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The Magic Circle Realistic Expectations for Virtual Worlds
Before We Start (We Move Really Fast): Definitions & Questions Sim(ulator), Region, 16 acres... 4 by 4. 256x256m.65,536sqm. Eight Football Fields. Rez (from Tron, 1982): Resolution; making something.Avatar: Hindu Deity; Ultima IV; BBS; Social Media; SLVirtual Reality: (coined by Jaron Lanier) “Almost” Reality Who here knows they have an avatar? Abstract concept of Avatar? Our concept of the Avatar? What makes an avatar?
What is the Magic Circle? The Regular Rules Do Not Apply
Part I: Evolution &	the Avatar
Who are you? Timothy Allen University of PennsylvaniaClass of 1996 School of Arts & SciencesIndividualized Major:Combined Psychology &Computer Science ...and now...
Who are you? Timothy Allen Wharton Computing Wharton Research Data Services (WRDS) ...and virtually...
Who are you? FlipperPA PeregrineFounding Member,Second Life Community Convention SLBoutique.com
Who are you? FlipperPA PeregrineFounding Member,Second Life Community Convention SLBoutique.com OCCASIONAL BANANA
Who are you? FlipperPA PeregrineFounding Member,Second Life Community Convention SLBoutique.com STILL THIN ROCK STAR
The point being... THE AVATAR Ultimate Blank Canvas Self Expression UnleashedA Path to Freedom Safe, Anonymous SelfExploration
Part II: Perception,Participation &	Public Space
A Brief History of Avatars & Virtual Worlds:1975 to 1980: All in the Mind Colossal Cave Adventure, Zork & MUDs: Text & ImaginationMUD: Multi-User Dungeon
A Brief History of Avatars & Virtual Worlds:1980 through 1990: @ is for @vatar! Rogue / Hack / NetHack: The Genesis of Visual Representation
A Brief History of Avatars & Virtual Worlds: 1990: MOO Bring Persistence; "Not a Game" MOO: Mud, Object-Oriented; Permanently Stored Objects
A Brief History of Avatars & Virtual Worlds:1993: Virtual Places & the Web Revolution Virtual Web Pages; Start of Graphical Revolution
A Brief History of Avatars & Virtual Worlds:1993: The Palace Social Chat: A Virtual Comic Strip, “2.5 Dimensions”
A Brief History of Avatars & Virtual Worlds:1993: WorldsChat Space Station Actual 3-Dimensional Perspective
A Brief History of Avatars & Virtual Worlds:1994: ActiveWorlds The Dawn of UGC: User Generated Content, “E-Motes”
A Brief History of Avatars & Virtual Worlds: 1999-2002: Linden Lab Founded; Second Life The Dawn of UGC: User Generated Content, “E-Motes”
A Brief History of Avatars & Virtual Worlds:July, 2003: The Tax Revolt Doing the logical thing, SL Residents set themselves onfire to protest the “prim tax.”
A Brief History of Avatars & Virtual Worlds:November 14th, 2003: IP Rights Linden Lab grants rights of creations to the creator;covered in SlashDot; FlipperPA Peregrine is born.
A Brief History of Avatars & Virtual Worlds:BTW, this WAS before YouTube, Facebook,Flickr, Digg, Twitter & more had traction; infact, SL's users became their early adopters!
A Brief History of Avatars & Virtual Worlds:December, 2003: Avalon & Rivers Run Red London based Rivers Run Red opens the Avalon region; the design and branding firm soon brings Adidas, the BBC,Hermann Miller, Avril Lavigne, and more to virtual worlds.
A Brief History of Avatars & Virtual Worlds:January, 2004: Land and Prim Limits Land “bought” from Linden Lab; more land meant moreprimitives, which meant more detailed content. Fullsimulators (16 acres of space as 1 CPU) begin being sold.
A Brief History of Avatars & Virtual Worlds:January, 2004: The Crompco Virtual Station Crompco Corporation becomes the first company to useSecond Life for corporate training; reduced time ofapprenticeship cycle from nine months to six.
Concepts of virtual space... are	*almost* always public. Virtual Starwood == The Shining.Private Space == “Security”...hehe Like privacy in Facebook, Twitter,or the Web, does it really exist?
Part III: Hyperbole & Hysteria
Remember the 2002 map? 16 total regions(also know as “sims”, short for “simulator”)
In 2005, the hype is in full swing...25,000 sims (each being 16 acres)
2005: The First Second Life CommunityConvention (SLCC): 150 attendees in 1L;1000s more in 2L. “Mixed Reality”
The Gartner Hype Cycle of Technology
The Gartner Hype Cycle of Technology
The Media Blitz: Major Hype
SLCC 2006: 450 attendees...and Mitch Kapor keynoting!
2007: Peak of the Positive HypeNBC, CBS, and CSI: New York
SLCC 2007: 1000 attendees, lots ofpress, and time for us to retire!
The Fallout: Hype Swings Both Ways Companies didn't engage the SL community. Companies believed their brands were cool enough, peoplewould come flocking to their locations. A community of creative minds isn't easily wooed by marketers.Successful examples: Coca-Cola, Pontiac, IBM, Cisco, IntelBusts: too many to list... but American Apparel was the first.
Simon Stevens: Breaking the Rules Independent Disability Issues Consultant • Cerebral palsy affect speech,balance, hand control • Author of "Normality", a playabout his experiences inmainstream education • Passion, commitment anddetermination
Simon Stevens: Breaking the Rules Founder of Wheelies Dance Club in Second Life • All are welcome! • Fun support center for those with disability issues • Some disabled choose to	create avatars with disabilities • Some choose to walk,	dance, and fly • ...and some...
Simon Stevens: Breaking the Rules ...and some... CHOOSE TO BUILDAWESOME ROCKETPOWERED WHEELCHAIRS THAT CANDANCE AND FLY!
Part IV: So What Works?
The Tech Virtual Museum Workshop ,[object Object]
Includes participation from MIT, Science Center Singapore, Citilab, The Tech Museum in San Francisco, and more
Winner of the Linden Prize for using virtual worlds to improve the human condition
Visit the region “The Tech 2”
Learning Centers
Cultural Institutions
Open Source Concepts
Designs,[object Object]
Treated virtual space as a classroom lab
Allowed professors to teach subject topics not available on home campus with help from another University
Subject matter experts 800 miles away collaborated through the use of the tools and connection of VWs,[object Object]
Put pedagogy ahead of technology
Target assignments to specific tasks in the VW
Don’t come into VWs just to look at Powerpoints
Mix use of voice & chat; keep one person speaking, while others can communicate via text chat.,[object Object]
36 companies currently listed for trading, with more being added each month

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The Magic Circle presentation @ Wharton's Tech-Fast

  • 1. The Magic Circle Realistic Expectations for Virtual Worlds
  • 2. Before We Start (We Move Really Fast): Definitions & Questions Sim(ulator), Region, 16 acres... 4 by 4. 256x256m.65,536sqm. Eight Football Fields. Rez (from Tron, 1982): Resolution; making something.Avatar: Hindu Deity; Ultima IV; BBS; Social Media; SLVirtual Reality: (coined by Jaron Lanier) “Almost” Reality Who here knows they have an avatar? Abstract concept of Avatar? Our concept of the Avatar? What makes an avatar?
  • 3. What is the Magic Circle? The Regular Rules Do Not Apply
  • 4. Part I: Evolution & the Avatar
  • 5. Who are you? Timothy Allen University of PennsylvaniaClass of 1996 School of Arts & SciencesIndividualized Major:Combined Psychology &Computer Science ...and now...
  • 6. Who are you? Timothy Allen Wharton Computing Wharton Research Data Services (WRDS) ...and virtually...
  • 7. Who are you? FlipperPA PeregrineFounding Member,Second Life Community Convention SLBoutique.com
  • 8. Who are you? FlipperPA PeregrineFounding Member,Second Life Community Convention SLBoutique.com OCCASIONAL BANANA
  • 9. Who are you? FlipperPA PeregrineFounding Member,Second Life Community Convention SLBoutique.com STILL THIN ROCK STAR
  • 10. The point being... THE AVATAR Ultimate Blank Canvas Self Expression UnleashedA Path to Freedom Safe, Anonymous SelfExploration
  • 12. A Brief History of Avatars & Virtual Worlds:1975 to 1980: All in the Mind Colossal Cave Adventure, Zork & MUDs: Text & ImaginationMUD: Multi-User Dungeon
  • 13. A Brief History of Avatars & Virtual Worlds:1980 through 1990: @ is for @vatar! Rogue / Hack / NetHack: The Genesis of Visual Representation
  • 14. A Brief History of Avatars & Virtual Worlds: 1990: MOO Bring Persistence; "Not a Game" MOO: Mud, Object-Oriented; Permanently Stored Objects
  • 15. A Brief History of Avatars & Virtual Worlds:1993: Virtual Places & the Web Revolution Virtual Web Pages; Start of Graphical Revolution
  • 16. A Brief History of Avatars & Virtual Worlds:1993: The Palace Social Chat: A Virtual Comic Strip, “2.5 Dimensions”
  • 17. A Brief History of Avatars & Virtual Worlds:1993: WorldsChat Space Station Actual 3-Dimensional Perspective
  • 18. A Brief History of Avatars & Virtual Worlds:1994: ActiveWorlds The Dawn of UGC: User Generated Content, “E-Motes”
  • 19. A Brief History of Avatars & Virtual Worlds: 1999-2002: Linden Lab Founded; Second Life The Dawn of UGC: User Generated Content, “E-Motes”
  • 20. A Brief History of Avatars & Virtual Worlds:July, 2003: The Tax Revolt Doing the logical thing, SL Residents set themselves onfire to protest the “prim tax.”
  • 21. A Brief History of Avatars & Virtual Worlds:November 14th, 2003: IP Rights Linden Lab grants rights of creations to the creator;covered in SlashDot; FlipperPA Peregrine is born.
  • 22. A Brief History of Avatars & Virtual Worlds:BTW, this WAS before YouTube, Facebook,Flickr, Digg, Twitter & more had traction; infact, SL's users became their early adopters!
  • 23. A Brief History of Avatars & Virtual Worlds:December, 2003: Avalon & Rivers Run Red London based Rivers Run Red opens the Avalon region; the design and branding firm soon brings Adidas, the BBC,Hermann Miller, Avril Lavigne, and more to virtual worlds.
  • 24. A Brief History of Avatars & Virtual Worlds:January, 2004: Land and Prim Limits Land “bought” from Linden Lab; more land meant moreprimitives, which meant more detailed content. Fullsimulators (16 acres of space as 1 CPU) begin being sold.
  • 25. A Brief History of Avatars & Virtual Worlds:January, 2004: The Crompco Virtual Station Crompco Corporation becomes the first company to useSecond Life for corporate training; reduced time ofapprenticeship cycle from nine months to six.
  • 26. Concepts of virtual space... are *almost* always public. Virtual Starwood == The Shining.Private Space == “Security”...hehe Like privacy in Facebook, Twitter,or the Web, does it really exist?
  • 27. Part III: Hyperbole & Hysteria
  • 28. Remember the 2002 map? 16 total regions(also know as “sims”, short for “simulator”)
  • 29. In 2005, the hype is in full swing...25,000 sims (each being 16 acres)
  • 30. 2005: The First Second Life CommunityConvention (SLCC): 150 attendees in 1L;1000s more in 2L. “Mixed Reality”
  • 31. The Gartner Hype Cycle of Technology
  • 32. The Gartner Hype Cycle of Technology
  • 33. The Media Blitz: Major Hype
  • 34. SLCC 2006: 450 attendees...and Mitch Kapor keynoting!
  • 35. 2007: Peak of the Positive HypeNBC, CBS, and CSI: New York
  • 36. SLCC 2007: 1000 attendees, lots ofpress, and time for us to retire!
  • 37. The Fallout: Hype Swings Both Ways Companies didn't engage the SL community. Companies believed their brands were cool enough, peoplewould come flocking to their locations. A community of creative minds isn't easily wooed by marketers.Successful examples: Coca-Cola, Pontiac, IBM, Cisco, IntelBusts: too many to list... but American Apparel was the first.
  • 38. Simon Stevens: Breaking the Rules Independent Disability Issues Consultant • Cerebral palsy affect speech,balance, hand control • Author of "Normality", a playabout his experiences inmainstream education • Passion, commitment anddetermination
  • 39. Simon Stevens: Breaking the Rules Founder of Wheelies Dance Club in Second Life • All are welcome! • Fun support center for those with disability issues • Some disabled choose to create avatars with disabilities • Some choose to walk, dance, and fly • ...and some...
  • 40. Simon Stevens: Breaking the Rules ...and some... CHOOSE TO BUILDAWESOME ROCKETPOWERED WHEELCHAIRS THAT CANDANCE AND FLY!
  • 41. Part IV: So What Works?
  • 42.
  • 43. Includes participation from MIT, Science Center Singapore, Citilab, The Tech Museum in San Francisco, and more
  • 44. Winner of the Linden Prize for using virtual worlds to improve the human condition
  • 45. Visit the region “The Tech 2”
  • 49.
  • 50. Treated virtual space as a classroom lab
  • 51. Allowed professors to teach subject topics not available on home campus with help from another University
  • 52.
  • 53. Put pedagogy ahead of technology
  • 54. Target assignments to specific tasks in the VW
  • 55. Don’t come into VWs just to look at Powerpoints
  • 56.
  • 57. 36 companies currently listed for trading, with more being added each month
  • 58. Fun way to become familiar with how the stock market works, terminology, and trends
  • 59. Possibility of turning a profit in L$ (Linden Dollars)
  • 60.
  • 61. Key Choices in Selecting a Platform
  • 62. Key Choices in Selecting a Platform
  • 63. The Virtual World Value Chain
  • 64. Google Apps: Are They Virtual Worlds? Colors as Avatars, Spreadsheet as Space
  • 65. 2010: Second Life / VWs in the Web Browser: Viewer “in the cloud” and Canvas Appear
  • 66. OpenSimulator: Free, Open Source Option“Host it Yourself”, Cost-Effective, & Alpha
  • 69. ...and in conclusion... Unleash your imaginationDo research, but break the rules Avoid the hype Rapid development, embrace change...and most importantly, ENGAGE!
  • 70.
  • 71. Parks Associates: Virtual Worlds and Social Media
  • 72. OpenSim Basics, Paul Vigo for PANMA
  • 73. Second Life: The Official Guide, Linden Lab et al.
  • 74. Very many blogs, all linked from www.PeregrineSalon.com
  • 75.