Pooya Eimandar is a game engine developer and CEO who has worked on several game engines including Wolf.Engine and Persian Game Engine. The document discusses the evolution of GPU APIs such as OpenGL, DirectX, and newer APIs like Vulkan and DirectX 12. It covers how newer APIs provide lower overhead and more direct GPU control through explicit memory management and multithreaded command buffers. Sample code is provided showing texture loading in OpenGL and Vulkan.