This document provides information about using mobile devices for active learning. It recommends downloading apps like PicCollage, Google Drive, and ComicsHead. Active learning on mobile devices can promote physical and mental well-being, better classroom management, real-world learning, continuous learning, and creativity. The document includes activities where students take photos with geometry shapes and invent an app, sharing videos in small groups. It recommends apps for creating videos, comics, and more for projects. The document emphasizes that technology is just a tool and teachers are most important for engaging and motivating students.
Reba Gordon Matthews presents on using iPads to facilitate peer-to-peer instruction through apps like Screen Chomp, VoiceThread, and Posterous to create digital tutorials and lessons, allowing students to learn from and teach each other through video demonstrations and collaborative projects. She discusses challenges in funding and time for staff development, and successes in student engagement and embracing technology both in and out of the classroom. Resources are provided for further reading on peer instruction models and iPad integration strategies.
Supporting school leaders from CEWA GAFE schools in implementing storage, sharing and organisation elements into their work. A strong focus on digital workflow examples.
What's Happening in K-12 Educational Technology - October 2013kimarnold28
This document provides an overview of a presentation on mobile learning and educational technology. It discusses bringing your own device (BYOD) programs in Georgetown ISD where students can use their own smartphones and tablets in class. It also covers the SAMR model for technology integration and online tools for collaboration like Padlet. The document encourages connecting on social media to continue learning about educational technology.
This document discusses incorporating iPads and apps, specifically Nearpod, into the classroom to actively engage students. Nearpod allows teachers to create presentations on iPads or desktops that keep students engaged during lessons. It also provides teachers reports on students' progress. The document recommends downloading Nearpod to participate in an activity and provides instructions for setting up a Nearpod presentation, including logging on and entering a pin code.
I pad supporting diverse learners-may7-2015karlaholt
Using iPads to Support Diverse Learners introduces various ways that iPads can be used to support students with diverse needs through text-to-speech, speech-to-text, and accessibility features. It provides an overview of built-in iPad features like Speak Selection and VoiceOver as well as third-party apps. The document also discusses how to display the iPad for whole-class instruction and ways for students to demonstrate their knowledge through multimedia.
True Technology Integration & The SAMR ModelDiana Benner
Join me to gain an understanding of what technology integration is, and, more importantly, what it isn't. You will examine real-world good and bad uses of technology in the classroom, and will identify opportunities for improving the uses of those technologies. You will build a toolkit of resources and examples that target each tier of technology integration that you can use in order to maximize technology use in your classroom and increase learning opportunities for your students.
This document provides information about using mobile devices for active learning. It recommends downloading apps like PicCollage, Google Drive, and ComicsHead. Active learning on mobile devices can promote physical and mental well-being, better classroom management, real-world learning, continuous learning, and creativity. The document includes activities where students take photos with geometry shapes and invent an app, sharing videos in small groups. It recommends apps for creating videos, comics, and more for projects. The document emphasizes that technology is just a tool and teachers are most important for engaging and motivating students.
Reba Gordon Matthews presents on using iPads to facilitate peer-to-peer instruction through apps like Screen Chomp, VoiceThread, and Posterous to create digital tutorials and lessons, allowing students to learn from and teach each other through video demonstrations and collaborative projects. She discusses challenges in funding and time for staff development, and successes in student engagement and embracing technology both in and out of the classroom. Resources are provided for further reading on peer instruction models and iPad integration strategies.
Supporting school leaders from CEWA GAFE schools in implementing storage, sharing and organisation elements into their work. A strong focus on digital workflow examples.
What's Happening in K-12 Educational Technology - October 2013kimarnold28
This document provides an overview of a presentation on mobile learning and educational technology. It discusses bringing your own device (BYOD) programs in Georgetown ISD where students can use their own smartphones and tablets in class. It also covers the SAMR model for technology integration and online tools for collaboration like Padlet. The document encourages connecting on social media to continue learning about educational technology.
This document discusses incorporating iPads and apps, specifically Nearpod, into the classroom to actively engage students. Nearpod allows teachers to create presentations on iPads or desktops that keep students engaged during lessons. It also provides teachers reports on students' progress. The document recommends downloading Nearpod to participate in an activity and provides instructions for setting up a Nearpod presentation, including logging on and entering a pin code.
I pad supporting diverse learners-may7-2015karlaholt
Using iPads to Support Diverse Learners introduces various ways that iPads can be used to support students with diverse needs through text-to-speech, speech-to-text, and accessibility features. It provides an overview of built-in iPad features like Speak Selection and VoiceOver as well as third-party apps. The document also discusses how to display the iPad for whole-class instruction and ways for students to demonstrate their knowledge through multimedia.
True Technology Integration & The SAMR ModelDiana Benner
Join me to gain an understanding of what technology integration is, and, more importantly, what it isn't. You will examine real-world good and bad uses of technology in the classroom, and will identify opportunities for improving the uses of those technologies. You will build a toolkit of resources and examples that target each tier of technology integration that you can use in order to maximize technology use in your classroom and increase learning opportunities for your students.
The document discusses making online video delivery easy for instructors who are afraid of technology. It outlines developing hardware kits with lights, micros, webcams and green screens to help instructors feel comfortable creating and streaming videos from their own environments. Software is also developed, including instruction materials, community features, assessment tools and media management. The goal is to reduce cognitive load and apply the model of in-person data projection to the online environment. Examples of the streaming process and course webpage outputs are provided.
1) Emerging educational technologies such as Web 2.0 tools and apps can increase student engagement and achievement by allowing collaboration, sharing, and exploration across multiple platforms.
2) The document provides information on learning management systems, blogs, wikis, presentation tools, flashcard tools, and other resources that can be used for collaboration, publishing content, and mobile learning.
3) Links and descriptions of tools such as Prezi, Google Docs, Dropbox, and Evernote are given to illustrate how they can be used to capture, organize, and share content for teaching and learning.
Watch Me - Affordable Video Marketing For Any BusinessPurrfectly Social
Nowadays, video marketing is affordable and accessible for any business, however small the budget.
Great ideas to start your video marketing campaigns here.
Top Tips for Responsive eLearning Design Cammy Bean
Responsive web design? What is it and how does it apply to eLearning? What can it look like? Check out examples of eLearning created in Adapt, an open-source responsive eLearning authoring framework.
This document discusses using scenarios in eLearning to make content more engaging and help learners apply their knowledge. It recommends incorporating characters and scenarios to provide context and allow learners to observe examples or make mistakes in a safe environment. Both linear and branching scenarios are covered, with branching scenarios following a challenge-choice-consequence model. Examples of how to set up branching scenarios in Articulate Quizmaker are provided. Throughout, it encourages making scenarios realistic and personalized to involve the learner.
This document provides an agenda for getting started with using iPads in the classroom. It discusses policies, connecting devices to wireless networks and projectors, basic functions, and saving student work. It also outlines resources available through the local Board of Cooperative Educational Services including eBooks, media libraries, and online catalogs. The document provides 11 examples of educational uses for iPads, such as projecting content, using map applications, brainstorming ideas, and creating journals or conducting science experiments. It discusses using various apps to create projects around safety rules for a technology class or presentations on proper machine use. In conclusion, it recommends several teachers and resources for using technology in the classroom.
The document outlines an agenda for a workshop on using iPads in education. It includes sessions on getting to know the iPad, exploring education apps, and a scavenger hunt activity. It also provides information on the different iPad models and their features. Several pros and cons of using iPads in education are discussed. Examples of apps are provided for different educational purposes like content delivery, creativity, and productivity. Resources for finding more education apps and continuing professional development are listed at the end.
A Whole New Way Of Teaching And LearningJacqui Sharp
This document discusses how technology has changed teaching and learning in the classroom. It provides examples of different digital tools that can be used for various subjects like math, writing, reading, and research. These include tools like interactive whiteboards, laptops, iPods, software for spelling practice, and using the internet for research. It also discusses establishing rules for appropriate technology use and different ways students can engage with content and publish their work digitally. The goal is to transform teaching practices with new technologies that students are already using.
iPads in the Classroom Presented by Jason Buck, Matt Spears and Matt Tobinedmodo
This document discusses using iPads and the Edmodo app in the classroom. It introduces three presenters - Jason Buck, Matt Spears, and Matt Tobin - and provides an Edmodo group code. The goals are how to use the iPad with Edmodo, spark conversation with Edmodo, and share successes, failures and best practices. Examples are provided of using the iPad camera for activities like shape hunting and science experiments. Teachers are encouraged to share additional ideas in the Edmodo group. Setting up accounts on desktops rather than iPads is recommended. In closing, the document states that iPads and Edmodo make a powerful combination for engagement, and that the camera is useful for recording observations.
This document discusses teaching with tablets and provides guidance on their effective use in education. It begins by outlining learning outcomes around recognizing trends in mobile device ownership and considering instructional methods using these devices. It then reviews the history and rapid growth of tablets. Several ideas for teaching with tablets are presented at different levels, from shared projection to collaboration. Factors like connectivity, annotation apps, and capturing student work are examined. The document concludes with a discussion of best practices and examples of tablet integration in specific subject areas.
Screencasting is a free, easy way of making recordings in your classroom. Whether your students create screencasts for project-based learning or you create them for flipping your classroom, you'll love these relevant ideas and free tools for enhancing your classroom.
Assistive technology tools for struggling students in post-secondary educationSpectronics
Assistive technology tools for struggling students in post-secondary education should be goal directed, supported within the curriculum plan, integrated with other technology, and supported with training and learning. The document provides examples of apps and software that can help with reading, writing, organization, note-taking, video creation, and more, as well as tips on using technology to minimize distraction and support cognitive load. Recommendations emphasize using technology to support, not replace, instruction.
A perennial favorite, join us as we present 50 new technology tips! From new tools to new hacks, start the school season off right with this fast-paced session. Pulling from a broad range of presenters -- from technologists, website administrators, attorneys, to tips from the community -- the hour will fly by!
Panelists:
Talley Wells, Disability Integration Project Director, Atlanta Legal Aid Society
Tony Lu, Citizenship Works Project Coordinator, Pro Bono Net
Kim Marshall, Content Developer and Project Manager, Arkansas Legal Services Partnership
Jessie Posilkin, Training and Implementation Specialist, Legal Services Corporation
Moderator:
Xander Karsten, LawHelp Program Coordinator, Pro Bono Net
Digital Learners in Early Childhood ClassroomJodie Riek
This document discusses using technology tools in early childhood classrooms. It recommends starting with programs students already have access to like Microsoft Office and Audacity. It provides examples of using tools like Word, PowerPoint, YouTube and digital cameras for documentation, assessment and capturing creativity. The document encourages teachers to involve students and have them be in control of technology. It also discusses tools like Bee-Bots, blogging, wikis and interactive whiteboards and their uses in early learning. Overall, the document promotes choosing developmentally appropriate technologies to engage young learners.
Google Glass is a research project by Google to develop smart glasses that display information to the wearer. The glasses are designed to allow hands-free use of smartphone functions by responding to voice commands. Key technologies used include an Android operating system, cameras, microphones, speakers, and a small display visible to the wearer. The glasses have features like photo and video recording, internet searching, translation, and turn-by-turn navigation using Google Maps. Advantages are convenient access to information, but disadvantages include privacy concerns and the risk of accidental damage.
The document discusses the planning, equipment, pre-production, and filming stages of video making. It emphasizes the importance of paperwork like release forms and copyright agreements. Key equipment for video making includes cameras, tripods, lighting, sound recorders, and computers. Pre-production involves developing content like scripts and storyboards, as well as skills for operating equipment and managing people. Embedding video making in the curriculum encourages slowing down, reflection, collaboration and combining academic and practical skills.
mLearning has been a buzzword in eLearning for decades. Nearly every year someone speculates that the time for mLearning has finally arrived – and just about that often we discover that still – very few people actually are producing their learning content for mobile devices. You can imagine then that it is with some trepidation that I enter into the arena, to echo voices that have often proclaimed a start to the mobile land-rush.
The MimioTeach interactive system allows any whiteboard to become interactive by using a MimioTeach bar attached to the whiteboard, a projector connected to a computer with MimioStudio software, and a MimioTeach stylus. The system is easy to set up and calibrate, then can be used to design engaging lessons, activities, games and more that motivate students through visual, auditory and kinesthetic learning.
This document discusses the use of new media technologies in the construction, research, planning and evaluation of a student project. It describes new media technologies as the latest hardware and software that enable connection and creation, such as computers, smartphones, social media and design software. It then details how the students used various websites, hardware, and software at different stages of their project, including using blogs to document their progress, cameras and software to film and edit a short film, and social media for audience feedback. The document evaluates that these new technologies made their work easier by enabling digital sharing and improved their final products through editing and design tools.
Emerging technologies such as video, games and simulations, and social media can transform learning when used effectively. Video is a powerful way to explain complex topics, portray social interactions, and create reusable learning content. Games and simulations help learners through rewarding and engaging challenges. Mobile learning allows access to information anywhere. Social media enhances learning by connecting learners in online communities. Proper planning, content design, and choice of tools are keys to successfully applying these technologies.
The document discusses making online video delivery easy for instructors who are afraid of technology. It outlines developing hardware kits with lights, micros, webcams and green screens to help instructors feel comfortable creating and streaming videos from their own environments. Software is also developed, including instruction materials, community features, assessment tools and media management. The goal is to reduce cognitive load and apply the model of in-person data projection to the online environment. Examples of the streaming process and course webpage outputs are provided.
1) Emerging educational technologies such as Web 2.0 tools and apps can increase student engagement and achievement by allowing collaboration, sharing, and exploration across multiple platforms.
2) The document provides information on learning management systems, blogs, wikis, presentation tools, flashcard tools, and other resources that can be used for collaboration, publishing content, and mobile learning.
3) Links and descriptions of tools such as Prezi, Google Docs, Dropbox, and Evernote are given to illustrate how they can be used to capture, organize, and share content for teaching and learning.
Watch Me - Affordable Video Marketing For Any BusinessPurrfectly Social
Nowadays, video marketing is affordable and accessible for any business, however small the budget.
Great ideas to start your video marketing campaigns here.
Top Tips for Responsive eLearning Design Cammy Bean
Responsive web design? What is it and how does it apply to eLearning? What can it look like? Check out examples of eLearning created in Adapt, an open-source responsive eLearning authoring framework.
This document discusses using scenarios in eLearning to make content more engaging and help learners apply their knowledge. It recommends incorporating characters and scenarios to provide context and allow learners to observe examples or make mistakes in a safe environment. Both linear and branching scenarios are covered, with branching scenarios following a challenge-choice-consequence model. Examples of how to set up branching scenarios in Articulate Quizmaker are provided. Throughout, it encourages making scenarios realistic and personalized to involve the learner.
This document provides an agenda for getting started with using iPads in the classroom. It discusses policies, connecting devices to wireless networks and projectors, basic functions, and saving student work. It also outlines resources available through the local Board of Cooperative Educational Services including eBooks, media libraries, and online catalogs. The document provides 11 examples of educational uses for iPads, such as projecting content, using map applications, brainstorming ideas, and creating journals or conducting science experiments. It discusses using various apps to create projects around safety rules for a technology class or presentations on proper machine use. In conclusion, it recommends several teachers and resources for using technology in the classroom.
The document outlines an agenda for a workshop on using iPads in education. It includes sessions on getting to know the iPad, exploring education apps, and a scavenger hunt activity. It also provides information on the different iPad models and their features. Several pros and cons of using iPads in education are discussed. Examples of apps are provided for different educational purposes like content delivery, creativity, and productivity. Resources for finding more education apps and continuing professional development are listed at the end.
A Whole New Way Of Teaching And LearningJacqui Sharp
This document discusses how technology has changed teaching and learning in the classroom. It provides examples of different digital tools that can be used for various subjects like math, writing, reading, and research. These include tools like interactive whiteboards, laptops, iPods, software for spelling practice, and using the internet for research. It also discusses establishing rules for appropriate technology use and different ways students can engage with content and publish their work digitally. The goal is to transform teaching practices with new technologies that students are already using.
iPads in the Classroom Presented by Jason Buck, Matt Spears and Matt Tobinedmodo
This document discusses using iPads and the Edmodo app in the classroom. It introduces three presenters - Jason Buck, Matt Spears, and Matt Tobin - and provides an Edmodo group code. The goals are how to use the iPad with Edmodo, spark conversation with Edmodo, and share successes, failures and best practices. Examples are provided of using the iPad camera for activities like shape hunting and science experiments. Teachers are encouraged to share additional ideas in the Edmodo group. Setting up accounts on desktops rather than iPads is recommended. In closing, the document states that iPads and Edmodo make a powerful combination for engagement, and that the camera is useful for recording observations.
This document discusses teaching with tablets and provides guidance on their effective use in education. It begins by outlining learning outcomes around recognizing trends in mobile device ownership and considering instructional methods using these devices. It then reviews the history and rapid growth of tablets. Several ideas for teaching with tablets are presented at different levels, from shared projection to collaboration. Factors like connectivity, annotation apps, and capturing student work are examined. The document concludes with a discussion of best practices and examples of tablet integration in specific subject areas.
Screencasting is a free, easy way of making recordings in your classroom. Whether your students create screencasts for project-based learning or you create them for flipping your classroom, you'll love these relevant ideas and free tools for enhancing your classroom.
Assistive technology tools for struggling students in post-secondary educationSpectronics
Assistive technology tools for struggling students in post-secondary education should be goal directed, supported within the curriculum plan, integrated with other technology, and supported with training and learning. The document provides examples of apps and software that can help with reading, writing, organization, note-taking, video creation, and more, as well as tips on using technology to minimize distraction and support cognitive load. Recommendations emphasize using technology to support, not replace, instruction.
A perennial favorite, join us as we present 50 new technology tips! From new tools to new hacks, start the school season off right with this fast-paced session. Pulling from a broad range of presenters -- from technologists, website administrators, attorneys, to tips from the community -- the hour will fly by!
Panelists:
Talley Wells, Disability Integration Project Director, Atlanta Legal Aid Society
Tony Lu, Citizenship Works Project Coordinator, Pro Bono Net
Kim Marshall, Content Developer and Project Manager, Arkansas Legal Services Partnership
Jessie Posilkin, Training and Implementation Specialist, Legal Services Corporation
Moderator:
Xander Karsten, LawHelp Program Coordinator, Pro Bono Net
Digital Learners in Early Childhood ClassroomJodie Riek
This document discusses using technology tools in early childhood classrooms. It recommends starting with programs students already have access to like Microsoft Office and Audacity. It provides examples of using tools like Word, PowerPoint, YouTube and digital cameras for documentation, assessment and capturing creativity. The document encourages teachers to involve students and have them be in control of technology. It also discusses tools like Bee-Bots, blogging, wikis and interactive whiteboards and their uses in early learning. Overall, the document promotes choosing developmentally appropriate technologies to engage young learners.
Google Glass is a research project by Google to develop smart glasses that display information to the wearer. The glasses are designed to allow hands-free use of smartphone functions by responding to voice commands. Key technologies used include an Android operating system, cameras, microphones, speakers, and a small display visible to the wearer. The glasses have features like photo and video recording, internet searching, translation, and turn-by-turn navigation using Google Maps. Advantages are convenient access to information, but disadvantages include privacy concerns and the risk of accidental damage.
The document discusses the planning, equipment, pre-production, and filming stages of video making. It emphasizes the importance of paperwork like release forms and copyright agreements. Key equipment for video making includes cameras, tripods, lighting, sound recorders, and computers. Pre-production involves developing content like scripts and storyboards, as well as skills for operating equipment and managing people. Embedding video making in the curriculum encourages slowing down, reflection, collaboration and combining academic and practical skills.
mLearning has been a buzzword in eLearning for decades. Nearly every year someone speculates that the time for mLearning has finally arrived – and just about that often we discover that still – very few people actually are producing their learning content for mobile devices. You can imagine then that it is with some trepidation that I enter into the arena, to echo voices that have often proclaimed a start to the mobile land-rush.
The MimioTeach interactive system allows any whiteboard to become interactive by using a MimioTeach bar attached to the whiteboard, a projector connected to a computer with MimioStudio software, and a MimioTeach stylus. The system is easy to set up and calibrate, then can be used to design engaging lessons, activities, games and more that motivate students through visual, auditory and kinesthetic learning.
This document discusses the use of new media technologies in the construction, research, planning and evaluation of a student project. It describes new media technologies as the latest hardware and software that enable connection and creation, such as computers, smartphones, social media and design software. It then details how the students used various websites, hardware, and software at different stages of their project, including using blogs to document their progress, cameras and software to film and edit a short film, and social media for audience feedback. The document evaluates that these new technologies made their work easier by enabling digital sharing and improved their final products through editing and design tools.
Emerging technologies such as video, games and simulations, and social media can transform learning when used effectively. Video is a powerful way to explain complex topics, portray social interactions, and create reusable learning content. Games and simulations help learners through rewarding and engaging challenges. Mobile learning allows access to information anywhere. Social media enhances learning by connecting learners in online communities. Proper planning, content design, and choice of tools are keys to successfully applying these technologies.
This document provides guidance on creating mobile videos for educational purposes. It discusses planning videos, including scripting and storyboarding. Tips are provided for shooting quality video on mobile devices, such as using landscape orientation, stabilizing the camera, managing lighting and audio. The document reviews tools for editing videos on iOS and Android devices. It emphasizes the importance of testing videos and getting feedback. Guidelines are given for sharing videos, including using appropriate Creative Commons licenses and adding captions for accessibility. The overall message is that educational videos should add value to the learning process and be integrated into course assignments.
- The document discusses the benefits of combining words and video. Words alone or video alone are powerful, but together they go beyond what either could do separately.
- While videos engage our brains faster than text, words are still important. They allow for richer imagination and active engagement rather than passive consumption. Words in scripts and storyboards help make videos more concise and accessible.
- Captions and transcripts make videos accessible to more people and allow those who can't view videos to still access the information. Words provide context and summaries to help users understand video content.
Using Videos in Online Learning - Take 2Stella Porto
This document summarizes a workshop about using instructor-created videos to build social and teaching presence in online courses. It recaps best practices from a previous presentation and explores practical tips for developing, selecting, and delivering videos. These include using videos for administration, instruction, and assessment as well as building community. Free screencasting and video editing tools that could be useful for instructors are presented. Challenges of using videos like time consumption and quality versus length are also discussed.
This is a modified version of the slide presentation used during the live "Presentation Tools That Are Not PowerPoint" class visit. The handout that supplements this presentation is found at this link:
http://www.scribd.com/doc/115781524/Presentation-Tools-Handout-Sept-2014
The handout is needed since the slides are run for a live audience with commentary. This is posted just as a reference.
This slideshow covers the basic steps to take in planning and creating a science video and also includes links to additional information about video design, storytelling, filming, editing, and publishing.
http://thescientistvideographer.com/wordpress
This document discusses four assistive technology tools for functional living: video modeling, covert audio coaching ("bug in ear"), video email, and portable digital video tools. Video modeling can be used to teach skills, provide reminders, and increase independence and confidence. Covert audio coaching provides discrete, real-time coaching to encourage independence. Video email improves understandability for non-readers or non-writers. Portable digital video tools like visual schedules, picture prompts, and video schedulers combine scheduling with video modeling on mobile devices.
Jing is a free screen recording and video creation tool that allows users to capture images and videos of what is happening on their computer screen. It can be used for educational purposes like creating tutorials or demonstrations, or for business purposes like recording technical support issues. Jing is easy to download and use, allows basic editing and sharing of short 5 minute videos, and works on both Windows and Mac computers.
Jing is a free screen recording and video creation tool that allows users to capture images and videos of what is happening on their computer screen. It can be used for educational purposes like creating tutorials or demonstrations, or for business purposes like recording technical support issues. Jing is easy to download and use, allows 5 minute maximum video recordings, and makes it simple to save and share videos. Common users of Jing include students, teachers, and businesses.
C:\Documents And Settings\Coleyj\Desktop\Web2 0 Classroom RevJan Coley
The document discusses various Web 2.0 tools that can be used in the classroom, including Wordle for generating word clouds, Visuword for creating graphical dictionaries, Quizlet for studying vocabulary, Animoto for making videos, and tools like Gliffy, SlideShare, and Photoshop.com for collaboration and sharing content. It also mentions tools like ZoomIt for screen annotation and HowJSay for pronunciation practice. Mindmeister is highlighted as a tool for creating collaborative mind maps. The goals of using these tools in education are engagement of students and opportunities for collaboration.
A digital research cycle for the 21st century and how to support itAndy Tattersall
Slides from an afternoon of talks on the theme of Digital Transformation https://www.eventbrite.co.uk/e/delivering-on-digital-digital-transformation-the-information-professional-tickets-35004474325
Slides from an afternoon of talks on the theme of Digital Transformation https://www.eventbrite.co.uk/e/delivering-on-digital-digital-transformation-the-information-professional-tickets-35004474325
Libraries are about discovery. Giving people a safe and comfortable place to dream, think, and create is very important because it gives them a chance to explore various technologies and educational opportunities that they can use to enrich their lives. STEAM education refers to teaching and learning, mostly hands-on, in the fields of Science, Technology, Engineering, Art, and Mathematics.
Learn in this webinar how St. Petersburg College’s Innovation Lab managed to incorporate the STEAM education framework via their well-received and grant supported Maker Boot Camp. In the first Maker Boot Camp, children between 10 and 14 years old learned video game design, how to build a synthesizer and control sounds/voltage with littleBits, 3D design/printing, robotics, basic circuitry and electronics, virtual reality, creating holograms, and more. In this webinar:
- Understand what it takes to create and manage a collaborative learning space.
- Explore a variety of technologies and tools to help enhance learning.
- Learn how Maker Boot Camp was organized and how it continues to excite people of all ages.
- Realize the importance of partnering with businesses and other organizations.
The document discusses the various media technologies used by the author at different stages of their coursework project. During planning, research, and evaluation, the author used Blogger as a central hub to store and organize information. Final Cut Pro was the main software used for post-production to edit footage and add effects. iMovie allowed for easy and flexible evaluation editing on phones and computers. Other software like Prezi, PowerPoint, Photoshop, and cameras were utilized at different stages for tasks like presentation, image editing, and filming. Social media platforms like YouTube and Facebook were also employed to share work and gather feedback. Overall, the wide array of available technologies helped improve the author's work process and end product quality.
RuralWeb users answers questions & share responses about computer use & ICT - and thematic issues like entrepreneurship. One of the options to share information is to make a slide share.
This workshop will introduce technologies to engage adult learners including new social networking tools to support volunteers, mobile technologies to promote programs, and free online tools to effectively manage an organization. The workshop will expose participants to audio/video, image, presentation, learning, sharing and other technology tools for learning and collaboration. Always check copyright and licensing before using tools.
Formative Assessments Using Mobile ApplicationsAndrew Steinman
This document provides an overview and agenda for a presentation on using mobile applications for quick and easy formative assessments. The goals are to: 1) Learn about formative assessments; 2) Learn about technology tools that support formative assessments; 3) Create a plan for performing formative assessments; and 4) Create a formative assessment using a technology tool. The presentation introduces various mobile apps that can be used for formative assessments, such as Moodle, Edmodo, ClassDojo, Google Docs, and Socrative. Participants are guided through exploring and creating formative assessments using the different tools.
Similar to The iPad: Transformative technology for adults with disabilities (20)
Strategies for Effective Upskilling is a presentation by Chinwendu Peace in a Your Skill Boost Masterclass organisation by the Excellence Foundation for South Sudan on 08th and 09th June 2024 from 1 PM to 3 PM on each day.
हिंदी वर्णमाला पीपीटी, hindi alphabet PPT presentation, hindi varnamala PPT, Hindi Varnamala pdf, हिंदी स्वर, हिंदी व्यंजन, sikhiye hindi varnmala, dr. mulla adam ali, hindi language and literature, hindi alphabet with drawing, hindi alphabet pdf, hindi varnamala for childrens, hindi language, hindi varnamala practice for kids, https://www.drmullaadamali.com
How to Add Chatter in the odoo 17 ERP ModuleCeline George
In Odoo, the chatter is like a chat tool that helps you work together on records. You can leave notes and track things, making it easier to talk with your team and partners. Inside chatter, all communication history, activity, and changes will be displayed.
A review of the growth of the Israel Genealogy Research Association Database Collection for the last 12 months. Our collection is now passed the 3 million mark and still growing. See which archives have contributed the most. See the different types of records we have, and which years have had records added. You can also see what we have for the future.
How to Manage Your Lost Opportunities in Odoo 17 CRMCeline George
Odoo 17 CRM allows us to track why we lose sales opportunities with "Lost Reasons." This helps analyze our sales process and identify areas for improvement. Here's how to configure lost reasons in Odoo 17 CRM
How to Fix the Import Error in the Odoo 17Celine George
An import error occurs when a program fails to import a module or library, disrupting its execution. In languages like Python, this issue arises when the specified module cannot be found or accessed, hindering the program's functionality. Resolving import errors is crucial for maintaining smooth software operation and uninterrupted development processes.
Executive Directors Chat Leveraging AI for Diversity, Equity, and InclusionTechSoup
Let’s explore the intersection of technology and equity in the final session of our DEI series. Discover how AI tools, like ChatGPT, can be used to support and enhance your nonprofit's DEI initiatives. Participants will gain insights into practical AI applications and get tips for leveraging technology to advance their DEI goals.
Main Java[All of the Base Concepts}.docxadhitya5119
This is part 1 of my Java Learning Journey. This Contains Custom methods, classes, constructors, packages, multithreading , try- catch block, finally block and more.
13. Today’s Schedule
Session 1
Brief iPad 101
Session 2
Communication to support participation & inclusion
Session 3
“Reading” to obtain information, participate and
collaborate
23. *• groups of four
• one group member describes a ‘client’ (no real
names) at the beginning of each focus activity
• as a group, undertake the activity using the
example shared
41. Types of visual supports
• Schedules or routines
• Timers
• Social stories
• Video modelling
42. Apps for schedules and routines
FTVS HD
Choiceworks
Sonics Pics
PixnTell
43. Apps for visual timers
Bang Boom Buzzer
iPad Clock app
Timer+
Wait4it
44. Social stories
Visual, video, photo stories
created for specific learning
of specific behaviours
Originally developed by Carol Gray
www.thegraycentre.org
45. Apps for social stories
Sonics Pics
Strip designer
Puppet Pals
Pictello
Book Creator
88. only 3% of adults have clear,
written, specific, measurable,
time-bounded goals, and by
every statistic, they accomplish
ten times as much as people
with no goals at all
Brian Tracy