This document summarizes a talk on video game law and the relationship between creation, connection, copyright, and contracts in the video game industry. It discusses how creation enables connection through games, leading to greater connections, and how creation acts as merger points in a connected network. It then examines how creation relates to copyright law as constraints, while connecting relates to contract law as restraints. Finally, it explores issues around the use of EULAs and terms of service to contractually restrain user rights beyond what copyright law allows.