2. Centricity as Value
Putting something “at the center” of all concerns simply means making it the most
important influence among many, on decision making.
That importance ultimately also includes a measure of whether the right decision was
made, and that “rightness” is acknowledged in the impact of the decision.
All value, by definition, is the significance of a distinction made in a given context.
The context is a perspective obtained from a given point of view, and that point is the
“center” of attention.
However, the notion of visibility (recognition) that makes perspective useful is two-sided:
the view of the center, and the view from the center.
These two views may or may not match: a field of view can include multiple points of view,
and the heat of the moment may come from a point of view that is different from the one
that is getting the most attention.
This difference is a scenario in which a problem can exist, with decisions still not
addressing the “right” problem, or indecision persisting about the right problem.
3. ignorance
habit
distraction
aversion
Inattention
Unfamiliarity Inertia
Resistance
Putting “users” in the center is
mandated in practice when the
purpose of making decisions is to
assure the type and degree of value
that “users” care about.
What makes this other than simple is
that Users do not necessarily know
what all of their options are; and,
their demand for what they already
know of may persist largely due to
ignorance, habit, aversion to change,
or distraction.
Correspondingly, to both create and
communicate value for acceptance,
decisions may have to overcome
unfamiliarity, inertia, active
resistance, inattention, or any
combination of the four.
THE FOUR “PROBLEMS” OF USER CENTRICITY
4. The Bias of User-Centricity
Nothing is more obvious in real life than that a given solution in one situation may not be a
solution in a different situation.
To a party experiencing a problem, the circumstances of the experience are the defining
terms of the situation in which a proposed solution may apply.
The relationship of Users and Experiences is, of course, a many-to-many relationship.
However, the pairing of a User and an Experience is the first dimension of a problem.
“Users” in a problem may be identifying a condition of their experience that fails to meet
desired criteria.
The possible “failure” conditions typically include any of the following: Absence, Ambiguity,
Difficulty, and Unreliability.
Meanwhile, any of those failure conditions may apply to any given Role that the User has in
the pairing with an Experience.
5. Factors of a Problem
The very idea of a “problem” is useful mainly to point at a difference between a
possible state and an actual state.
Basic elements compose the state in question – including a User, an Experience, a
Requirement, and an Impact.
Each of the basic elements is variable independently of the others; and, each
element may occur in a variety of types – e.g. types of Users, or types of
Experiences.
Meanwhile, those four general terms can be used to identify a secondary level of
problem “ingredients”.
The idea of a “User” represents a party of a certain type that has an “ideal”
intention (typically a desire or expectation) for the requirement to engage the
Experience. Users can themselves be distinguished from each other by taking on a
Role with that Experience. The ideal intent is easily represented explicitly by a Goal.
Role-Goal pairings are more precise than generic User-Experience pairings. And we
also know that Roles collectively manage Experiences.
7. “Problem”, Defined
The concept labeled “Problem” exists in two main flavors.
In both cases, the assumption is that a consequence that is either validated or preferred
has not yet occurred.
One of the flavors simply labels the experience of determining a consequence through
processing limited information about known or expected conditions. In this case the
uncertainty or incompleteness is a problem.
The other flavor labels the impact of the difference between an expected and a desired
current condition. In this case the difference is a problem.
Every instance of anything called a “problem” features an unknown or “incorrect”
consequence, AND/OR an incomplete or “incorrect” path to the valid or desired
consequence.