Slides from the "What Would Picasso Do?" panel session from Over The Air 2010 #ota10 featuring Mathias Dahlström, Jason Fields, Tom Hume, mills™ and Filip Visnjic - moderated by Franco Papeschi and Bryan Rieger.
I am a friendly and enthusiastic multi-disciplinary designer who is dedicated and willing to learn new things. I am based in the UK and I am a graduate who has just finished studying my final year in BA Design at Goldsmiths University of London. I have gained a variety of skills from model making and prototyping to graphical programmes such as Illustrator, InDesign and Photoshop. I have a background in the arts and have had a love for drawing and painting for many years and have honed these skills. I am adaptable and love to learn new skills.
While studying design, I discovered how much I love how the subject crosses over many different disciplines and fields and I look forward to hopefully working alongside these many disciplines during my career.
Closing keynote given at the Museum Educators of Southern California Summer Workshop on June 25, 2010. It starts with a nod to John Seely Brown and his wisdom about solution confusion in rapidly changing technological times, then explores the boundaries between traditionally siloed museum departments that are merging/under threat in this new environment. From there a brief history of the role for new media interpretation in museums (art and otherwise), a summary of the Visual Velcro idea, and the role of mobile multimedia in supplying hooks to the hookless. Finally a summary of "Making Sense of Modern Art Mobile," and the implications of taking on publication and distribution of a mobile tour in-house. Ends with future plans and questions about the integration of social media in such publications.
I am a friendly and enthusiastic multi-disciplinary designer who is dedicated and willing to learn new things. I am based in the UK and I am a graduate who has just finished studying my final year in BA Design at Goldsmiths University of London. I have gained a variety of skills from model making and prototyping to graphical programmes such as Illustrator, InDesign and Photoshop. I have a background in the arts and have had a love for drawing and painting for many years and have honed these skills. I am adaptable and love to learn new skills.
While studying design, I discovered how much I love how the subject crosses over many different disciplines and fields and I look forward to hopefully working alongside these many disciplines during my career.
Closing keynote given at the Museum Educators of Southern California Summer Workshop on June 25, 2010. It starts with a nod to John Seely Brown and his wisdom about solution confusion in rapidly changing technological times, then explores the boundaries between traditionally siloed museum departments that are merging/under threat in this new environment. From there a brief history of the role for new media interpretation in museums (art and otherwise), a summary of the Visual Velcro idea, and the role of mobile multimedia in supplying hooks to the hookless. Finally a summary of "Making Sense of Modern Art Mobile," and the implications of taking on publication and distribution of a mobile tour in-house. Ends with future plans and questions about the integration of social media in such publications.
A keynote by Andrew Taylor, Director, Bolz Center for Arts Administration, Wisconsin School of Business, for the 2011 Arts Enterprise Summit in Kansas City, MO.
A presentation from the American Association of Museums conference about creating, supporting and producing experimental and social practice projects at museums.
Presenters: Maria Mortati, Sarah Schultz, Stephanie Parrish, and Susan Diachisn.
Note: please contact presenters for image copyright information.
The Drift Deck (Analog Edition) is an algorithmic puzzle game used to navigate city streets. A deck of cards is used as instructions that guide you as you drift about the city. Each card contains an object or situation, followed by a simple action. For example, a situation might be — you see a fire hydrant, or you come across a pigeon lady. The action is meant to be performed when the object is seen, or when you come across the described situation. For example — take a photograph, or make the next right turn. The cards also contain writerly extras, quotes and inspired words meant to supplement your wandering about the city.
Processed in collaboration with Dawn Lozzi who did all of the graphic design and production.
More details here: http://www.nearfuturelaboratory.com/projects/drift-deck/
Calongne vr simulations games ctu doctoral july 2017Cynthia Calongne
Two virtual reality, virtual worlds, games and simulation research workshops at the Colorado Technical University Doctoral Symposium July 12-13, 2017 hosted by Dr. Cynthia Calongne, aka Lyr Lobo in the Metaverse.
Design Fiction: A short slideshow on design, science, fact and fictionJulian Bleecker
http://cli.gs/DesignFictionEssay
An exploration of the entanglements amongst science fiction and science fact, in order to show how they are not distinct, but infinitely knotted together. Why do this? In order to wonder — what are effective ways of designing the future?
Design fiction is making things that tell stories. It's like science-fiction in that the stories bring into focus certain matters-of-concern, such as how life is lived, questioning how technology is used and its implications, its ability to speculate about the course of events; all of the unique abilities of science fiction to incite imagination-filling conversations about possible habitable, life-affirming future worlds.
A larger discussion of this slidshow overview is available here: http://cli.gs/DesignFictionEssay
For my year-long graduate school thesis, I did a series of user research studies on collections in people's homes. My goal was to develop a solution that would directly address the lack of personal investment, tangibility, and value found in digital music today.
From Kaleidoscope.
Includes a deep look into the 2010 New York and Milan furniture fairs, as well as observations across multiple categories.
www.kascope.com
Produce Like Picasso: Mastering Design Delivery #sxswBrian Sullivan
Audio available at: https://soundcloud.com/officialsxsw/produce-like-picasso-mastering
Pablo Picasso was a prolific artist. He produced over 147,800 pieces of art, which equates to delivering seven finished pieces of art each day of his career. Picasso also delivered in different mediums: paintings, sculptures, ceramics, architecture, and more. What was Picasso’s mindset? What methods did he use? How did Picasso move from concept to production so quickly?
In this talk, you will learn how to produce Picasso and avoid the pitfalls of production. We will review Picasso's production principles with examples from his life. By applying the principles of Picasso, designers can create more effectively and quickly.
This is a follow-up to Design Like da Vinci:
http://www.slideshare.net/bunky34/design-like-davinci-sxsw-2013
A keynote by Andrew Taylor, Director, Bolz Center for Arts Administration, Wisconsin School of Business, for the 2011 Arts Enterprise Summit in Kansas City, MO.
A presentation from the American Association of Museums conference about creating, supporting and producing experimental and social practice projects at museums.
Presenters: Maria Mortati, Sarah Schultz, Stephanie Parrish, and Susan Diachisn.
Note: please contact presenters for image copyright information.
The Drift Deck (Analog Edition) is an algorithmic puzzle game used to navigate city streets. A deck of cards is used as instructions that guide you as you drift about the city. Each card contains an object or situation, followed by a simple action. For example, a situation might be — you see a fire hydrant, or you come across a pigeon lady. The action is meant to be performed when the object is seen, or when you come across the described situation. For example — take a photograph, or make the next right turn. The cards also contain writerly extras, quotes and inspired words meant to supplement your wandering about the city.
Processed in collaboration with Dawn Lozzi who did all of the graphic design and production.
More details here: http://www.nearfuturelaboratory.com/projects/drift-deck/
Calongne vr simulations games ctu doctoral july 2017Cynthia Calongne
Two virtual reality, virtual worlds, games and simulation research workshops at the Colorado Technical University Doctoral Symposium July 12-13, 2017 hosted by Dr. Cynthia Calongne, aka Lyr Lobo in the Metaverse.
Design Fiction: A short slideshow on design, science, fact and fictionJulian Bleecker
http://cli.gs/DesignFictionEssay
An exploration of the entanglements amongst science fiction and science fact, in order to show how they are not distinct, but infinitely knotted together. Why do this? In order to wonder — what are effective ways of designing the future?
Design fiction is making things that tell stories. It's like science-fiction in that the stories bring into focus certain matters-of-concern, such as how life is lived, questioning how technology is used and its implications, its ability to speculate about the course of events; all of the unique abilities of science fiction to incite imagination-filling conversations about possible habitable, life-affirming future worlds.
A larger discussion of this slidshow overview is available here: http://cli.gs/DesignFictionEssay
For my year-long graduate school thesis, I did a series of user research studies on collections in people's homes. My goal was to develop a solution that would directly address the lack of personal investment, tangibility, and value found in digital music today.
From Kaleidoscope.
Includes a deep look into the 2010 New York and Milan furniture fairs, as well as observations across multiple categories.
www.kascope.com
Produce Like Picasso: Mastering Design Delivery #sxswBrian Sullivan
Audio available at: https://soundcloud.com/officialsxsw/produce-like-picasso-mastering
Pablo Picasso was a prolific artist. He produced over 147,800 pieces of art, which equates to delivering seven finished pieces of art each day of his career. Picasso also delivered in different mediums: paintings, sculptures, ceramics, architecture, and more. What was Picasso’s mindset? What methods did he use? How did Picasso move from concept to production so quickly?
In this talk, you will learn how to produce Picasso and avoid the pitfalls of production. We will review Picasso's production principles with examples from his life. By applying the principles of Picasso, designers can create more effectively and quickly.
This is a follow-up to Design Like da Vinci:
http://www.slideshare.net/bunky34/design-like-davinci-sxsw-2013
An art education presentation defining Cubsim and Picasso. The presentation provides examples and inspiration for creating your own cubist superhero. All cubist superhero images are from here http://www.wonderbros.com/art/artwork-so-awesome-it-will-melt-your-face-off/
'Picasso' cuento para niños sobre la biografía de Pablo Ruíz Picasso.
Es una adaptación del vídeo "Picasso para niños" de CPI Ramón y Cajal https://www.youtube.com/watch?v=mJpb1m0Vb8s
Algunas de las imágenes están sacadas de dicho vídeo.
In this original Digital Art and Philosophy class, we will become familiar with different forms of digital art and related philosophical issues. Digital art is anything related to computers and art such as using a computer to create art or an art display that is digitized. Philosophical aspects arise regarding art, identity, performance, interactivity, and the process of creation. Students may respond to the material in essay, performance, or digital art work (optional). Instructor: Melanie Swan. Syllabus: www.MelanieSwan.com/PCA
Ruskin, Geology and Mountains: The Future of Games Design, Innovation and Res...University of Salford
Part of the “Gaming” Research, Innovation and Enterprise Exchange
powered by PechaKucha
Thu 28 Mar, 2013
University of Salford
http://www.youtube.com/user/RIEUSalford
http://www.pechakucha.org/channels/powered-by-pechakucha
2019 DH downunder 9 December 2019 talk:
Digital heritage, Virtual Heritage, Extended Reality (XR): what are they?
Can gaming, AR or MR provide insight to the past?
OR: Are they a waste of money, expensive new technology?
Could, for example, digital heritage pose a threat to culture? Ziauddin Sardar 1995: “Cyberspace is a giant step forward towards museumization of the world: where anything remotely different from Western culture will exist only in digital form.”
Digital Heritage highlights and challenges (interactive + immersive examples).
Space is more than an empty container for things. It has its own features and forms: a psychogeography. It is created through movements and flows. Information technologies complicate spatiality by simulating space, contracting space with communication and locating actors in space. Remediations of spatiality are powerful features of technoculture.
The opening day's slides and exercises to the two week summer course at IED in Barcelona I'm running. Our project topic this year is the future of food. More details on the course can be found here - http://iedbarcelona.es/en/cursos-info/summer-course-in-innovation-and-future-thinking/
Presentation of the Power of 8 project at FuturEverything, Manchester, in the panel 'New Creativity'.
For more about the project visit: http://powerof8.org.uk
Explosions, sex & murder: at talk about mobile technologies and cinema heritageCharlotte Crofts
Charlotte Crofts introduces two recent smartphone apps which explore cinema history in the places where it actually happened: Curzon Memories App and The Lost Cinemas of Castle Park including World War 2 bombings, snogging in the back row and the Odeon cinema haunted by the ghost of Parrington Jackson, shot in 1946 during a screening of The Light That Failed, at the exact moment that gunshots went off on the screen... please note that this is a pdf of a powerpoint that had audio and video - links to the video are available but the audio is not available. Both apps are available on iTunes App Store and optimised for iOS6 (and Curzon Memories is also available on Android) and have an "armchair" mode for remote access to most of the content.
Modern Media Conference 19th September 2014 "Think like a dj final final.pptxl"Derek Woodgate
Think Like a DJ…and Remix Your Chosen Field
Whether you’re a musician, a journalist, a filmmaker…all forms of media now have worldwide audiences thanks to digital technology. But what does this mean for you? How can you brand yourself and your work so that it goes beyond Georgia to the world at large? Derek Woodgate is a futurist: which means that he won’t tell you not how to keep up with changes in your field. Instead, he’ll tell you how you can reconceptualize how you think about your chosen media profession. And soon, you will be the change and the world will follow.
3D Printing Is Just the Beginning: The Future of Makerspaces within Academic ...Patrick "Tod" Colegrove
ACRL webcast, co-presented with Lisa Kurt.
http://www.ala.org/acrl/makerspaces
Description: The maker movement is growing across the country and world. With interactive, participatory events and growing local communities, we've seen a shift. Individuals, professionals, and hobbyists from areas such as engineering, design, science, art, and more are coming together with one common thread: the desire to make.
Public libraries were the first on the scene to take notice and respond, but now we're beginning to see academic libraries recognize this untapped potential for their own communities. This emerging learning trend holds the promise of enormous change, bringing many researchers and students together from across disciplines in a truly collaborative way. This movement is about more than just the purchase of expensive equipment; it involves engagement, outreach, and knowledge about what drives the academic community. The academic environment is shifting toward content creation in a variety of forms, in turn reshaping learning, curricula, and research across the board. In order for libraries to continue to support the research and learning needs of their institutions, it is critical to go beyond traditional library materials, to understand what new resources and technologies the library can support for all on campus to use.
HYBRIDITY AND INTERDISCIPLINARITY IN DIGITAL CULTURE AND PRACTICETalan Memmott
A talk on issues around hybridity and interdisciplinarity as it applies to digital culture and practice. Something of a meander through various topics...
8 Ways to Improve App Store User ExperienceBryan Rieger
Presentation by Stephanie Rieger of Yiibu for Informa Mobile User Experience conference in London, UK 11/09
Officially called "Developing An Interface For The Future Of Mass Market Software Distribution"
Presentation by Bryan Rieger of Yiibu on Modeling the Mobile User Experience, presented on June 4th at the Mobile Design UK event at the RSA in London.
The Art of the Pitch: WordPress Relationships and SalesLaura Byrne
Clients don’t know what they don’t know. What web solutions are right for them? How does WordPress come into the picture? How do you make sure you understand scope and timeline? What do you do if sometime changes?
All these questions and more will be explored as we talk about matching clients’ needs with what your agency offers without pulling teeth or pulling your hair out. Practical tips, and strategies for successful relationship building that leads to closing the deal.
Essentials of Automations: Optimizing FME Workflows with ParametersSafe Software
Are you looking to streamline your workflows and boost your projects’ efficiency? Do you find yourself searching for ways to add flexibility and control over your FME workflows? If so, you’re in the right place.
Join us for an insightful dive into the world of FME parameters, a critical element in optimizing workflow efficiency. This webinar marks the beginning of our three-part “Essentials of Automation” series. This first webinar is designed to equip you with the knowledge and skills to utilize parameters effectively: enhancing the flexibility, maintainability, and user control of your FME projects.
Here’s what you’ll gain:
- Essentials of FME Parameters: Understand the pivotal role of parameters, including Reader/Writer, Transformer, User, and FME Flow categories. Discover how they are the key to unlocking automation and optimization within your workflows.
- Practical Applications in FME Form: Delve into key user parameter types including choice, connections, and file URLs. Allow users to control how a workflow runs, making your workflows more reusable. Learn to import values and deliver the best user experience for your workflows while enhancing accuracy.
- Optimization Strategies in FME Flow: Explore the creation and strategic deployment of parameters in FME Flow, including the use of deployment and geometry parameters, to maximize workflow efficiency.
- Pro Tips for Success: Gain insights on parameterizing connections and leveraging new features like Conditional Visibility for clarity and simplicity.
We’ll wrap up with a glimpse into future webinars, followed by a Q&A session to address your specific questions surrounding this topic.
Don’t miss this opportunity to elevate your FME expertise and drive your projects to new heights of efficiency.
"Impact of front-end architecture on development cost", Viktor TurskyiFwdays
I have heard many times that architecture is not important for the front-end. Also, many times I have seen how developers implement features on the front-end just following the standard rules for a framework and think that this is enough to successfully launch the project, and then the project fails. How to prevent this and what approach to choose? I have launched dozens of complex projects and during the talk we will analyze which approaches have worked for me and which have not.
Transcript: Selling digital books in 2024: Insights from industry leaders - T...BookNet Canada
The publishing industry has been selling digital audiobooks and ebooks for over a decade and has found its groove. What’s changed? What has stayed the same? Where do we go from here? Join a group of leading sales peers from across the industry for a conversation about the lessons learned since the popularization of digital books, best practices, digital book supply chain management, and more.
Link to video recording: https://bnctechforum.ca/sessions/selling-digital-books-in-2024-insights-from-industry-leaders/
Presented by BookNet Canada on May 28, 2024, with support from the Department of Canadian Heritage.
Smart TV Buyer Insights Survey 2024 by 91mobiles.pdf91mobiles
91mobiles recently conducted a Smart TV Buyer Insights Survey in which we asked over 3,000 respondents about the TV they own, aspects they look at on a new TV, and their TV buying preferences.
Search and Society: Reimagining Information Access for Radical FuturesBhaskar Mitra
The field of Information retrieval (IR) is currently undergoing a transformative shift, at least partly due to the emerging applications of generative AI to information access. In this talk, we will deliberate on the sociotechnical implications of generative AI for information access. We will argue that there is both a critical necessity and an exciting opportunity for the IR community to re-center our research agendas on societal needs while dismantling the artificial separation between the work on fairness, accountability, transparency, and ethics in IR and the rest of IR research. Instead of adopting a reactionary strategy of trying to mitigate potential social harms from emerging technologies, the community should aim to proactively set the research agenda for the kinds of systems we should build inspired by diverse explicitly stated sociotechnical imaginaries. The sociotechnical imaginaries that underpin the design and development of information access technologies needs to be explicitly articulated, and we need to develop theories of change in context of these diverse perspectives. Our guiding future imaginaries must be informed by other academic fields, such as democratic theory and critical theory, and should be co-developed with social science scholars, legal scholars, civil rights and social justice activists, and artists, among others.
UiPath Test Automation using UiPath Test Suite series, part 3DianaGray10
Welcome to UiPath Test Automation using UiPath Test Suite series part 3. In this session, we will cover desktop automation along with UI automation.
Topics covered:
UI automation Introduction,
UI automation Sample
Desktop automation flow
Pradeep Chinnala, Senior Consultant Automation Developer @WonderBotz and UiPath MVP
Deepak Rai, Automation Practice Lead, Boundaryless Group and UiPath MVP
PHP Frameworks: I want to break free (IPC Berlin 2024)Ralf Eggert
In this presentation, we examine the challenges and limitations of relying too heavily on PHP frameworks in web development. We discuss the history of PHP and its frameworks to understand how this dependence has evolved. The focus will be on providing concrete tips and strategies to reduce reliance on these frameworks, based on real-world examples and practical considerations. The goal is to equip developers with the skills and knowledge to create more flexible and future-proof web applications. We'll explore the importance of maintaining autonomy in a rapidly changing tech landscape and how to make informed decisions in PHP development.
This talk is aimed at encouraging a more independent approach to using PHP frameworks, moving towards a more flexible and future-proof approach to PHP development.
JMeter webinar - integration with InfluxDB and GrafanaRTTS
Watch this recorded webinar about real-time monitoring of application performance. See how to integrate Apache JMeter, the open-source leader in performance testing, with InfluxDB, the open-source time-series database, and Grafana, the open-source analytics and visualization application.
In this webinar, we will review the benefits of leveraging InfluxDB and Grafana when executing load tests and demonstrate how these tools are used to visualize performance metrics.
Length: 30 minutes
Session Overview
-------------------------------------------
During this webinar, we will cover the following topics while demonstrating the integrations of JMeter, InfluxDB and Grafana:
- What out-of-the-box solutions are available for real-time monitoring JMeter tests?
- What are the benefits of integrating InfluxDB and Grafana into the load testing stack?
- Which features are provided by Grafana?
- Demonstration of InfluxDB and Grafana using a practice web application
To view the webinar recording, go to:
https://www.rttsweb.com/jmeter-integration-webinar
Software Delivery At the Speed of AI: Inflectra Invests In AI-Powered QualityInflectra
In this insightful webinar, Inflectra explores how artificial intelligence (AI) is transforming software development and testing. Discover how AI-powered tools are revolutionizing every stage of the software development lifecycle (SDLC), from design and prototyping to testing, deployment, and monitoring.
Learn about:
• The Future of Testing: How AI is shifting testing towards verification, analysis, and higher-level skills, while reducing repetitive tasks.
• Test Automation: How AI-powered test case generation, optimization, and self-healing tests are making testing more efficient and effective.
• Visual Testing: Explore the emerging capabilities of AI in visual testing and how it's set to revolutionize UI verification.
• Inflectra's AI Solutions: See demonstrations of Inflectra's cutting-edge AI tools like the ChatGPT plugin and Azure Open AI platform, designed to streamline your testing process.
Whether you're a developer, tester, or QA professional, this webinar will give you valuable insights into how AI is shaping the future of software delivery.
Slack (or Teams) Automation for Bonterra Impact Management (fka Social Soluti...Jeffrey Haguewood
Sidekick Solutions uses Bonterra Impact Management (fka Social Solutions Apricot) and automation solutions to integrate data for business workflows.
We believe integration and automation are essential to user experience and the promise of efficient work through technology. Automation is the critical ingredient to realizing that full vision. We develop integration products and services for Bonterra Case Management software to support the deployment of automations for a variety of use cases.
This video focuses on the notifications, alerts, and approval requests using Slack for Bonterra Impact Management. The solutions covered in this webinar can also be deployed for Microsoft Teams.
Interested in deploying notification automations for Bonterra Impact Management? Contact us at sales@sidekicksolutionsllc.com to discuss next steps.
UiPath Test Automation using UiPath Test Suite series, part 4DianaGray10
Welcome to UiPath Test Automation using UiPath Test Suite series part 4. In this session, we will cover Test Manager overview along with SAP heatmap.
The UiPath Test Manager overview with SAP heatmap webinar offers a concise yet comprehensive exploration of the role of a Test Manager within SAP environments, coupled with the utilization of heatmaps for effective testing strategies.
Participants will gain insights into the responsibilities, challenges, and best practices associated with test management in SAP projects. Additionally, the webinar delves into the significance of heatmaps as a visual aid for identifying testing priorities, areas of risk, and resource allocation within SAP landscapes. Through this session, attendees can expect to enhance their understanding of test management principles while learning practical approaches to optimize testing processes in SAP environments using heatmap visualization techniques
What will you get from this session?
1. Insights into SAP testing best practices
2. Heatmap utilization for testing
3. Optimization of testing processes
4. Demo
Topics covered:
Execution from the test manager
Orchestrator execution result
Defect reporting
SAP heatmap example with demo
Speaker:
Deepak Rai, Automation Practice Lead, Boundaryless Group and UiPath MVP
6. will devices simply replace
sketchbooks
http://www.flickr.com/photos/whatleydude/4567021791
7. or become a unique
creative medium
http://www.flickr.com/photos/garysoup/4773576910
8. Tom
has been thinking about art...
http://www.flickr.com/photos/twhume/3962275216
9.
10. Fuck the
advertising
and media
industries
for capitalising the word
‘Creative’, pretending it’s
magic pixie dust and
selling it back to us at a
day rate of hundreds to
keep us permanently
dissatisfied.
11. Fuck the
advertising
and media
industries
for capitalising the word
– Joseph Beuys
”
Everyone is an artist
‘Creative’, pretending it’s
magic pixie dust and
selling it back to us at a
day rate of hundreds to
keep us permanently
dissatisfied.
13. History of Art
Currency
(2000BC on)
Blombos beads Lady Gaga
(75,000 BC) (2010 AD)
14. History of Art
Music industry
(mid-18th century on)
Blombos beads Lady Gaga
(75,000 BC) (2010 AD)
15. 1. Digital as extension of
physical faculties in the
real world
2. Digital as place where
art happens before
being made real
3. ???
16. Art
Doesn’t Scale
• Apollo took 400k people
• Where’s equivalent scale art?
• What would it look like?
http://www.flickr.com/photos/chrisspurgeon/287135413/
17. Constraints
• Not For The Faint Hearted
• Mobile Mountains
• Twitter
• George Lucas
http://www.flickr.com/photos/carbonnyc/3256109022
18. • Trust of technology?
• Trust of artists?
• British politeness?
You
Trusted Us
http://www.flickr.com/photos/twhume/3962275216
35. ..the architect first as a formulator, an inventor of relations what will be called in this
context the ‘ Combinative’, that is, the set of combinations and permutations that is
possible under different categories of analysis (space, movement, event, technique,
symbol, etc), as opposed to the more traditional play between function or use and
form or style.
Bernard Tschumi.
36. + !1 !2 !3 ◊
Designing for Interaction
- Innovation
- Linear vs Dynamic ◊
! 1/2
- Goals vs Accidents
- Framing / Positioning !4 X
- Interactive vs Reactive + !1
- Experience vs Tool !3
- Ownership
! 4/2
! 3/2 ◊
38. web http://www.creativeapplications.net
twitter @creativeapps
apps http://apps.creativeapplications.net
39. In recent years we've seen a number of artists put
aside their brushes in favour of IDEs, frameworks
and compilers. We've also seen developers start
experimenting with more creative endeavours.
Do tools such as Processing (and variants
iProcessing, Processing,js, OpenFrameworks and
Cinder++) help to facilitate art on mobile devices, or
merely provide a convenient means of repetition
within a certain style?
40. We have artists such as David Hockney and Lang
Lang picking up these devices and having great fun
experimenting with them today.
Do you think we might one day see serious works
created exclusively for these types of devices?
(ie: an arrangement by Phillip Glass for 8 iPhones
and 3 iPads over a 3G network...)
41. The iPad (and to a lesser extent the iPhone) have
been heavily criticised for being 'content
consumption' rather than 'content creation' devices.
With this in mind, where do you see the potential
for apps such as Brushes, Sketchbook Pro, Magic
Piano, etc. Are they merely frivolous distractions, or
could these apps be used for serious works?
42. Apps such as Granimator allow users with little
artistic ability to create wonderful compositions
using elements from various artists and palettes.
Unlike Brushes and Sketchbook Pro, Granimator is a
much more accessible tool for people to scratch
their creative itches.
How can developers create apps than enable
creative play and exploration for non-artistic users?
43. Apparently "real artists steal"... what ideas can
developers 'borrow' from such creative/art related
applications, and how could they apply them to
more traditional productivity related (aka business
focused) apps?
What are the useful consequences of such art
related applications? Are there any?
44. Thank you
featured panelists
Mathias Dahlström
Jason Fields
Tom Hume
mills™
Filip Visnjic
moderated by
Franco Papeschi
Bryan Rieger