Applied Creativity is a process that starts with problem definition, followed by analysis, followed by creative production (cyclical divergent and convergent thinking), followed by execution.
In this presentation I briefly describe the steps that could be taken and a few useful tools to make this process more structured and - hopefully - productive.
For your edutainment, I also describe six of the most common creative techniques used in advertising, each illustrated with examples of what I consider good to excellent creative work.
-- Enjoy! --
27 creativity and innovation tools - in one-pagers!Marc Heleven
27 creativity & innovation tools is an overview of various commonly used techniques in creativity, innovation, research & development processes.
All in one-pagers!
The techniques are grouped by:
- Diverging & Converging techniques
- Open & Closed challenges / problems
- Products & Services situations
- Individual & Group techniques
Techniques can be classified in many, many ways, yet the only real
measure is the passion and comfort you feel with a technique.
The only way to really get to know the techniques is to use them.
So go ahead, try them and share your experiences.
Enjoy the overview!
Ramon Vullings & Marc Heleven
http://www.RamonVullings.com
http://www.7ideas.net
Ideas have been the driving force of humanity. From a simple circular wheel carved from rock back in the stone ages to the first airplanes and telephones, innovative ideas have sparked off revolutionary changes in society. Now in this competitive world, ideas have become more important to us than actions. Companies have begun asking designers to generate solutions that meet the needs and desires of the consumer.
As such, there was a need to streamline and increase the efficiency of producing and sharing ideas within teams. This gave birth to several idea generation techniques, which allowed everyone to play a part in the creative process, a role allotted strictly to designers and engineers for the last few years.
Idea generation techniques meant anyone could participate in creating new ideas. It allowed people to share and build up on existing solutions, to foresee future problems, and essentially, to think big in terms of design. It brought different specializations together to create a more diverse think-tank that can tackle problems from several perspectives.
This report is divided into three parts.
First, we shall look into several idea generation techniques, both popular ones and the uncommon ones, question their uses and value by providing examples of products developed using the specific techniques.
Second, we discuss whether idea generation methods and techniques are important in coming up with new ideas? Are they the driving factor in generating ideas?
Lastly, we conclude with our personal view on idea generation techniques, along with stating which methods, if any, would we prefer to use.
Towards the end we aim to achieve a better understand of the creative thinking process as a whole and how to effectively solve all issues, design or otherwise.
During the third stage of the Design Thinking process, designers are ready to start generating ideas. You’ve grown to understand your users and their needs in the Empathise stage, and you’ve analysed and synthesised your observations in the Define stage, and ended up with a human-centered problem statement. With this solid background, you and your team members can start to "think outside the box" to identify new solutions to the problem statement you’ve created, and you can start to look for alternative ways of viewing the problem.
Gamification Decks: Structure Gamification Projects with Design ThinkingDaniel Meusburger
Within this presentation I analyze how the process of Design Thinking might be a good fit for applying gamification on products or services. This assumption is based on various characteristics, but mainly its user-centric attributes and iterative process.
While this is mainly a theoretical analysis, I am currently experimenting with this approach and will update these slides at a later point. I am open for any discussion or suggestion.
Based on the article of my blog:
http://workplayce.blogspot.co.at/2013/09/gamification-thinking-structure.html
@dmeusburger
27 creativity and innovation tools - in one-pagers!Marc Heleven
27 creativity & innovation tools is an overview of various commonly used techniques in creativity, innovation, research & development processes.
All in one-pagers!
The techniques are grouped by:
- Diverging & Converging techniques
- Open & Closed challenges / problems
- Products & Services situations
- Individual & Group techniques
Techniques can be classified in many, many ways, yet the only real
measure is the passion and comfort you feel with a technique.
The only way to really get to know the techniques is to use them.
So go ahead, try them and share your experiences.
Enjoy the overview!
Ramon Vullings & Marc Heleven
http://www.RamonVullings.com
http://www.7ideas.net
Ideas have been the driving force of humanity. From a simple circular wheel carved from rock back in the stone ages to the first airplanes and telephones, innovative ideas have sparked off revolutionary changes in society. Now in this competitive world, ideas have become more important to us than actions. Companies have begun asking designers to generate solutions that meet the needs and desires of the consumer.
As such, there was a need to streamline and increase the efficiency of producing and sharing ideas within teams. This gave birth to several idea generation techniques, which allowed everyone to play a part in the creative process, a role allotted strictly to designers and engineers for the last few years.
Idea generation techniques meant anyone could participate in creating new ideas. It allowed people to share and build up on existing solutions, to foresee future problems, and essentially, to think big in terms of design. It brought different specializations together to create a more diverse think-tank that can tackle problems from several perspectives.
This report is divided into three parts.
First, we shall look into several idea generation techniques, both popular ones and the uncommon ones, question their uses and value by providing examples of products developed using the specific techniques.
Second, we discuss whether idea generation methods and techniques are important in coming up with new ideas? Are they the driving factor in generating ideas?
Lastly, we conclude with our personal view on idea generation techniques, along with stating which methods, if any, would we prefer to use.
Towards the end we aim to achieve a better understand of the creative thinking process as a whole and how to effectively solve all issues, design or otherwise.
During the third stage of the Design Thinking process, designers are ready to start generating ideas. You’ve grown to understand your users and their needs in the Empathise stage, and you’ve analysed and synthesised your observations in the Define stage, and ended up with a human-centered problem statement. With this solid background, you and your team members can start to "think outside the box" to identify new solutions to the problem statement you’ve created, and you can start to look for alternative ways of viewing the problem.
Gamification Decks: Structure Gamification Projects with Design ThinkingDaniel Meusburger
Within this presentation I analyze how the process of Design Thinking might be a good fit for applying gamification on products or services. This assumption is based on various characteristics, but mainly its user-centric attributes and iterative process.
While this is mainly a theoretical analysis, I am currently experimenting with this approach and will update these slides at a later point. I am open for any discussion or suggestion.
Based on the article of my blog:
http://workplayce.blogspot.co.at/2013/09/gamification-thinking-structure.html
@dmeusburger
Lecture given by Mark Billinghurst on Ideation Technique for the HITD 201 Design Thinking course. The lecture was given on December 16th 2013. The key things covered are Ideation Techniques from the book Idea Stormers, and how to use the formal method of TRIX for inventive problem solving.
Introduction to reasoning and design thinking.
Reasoning is associated with thinking, cognition, and intellect.
Design thinking is a deeply human process that taps into abilities we all have but get overlooked by more conventional problem-solving practices.
Design thinking as a creative problem solving process - Part 1Peer Academy
Slides from Ashlee Riordan's class on "Design thinking as a creative problem solving process"
What is design thinking? Why has design become such a big thing lately? In this class, you will learn about the fundamental process behind design - creative problem solving. This class won’t be fluffy and I won’t give you useless advice like “you need to use the other side of the brain”. We will pull apart the design process together and learn how to recognize it and apply it. Designers and non-designers alike will walk away with new, tangible techniques to tackle big and small problems. Of course, these things are always a great chance to meet awesome people and have fun!
For more information visit: www.peeracademy.org
Problem Solving And Decision Making PowerPoint Presentation Slides SlideTeam
Presenting this set of slides with name - Problem Solving And Decision Making PowerPoint Presentation Slides. Our topic specific Problem Solving And Decision Making PowerPoint Presentation Slides deck contains eighteen slides to formulate the topic with a sound understanding. This PPT deck is what you can bank upon. With diverse and professional slides at your side, worry the least for a powerpack presentation. A range of editable and ready to use slides with all sorts of relevant charts and graphs, overviews, topics subtopics templates, and analysis templates makes it all the more worth. This deck displays creative and professional looking slides of all sorts. Whether you are a member of an assigned team or a designated official on the look out for impacting slides, it caters to every professional field.
This slide is presented in front of pre-service teachers who are going for their practicum in schools around Malaysia. Design Thinking involves 5 phases i.e. Empathise, Define, Ideate, Prototype, and Test.
Design Thinking, What I have learned in a year?Mussab Sharif
Design Thinking, What I have learned in a year?
Lessons learned from introducing Design Thinking in an Enterprise, for the 1st time
All what is shared is a personal perspective :)
This topic shows the importance of problem solving, and why do we need a problem solving mind. It also shows how to solve problems through 4 steps, using creative tools & techniques to define the problem, generate alternatives, analyze alternatives and taking action.
Σήμερα, με το πάτημα ενός κουμπιού έχουμε πρόσβαση σε όλο τον κόσμο, εξοπλισμένοι με ποικίλα εργαλεία , έχουμε την ευκαιρία, να εξερευνήσουμε νέες δυνατότητες , νέες ιδέες , νέες τελετουργίες και λύσεις . Έχουμε όμως ακόμα όνειρα; Με αφετηρία τη διαδικασία της σχεδιαστικής σκέψης ( ‘designerly’ ways of thinking), θα μελετήσουμε βήμα προς βήμα τα στάδια μετάβασης από την ιδέα στην υλοποίηση της δικής σας δράσης.
Lecture given by Mark Billinghurst on Ideation Technique for the HITD 201 Design Thinking course. The lecture was given on December 16th 2013. The key things covered are Ideation Techniques from the book Idea Stormers, and how to use the formal method of TRIX for inventive problem solving.
Introduction to reasoning and design thinking.
Reasoning is associated with thinking, cognition, and intellect.
Design thinking is a deeply human process that taps into abilities we all have but get overlooked by more conventional problem-solving practices.
Design thinking as a creative problem solving process - Part 1Peer Academy
Slides from Ashlee Riordan's class on "Design thinking as a creative problem solving process"
What is design thinking? Why has design become such a big thing lately? In this class, you will learn about the fundamental process behind design - creative problem solving. This class won’t be fluffy and I won’t give you useless advice like “you need to use the other side of the brain”. We will pull apart the design process together and learn how to recognize it and apply it. Designers and non-designers alike will walk away with new, tangible techniques to tackle big and small problems. Of course, these things are always a great chance to meet awesome people and have fun!
For more information visit: www.peeracademy.org
Problem Solving And Decision Making PowerPoint Presentation Slides SlideTeam
Presenting this set of slides with name - Problem Solving And Decision Making PowerPoint Presentation Slides. Our topic specific Problem Solving And Decision Making PowerPoint Presentation Slides deck contains eighteen slides to formulate the topic with a sound understanding. This PPT deck is what you can bank upon. With diverse and professional slides at your side, worry the least for a powerpack presentation. A range of editable and ready to use slides with all sorts of relevant charts and graphs, overviews, topics subtopics templates, and analysis templates makes it all the more worth. This deck displays creative and professional looking slides of all sorts. Whether you are a member of an assigned team or a designated official on the look out for impacting slides, it caters to every professional field.
This slide is presented in front of pre-service teachers who are going for their practicum in schools around Malaysia. Design Thinking involves 5 phases i.e. Empathise, Define, Ideate, Prototype, and Test.
Design Thinking, What I have learned in a year?Mussab Sharif
Design Thinking, What I have learned in a year?
Lessons learned from introducing Design Thinking in an Enterprise, for the 1st time
All what is shared is a personal perspective :)
This topic shows the importance of problem solving, and why do we need a problem solving mind. It also shows how to solve problems through 4 steps, using creative tools & techniques to define the problem, generate alternatives, analyze alternatives and taking action.
Σήμερα, με το πάτημα ενός κουμπιού έχουμε πρόσβαση σε όλο τον κόσμο, εξοπλισμένοι με ποικίλα εργαλεία , έχουμε την ευκαιρία, να εξερευνήσουμε νέες δυνατότητες , νέες ιδέες , νέες τελετουργίες και λύσεις . Έχουμε όμως ακόμα όνειρα; Με αφετηρία τη διαδικασία της σχεδιαστικής σκέψης ( ‘designerly’ ways of thinking), θα μελετήσουμε βήμα προς βήμα τα στάδια μετάβασης από την ιδέα στην υλοποίηση της δικής σας δράσης.
Introduction to Design thinking 2015 by Vedran AntoljakVedran Antoljak
Design Thinking presentation for those designers that have not been in touch with consulting business and those managers that don't know much about design.
This slide deck covers why primary market research (aka customer development, customer research or customer empathy) is important and necessary, outlines how to organize a successful research program, provides a sampling of common qualitative and quantitative primary market research techniques, and provides an FAQ section on common questions.
Presentation: Harnessing the Collective Wisdom of the CrowdIdeaScale
On Tuesday April 29th, CEO of Totem and IdeaScale Advisory Services Partner, Suzan Briganti introduced numerous methods of crowd data analysis, including an introduction to innovation analysis, insight & concept development overviews, and methods of insight validation. Learn more about crowd wisdom in this webinar recording.
Final cycles overview jan 2019 with toolkitBryan Cassady
Scaling up is hard and deadly if done wrong. We would like to help you get it right.
This presentation introduces the ABCs method of innovation and provides toolkits you could use to grow fast while reducing riks
Details
A study by Startup Genome analyzed the results of 3,200 start-ups, they found that of the majority of start-ups failed. That shouldn’t come as a surprise to anyone. What is more important is they found, 70% failed because of premature or faulty scaling.
In this workshop, you learn about the ABCs method. The ABCs method is a system-based approach to growing your business. It has been proven to build ideas up to 6x faster while reducing risks 30-80%.
Ideas are not often plucked out of thin air. The SCAMPER brainstorming technique uses a set of directed questions to resolve a problem (or meet an opportunity). It can also turn a tired idea into something new and different.
Seven principles for survival in the XXI CenturyGerard Prins
A call to action to young people today. We need your brains, energy, skill and creativity.
We understand old-school leaders may frustrate you, but fear not. They are coaching and protecting you in their own, particular manner.
Incorporate these seven, simple principles and be on your way.
Keep in mind though, that even if they may sound simple, they're hard to practice.
Good luck!
Simple Idea evaluation. New, Attractive, Feasible Model (NAF)Gerard Prins
New, Attractive, Feasible (NAF) A simple method to score ideas according to these three criteria, essentially based on “gut-feeling”. The primary objective of NAF is to determine the probability of implementation, because if an idea is neither new nor appealing, but still very feasible, the likelihood of its implementation is low, which rules it out as a candidate for a short-list of potential break-through ideas.
Building Competitive Advantage. Model & ExamplesGerard Prins
A model for creating a Unique Value Proposition, based on attributes.
The objective of Competitive Strategy is to Contribute to the creation of Competitive Advantage.
Competitive Advantage can (among other ways) be built by carefully selecting specific product/service attributes which, in turn, may lead to a Single Minded, Unique Value Proposition.
The UVP is a relevant, attractive and distinctive advantage of a product/service, seen through the eyes of the consumer; i.e.: worded in such a way that the target audience can positively relate to it.
In this presentation I propose a model aimed at helping the planner or strategist to arrive at a UVP by systematically reviewing and selecting proper attributes vs. those of the competition, starting out from the supposition that a Customer Problem has been clearly defined.
Of course, achieving the latter is a chapter in itself.
Competitive Advantage - Relevant/Attractive Differentiation - UVP - Insight - Types of Attributes - Examples
La globalización, la competencia y el futuro. ¿Por qué hay que ser creativo?Gerard Prins
Charla desarrollada para los alumnos de publicidad, marketing y gestión de negocios de la Universidad de Concepción, campus Chillán, patrocinado por la Facultad de Administración y Negocios y auspiciado por CQ Group, Chillán.
Predice que los alumnos de hoy trabajarán en industrias aún no inventadas, que la educación como la conocemos hoy en 2030 ya está obsoleta y que en 2045 o antes estarán en competencia con niños con un implante computacional en el cerebro.
Contiene varias sugerencias para que los jóvenes anticipan el futuro, para estar más preparados para competir.
(ACTUALIZADO) Creatividad en el contexto social de las organizaciones. Los ef...Gerard Prins
Distintos estudios globales indican que los lideres corporativos no incentivan ni modelan activamente los comportamientos estimados necesarios para fomentar la innovación en sus organizaciones.
Asimismo, este estudio entre 50 líderes corporativos chilenos confirma, en gran medida, lo que se constata en el ámbito global.
Aunque el 65% de los lideres corporativos declaran que la innovación es una prioridad, sólo el 34% lo tiene en su agenda estratégica, mientras solamente un 22% de sus subordinados considera que la innovación es una prioridad en su organización o de su liderazgo.
Parece que, más que la imposibilidad para aprender a ser creativa, es la rigidez organizacional y –más en particular– la poca habilidad de los lideres corporativos para fomentar la creatividad y crear entornos auspicios para ella, que está bloqueando la vía hacia organizaciones más creativas y –por ende– innovadoras.
En "Imagina lo Imposible" propongo un modelo y una serie de métodos y herramientas que pueden ayudar a los líderes del Siglo XXI para crear entornos auspicios para la creatividad, e inspirar el espíritu innovador en sus colaboradores.
Presentación realizada con el auspicio de la Asociación Chilena de Agencias de Publicidad ACHAP: http://www.achap.cl/
Como construir ventaja competitiva a través de atributosGerard Prins
Aunque todo el mundo, especialmente el académico, habla de los llamados "insights", considero que la gran mayoría de las propuestas de valor válidos se construyen sobre atributos, los que - correctamente analizados - se traducen en la muy olvidada, pero no por esto menos válida propuesta única de venta o, en inglés, USP.
De hecho, creo que el concepto del "insight" es tan mal entendido, definido, enseñado y aplicado que prefiero lejos el USP para llegar a propuestas de valor únicos, relevantes y atractivos para los grupos objetivos.
Los alumnos, al menos, entienden esta lógica con mucho mayor facilidad que el siempre esquivo insight (a veces confundido con hallazgo) que cada uno enseña a su antojo.
Life, fire and water in the Atacama. The driest desert in the worldGerard Prins
A photo essay spanning some 25 years of occasional shooting in the world's driest desert, Atacama, in the Chilean north.
Surprisingly, water is quite abundant in select places, and so is wild life.
Humans have also been living here for many centuries and done quite well.
The local Lican Antai people have exclusive water rights and distribute it between family groups or so-called Ayllú, often using channel systems that date back to pre-colonial times.
However, today, big mining and tourism suck up underground water like the proverbial sponge and one day soon the show may end, for both the locals and wild life.
The mining companies, on the other hand, will still be here, even in the absence of virtually free water.
They will pump it up from 50-million dollar desalinization plants on the coast, money they made by ripping off the desert - and the local people - in the first place.
¿Está EE.UU. financiando su propia destruccion?Gerard Prins
Un análisis del efecto de las narco-guerillas, el comercio ilícito de drogas, el crimen organizado y de las políticas exteriores de Venezuela en la seguridad interna e intereses de la nación de Estados Unidos, efectuado en 2010.
Concluye que - con un efecto económico negativo estimado en el orden de 250 mil millones de dólares - EE.UU. está, una vez más, efectivamente financiando a sus propios enemigos.
La Historia se repite. Los motivos y maniobras de Putin para quedarse con la ...Gerard Prins
¿Por qué Putin está tan determinado a mantener a Ucrania dentro de la esfera de poder de la Federación Rusa (ex-USSR) y por qué se ha movido tan decididamente a efectuar la anexación de la Crimea a mano forzado?
Este análisis estratégico efectuado en 2011 a partir de la "Primavera Árabe", explica al menos una parte de sus maniobras geo-estratégicas y -políticas.
Asimismo, si sale con lo suyo debido a la respuesta débil de la UE y EE.UU., el próximo paso sería - probablemente - aumentar la presión sobre los estados Bálticos: Estonia, Letonia y Lituania.
From Coyhaique to Puyuhuapi to Laguna San Rafael (geo-referenced)Gerard Prins
Geo-referenced images of our travels from Santiago de Chile to Coihayque and the surrounding areas and a boat trip from Puerto Chacabuco to Termas de Puyuhuapi, from there to the San Rafeal Lagoon and back to Chacabuco between Oct 17 to 21, 2008.
Imagina lo Imposible. Manual Práctico y Caja de Herramientas para la Innovación.Gerard Prins
Presentación extendido posteriormente, pero originalmente creada para la defensa de tesis de grado para el Magíster en Estrategia U. Mayor / Escuela Militar del Libertador Bernardo O'Higgins (Chile).
Propone lo siguiente: "Ya no es suficiente Imaginar el Futuro o Visualizar Posibilidades,
es cada vez más necesario “Imaginar lo Imposible” para impulsar el éxito de las organizaciones del Siglo XXI".
Investiga dos hipótesis:
1 - Se puede aprender a ser creativo
2 - Se puede "Creativizar" a las organizaciones
Concluye, entre otros, que es el liderazgo y la rigidez organizacional que están obstaculizando la "Creativización" de las organizaciones.
Esta tesis es el anticipo del libro "Imagina lo Imposible" donde, además de esbozar el entorno competitivo en cambio híper acelerado, se describe el proceso creativo "PEPCI" (Planificación Estratégica y Producción Creativa Integrada) – de 7 pasos – y se sugieren metodologías para mejorar el desempeño creativo / innovativo de las organizaciones.
Documenta y describe 230 herramientas para el análisis, el pensamiento estratégico, creativo, ideación y ideación colaborativa, selección de ideas, educación creativa y la psicología de la creatividad.
La Vida y Muerte de las Marcas. ¿Dónde están Ahora?Gerard Prins
Sobre como las marcas en los entornos competitivos modernos de cambio acelerado deben reinventarse permanentemente para responder a las necesidades cambiantes de sus clientes y las condiciones variantes en sus mercados.
Abre con un recorrido de las marcas famosas de antaño que ya no están entre nosotros, para luego analizar las herramientas que pueden ser útiles para la exitosa gestión de marcas.
Describe, finalmente, los tres factores que el autor considera esenciales para impulsar la innovación en las empresas: Liderazgo, Colaboración y Creatividad.
Grandes Ideas, Grandes Marcas. Herramientas para la Gestion de Marcas.Gerard Prins
Sobre la gestión de marcas, con un especial énfasis en las empresas medianas y chicas.
Desarrollado originalmente para un curso de Prochile orientado a empresas exportadoras, contiene un esbozo de las herramientas disponibles para una efectiva gestión de marcas, como, por ejemplo: "Brand Key", Mapeo y Análisis de Entornos Competitivos, también llamado Mapeo del Ecosistema y Pensamiento Sistémico, entre otros.
Improving profitability for small businessBen Wann
In this comprehensive presentation, we will explore strategies and practical tips for enhancing profitability in small businesses. Tailored to meet the unique challenges faced by small enterprises, this session covers various aspects that directly impact the bottom line. Attendees will learn how to optimize operational efficiency, manage expenses, and increase revenue through innovative marketing and customer engagement techniques.
Putting the SPARK into Virtual Training.pptxCynthia Clay
This 60-minute webinar, sponsored by Adobe, was delivered for the Training Mag Network. It explored the five elements of SPARK: Storytelling, Purpose, Action, Relationships, and Kudos. Knowing how to tell a well-structured story is key to building long-term memory. Stating a clear purpose that doesn't take away from the discovery learning process is critical. Ensuring that people move from theory to practical application is imperative. Creating strong social learning is the key to commitment and engagement. Validating and affirming participants' comments is the way to create a positive learning environment.
Discover the innovative and creative projects that highlight my journey throu...dylandmeas
Discover the innovative and creative projects that highlight my journey through Full Sail University. Below, you’ll find a collection of my work showcasing my skills and expertise in digital marketing, event planning, and media production.
RMD24 | Retail media: hoe zet je dit in als je geen AH of Unilever bent? Heid...BBPMedia1
Grote partijen zijn al een tijdje onderweg met retail media. Ondertussen worden in dit domein ook de kansen zichtbaar voor andere spelers in de markt. Maar met die kansen ontstaan ook vragen: Zelf retail media worden of erop adverteren? In welke fase van de funnel past het en hoe integreer je het in een mediaplan? Wat is nu precies het verschil met marketplaces en Programmatic ads? In dit half uur beslechten we de dilemma's en krijg je antwoorden op wanneer het voor jou tijd is om de volgende stap te zetten.
Memorandum Of Association Constitution of Company.pptseri bangash
www.seribangash.com
A Memorandum of Association (MOA) is a legal document that outlines the fundamental principles and objectives upon which a company operates. It serves as the company's charter or constitution and defines the scope of its activities. Here's a detailed note on the MOA:
Contents of Memorandum of Association:
Name Clause: This clause states the name of the company, which should end with words like "Limited" or "Ltd." for a public limited company and "Private Limited" or "Pvt. Ltd." for a private limited company.
https://seribangash.com/article-of-association-is-legal-doc-of-company/
Registered Office Clause: It specifies the location where the company's registered office is situated. This office is where all official communications and notices are sent.
Objective Clause: This clause delineates the main objectives for which the company is formed. It's important to define these objectives clearly, as the company cannot undertake activities beyond those mentioned in this clause.
www.seribangash.com
Liability Clause: It outlines the extent of liability of the company's members. In the case of companies limited by shares, the liability of members is limited to the amount unpaid on their shares. For companies limited by guarantee, members' liability is limited to the amount they undertake to contribute if the company is wound up.
https://seribangash.com/promotors-is-person-conceived-formation-company/
Capital Clause: This clause specifies the authorized capital of the company, i.e., the maximum amount of share capital the company is authorized to issue. It also mentions the division of this capital into shares and their respective nominal value.
Association Clause: It simply states that the subscribers wish to form a company and agree to become members of it, in accordance with the terms of the MOA.
Importance of Memorandum of Association:
Legal Requirement: The MOA is a legal requirement for the formation of a company. It must be filed with the Registrar of Companies during the incorporation process.
Constitutional Document: It serves as the company's constitutional document, defining its scope, powers, and limitations.
Protection of Members: It protects the interests of the company's members by clearly defining the objectives and limiting their liability.
External Communication: It provides clarity to external parties, such as investors, creditors, and regulatory authorities, regarding the company's objectives and powers.
https://seribangash.com/difference-public-and-private-company-law/
Binding Authority: The company and its members are bound by the provisions of the MOA. Any action taken beyond its scope may be considered ultra vires (beyond the powers) of the company and therefore void.
Amendment of MOA:
While the MOA lays down the company's fundamental principles, it is not entirely immutable. It can be amended, but only under specific circumstances and in compliance with legal procedures. Amendments typically require shareholder
Attending a job Interview for B1 and B2 Englsih learnersErika906060
It is a sample of an interview for a business english class for pre-intermediate and intermediate english students with emphasis on the speking ability.
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Tata Group Dials Taiwan for Its Chipmaking Ambition in Gujarat’s DholeraAvirahi City Dholera
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This Digital Transformation and IT Strategy Toolkit was created by ex-McKinsey, Deloitte and BCG Management Consultants, after more than 5,000 hours of work. It is considered the world's best & most comprehensive Digital Transformation and IT Strategy Toolkit. It includes all the Frameworks, Best Practices & Templates required to successfully undertake the Digital Transformation of your organization and define a robust IT Strategy.
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"𝑩𝑬𝑮𝑼𝑵 𝑾𝑰𝑻𝑯 𝑻𝑱 𝑰𝑺 𝑯𝑨𝑳𝑭 𝑫𝑶𝑵𝑬"
𝐓𝐉 𝐂𝐨𝐦𝐬 (𝐓𝐉 𝐂𝐨𝐦𝐦𝐮𝐧𝐢𝐜𝐚𝐭𝐢𝐨𝐧𝐬) is a professional event agency that includes experts in the event-organizing market in Vietnam, Korea, and ASEAN countries. We provide unlimited types of events from Music concerts, Fan meetings, and Culture festivals to Corporate events, Internal company events, Golf tournaments, MICE events, and Exhibitions.
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⭐ 𝐅𝐞𝐚𝐭𝐮𝐫𝐞𝐝 𝐩𝐫𝐨𝐣𝐞𝐜𝐭𝐬:
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"𝐄𝐯𝐞𝐫𝐲 𝐞𝐯𝐞𝐧𝐭 𝐢𝐬 𝐚 𝐬𝐭𝐨𝐫𝐲, 𝐚 𝐬𝐩𝐞𝐜𝐢𝐚𝐥 𝐣𝐨𝐮𝐫𝐧𝐞𝐲. 𝐖𝐞 𝐚𝐥𝐰𝐚𝐲𝐬 𝐛𝐞𝐥𝐢𝐞𝐯𝐞 𝐭𝐡𝐚𝐭 𝐬𝐡𝐨𝐫𝐭𝐥𝐲 𝐲𝐨𝐮 𝐰𝐢𝐥𝐥 𝐛𝐞 𝐚 𝐩𝐚𝐫𝐭 𝐨𝐟 𝐨𝐮𝐫 𝐬𝐭𝐨𝐫𝐢𝐞𝐬."
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4. AssumptionSmashing
Assumptions are extremely powerful creativity inhibitors, because
they represent the world as we perceive it.
Listing all the assumptions that surround a certain problem allows
to review them for illogical argumentation, while also opening the
door to attribute (sub-problem) revision.
By eliminating illogical or irrational arguments, the solver(s) can
focus on a problem definition that is free of judgement.
Moreover, by taking assumptions and applying an inversion
technique, new angles on the problem may be discovered.
5. AssumptionSmashing
The Freeplay radio is an excellent example.
Problem: create a radio for people who do not have access to grid power and
cannot afford batteries.
Assumption: a radio needs electricity from either a wall-outlet or batteries.
Solution: a radio that generates its own electricity, either through a wind-up crank
or a solar panel.
6. Listing
Listing is extremely useful in virtually any structured, systematic
thinking and/or ideation effort
Making lists of synonyms, antonyms, advantages, disadvantages,
alternatives, assumptions, bugs, categories, limitations, opposites,
parts, relations, rules, suppositions, and so forth, is practically
always a good starting point for personal and collective creative
thinking processes
7. Listing
Listing is an integral part of many of the systematic creative
processes or methods described here, because quantity is,
especially at the initial stages of the creative process, far more
important than quality
Fluency – the ability to generate large amounts of ideas or
alternative solutions for a problem – is also part of virtually all
creativity tests, such as the well-known Torrance Tests of Creative
Thinking (TTCT)
8. Listing
In my experience, Listing is a low-threshold exercise and probably
the simplest, most practical and productive precursor for creative
thinking, even with totally untrained subjects or individuals with
exceptionally well-developed creativity inhibitors.
After all: anybody can make a shopping list.
9. Branching
A technique that uses bifurcation – a division into two branches –
by taking a core concept and splitting it into sub-concepts,
associations, synonyms, antonyms, similarities, contradictions, etc.
Fruit = Apple, Pear, Banana, Melon
Apple = pit, dottle, skin, tree, record label, computer, Newton
Newton = inventor, gravity, wig, old, mathematics, alchemist
Each concept may be further branched, which is the principal
objective of the technique, because initial associations are obvious
and, thus, not conductive to innovative thinking.
10. Branching
However, asking how Fruit and Wig can be (force)-related makes
things a little more challenging (hairy apple = coconut, caterpillar,
hedgehog, urchin, kiwi?)
As in virtually all listing techniques, the higher the abstraction
levels, the better the chances for break-through ideation
A helpful tool to organize these generated ideas is Mind
Mapping, with which the solver(s) can create a colorful, visual
representation of their thinking process tree
11.
12. FiveTimes Why?
A method to develop higher level abstractions or a deeper
understanding a problem by either breaking through the
obvious or by questioning assumptions.
Most people need to start thinking seriously after the third
Why?
13. Circleof Opportunity
The solver(s) state the problem, draw a large circle on a piece of
paper and mark it clockwise.
Each of the 12 points is given an attribute and dice are rolled to
select random pairs.
The selected attributes are then analyzed on their own, side-by-
side and combined to find associations.
Because of the method’s randomness, the list of possible
attribute pairs is virtually unlimited (in the order of 480 million).
14. CreativeProblemSolving
1 - Osborn’s Checklist.
Although originally developed as a product innovation method,
these thought starters are a practical way to review a problem or
product from multiple angles by asking nine questions:
• Put to other uses?
• Adapt?
• Modify?
• Magnify?
• Minify?
• Substitute?
• Rearrange?
• Reverse?
• Combine?
15. CreativeProblem Solving
2 – Parnes & van Gundy.
A series of helpful thought-starters
• Divergent thinking: Wouldn’t it be nice if…?, What would happen if…?
• Convergent thinking: identification of hotspots (clusters of similar ideas),
which may deserve attention in a later divergent thinking round
• In what ways might this be helpful, useful, productive, etc.?
• Ownership- and outlook criteria (e.g. urgency, uniqueness, applicability).
17. What is the customer problem?
For students and practitioners alike, finding and
defining an actionable consumer problem is often the
greatest challenge in the creative process.
Especially in those cases where there appears not to be
a consumer problem: recycling, pollution, food waste,
and other, general, ”not-my-problem problems”
18. What is the customer problem?
Still, unequivocal problem definition is of absolute
essence, whether when solving problems or finding
opportunities, because a poorly defined, badly
focused, fuzzy problem- or opportunity definition
leads inevitably to bad output: poor, or – worse –
useless ideas and a waste of time and other precious
resources.
19. Differentiation
The definition (for marketing purposes) of one or more
characteristics of a product/service that distinguish it
from its competition
Note that being “different” is not sufficient by itself to
create competitive advantage
20. CompetitiveAdvantage
A determined aspect, characteristic or attribute of a
product/service that makes it stand out from the
competition in the way it solves a specific consumer
problem
21. UniqueValue Proposition
A specific, attractive, customer-relevant competitive
aspect of a product/service, BUT seen from the
perspective of the consumer; i.e.: worded in such a
way that the target audience can positively relate to it
We also call this a PROMISE
22. Insight
Intimate knowledge of a felt or hidden
customer need or want, based on
observation and/or investigation
• We know how you feel
• We understand what is happening to
you, what you need or want most
24. Reasons to Believe
• Supporting, fact-based evidence for the claim or
promise, usually based on attributes
We are “better”, because...
• 1
• 2
• 3
• Etc.
28. Analogy
Takes information from one domain (the source) to help solve
a problem in another (the target). Looks for similarity and
uses Is like... or As ... as:
This is like living a dream, As big as a tree. The objective is to
take away focus from the original problem and look for
solutions in the analogy, symbol or representation.
The higher the level of abstraction, the more likely break-
through ideas will occur.
29. Analogy
Advertising often uses this technique, most notably – though
not exclusively – with animal kingdom analogies:
Playboy bunnies, Ferrari’s rampant horse, Esso’s tiger, La
Coste’s crocodile, the World Wildlife Fund Panda and Twitter’s
bird, to mention a few
Likely the most (ab)used analogy in the history of advertising
is Leonardo da Vinci’s Mona Lisa
30.
31. Analogy
In advertising, at least, the most effective analogies are
obvious and easy to understand. When recurring to analogy
we must ask: what do we wish to convey?
Bunny = hot; Horse = spirit; Tiger = force; Crocodile = hungry;
Panda = cute, threatened; Bird = freedom; Mona Lisa =
mysterious; Chameleon = ?
32.
33.
34.
35.
36.
37.
38.
39. Before/ After
A type of Chronography, which, in combination with
Comparison, is generally used to demonstrate the effect or
benefit derived from the use of a product or service.
Before-After is probably among the oldest creative techniques
in advertising and is still extensively used in entire product
categories: “call now” commercials, detergents, anti-dandruff
shampoos, magical exercise machines, weight loss products,
toothpaste, and so forth.
Nonetheless, it can still be put to surprising creative use.
40.
41.
42.
43.
44. Comparison
Comparison is a rhetoric device that is built simultaneously on
difference and similarity, and generally, either emphasizes the
differences between objects in the same category or the
similarity between objects in different categories, the latter
often with the objective to clarify abstract concepts or ideas.
45.
46.
47. Comparison
Still, comparison is most frequently used to exploit (supposed)
competitive advantage, demonstrating why or in which way a
product is superior to its competition; that it washes whiter,
that a spoonful suffices to clean 200 dishes, that it absorbs
more, that 8 out of 10 dogs prefer it, that it is cheaper, more
resistant, safer, greener, lighter, faster, offers more value for
money, and so forth.
48.
49.
50. Demonstration
Or Demo. Like comparison, this is a technique that thrives in
the world of detergents, analgesics, diapers, razor blades,
toothpastes and other products for personal hygiene.
Typically shows either how the product works, what the
benefit or the end-result of its use is (Before-After) or, in
combination with Comparison, demonstrates how and why
product A better is than so-called Other Products
51. Demonstration
Certain brands use a specific demonstration as a mnemonic
device, in which case its use is mandatory.
Examples are Colgate, Head & Shoulders, Oral B, Pampers, and
certain female hygiene brands, among others
Although demonstration is as old as Methuselah and often
unimaginative, it can be put to creative use, which is why it
should never be ruled out beforehand
52.
53.
54.
55.
56.
57.
58.
59. Exaggeration,Hyperbole
A rhetoric device that employs extreme and obvious
exaggeration, sometimes defined as a lie inserted in truth.
The smartest exaggerations depend on wit and sometimes
comparison or metaphor, as in He can sell refrigerators to
Eskimos or ...Let’s drag these down; they must be as heavy as
bodies (Hannibal, 2001)
More common hyperboles are It hit him like a ton of bricks,
I told you a million times, The class lasted an eternity and She
wept all night, for example.
60. Exaggeration,Hyperbole
Exaggeration is frequently used in advertising, especially in
combination with humor. Exaggerates the problem, the
solution, the result or the benefit of using a certain product or
service, making it larger, stronger, smaller, smarter, more
absurd, more hilarious
Although the terms hyperbole and exaggeration are often
used without distinction, the evident extremity and, often,
commonness of hyperbole makes it less appropriate for
advertising use
65. Testimonial
A common creative advertising technique that comes in two
formats
The “expert” testimonial, in which an expert highlights certain
characteristics, demonstrates or recommends the product and
the “celebrity” testimonial, where a well-known person
declares to use the product, demonstrates its use or is shown
using it.
Experts (doctor, dentist, veterinarian, chef, etc.) are most
typically used for OTC and personal care products, analgesics,
soap, toothpaste, etc.
66. Testimonial
Celebrities, Ambassadors or Influences are used across
virtually all product categories, such as perfumes and
cosmetics (i.e.: Charlize Theron for Dior), sports goods (i.e.:
Michael Jordan for Nike), fashion (i.e.: David Beckham for
H&M), milk (i.e.: Angela Jolie, Dennis Rodman for Got Milk?),
coffee (George Clooney for Nespresso) and in causes- and not-
for-profit campaigns, as is the case of Pamela Anderson for
PETA (People for the Ethical Treatment of Animals).
67.
68.
69.
70.
71.
72. Testimonial
Testimonial may also be used in a figurative way, in
combination with Analogy, often animal analogies
Bear: fish expert, bee: sweet expert, dog: loyalty and frisbee
expert, frog: fly-catching expert, mouse: cheese expert, etc.