The document discusses how technology can be used to engage and motivate students by catering to different learning styles and interests. It notes that students are already familiar with technologies like computers, interactive whiteboards, and iPads. Using these tools allows teachers to provide hands-on, visual, auditory, reading/writing, and kinesthetic learning experiences that hold students' attention and relate to their lives outside the classroom. The document provides several examples of digital games and activities that can help engage diverse learners.