This document provides an overview of an endless runner game called Treasure Dungeon that was developed in Unreal Engine 4. It discusses what Unreal Engine 4 and Fuse are, the methodology used for game development, samples from the development process, testing, and conclusions. The game's goal is for the player to run endlessly and collect coins while avoiding obstacles as a character created using Fuse. Development steps included creating the character, gameplay, courses, obstacles, and items. The beta version was completed but corners presented problems and were excluded from the final version.