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“ The Games People Play” Video Games and the Family David Smailes
NO: Judgements Incrimination Over-reaction Hyperbole
“ Some laboratory based research shows short-term increases in aggression after playing violent video-games.” Byron Review 2008
“ There is also some evidence of a correlation between playing violent video games and aggressive behaviour/personality in the real world, but this does not prove that one causes the other.” Byron Review 2008
“ There is no clear evidence of desensitisation in children” Byron Review 2008
“ Context and what the child brings are what really matters” Byron Review 2008
PEGI Ratings Age
PEGI Ratings Violence
PEGI Ratings Swearing
PEGI Ratings Fear
PEGI Ratings Sex / Nudity
PEGI Ratings Drugs
PEGI Ratings Discrimination
PEGI Ratings Gambling
PEGI Ratings Online Interaction
BBFC Ratings
Collateral damage includes sprays of red blood when enemies are shot; maimed appendages from explosions; and flailing and screaming when enemies are set on fire. Cutscenes and historical footage can contain graphic depictions of prisoner/POW executions. Strong profanity can be heard during gameplay (e.g., "f*ck" and "sh*t"). Call of Duty: World at War  is a first-person shooter in which players assume the role of Allied soldiers in both the European and Pacific Fronts during World War II. Combat can be intense with extensive use of camera effects (e.g., slow-motion, blurring, and screen shakes) and realistic sound effects to highlight the tense and frenetic nature of each battle. Fighting is fast-paced with players using a large array of military weapons (guns, grenades, and flamethrowers).
Collateral damage  includes  sprays of red blood  when enemies are shot;  maimed appendages from explosions;  and  flailing and screaming when enemies are set on fire.  Cutscenes and historical footage can contain  graphic depictions of prisoner/POW executions. Strong profanity  can be heard during gameplay  (e.g., "f*ck" and "sh*t"). Call of Duty: World at War   is a  first-person shooter  in which players assume the role of  Allied soldiers  in both the European and Pacific Fronts   during  World War II. Combat  can be  intense  with extensive use of  camera effects (e.g., slow-motion, blurring, and screen shakes)  and  realistic sound effects  to   highlight the  tense  and  frenetic  nature of each  battle. Fighting is fast-paced  with players using a  large array of military weapons (guns, grenades, and flamethrowers).
'Gears Of War 2' is a third person perspective shoot 'em up game for the Xbox 360 console.  The game contains  strong bloody violence .  It also contains  strong language .  The  violence  and associated gore occurs throughout the game and is the aim of much of the gameplay.  Moreover, throughout the game there is a clear dwelling on the infliction of bloody injury.  Shooting adversaries often produces large blood spurts and heads can be blown off.  The player also has the option of cutting opponents in half or impaling them on the blade of the chain-saw attachment of the standard-issue assault rifle.  In such cases blood appears to splatter onto the television screen.  The player is also able to punch fallen enemy soldiers, stomp on their heads or smash their heads with a long-barrelled weapon.  In what is probably the bloodiest sequence in the game, the player-character and his colleagues escape from the stomach of a giant monster by cutting through its stomach wall with their chain-saws.  They emerge, literally, into a sea of blood.
'Gears Of War 2' is a third person perspective shoot 'em up  game for the Xbox 360 console.    The game contains  strong bloody violence .   It also contains   strong language .  The   violence   and associated  gore  occurs throughout the game and  is the aim of much of the gameplay.   Moreover, throughout the game there is a  clear dwelling on the infliction of bloody injury.   Shooting adversaries often produces  large blood spurts  and  heads can be blown off.   The player also has the  option of cutting opponents in half or impaling them on the blade of the chain-saw attachment of the standard-issue assault rifle.   In such cases  blood appears to splatter onto the television screen.   The player is also able to  punch fallen enemy soldiers ,  stomp on their heads  or  smash their heads  with a long-barrelled weapon.    In what is probably the bloodiest sequence in the game, the player-character and his colleagues  escape from the stomach of a giant monster by cutting through its stomach wall  with their  chain-saws.   They emerge, literally, into  a sea of blood.
 
My advice? Check  the rating Play  the game yourself Discuss  the content
http://www.esrb.org/about/resources.jsp http://www.pegi.info/en/index/ http://www.bbfc.co.uk/

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Video Games Family Effects Ratings

  • 1. “ The Games People Play” Video Games and the Family David Smailes
  • 2. NO: Judgements Incrimination Over-reaction Hyperbole
  • 3. “ Some laboratory based research shows short-term increases in aggression after playing violent video-games.” Byron Review 2008
  • 4. “ There is also some evidence of a correlation between playing violent video games and aggressive behaviour/personality in the real world, but this does not prove that one causes the other.” Byron Review 2008
  • 5. “ There is no clear evidence of desensitisation in children” Byron Review 2008
  • 6. “ Context and what the child brings are what really matters” Byron Review 2008
  • 11. PEGI Ratings Sex / Nudity
  • 15. PEGI Ratings Online Interaction
  • 17. Collateral damage includes sprays of red blood when enemies are shot; maimed appendages from explosions; and flailing and screaming when enemies are set on fire. Cutscenes and historical footage can contain graphic depictions of prisoner/POW executions. Strong profanity can be heard during gameplay (e.g., "f*ck" and "sh*t"). Call of Duty: World at War is a first-person shooter in which players assume the role of Allied soldiers in both the European and Pacific Fronts during World War II. Combat can be intense with extensive use of camera effects (e.g., slow-motion, blurring, and screen shakes) and realistic sound effects to highlight the tense and frenetic nature of each battle. Fighting is fast-paced with players using a large array of military weapons (guns, grenades, and flamethrowers).
  • 18. Collateral damage includes sprays of red blood when enemies are shot; maimed appendages from explosions; and flailing and screaming when enemies are set on fire. Cutscenes and historical footage can contain graphic depictions of prisoner/POW executions. Strong profanity can be heard during gameplay (e.g., "f*ck" and "sh*t"). Call of Duty: World at War is a first-person shooter in which players assume the role of Allied soldiers in both the European and Pacific Fronts during World War II. Combat can be intense with extensive use of camera effects (e.g., slow-motion, blurring, and screen shakes) and realistic sound effects to highlight the tense and frenetic nature of each battle. Fighting is fast-paced with players using a large array of military weapons (guns, grenades, and flamethrowers).
  • 19. 'Gears Of War 2' is a third person perspective shoot 'em up game for the Xbox 360 console.  The game contains strong bloody violence .  It also contains strong language . The violence and associated gore occurs throughout the game and is the aim of much of the gameplay.  Moreover, throughout the game there is a clear dwelling on the infliction of bloody injury.  Shooting adversaries often produces large blood spurts and heads can be blown off.  The player also has the option of cutting opponents in half or impaling them on the blade of the chain-saw attachment of the standard-issue assault rifle.  In such cases blood appears to splatter onto the television screen.  The player is also able to punch fallen enemy soldiers, stomp on their heads or smash their heads with a long-barrelled weapon.  In what is probably the bloodiest sequence in the game, the player-character and his colleagues escape from the stomach of a giant monster by cutting through its stomach wall with their chain-saws.  They emerge, literally, into a sea of blood.
  • 20. 'Gears Of War 2' is a third person perspective shoot 'em up game for the Xbox 360 console.   The game contains strong bloody violence .  It also contains strong language . The violence and associated gore occurs throughout the game and is the aim of much of the gameplay.  Moreover, throughout the game there is a clear dwelling on the infliction of bloody injury.  Shooting adversaries often produces large blood spurts and heads can be blown off.  The player also has the option of cutting opponents in half or impaling them on the blade of the chain-saw attachment of the standard-issue assault rifle.  In such cases blood appears to splatter onto the television screen.  The player is also able to punch fallen enemy soldiers , stomp on their heads or smash their heads with a long-barrelled weapon.  In what is probably the bloodiest sequence in the game, the player-character and his colleagues escape from the stomach of a giant monster by cutting through its stomach wall with their chain-saws.  They emerge, literally, into a sea of blood.
  • 21.  
  • 22. My advice? Check the rating Play the game yourself Discuss the content