is
today. So, my audience feels extremely great with clients; with it being more children
friendly and great for our adults, it even perfects for our market audience and makes our
products even better than before with the help of people around the world.
6
CUSTOMER PROFILE
Meet Vante, the perfect gamer for Roblox Vante is 23 years old and is in her junior year
at Full Sail University, where she is studying Media Communications
degree. She lives off-campus in a six-bedroom home in Baldwin Park in Winter Park,
Florida, with her parents. Her job helps her pay for all her tuition for school, and her
parents help with extra things such as giving her extra money to help her with her
personal life while being a college student. Her family is from Douglas, Georgia, a small
town on the outskirts of Florida. She is the youngest of one sibling and the first to go to
college in her family. She currently works at UPS to help her pay her car insurance and
her phone bill. When she graduates from college, she wants to become a social media
manager. She likes to listen to music, play video games, and sometimes hang out with
her friends in her free time. Vante maintains a distant relationship with her family
members other than her parents keep her on the right track with her schoolwork. She is
very caring and trustworthy to those she comes in contact with in public. She plans on
becoming a social media manager or join law enforcement when she finishes school.
7
MARKETING GOAL,
OBJECTIVES AND
STRATEGIES
Goal: To increase sales and player experience to gain more popularity.
1. To build consumer loyalty among the Brand target audience by 15% through the online
channel within the next 6 months.
• To encourage customer interaction and form a community online among
customers of Brand
• To develop meaningful and memorable advertisements to maintain brand
Personality
• To strengthen the Brand relationship with partnered premium brands and
manufacturers
• To educate staff on selling techniques to push premium and brand branded
products Objectives
2. In 2022, increase online sales within the target market for the brand by 15%.
• By 2024, increase the percentage of rewards members who contribute
reviews, photos, or comments by 10%.
• In 2021, develop a campaign that uses at least three social media
influencers whose following align with the target audience.
• By 2022, increase sales discounts on premium brands carried by brand by
5%.
• By 2023, increase sales of specific brand branded products by 10%.
8
CREATIVE STRATEGY
Tag Line:
“Powering Imagination.”
Rejected Statements:
• Creating Adventures
• For Everyone
• Immersive New Gaming
9
Creative Brief What are we advertising?
Roblox has a reputation for innovating the gaming industry; we are the perfect gaming
platform for casual and hardcore gamers. We are the game for everyone, especially
Lego fans.
Whom are we talking to?
The younger generation of kids is the new generation of hardcore gamers seeking a
career of being a professional gamer when they grow up.
What do they currently think?
Most online gamers, especially Lego-themed games, are marketed and created with
children gamers in mind. Unfortunately, the Roblox community is less welcoming to
adults and challenges older gamers looking for a better society.
What would we like them to think?
Roblox recognizes this disparity within the industry and wants to bridge the gap between
younger and older gamers in the gaming community. Roblox is the perfect platform for
all online game fans.
What is the single most persuasive idea we can convey?
Roblox is still the most excellent online game ever, and we are committed to innovating
the multi-platform game industry yet again.
Why should they believe it?
Roblox has a very long history in the gaming industry. They have over a million players
that play daily and have a signed contract with Legos that every child wants their parents
to buy. So, it only helps Roblox boost their popularity even more than before with this
boost.
Are there any creative guidelines?
All marketing campaigns will include diverse casting and have a message that affirms
and encourages community amongst all players, and community gaming is critical.
10
PROMOTIONAL
MIX/COMMUNICATION
CHANNELS
Billboard Ad: Billboard advertisements are designed to catch a person's attention
and quickly create a memorable impression. For Roblox, I will be choosing to make a
billboard ad in the greater area where there are primarily many children and adults, such
as amusement parks and water parks. In the Orlando area and Kissimmee area where
the most traffic is mostly. This is perfect when the children are leaving the gardens with
their family. It will leave them thinking about the advertisement after they have driven
past it. They must be readable quickly because they are usually read while being passed
at high speeds. Billboard advertising is found to be effective on drivers. 37% report
looking at an outdoor ad each or most of the time they pass one. 58% learned about an
event or restaurant they were interested in attending by viewing a roadside billboard.
11
And Billboards can be an excellent way to increase brand awareness, particularly if
you're able to afford one along a well-traveled road. Unfortunately, billboards also have
several disadvantages, particularly for people with small businesses and people who live
in rural areas.
Tv Ad: I will be using Tv ads to help advertise and market the Roblox brand
and is also a span of television programming produced and paid for by an organization.
The definition of advertising is the business or act of making something known to the
public, usually through some type of paid media. An example of advertising is when
Victoria's Secret runs its annual fashion show on television to showcase its new lingerie.
Learning about this helps me in many ways to find the perfect advertisement techniques
to help me boost the Roblox company. I also learned effective advertising reaches
potential customers and informs them of your products or services. Ideally, advertising
should capture the prospective customer's attentions attention and entice them to use
your product. Advertising must also be credible, unique, and memorable to work. This is
perfect for boosting the Roblox platform with all the right things to help gain more
popularity. I will record diffident Tv ads while playing the game and create a funny skit to
make the audience laugh and get their attention while persuading them to download the
fantastic match.
Email Marketing: Email marketing is a significant part of digital marketing.
IT allows a company to target different people who are already interested in
their company and increases the popularity and sales of the brand—low costs.
One of the most obvious advantages of email marketing is its lower cost compared to
mainstream marketing channels. There are no print or postage costs and no fees paid in
exchange for exposure on a particular billboard, magazine, or television channel—email
Newsletters. The email newsletter is a one-off communication that can send promotional
messages, important account information, product updates, and more. This helps us in
many ways to boost our players. For example, I will create a perfect email with a unique
code, a rare digital goodie redeemable in the game. Other players and new players can
look out in their emails to receive this outstanding special offer and tell their friends and
family. And also, learning about marketing strategy is a set of procedures that a
marketer identifies and follows to achieve desired marketing goals with email
advertising. This action plan gives the businesses a direct channel of communication
with prospects and customers for brand promotion.
12
CONCLUSION
Roblox is one of the biggest apps in the world, and you've probably been
hearing its name: the company recently went public, and its stock price
climbed so high it was temporarily worth more than gaming giants EA and
Take-Two combined. Roblox has come up as a contentious topic in the Epic
Games v. Apple trial as well. Roblox is a brilliant company with them not
advertising their games but letting their audience do it for them for free.
Back in the 2000's Roblox started advertising their game on Tv and social
media when they were a smaller company. With them being a bigger and
better company, they have expanded tremendously with the help of their
players. With the IMC campaign, I want to make Roblox the best it could be
by marketing even more and not just letting the players do the work but the
marketing team. I want to start creating billboards and TV ads for every kid
and adult to see or hear the name Roblox so it could stick with them to go to
the Roblox website and tell their friends and family about this fantastic game
and company.
13
REFERENCE LIST
How Roblox is paving the way for a new era of branded gaming. (2021). Retrieved
September 5,
2021, from https://digiday.com/marketing/how-roblox-is-paving-the-way-for-a-new-era-
of-
branded-gaming/
Yahoo is now a part of Verizon Media. (2021). Retrieved September 5, 2021, from
https://www.yahoo.com/now/roblox-q1-earnings-2021-191715498.html
Inside Roblox - Roblox Blog. (2021). Retrieved September 5, 2021, from
https://blog.roblox.com/2017/04/inside-roblox/
Roblox - Wikipedia. (2021). Retrieved September 5, 2021, from
https://en.wikipedia.org/wiki/Roblox
Targeting, A. (2021). How To Target Facebook Ads To "Roblox" Audience | AdTargeting. Retrieved 12
March 2020, from https://adtargeting.io/facebook-ad-targeting/roblox
Diaz, A. (2021). Why is everyone talking about Roblox?. Retrieved 11 March 2021, from
https://www.polygon.com/22326123/what-is-roblox-explainer-public-offering
Jones, R. (2020). Billboard - Wikipedia. Retrieved 19 January 2014, from
https://en.wikipedia.org/wiki/Billboard
14
Johnson, D. (2014). Television advertisement - Wikipedia. Retrieved 12 May 2013, from
https://en.wikipedia.org/wiki/Television_advertisement
Foley, D. (2010). 4 Types of Successful Email Marketing Campaigns for Small Businesses - Foley
Marketing Advisors. Retrieved 3 November 2013, from
https://foleymarketingadvisors.com/2018/10/10/4-types-of-successful-email-marketing-
campaigns-
Jones, R. (2020). Billboard - Wikipedia. Retrieved 19 January 2014, from
https://en.wikipedia.org/wiki/Billboard
Johnson, D. (2014). Television advertisement - Wikipedia. Retrieved 12 May 2013, from
https://en.wikipedia.org/wiki/Television_advertisement
Foley, D. (2010). 4 Types of Successful Email Marketing Campaigns for Small Businesses -
Foley Marketing Advisors. Retrieved 3 November 2013, from
https://foleymarketingadvisors.com/2018/10/10/4-types-of-successful-email-marketing-
campaigns-for-small-businesses/

More Related Content

What's hot

Joyixir - Game Studio Pitch Deck
Joyixir - Game Studio Pitch DeckJoyixir - Game Studio Pitch Deck
Joyixir - Game Studio Pitch Deck
Joyixir
 
New tools and services to take your live ops to the next level
New tools and services to take your live ops to the next levelNew tools and services to take your live ops to the next level
New tools and services to take your live ops to the next level
Crystin Cox
 
Good Gaming Investor Deck December
Good Gaming Investor Deck DecemberGood Gaming Investor Deck December
Good Gaming Investor Deck December
RedChip Companies, Inc.
 
Future Fast Forward
Future Fast ForwardFuture Fast Forward
Future Fast Forward
Animoca Brands
 
Riot Games Interview presentation Product launch plan
Riot Games Interview presentation Product launch planRiot Games Interview presentation Product launch plan
Riot Games Interview presentation Product launch plan
Edward Hwang
 
Blockchain Startup Pitch Deck
Blockchain Startup Pitch DeckBlockchain Startup Pitch Deck
Blockchain Startup Pitch Deck
Fedor Bushlanov
 
What Is Gaming Product Management Like by Zynga Product Manager
What Is Gaming Product Management Like by Zynga Product ManagerWhat Is Gaming Product Management Like by Zynga Product Manager
What Is Gaming Product Management Like by Zynga Product Manager
Product School
 
Game Thinking Fundamentals
Game Thinking FundamentalsGame Thinking Fundamentals
Game Thinking Fundamentals
Amy Jo Kim
 
Eric Seufert - GDC San Francisco 2016 Presentation - Taking Flight Again: The...
Eric Seufert - GDC San Francisco 2016 Presentation - Taking Flight Again: The...Eric Seufert - GDC San Francisco 2016 Presentation - Taking Flight Again: The...
Eric Seufert - GDC San Francisco 2016 Presentation - Taking Flight Again: The...
Eric Seufert
 
eSports - More Than Just a Game
eSports - More Than Just a GameeSports - More Than Just a Game
eSports - More Than Just a Game
Luc Ryu, CPA, CA, CBV
 
Animoca Brands Strategy Update May 2020
Animoca Brands Strategy Update May 2020Animoca Brands Strategy Update May 2020
Animoca Brands Strategy Update May 2020
Animoca Brands
 
Gamestate Pitch Deck
Gamestate Pitch DeckGamestate Pitch Deck
Gamestate Pitch Deck
Gamestate1
 
Metaverse
MetaverseMetaverse
Real estate branding
Real estate brandingReal estate branding
Real estate branding
SCG International
 
Moris Pub Ogilvy - Agency Presentation
Moris Pub Ogilvy - Agency PresentationMoris Pub Ogilvy - Agency Presentation
Moris Pub Ogilvy - Agency Presentation
MorisPubOgilvy
 
How Slack, Kickstarter & Duolingo used Game Thinking to create a breakout hit
How Slack, Kickstarter & Duolingo used Game Thinking to create a breakout hitHow Slack, Kickstarter & Duolingo used Game Thinking to create a breakout hit
How Slack, Kickstarter & Duolingo used Game Thinking to create a breakout hit
Amy Jo Kim
 
Space Ape's Analytics Stack
Space Ape's Analytics StackSpace Ape's Analytics Stack
Space Ape's Analytics Stack
Simon Hade
 
The Future Of Gaming Industry in India
The Future Of Gaming Industry in IndiaThe Future Of Gaming Industry in India
The Future Of Gaming Industry in India
knowafest.com
 
VR technology.pptx
VR technology.pptxVR technology.pptx
VR technology.pptx
Joyce Yau
 
BettorUP Sports Investor Deck up
BettorUP Sports Investor Deck upBettorUP Sports Investor Deck up
BettorUP Sports Investor Deck up
BettorUp_Sports
 

What's hot (20)

Joyixir - Game Studio Pitch Deck
Joyixir - Game Studio Pitch DeckJoyixir - Game Studio Pitch Deck
Joyixir - Game Studio Pitch Deck
 
New tools and services to take your live ops to the next level
New tools and services to take your live ops to the next levelNew tools and services to take your live ops to the next level
New tools and services to take your live ops to the next level
 
Good Gaming Investor Deck December
Good Gaming Investor Deck DecemberGood Gaming Investor Deck December
Good Gaming Investor Deck December
 
Future Fast Forward
Future Fast ForwardFuture Fast Forward
Future Fast Forward
 
Riot Games Interview presentation Product launch plan
Riot Games Interview presentation Product launch planRiot Games Interview presentation Product launch plan
Riot Games Interview presentation Product launch plan
 
Blockchain Startup Pitch Deck
Blockchain Startup Pitch DeckBlockchain Startup Pitch Deck
Blockchain Startup Pitch Deck
 
What Is Gaming Product Management Like by Zynga Product Manager
What Is Gaming Product Management Like by Zynga Product ManagerWhat Is Gaming Product Management Like by Zynga Product Manager
What Is Gaming Product Management Like by Zynga Product Manager
 
Game Thinking Fundamentals
Game Thinking FundamentalsGame Thinking Fundamentals
Game Thinking Fundamentals
 
Eric Seufert - GDC San Francisco 2016 Presentation - Taking Flight Again: The...
Eric Seufert - GDC San Francisco 2016 Presentation - Taking Flight Again: The...Eric Seufert - GDC San Francisco 2016 Presentation - Taking Flight Again: The...
Eric Seufert - GDC San Francisco 2016 Presentation - Taking Flight Again: The...
 
eSports - More Than Just a Game
eSports - More Than Just a GameeSports - More Than Just a Game
eSports - More Than Just a Game
 
Animoca Brands Strategy Update May 2020
Animoca Brands Strategy Update May 2020Animoca Brands Strategy Update May 2020
Animoca Brands Strategy Update May 2020
 
Gamestate Pitch Deck
Gamestate Pitch DeckGamestate Pitch Deck
Gamestate Pitch Deck
 
Metaverse
MetaverseMetaverse
Metaverse
 
Real estate branding
Real estate brandingReal estate branding
Real estate branding
 
Moris Pub Ogilvy - Agency Presentation
Moris Pub Ogilvy - Agency PresentationMoris Pub Ogilvy - Agency Presentation
Moris Pub Ogilvy - Agency Presentation
 
How Slack, Kickstarter & Duolingo used Game Thinking to create a breakout hit
How Slack, Kickstarter & Duolingo used Game Thinking to create a breakout hitHow Slack, Kickstarter & Duolingo used Game Thinking to create a breakout hit
How Slack, Kickstarter & Duolingo used Game Thinking to create a breakout hit
 
Space Ape's Analytics Stack
Space Ape's Analytics StackSpace Ape's Analytics Stack
Space Ape's Analytics Stack
 
The Future Of Gaming Industry in India
The Future Of Gaming Industry in IndiaThe Future Of Gaming Industry in India
The Future Of Gaming Industry in India
 
VR technology.pptx
VR technology.pptxVR technology.pptx
VR technology.pptx
 
BettorUP Sports Investor Deck up
BettorUP Sports Investor Deck upBettorUP Sports Investor Deck up
BettorUP Sports Investor Deck up
 

Similar to Ingram roblox marketing plan

Digital marketing on roblox digital digest #3
Digital marketing on roblox   digital digest #3Digital marketing on roblox   digital digest #3
Digital marketing on roblox digital digest #3
JayMody6
 
People’s Insights Volume 1, Issue 48: LEGO CUUSOO
People’s Insights Volume 1, Issue 48: LEGO CUUSOOPeople’s Insights Volume 1, Issue 48: LEGO CUUSOO
People’s Insights Volume 1, Issue 48: LEGO CUUSOO
MSL
 
Deeper Research of Disruptive Technologies
Deeper Research of Disruptive TechnologiesDeeper Research of Disruptive Technologies
Deeper Research of Disruptive Technologies
Edward Mc Elroy
 
Virtual goods opportunities, challenges and acquisitions
Virtual goods opportunities, challenges and acquisitionsVirtual goods opportunities, challenges and acquisitions
Virtual goods opportunities, challenges and acquisitions
Doug Thompson
 
People’s Insights Volume 1, Issue 14 : Vook
People’s Insights Volume 1, Issue 14 : VookPeople’s Insights Volume 1, Issue 14 : Vook
People’s Insights Volume 1, Issue 14 : Vook
MSL
 
The great golem distribution plan
The great golem distribution  planThe great golem distribution  plan
The great golem distribution plan
SimonVia
 
Social game revenue potential, costs, and the keys to being successful in the...
Social game revenue potential, costs, and the keys to being successful in the...Social game revenue potential, costs, and the keys to being successful in the...
Social game revenue potential, costs, and the keys to being successful in the...
Mike Turner
 
MatchMove Business Model EvolutionIt was January 2014, and Shai
MatchMove Business Model EvolutionIt was January 2014, and ShaiMatchMove Business Model EvolutionIt was January 2014, and Shai
MatchMove Business Model EvolutionIt was January 2014, and Shai
AbramMartino96
 
MatchMove Business Model EvolutionIt was January 2014, and Shai
MatchMove Business Model EvolutionIt was January 2014, and ShaiMatchMove Business Model EvolutionIt was January 2014, and Shai
MatchMove Business Model EvolutionIt was January 2014, and Shai
AbramMartino96
 
John Donnelly - Supercharge Your Selling Strategy
John Donnelly - Supercharge Your Selling StrategyJohn Donnelly - Supercharge Your Selling Strategy
John Donnelly - Supercharge Your Selling Strategy
INBOUND
 
FullSIX FullSIGHTS November 2015
FullSIX FullSIGHTS November 2015FullSIX FullSIGHTS November 2015
FullSIX FullSIGHTS November 2015
FullSIX Spain
 
7 Top Trends in Social Media
7 Top Trends in Social Media7 Top Trends in Social Media
7 Top Trends in Social Media
Jeff Bullas
 
JASIK Entertainment
JASIK EntertainmentJASIK Entertainment
JASIK Entertainment
SamanthaDonelson
 
Inception - NOAH19 Tel Aviv
Inception - NOAH19 Tel AvivInception - NOAH19 Tel Aviv
Inception - NOAH19 Tel Aviv
NOAH Advisors
 
Serious Games for Marketing: Learnings from Corporate and Amateur Efforts in ...
Serious Games for Marketing: Learnings from Corporate and Amateur Efforts in ...Serious Games for Marketing: Learnings from Corporate and Amateur Efforts in ...
Serious Games for Marketing: Learnings from Corporate and Amateur Efforts in ...
Tyler Pace
 
Crowdsourcing Innovation: Lego Cuusoo website & Minecraft Microworld success ...
Crowdsourcing Innovation: Lego Cuusoo website & Minecraft Microworld success ...Crowdsourcing Innovation: Lego Cuusoo website & Minecraft Microworld success ...
Crowdsourcing Innovation: Lego Cuusoo website & Minecraft Microworld success ...Rajesh Prabhakar
 
Hot off the crowd - FABERNOVEL's watch based on crowfunding platforms // 2
Hot off the crowd - FABERNOVEL's watch based on crowfunding platforms // 2Hot off the crowd - FABERNOVEL's watch based on crowfunding platforms // 2
Hot off the crowd - FABERNOVEL's watch based on crowfunding platforms // 2
Fabernovel
 

Similar to Ingram roblox marketing plan (20)

Digital marketing on roblox digital digest #3
Digital marketing on roblox   digital digest #3Digital marketing on roblox   digital digest #3
Digital marketing on roblox digital digest #3
 
People’s Insights Volume 1, Issue 48: LEGO CUUSOO
People’s Insights Volume 1, Issue 48: LEGO CUUSOOPeople’s Insights Volume 1, Issue 48: LEGO CUUSOO
People’s Insights Volume 1, Issue 48: LEGO CUUSOO
 
Deeper Research of Disruptive Technologies
Deeper Research of Disruptive TechnologiesDeeper Research of Disruptive Technologies
Deeper Research of Disruptive Technologies
 
SNWF Habbo Presentation
SNWF Habbo PresentationSNWF Habbo Presentation
SNWF Habbo Presentation
 
Virtual goods opportunities, challenges and acquisitions
Virtual goods opportunities, challenges and acquisitionsVirtual goods opportunities, challenges and acquisitions
Virtual goods opportunities, challenges and acquisitions
 
research project-playboy
research project-playboyresearch project-playboy
research project-playboy
 
Brand Analysis
Brand AnalysisBrand Analysis
Brand Analysis
 
People’s Insights Volume 1, Issue 14 : Vook
People’s Insights Volume 1, Issue 14 : VookPeople’s Insights Volume 1, Issue 14 : Vook
People’s Insights Volume 1, Issue 14 : Vook
 
The great golem distribution plan
The great golem distribution  planThe great golem distribution  plan
The great golem distribution plan
 
Social game revenue potential, costs, and the keys to being successful in the...
Social game revenue potential, costs, and the keys to being successful in the...Social game revenue potential, costs, and the keys to being successful in the...
Social game revenue potential, costs, and the keys to being successful in the...
 
MatchMove Business Model EvolutionIt was January 2014, and Shai
MatchMove Business Model EvolutionIt was January 2014, and ShaiMatchMove Business Model EvolutionIt was January 2014, and Shai
MatchMove Business Model EvolutionIt was January 2014, and Shai
 
MatchMove Business Model EvolutionIt was January 2014, and Shai
MatchMove Business Model EvolutionIt was January 2014, and ShaiMatchMove Business Model EvolutionIt was January 2014, and Shai
MatchMove Business Model EvolutionIt was January 2014, and Shai
 
John Donnelly - Supercharge Your Selling Strategy
John Donnelly - Supercharge Your Selling StrategyJohn Donnelly - Supercharge Your Selling Strategy
John Donnelly - Supercharge Your Selling Strategy
 
FullSIX FullSIGHTS November 2015
FullSIX FullSIGHTS November 2015FullSIX FullSIGHTS November 2015
FullSIX FullSIGHTS November 2015
 
7 Top Trends in Social Media
7 Top Trends in Social Media7 Top Trends in Social Media
7 Top Trends in Social Media
 
JASIK Entertainment
JASIK EntertainmentJASIK Entertainment
JASIK Entertainment
 
Inception - NOAH19 Tel Aviv
Inception - NOAH19 Tel AvivInception - NOAH19 Tel Aviv
Inception - NOAH19 Tel Aviv
 
Serious Games for Marketing: Learnings from Corporate and Amateur Efforts in ...
Serious Games for Marketing: Learnings from Corporate and Amateur Efforts in ...Serious Games for Marketing: Learnings from Corporate and Amateur Efforts in ...
Serious Games for Marketing: Learnings from Corporate and Amateur Efforts in ...
 
Crowdsourcing Innovation: Lego Cuusoo website & Minecraft Microworld success ...
Crowdsourcing Innovation: Lego Cuusoo website & Minecraft Microworld success ...Crowdsourcing Innovation: Lego Cuusoo website & Minecraft Microworld success ...
Crowdsourcing Innovation: Lego Cuusoo website & Minecraft Microworld success ...
 
Hot off the crowd - FABERNOVEL's watch based on crowfunding platforms // 2
Hot off the crowd - FABERNOVEL's watch based on crowfunding platforms // 2Hot off the crowd - FABERNOVEL's watch based on crowfunding platforms // 2
Hot off the crowd - FABERNOVEL's watch based on crowfunding platforms // 2
 

Recently uploaded

Students, digital devices and success - Andreas Schleicher - 27 May 2024..pptx
Students, digital devices and success - Andreas Schleicher - 27 May 2024..pptxStudents, digital devices and success - Andreas Schleicher - 27 May 2024..pptx
Students, digital devices and success - Andreas Schleicher - 27 May 2024..pptx
EduSkills OECD
 
How libraries can support authors with open access requirements for UKRI fund...
How libraries can support authors with open access requirements for UKRI fund...How libraries can support authors with open access requirements for UKRI fund...
How libraries can support authors with open access requirements for UKRI fund...
Jisc
 
Unit 2- Research Aptitude (UGC NET Paper I).pdf
Unit 2- Research Aptitude (UGC NET Paper I).pdfUnit 2- Research Aptitude (UGC NET Paper I).pdf
Unit 2- Research Aptitude (UGC NET Paper I).pdf
Thiyagu K
 
Operation Blue Star - Saka Neela Tara
Operation Blue Star   -  Saka Neela TaraOperation Blue Star   -  Saka Neela Tara
Operation Blue Star - Saka Neela Tara
Balvir Singh
 
MARUTI SUZUKI- A Successful Joint Venture in India.pptx
MARUTI SUZUKI- A Successful Joint Venture in India.pptxMARUTI SUZUKI- A Successful Joint Venture in India.pptx
MARUTI SUZUKI- A Successful Joint Venture in India.pptx
bennyroshan06
 
Sectors of the Indian Economy - Class 10 Study Notes pdf
Sectors of the Indian Economy - Class 10 Study Notes pdfSectors of the Indian Economy - Class 10 Study Notes pdf
Sectors of the Indian Economy - Class 10 Study Notes pdf
Vivekanand Anglo Vedic Academy
 
aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
siemaillard
 
Ethnobotany and Ethnopharmacology ......
Ethnobotany and Ethnopharmacology ......Ethnobotany and Ethnopharmacology ......
Ethnobotany and Ethnopharmacology ......
Ashokrao Mane college of Pharmacy Peth-Vadgaon
 
PART A. Introduction to Costumer Service
PART A. Introduction to Costumer ServicePART A. Introduction to Costumer Service
PART A. Introduction to Costumer Service
PedroFerreira53928
 
Overview on Edible Vaccine: Pros & Cons with Mechanism
Overview on Edible Vaccine: Pros & Cons with MechanismOverview on Edible Vaccine: Pros & Cons with Mechanism
Overview on Edible Vaccine: Pros & Cons with Mechanism
DeeptiGupta154
 
Basic phrases for greeting and assisting costumers
Basic phrases for greeting and assisting costumersBasic phrases for greeting and assisting costumers
Basic phrases for greeting and assisting costumers
PedroFerreira53928
 
Palestine last event orientationfvgnh .pptx
Palestine last event orientationfvgnh .pptxPalestine last event orientationfvgnh .pptx
Palestine last event orientationfvgnh .pptx
RaedMohamed3
 
The Roman Empire A Historical Colossus.pdf
The Roman Empire A Historical Colossus.pdfThe Roman Empire A Historical Colossus.pdf
The Roman Empire A Historical Colossus.pdf
kaushalkr1407
 
Polish students' mobility in the Czech Republic
Polish students' mobility in the Czech RepublicPolish students' mobility in the Czech Republic
Polish students' mobility in the Czech Republic
Anna Sz.
 
Unit 8 - Information and Communication Technology (Paper I).pdf
Unit 8 - Information and Communication Technology (Paper I).pdfUnit 8 - Information and Communication Technology (Paper I).pdf
Unit 8 - Information and Communication Technology (Paper I).pdf
Thiyagu K
 
TESDA TM1 REVIEWER FOR NATIONAL ASSESSMENT WRITTEN AND ORAL QUESTIONS WITH A...
TESDA TM1 REVIEWER  FOR NATIONAL ASSESSMENT WRITTEN AND ORAL QUESTIONS WITH A...TESDA TM1 REVIEWER  FOR NATIONAL ASSESSMENT WRITTEN AND ORAL QUESTIONS WITH A...
TESDA TM1 REVIEWER FOR NATIONAL ASSESSMENT WRITTEN AND ORAL QUESTIONS WITH A...
EugeneSaldivar
 
Instructions for Submissions thorugh G- Classroom.pptx
Instructions for Submissions thorugh G- Classroom.pptxInstructions for Submissions thorugh G- Classroom.pptx
Instructions for Submissions thorugh G- Classroom.pptx
Jheel Barad
 
How to Make a Field invisible in Odoo 17
How to Make a Field invisible in Odoo 17How to Make a Field invisible in Odoo 17
How to Make a Field invisible in Odoo 17
Celine George
 
Sha'Carri Richardson Presentation 202345
Sha'Carri Richardson Presentation 202345Sha'Carri Richardson Presentation 202345
Sha'Carri Richardson Presentation 202345
beazzy04
 
Cambridge International AS A Level Biology Coursebook - EBook (MaryFosbery J...
Cambridge International AS  A Level Biology Coursebook - EBook (MaryFosbery J...Cambridge International AS  A Level Biology Coursebook - EBook (MaryFosbery J...
Cambridge International AS A Level Biology Coursebook - EBook (MaryFosbery J...
AzmatAli747758
 

Recently uploaded (20)

Students, digital devices and success - Andreas Schleicher - 27 May 2024..pptx
Students, digital devices and success - Andreas Schleicher - 27 May 2024..pptxStudents, digital devices and success - Andreas Schleicher - 27 May 2024..pptx
Students, digital devices and success - Andreas Schleicher - 27 May 2024..pptx
 
How libraries can support authors with open access requirements for UKRI fund...
How libraries can support authors with open access requirements for UKRI fund...How libraries can support authors with open access requirements for UKRI fund...
How libraries can support authors with open access requirements for UKRI fund...
 
Unit 2- Research Aptitude (UGC NET Paper I).pdf
Unit 2- Research Aptitude (UGC NET Paper I).pdfUnit 2- Research Aptitude (UGC NET Paper I).pdf
Unit 2- Research Aptitude (UGC NET Paper I).pdf
 
Operation Blue Star - Saka Neela Tara
Operation Blue Star   -  Saka Neela TaraOperation Blue Star   -  Saka Neela Tara
Operation Blue Star - Saka Neela Tara
 
MARUTI SUZUKI- A Successful Joint Venture in India.pptx
MARUTI SUZUKI- A Successful Joint Venture in India.pptxMARUTI SUZUKI- A Successful Joint Venture in India.pptx
MARUTI SUZUKI- A Successful Joint Venture in India.pptx
 
Sectors of the Indian Economy - Class 10 Study Notes pdf
Sectors of the Indian Economy - Class 10 Study Notes pdfSectors of the Indian Economy - Class 10 Study Notes pdf
Sectors of the Indian Economy - Class 10 Study Notes pdf
 
aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
 
Ethnobotany and Ethnopharmacology ......
Ethnobotany and Ethnopharmacology ......Ethnobotany and Ethnopharmacology ......
Ethnobotany and Ethnopharmacology ......
 
PART A. Introduction to Costumer Service
PART A. Introduction to Costumer ServicePART A. Introduction to Costumer Service
PART A. Introduction to Costumer Service
 
Overview on Edible Vaccine: Pros & Cons with Mechanism
Overview on Edible Vaccine: Pros & Cons with MechanismOverview on Edible Vaccine: Pros & Cons with Mechanism
Overview on Edible Vaccine: Pros & Cons with Mechanism
 
Basic phrases for greeting and assisting costumers
Basic phrases for greeting and assisting costumersBasic phrases for greeting and assisting costumers
Basic phrases for greeting and assisting costumers
 
Palestine last event orientationfvgnh .pptx
Palestine last event orientationfvgnh .pptxPalestine last event orientationfvgnh .pptx
Palestine last event orientationfvgnh .pptx
 
The Roman Empire A Historical Colossus.pdf
The Roman Empire A Historical Colossus.pdfThe Roman Empire A Historical Colossus.pdf
The Roman Empire A Historical Colossus.pdf
 
Polish students' mobility in the Czech Republic
Polish students' mobility in the Czech RepublicPolish students' mobility in the Czech Republic
Polish students' mobility in the Czech Republic
 
Unit 8 - Information and Communication Technology (Paper I).pdf
Unit 8 - Information and Communication Technology (Paper I).pdfUnit 8 - Information and Communication Technology (Paper I).pdf
Unit 8 - Information and Communication Technology (Paper I).pdf
 
TESDA TM1 REVIEWER FOR NATIONAL ASSESSMENT WRITTEN AND ORAL QUESTIONS WITH A...
TESDA TM1 REVIEWER  FOR NATIONAL ASSESSMENT WRITTEN AND ORAL QUESTIONS WITH A...TESDA TM1 REVIEWER  FOR NATIONAL ASSESSMENT WRITTEN AND ORAL QUESTIONS WITH A...
TESDA TM1 REVIEWER FOR NATIONAL ASSESSMENT WRITTEN AND ORAL QUESTIONS WITH A...
 
Instructions for Submissions thorugh G- Classroom.pptx
Instructions for Submissions thorugh G- Classroom.pptxInstructions for Submissions thorugh G- Classroom.pptx
Instructions for Submissions thorugh G- Classroom.pptx
 
How to Make a Field invisible in Odoo 17
How to Make a Field invisible in Odoo 17How to Make a Field invisible in Odoo 17
How to Make a Field invisible in Odoo 17
 
Sha'Carri Richardson Presentation 202345
Sha'Carri Richardson Presentation 202345Sha'Carri Richardson Presentation 202345
Sha'Carri Richardson Presentation 202345
 
Cambridge International AS A Level Biology Coursebook - EBook (MaryFosbery J...
Cambridge International AS  A Level Biology Coursebook - EBook (MaryFosbery J...Cambridge International AS  A Level Biology Coursebook - EBook (MaryFosbery J...
Cambridge International AS A Level Biology Coursebook - EBook (MaryFosbery J...
 

Ingram roblox marketing plan

  • 1. ROBLOX IMC Campaign Avantae Ingram – September 25, 2021
  • 2. TABLE OF CONTENTS ROBLOX EXCUTIVE SUMMARY.....................................1 CAMPAIGN BACKGROUND & RESEARCH......................2 SWOT ANALYSIS .........................................................4 TARGET AUDIENCE/POTENTIAL MARKET....................5 CUSTOMER PROFILE....................................................6 MARKETING GOAL, OBJECTIVES AND STRATEGIES.....7 CREATIVE STRATEGY ..................................................8 PROMOTIONAL MIX/COMMUNICATION CHANNELS ..10 CONCLUSION ............................................................12 REFERENCE LIST .......................................................13
  • 3. ROBLOX EXCUTIVE SUMMARY The story of Roblox began in 1989 when our founders, David Baszucki and Erik Cassel, programmed a 2D simulated physics lab called Interactive Physics, which would later go on to influence our approach to building the groundwork for Roblox. Students across the world used Interactive Physics to see how two cars would crash or how they could build destructible houses. In starting Roblox in 2004, we wanted to replicate the inspiration of imagination and creativity we saw in Interactive Physics on a much grander scale by ushering in a new category of human interaction that did not exist at the time. With the IMC campaign, I want to make Roblox the best company it could be and help the players in the process. With making the marketing team more significant and better to get the Roblox name out there, everyone knows what Roblox is and stands for with seeing it on Tv and a billboard that their favorite amusement parks. Or even after their favorite show or movie on Tv. Overview Roblox allows players to create their own games using its proprietary engine, Roblox Studio, which can then be played by other users. Games are coded under an object-oriented programming system utilizing a dialect of the programming language Lua to manipulate the environment of the game. Users can create purchasable content through one-time purchases, known as "game passes", as well as microtransactions which can be purchased more than once, known as "developer products" or "products". Revenue from purchases is split between the developer and the Roblox Corporation 30– 70, in favor of Roblox Corp. Many games produced using Roblox Studio are developed by minors, and a total of 20 million games a year are produced using it.
  • 4. 2 CAMPAIGN BACKGROUND & RESEARCH The beta version of Roblox was founded by co-founders David Baszucki and Erik Cassel in 2004 under the name DynaBlocks. Baszucki started experimenting with the first demos that year. In 2005, the company altered its name to Roblox, and it authorized launch on September 1, 2006. In March 2007, Roblox became submissive with COPPA, with the addition of secure chat. However, this change restricted the communication ability of users under the age of thirteen by limiting them to choosing predefined messages from a menu. In August, Roblox applied server enhancements and published a premium membership service called "Builders Club." This advanced membership feature was rebranded as Roblox Premium in September 2019. Roblox remains built on three principles. First, we love and respect the community, we take play seriously, and above all, we strive to power people's imaginations around the world. But, of course, building the world's largest social platform for play takes a lot of work. As our Chief Product Officer, Keith Lucas reminds us, it requires a team of talented minds, a strong desire to create world-class experiences, and a passion for getting stuff done. Roblox went public via a primary listing in March, enabling current investors to sell shares. Shares started trading at $64.50 each, and the organization was trading just above that at $65.42 ahead of earnings on Monday. The company saw a massive jump in user commitment in Q1, with users inserting a combined 9.7 billion hours into the game. In Q1, the company published that it had 42.1 million daily engaged users, up 79% year over year, gratefulness in part to a 111% growth in daily active users over 13. "Their first quarter 2021 results enabled them to continue investing aggressively in the key areas that they believe will drive long-term growth and profit. Specifically hiring skilled engineering and product professionals and growing the earnings for their developer population," Roblox CFO Michael Guthrie said in a report following the release of the earnings report. Roblox enables players to buy, sell, and create virtual items to decorate their virtual character that serves as their avatar on the platform. Anyone can purchase clothes, but only players with a
  • 5. 3 Premium membership can sell them. Only Roblox executives can sell accessories, body parts, gear, and packages under the official Roblox user account; virtual hats and accessories published by a select few users with experience working with Roblox Corporation. Several individuals design items full-time, with the highest-earning creators making over $100,000 a year off item sales. Items with a limited-edition status can only be traded between or sold by users with a Roblox Premium membership. Roblox users manage to be young – ages 8 through 18 play the game, though the core demographic is more 9 to 15. Roblox is a world of user-generated 3D virtual worlds where kids can engage in open-ended play for those unfamiliar. The top 10 competitors in Roblox's competing set are Unity, Valve, Epic Games, Minecraft, YoYo Games, FlowPlay, YinzCam, Mojang, OneUp Sports, Kaneva. Roblox uses Twitter and Instagram to connect with its audience. They always post fun, engaging posts to get their player's attention and boost their popularity so more people can play their games. For example, they recently created a TikTok to post short gameplays to get people's attention to play the game to get the whole experience. Roblox irregularly hosts real-life and virtual experiences. For example, they hosted events such as BloxCon, a conference for ordinary players on the platform in the past. In addition, Roblox operates annual Easter egg hunts and hosts a yearly event called the "Bloxy Awards," an awards ceremony that serves as a fundraiser. For example, the 2020 release of the Bloxy Awards, held virtually on the platform, drew 600,000 viewers. In addition, Roblox Corporation annually hosts the Roblox Developers Conference, a three-day invite-only event in San Francisco where top content creators learn of future modifications to the platform. The company has also hosted similar celebrations in London and Amsterdam. Roblox occasionally engages in events to promote films, such as ones held to promote Wonder Woman 1984 and Aquaman. In 2020, Roblox hosted its first virtual concert, which Rolling Stone compared to American rapper Travis Scott's virtual concert in Fortnite. American rapper Lil Nas X debuted his song "Holiday" to an audience of Roblox players. In 2021, Swedish singer Zara Larsson performed songs at a virtual party to celebrate her new album Poster Girl (Summer Edition).
  • 7. 5 TARGET AUDIENCE/POTENTIAL MARKET Roblox is a global platform where millions of people gather every day to imagine, create, and share experiences in immersive, user-generated 3D worlds. The types of gameplay on Roblox are just as limitless as the imagination of the creators themselves. At first, we can have an overview of "Roblox." The interest "Roblox" has 8,134,720 audiences on Facebook. Among these audiences, men accounted for 59.1%, and women accounted for 40.9%. The significant age of Roblox audiences is 18-24, and they accounted for 35.88%. And many people interested in "Roblox" between 18-24, and they accounted for 35.88%. And other age groups like 25- 34 accounted for 31.23%. The people interested in "Roblox" between 35-44 accounted for 18.2%. And Women accounted for 40.9%, and men accounted for 59.1%. Many people interested in "Roblox" are in a relationship of Engaged and they take a large proportion for about 43%. And The majority of people have a college degree. People in Indonesia have the highest passion for "Roblox." And Philippines and United States also have large numbers of people interested in "Roblox." I selected this specific target audience because it is a trendy game for children and adults. Still, children are mainly the reason why Roblox is what it is today. If it weren't for the children always playing it and telling all their friends about it, it wouldn't be the game it is today. So, my audience feels extremely great with clients; with it being more children friendly and great for our adults, it even perfects for our market audience and makes our products even better than before with the help of people around the world.
  • 8. 6 CUSTOMER PROFILE Meet Vante, the perfect gamer for Roblox Vante is 23 years old and is in her junior year at Full Sail University, where she is studying Media Communications degree. She lives off-campus in a six-bedroom home in Baldwin Park in Winter Park, Florida, with her parents. Her job helps her pay for all her tuition for school, and her parents help with extra things such as giving her extra money to help her with her personal life while being a college student. Her family is from Douglas, Georgia, a small town on the outskirts of Florida. She is the youngest of one sibling and the first to go to college in her family. She currently works at UPS to help her pay her car insurance and her phone bill. When she graduates from college, she wants to become a social media manager. She likes to listen to music, play video games, and sometimes hang out with her friends in her free time. Vante maintains a distant relationship with her family members other than her parents keep her on the right track with her schoolwork. She is very caring and trustworthy to those she comes in contact with in public. She plans on becoming a social media manager or join law enforcement when she finishes school.
  • 9. 7 MARKETING GOAL, OBJECTIVES AND STRATEGIES Goal: To increase sales and player experience to gain more popularity. 1. To build consumer loyalty among the Brand target audience by 15% through the online channel within the next 6 months. • To encourage customer interaction and form a community online among customers of Brand • To develop meaningful and memorable advertisements to maintain brand Personality • To strengthen the Brand relationship with partnered premium brands and manufacturers • To educate staff on selling techniques to push premium and brand branded products Objectives 2. In 2022, increase online sales within the target market for the brand by 15%. • By 2024, increase the percentage of rewards members who contribute reviews, photos, or comments by 10%. • In 2021, develop a campaign that uses at least three social media influencers whose following align with the target audience. • By 2022, increase sales discounts on premium brands carried by brand by 5%. • By 2023, increase sales of specific brand branded products by 10%.
  • 10. 8 CREATIVE STRATEGY Tag Line: “Powering Imagination.” Rejected Statements: • Creating Adventures • For Everyone • Immersive New Gaming
  • 11. 9 Creative Brief What are we advertising? Roblox has a reputation for innovating the gaming industry; we are the perfect gaming platform for casual and hardcore gamers. We are the game for everyone, especially Lego fans. Whom are we talking to? The younger generation of kids is the new generation of hardcore gamers seeking a career of being a professional gamer when they grow up. What do they currently think? Most online gamers, especially Lego-themed games, are marketed and created with children gamers in mind. Unfortunately, the Roblox community is less welcoming to adults and challenges older gamers looking for a better society. What would we like them to think? Roblox recognizes this disparity within the industry and wants to bridge the gap between younger and older gamers in the gaming community. Roblox is the perfect platform for all online game fans. What is the single most persuasive idea we can convey? Roblox is still the most excellent online game ever, and we are committed to innovating the multi-platform game industry yet again. Why should they believe it? Roblox has a very long history in the gaming industry. They have over a million players that play daily and have a signed contract with Legos that every child wants their parents to buy. So, it only helps Roblox boost their popularity even more than before with this boost. Are there any creative guidelines? All marketing campaigns will include diverse casting and have a message that affirms and encourages community amongst all players, and community gaming is critical.
  • 12. 10 PROMOTIONAL MIX/COMMUNICATION CHANNELS Billboard Ad: Billboard advertisements are designed to catch a person's attention and quickly create a memorable impression. For Roblox, I will be choosing to make a billboard ad in the greater area where there are primarily many children and adults, such as amusement parks and water parks. In the Orlando area and Kissimmee area where the most traffic is mostly. This is perfect when the children are leaving the gardens with their family. It will leave them thinking about the advertisement after they have driven past it. They must be readable quickly because they are usually read while being passed at high speeds. Billboard advertising is found to be effective on drivers. 37% report looking at an outdoor ad each or most of the time they pass one. 58% learned about an event or restaurant they were interested in attending by viewing a roadside billboard.
  • 13. 11 And Billboards can be an excellent way to increase brand awareness, particularly if you're able to afford one along a well-traveled road. Unfortunately, billboards also have several disadvantages, particularly for people with small businesses and people who live in rural areas. Tv Ad: I will be using Tv ads to help advertise and market the Roblox brand and is also a span of television programming produced and paid for by an organization. The definition of advertising is the business or act of making something known to the public, usually through some type of paid media. An example of advertising is when Victoria's Secret runs its annual fashion show on television to showcase its new lingerie. Learning about this helps me in many ways to find the perfect advertisement techniques to help me boost the Roblox company. I also learned effective advertising reaches potential customers and informs them of your products or services. Ideally, advertising should capture the prospective customer's attentions attention and entice them to use your product. Advertising must also be credible, unique, and memorable to work. This is perfect for boosting the Roblox platform with all the right things to help gain more popularity. I will record diffident Tv ads while playing the game and create a funny skit to make the audience laugh and get their attention while persuading them to download the fantastic match. Email Marketing: Email marketing is a significant part of digital marketing. IT allows a company to target different people who are already interested in their company and increases the popularity and sales of the brand—low costs. One of the most obvious advantages of email marketing is its lower cost compared to mainstream marketing channels. There are no print or postage costs and no fees paid in exchange for exposure on a particular billboard, magazine, or television channel—email Newsletters. The email newsletter is a one-off communication that can send promotional messages, important account information, product updates, and more. This helps us in many ways to boost our players. For example, I will create a perfect email with a unique code, a rare digital goodie redeemable in the game. Other players and new players can look out in their emails to receive this outstanding special offer and tell their friends and family. And also, learning about marketing strategy is a set of procedures that a marketer identifies and follows to achieve desired marketing goals with email advertising. This action plan gives the businesses a direct channel of communication with prospects and customers for brand promotion.
  • 14. 12 CONCLUSION Roblox is one of the biggest apps in the world, and you've probably been hearing its name: the company recently went public, and its stock price climbed so high it was temporarily worth more than gaming giants EA and Take-Two combined. Roblox has come up as a contentious topic in the Epic Games v. Apple trial as well. Roblox is a brilliant company with them not advertising their games but letting their audience do it for them for free. Back in the 2000's Roblox started advertising their game on Tv and social media when they were a smaller company. With them being a bigger and better company, they have expanded tremendously with the help of their players. With the IMC campaign, I want to make Roblox the best it could be by marketing even more and not just letting the players do the work but the marketing team. I want to start creating billboards and TV ads for every kid and adult to see or hear the name Roblox so it could stick with them to go to the Roblox website and tell their friends and family about this fantastic game and company.
  • 15. 13 REFERENCE LIST How Roblox is paving the way for a new era of branded gaming. (2021). Retrieved September 5, 2021, from https://digiday.com/marketing/how-roblox-is-paving-the-way-for-a-new-era- of- branded-gaming/ Yahoo is now a part of Verizon Media. (2021). Retrieved September 5, 2021, from https://www.yahoo.com/now/roblox-q1-earnings-2021-191715498.html Inside Roblox - Roblox Blog. (2021). Retrieved September 5, 2021, from https://blog.roblox.com/2017/04/inside-roblox/ Roblox - Wikipedia. (2021). Retrieved September 5, 2021, from https://en.wikipedia.org/wiki/Roblox Targeting, A. (2021). How To Target Facebook Ads To "Roblox" Audience | AdTargeting. Retrieved 12 March 2020, from https://adtargeting.io/facebook-ad-targeting/roblox Diaz, A. (2021). Why is everyone talking about Roblox?. Retrieved 11 March 2021, from https://www.polygon.com/22326123/what-is-roblox-explainer-public-offering Jones, R. (2020). Billboard - Wikipedia. Retrieved 19 January 2014, from https://en.wikipedia.org/wiki/Billboard
  • 16. 14 Johnson, D. (2014). Television advertisement - Wikipedia. Retrieved 12 May 2013, from https://en.wikipedia.org/wiki/Television_advertisement Foley, D. (2010). 4 Types of Successful Email Marketing Campaigns for Small Businesses - Foley Marketing Advisors. Retrieved 3 November 2013, from https://foleymarketingadvisors.com/2018/10/10/4-types-of-successful-email-marketing- campaigns- Jones, R. (2020). Billboard - Wikipedia. Retrieved 19 January 2014, from https://en.wikipedia.org/wiki/Billboard Johnson, D. (2014). Television advertisement - Wikipedia. Retrieved 12 May 2013, from https://en.wikipedia.org/wiki/Television_advertisement Foley, D. (2010). 4 Types of Successful Email Marketing Campaigns for Small Businesses - Foley Marketing Advisors. Retrieved 3 November 2013, from https://foleymarketingadvisors.com/2018/10/10/4-types-of-successful-email-marketing- campaigns-for-small-businesses/