This guide covers the following topics when designing with digital, animated characters:
Casting – Role Types
Setting the Stage – Backgrounds
Props and Effects
Delivery – Desktop to Mobile
Storyline es una herramienta para crear contenido interactivo como historias y animaciones. Permite importar desde PowerPoint, incluir videos y evaluaciones. Exporta proyectos a formatos como HTML5, Flash y los estándares de aprendizaje AICC y SCORM. Cuenta con una interfaz intuitiva y permite diseñar interacciones sin codificar.
El storyline es una sinopsis breve de la historia que se contará en la película. Se redacta previamente al guion e incluye el conflicto a desarrollar abarcando las tres fases básicas: planteamiento, nudo y desenlace. En el storyline se describe qué sucede con relación al conflicto elegido para la historia de manera general sin entrar en detalles de personajes, tiempo o espacio.
El documento proporciona información sobre el proceso de creación de un story line y una sinopsis argumental para una obra audiovisual. Explica que el story line resume el conflicto principal en 5-6 líneas, mientras que la sinopsis argumental desarrolla el story line en 3-10 páginas, incluyendo detalles sobre personajes, tiempo, espacio y trama. También ofrece ejemplos y consejos para crear un efectivo story line y sinopsis argumental.
Un documento sobre la idea, el storyline y otros elementos fundamentales del guión audiovisual de ficción describe la idea como la necesidad abstracta de contar algo, el conflicto como la fuerza impulsora de la acción dramática, y el storyline como una breve sinopsis de 3 partes que incluye el planteamiento, el nudo y el desenlace expresado sin detalles de tiempo, lugar o personajes. Además, se mencionan otros componentes como el esquema actancial, los perfiles de personajes y las distintas etapas del guión.
Este documento proporciona instrucciones para escribir una sinopsis y un tratamiento para una historia audiovisual. Explica que una sinopsis es un resumen detallado de uno o dos párrafos que cuenta la historia completa en tiempo presente. Luego, detalla los pasos para escribir un tratamiento, incluyendo dividir la historia en escenas y responder preguntas sobre la configuración, los personajes y la acción para cada escena. El objetivo es crear un borrador visual de cómo se contará la historia.
Abstract INACSL 2014... Orlando . Formación de facilitadores en simulación hacia el SIM-Coaching y SIM branding Creación de la marca personal, trabajo en equipo y liderazgo...la actitud para hacer apropiación de tecnología, socialización de standards de alta calidad y creación de equipos de alto desempeño en simulación
The document discusses making e-learning effective by engaging and extending learning beyond formal classroom settings. It advocates using multimedia like images, videos and simulations to engage learners. Extended learning involves connecting learners through collaboration tools and social networks to continue learning informally. The key is to focus on the learner experience and use technology to facilitate transformation, not just information accumulation.
Storyline es una herramienta para crear contenido interactivo como historias y animaciones. Permite importar desde PowerPoint, incluir videos y evaluaciones. Exporta proyectos a formatos como HTML5, Flash y los estándares de aprendizaje AICC y SCORM. Cuenta con una interfaz intuitiva y permite diseñar interacciones sin codificar.
El storyline es una sinopsis breve de la historia que se contará en la película. Se redacta previamente al guion e incluye el conflicto a desarrollar abarcando las tres fases básicas: planteamiento, nudo y desenlace. En el storyline se describe qué sucede con relación al conflicto elegido para la historia de manera general sin entrar en detalles de personajes, tiempo o espacio.
El documento proporciona información sobre el proceso de creación de un story line y una sinopsis argumental para una obra audiovisual. Explica que el story line resume el conflicto principal en 5-6 líneas, mientras que la sinopsis argumental desarrolla el story line en 3-10 páginas, incluyendo detalles sobre personajes, tiempo, espacio y trama. También ofrece ejemplos y consejos para crear un efectivo story line y sinopsis argumental.
Un documento sobre la idea, el storyline y otros elementos fundamentales del guión audiovisual de ficción describe la idea como la necesidad abstracta de contar algo, el conflicto como la fuerza impulsora de la acción dramática, y el storyline como una breve sinopsis de 3 partes que incluye el planteamiento, el nudo y el desenlace expresado sin detalles de tiempo, lugar o personajes. Además, se mencionan otros componentes como el esquema actancial, los perfiles de personajes y las distintas etapas del guión.
Este documento proporciona instrucciones para escribir una sinopsis y un tratamiento para una historia audiovisual. Explica que una sinopsis es un resumen detallado de uno o dos párrafos que cuenta la historia completa en tiempo presente. Luego, detalla los pasos para escribir un tratamiento, incluyendo dividir la historia en escenas y responder preguntas sobre la configuración, los personajes y la acción para cada escena. El objetivo es crear un borrador visual de cómo se contará la historia.
Abstract INACSL 2014... Orlando . Formación de facilitadores en simulación hacia el SIM-Coaching y SIM branding Creación de la marca personal, trabajo en equipo y liderazgo...la actitud para hacer apropiación de tecnología, socialización de standards de alta calidad y creación de equipos de alto desempeño en simulación
The document discusses making e-learning effective by engaging and extending learning beyond formal classroom settings. It advocates using multimedia like images, videos and simulations to engage learners. Extended learning involves connecting learners through collaboration tools and social networks to continue learning informally. The key is to focus on the learner experience and use technology to facilitate transformation, not just information accumulation.
Stop Thinking Like an Instructional Designer, Start Thinking Like a Game Desi...Aggregage
Instructional designers tend to think content first and action second. Game designers tend to think action first. Simply changing your mindset from instructional designer to game designer will help you to create engaging and effective instruction. In this unique gamified webinar, Karl Kapp will help you make that shift.
This document discusses different types of characters that can be used in e-learning, including doodles, pictograms, humanoids, icons, silhouettes, cliparts, and cut out people. Doodles and stick figures are simple drawings that can represent characters with limited time and budget. Pictograms are custom characters made from basic shapes that are easy to understand visually. Humanoids are 3D characters that are gender and race neutral and allow for easy editing. Icons should be easily understood at a glance. Silhouettes focus learner attention on content. Cliparts provide inexpensive images while cut out people make courses more engaging through character packs with different poses.
Training methods like simulation, role playing, and business games provide hands-on experiential learning opportunities. Simulation recreates realistic events for participants to experience situations without real-world consequences. Role playing involves acting out scenarios to highlight differing viewpoints. Business games simulate organizational problems and decision-making to improve skills like leadership, quality principles, and management. These active learning methods develop skills better than passive lectures by allowing trainees to apply knowledge, see how decisions impact areas, and solve complex problems in a safe environment.
68 Tips for E-Learning Engagement & Interactivity 2013Laura Pasquini
The document provides 68 tips for creating engaging eLearning content from 11 experts. It is organized into sections on creating engaging content, interface, interactivities, media/visual design, games, and measuring engagement. The first section provides 18 tips for creating engaging content, such as using an instructional narrative to drive learning, ensuring content is relevant to learners, and interviewing subject matter experts to find stories within technical content.
This instructional plan provides three lessons incorporating principles of interpersonal communication that teachers can apply to create an engaging learning environment and develop better teacher-student relationships. Lesson 1 focuses on communication in the classroom and includes activities using word processing, spreadsheets, and the internet. Lesson 2 addresses building rapport and includes creating a presentation and song. Lesson 3 involves using metaphors to improve communication and includes role playing, creating a presentation with clip art, and drafting a lesson plan. The overarching goal is to help teachers improve communication skills to enhance learning and relationships with students.
The only learning simulators which guarantees a 90% completion rate in more than 1,000 clients. These award winning game-based learning products are now available in India.
Negotiation skills game:
Merchants is the first online negotiation skills simulator that allows learning to occur through an almost life-like interaction where learners take place of merchants in old Venice.
Leadership skills game:
The Pacific game offers a unique survival adventure that allows learning about leadership skills, motivation, conflict resolution, delegation and empowerment.
To attend the public event closest to you check our calendar:
http://greenbookslearning.com/events/all
ACTIVE LEARNING THROUGH THE INTEGRATION OF 3D VIRTUAL ENVIRONMENTThiyagu K
Information and Communication Technologies can be important in the process of adapting to the new demands, as they have the potential to make learning resources more accessible, to allow a greater degree of individualisation and to make the learning process a more active one. This article focuses on how to design and develop the active learning environment. Active learning is the learning strategy that encourages students to interact and think by working on a problem-solving activity in order to develop their knowledge and experiences. By using 3D virtual learning environment corresponding to an instructional design methodology called ADDIE, the active learning environment is created. The proposed active learning environment consists of Simulation, Problem Solving, Game, Self-Assessment, and Animation. We believe that when students study in the active learning environment, they can fully understand the content through the learning components.
The document describes an e-learning course designed for retail assistants. It includes:
1. An introduction outlining the course objectives of developing skills for effective teamwork, customer service, and applying workplace procedures.
2. Details of the course structure and activities which are presented sequentially using multimedia to engage learners.
3. Guidance on navigating the course at their own pace and getting help from the facilitator character, Tom.
4. Modules covering topics like conflict resolution, workplace hazards, and decision making that include videos, activities and quizzes.
5. A feedback survey to evaluate the course quality and effectiveness.
Part IUsing Visuals to CommunicateRegardless of where you wo.docxherbertwilson5999
Part I
Using Visuals to Communicate
Regardless of where you work or what your career is, learning how to communicate effectively and professionally is important if you want to succeed. Further, learning how to successfully utilize visualmedia in your communication can dramatically enhance the effectiveness of your message.
As you will learn, preparing and packaging visual communication is critical to the success of the message being delivered! Take a moment to read the instructions for your final project in Week 5. Throughout the next five weeks, you will work on preparing a message of your choice, through the use of effective visual strategies.
For this discussion, identify at least one specific message that you might communicate in the workplace – one that could benefit from the use of visuals. (Note: This can be in either a past, current, or potential future workplace.) For instance, maybe the message involves typing up job-aids and sending them out to your colleagues. Or perhaps it involves delivering a presentation to your boss on your department’s achievements for the previous quarter. Or, maybe it’s related to designing an advertisement for your own business.
Whatever you choose to communicate, address the following items in your post:
· Describe your message in as much detail as possible, being sure to explain what your desired results for the message are.
· Describe the intended audience for your message.
· Explain how you think the use of visuals could help you effectively deliver this message to your audience.
Using Visuals to Communicate
I am still unsure what topic my final project will focus on, but for this discussion I would like to focus on process improvement within an organization. Within my current place of employment, we have seen a rapid increase in personnel and with the growth has come a desire for those more tenured employees to move on throughout the organizations to bigger and better opportunities. However not many of the lower level employees have a clear understanding as to what other opportunities there are within the company and the exact level of skill and education they need to possess to move forward. This leave many feeling dismayed and pessimistic about their future with the company. While it is understandably important for a business to continue to grow, that growth could potentially be in vain in the employees are not performing a peak levels and if they feel underappreciated and over worked. My specific message that I would communicate in the workplace would be that of “Process Improvement and career pathing”, with a targeted audience of Managers, Supervisors, Employees, as well as HR and Corporate. This message would provide a better understanding of the companies’ organizational layout detailing the various positions from top to bottom as well as a breakdown of: job description, desired skills and education. Creating a visualization of the company and the numerous career path will allow a.
eLearning Content Development Code and Pixels.pdfDigital Teacher
eLearning resources, planning to develop courses/Computer Based
Course, you should know that eLearning courses can be classified according to the level
of interactivity offered.
According to these levels of interactivity you can determine how interactive you want
your eLearning courses to be. (it can be CBT/WBT/Econtent/HTML 5 based course).
Therefore, if you are just looking to distribute basic information, a simple page- turner
course could meet your requirements
This document outlines a group project created by four students on teaching methods. It includes lessons on teaching methods (visual, verbal, hands-on, logical), how to write a thank you letter, parts of speech, functions in Excel, and procedures for installing hardware components. Each lesson explains the purpose, demonstrates the topic using different teaching methods, and provides examples. The conclusion reflects on working as a group and how the lessons teach important skills for technology careers and professional development.
Improving Communications With Soft Skill And Dialogue SimulationsEnspire Learning
The document discusses using simulations and soft skills to improve communication. It provides examples of simulations that leverage learning theories like self-direction, learning in context, practice with feedback. Simulations allow practicing skills in realistic scenarios and receiving immediate feedback to improve communication abilities. The document advocates for using branching simulations when skills need application in combinations or when modeling conversations.
Chapter12PresentationsGoals· Understand audience and forma.docxchristinemaritza
Chapter12
Presentations
Goals
· Understand audience and formality
· Plan for audience, topic, graphic aids, location, time, and stage fright
· Determine how to organize and compose presentations
· Prepare outline, notes, and appearance
· Rehearse for a presentation
· Present with confidence
· Organize a group presentation
Terms
· adrenaline, p. 287
· anecdote, p. 288
· auditory, p. 294
· direct approach, p. 287
· external audiences, p. 281
· feedback, p. 294
· formal presentations, p. 281
· indirect approach, p. 288
· informal presentations, p. 281
· internal audiences, p. 281
· rhetorical question, p. 288
WRITE TO LEARN
Recall speakers whose performances you have enjoyed. For instance, you may have had an instructor who held your attention from the moment you entered the classroom. Perhaps you appreciated a speaker at a club meeting or special event. What made these speakers effective communicators? List the qualities and actions that helped these speakers to be effective. For instance, consider these questions: What did the speaker do to get your attention at the beginning? What did the speaker provide as visual support so you could better understand the message?
Focus on Presentations
Read the sample presentation slide on the next page and answer these questions:
· Who is the intended audience?
· What does the title contribute to the slide?
· Why is the information in the notes not covered in the slide?
· Does the slide need animation? Why or why not?
What If?
· The writer had intended to deliver the presentation only online?
· Readers were unfamiliar with America’s economic situation?
· All audience members were experts in accounting?
Sample Presentation Graphics
From The American Recovery and Reinvestment Act: Saving and Creating Jobs and Reforming Education, United States. Dept. of Education. Web. 3 Apr. 2009.
[email protected]
Elizabeth K. Tripodi is an attorney in Washington, D.C. She represents primarily shareholders of publicly traded companies in lawsuits against the company when there has been fraud.
Courtesy of Elizabeth Tripodi
For Elizabeth, a successful presentation is multifaceted: “A good presentation immediately provides an overview of where the presentation is going. It involves some sort of visual aid as well so that a listener is engaged both aurally and visually. Finally, I think anecdotes always make a presentation more interesting.”
When preparing a presentation, Elizabeth meticulously researches and outlines her material. “Research is such a key element, especially when preparing for a hearing before a judge. You need to be prepared to address any and all of the judge’s concerns. After researching, I outline my presentation. Following an outline ensures that I’m clear, concise, and that my audience can follow my reasoning.”
“After outlining, it’s practice, practice, practice,” says Elizabeth. “I like to start rehearsing in a room by myself, getting comfortable with the material and my arguments. It also helps me ...
ENG - How to Design a Workshop with Playmobil.PRO®Hoang Huynh
An event dedicated to all those who want to try their hand at designing workshops using metaphors and physical material, in particular Playmobil.PRO®
In collaboration with Quadrante Bologna Startup and IDF Bologna
This content is released as a CC with Attribution contribution by the author to the White Label community and intended as a giveback to the community of practices.
Assignment SOCW 6000 week 4Project Agency Visit In order to.docxrock73
Assignment SOCW 6000 week 4
Project: Agency Visit
In order to function as change agents, social workers interact with others in a wide variety of organizations. Visiting a social work agency allows students of social work to get a glimpse of the form that these interactions may take.
For this Assignment, visit a nonprofit social service agency in your area and interview a social worker there.
By Day 7 of this week, you identify your agency and the social worker you will collaborate with. Your Final Project, submitted in Week 10 of the course, should focus on the following.
During the interview:
1. Focus on the social worker’s educational background and training.
2. Determine whether the social worker is licensed, and find out about what brought him or her to the field as well as his or her work history.
3. Inquire about the social worker’s job activities, professional roles, and target client group, as well as services provided by his or her organization.
4. Determine the social worker’s professional work preferences (e.g., group, individual).
5. Ask about professional development and the social worker’s strategies for self-care.
By Week 10, submit a 5- to 7-page written account of your findings that satisfies the guidelines detailed in the Project: Agency Visit and Paper Rubric.
For this week:
By Day 7, submit the names of the social service agency and the social worker you plan to interview. This submission will not be graded but you will receive feedback from your Instructor on your chosen agency and social worker.
To submit your Project, do the following:
· Save your Project as a “.doc” file with the filename “WK4Proj+last name+first initial.doc”. For example, Sally Ride’s filename would be “WK4ProjRideS.doc”.
· To upload your Project information, click on Projects on the course navigation menu, and then click the “Project – Week 4” link.
Assignment SOCW6001 week 5
Week 4: Mezzo Skills
Introduction
Picture this: You are a new intern at a mental health agency that serves children and adults with varied concerns. Your supervisor assigns you the task of co-leading a group. Your first thought is “Hurray, how exciting!” Your next thought is “Wait, I have never run a group before” or “I have never run a group with this population before.” How will you prepare in order to assist with the group? What questions might you ask about the group in order to be best prepared to co-lead? Running a group takes much preparation and planning and sometimes the best laid plans fall through (for example, no one shows up). Further, running groups presents different challenges compared to working with individuals. Consider the obvious—there are many more people to work with at one time. How might that challenge also be a benefit? How might your group benefit from the interaction of its members both with you and with each other?
This week, you analyze the benefits and pitfalls of social work practice in groups. You also examine roles of group member ...
The document discusses various design models and patterns that can be used to create effective elearning experiences. It begins by comparing design models to software design patterns, which provide reusable solutions to common problems. The document then outlines three main categories of learning objectives - to inform, build knowledge/skills, and solve complex problems/change behaviors. It proposes different models suitable for each category, such as information models for informing, knowledge and skill builders for building abilities, and change campaigns for altering behaviors. Throughout, it provides examples and descriptions of specific patterns that can be implemented within each model.
LPScocoon® is a virtual coaching tool that allows clients to visualize their thoughts and developmental processes through arranging 3D sculptures. The client and coach can see the same virtual workspace during remote coaching sessions. Clients use the sculptures to represent factors affecting their issues and their own perspective. This visualization process facilitates examination of issues from different angles and increases clients' awareness. The software can be used to simulate business issues and strategize solutions. It supports efficient coaching by giving the coach direct access to the client's thoughts and perspective.
What Is Learning Experience Design (And Does Adopting It Require You to Leave...Saul Carliner
Over the past few years, the term “learning experience design” has crept into the
instructional design lexicon. But what is it really? This session provides an overview.
Specifically, taking a design- sprint approach, this session engages participants in performing some the essential practices of learning experience design, including the development of use cases and personas, learning journeys, and prototyping; explains the benefits of these practices; explores the benefits of learning experience design to the overall effectiveness of instructional programs; and suggests how these practices integrate into the I4PL Competencies and existing instructional design processes
it describes the bony anatomy including the femoral head , acetabulum, labrum . also discusses the capsule , ligaments . muscle that act on the hip joint and the range of motion are outlined. factors affecting hip joint stability and weight transmission through the joint are summarized.
Stop Thinking Like an Instructional Designer, Start Thinking Like a Game Desi...Aggregage
Instructional designers tend to think content first and action second. Game designers tend to think action first. Simply changing your mindset from instructional designer to game designer will help you to create engaging and effective instruction. In this unique gamified webinar, Karl Kapp will help you make that shift.
This document discusses different types of characters that can be used in e-learning, including doodles, pictograms, humanoids, icons, silhouettes, cliparts, and cut out people. Doodles and stick figures are simple drawings that can represent characters with limited time and budget. Pictograms are custom characters made from basic shapes that are easy to understand visually. Humanoids are 3D characters that are gender and race neutral and allow for easy editing. Icons should be easily understood at a glance. Silhouettes focus learner attention on content. Cliparts provide inexpensive images while cut out people make courses more engaging through character packs with different poses.
Training methods like simulation, role playing, and business games provide hands-on experiential learning opportunities. Simulation recreates realistic events for participants to experience situations without real-world consequences. Role playing involves acting out scenarios to highlight differing viewpoints. Business games simulate organizational problems and decision-making to improve skills like leadership, quality principles, and management. These active learning methods develop skills better than passive lectures by allowing trainees to apply knowledge, see how decisions impact areas, and solve complex problems in a safe environment.
68 Tips for E-Learning Engagement & Interactivity 2013Laura Pasquini
The document provides 68 tips for creating engaging eLearning content from 11 experts. It is organized into sections on creating engaging content, interface, interactivities, media/visual design, games, and measuring engagement. The first section provides 18 tips for creating engaging content, such as using an instructional narrative to drive learning, ensuring content is relevant to learners, and interviewing subject matter experts to find stories within technical content.
This instructional plan provides three lessons incorporating principles of interpersonal communication that teachers can apply to create an engaging learning environment and develop better teacher-student relationships. Lesson 1 focuses on communication in the classroom and includes activities using word processing, spreadsheets, and the internet. Lesson 2 addresses building rapport and includes creating a presentation and song. Lesson 3 involves using metaphors to improve communication and includes role playing, creating a presentation with clip art, and drafting a lesson plan. The overarching goal is to help teachers improve communication skills to enhance learning and relationships with students.
The only learning simulators which guarantees a 90% completion rate in more than 1,000 clients. These award winning game-based learning products are now available in India.
Negotiation skills game:
Merchants is the first online negotiation skills simulator that allows learning to occur through an almost life-like interaction where learners take place of merchants in old Venice.
Leadership skills game:
The Pacific game offers a unique survival adventure that allows learning about leadership skills, motivation, conflict resolution, delegation and empowerment.
To attend the public event closest to you check our calendar:
http://greenbookslearning.com/events/all
ACTIVE LEARNING THROUGH THE INTEGRATION OF 3D VIRTUAL ENVIRONMENTThiyagu K
Information and Communication Technologies can be important in the process of adapting to the new demands, as they have the potential to make learning resources more accessible, to allow a greater degree of individualisation and to make the learning process a more active one. This article focuses on how to design and develop the active learning environment. Active learning is the learning strategy that encourages students to interact and think by working on a problem-solving activity in order to develop their knowledge and experiences. By using 3D virtual learning environment corresponding to an instructional design methodology called ADDIE, the active learning environment is created. The proposed active learning environment consists of Simulation, Problem Solving, Game, Self-Assessment, and Animation. We believe that when students study in the active learning environment, they can fully understand the content through the learning components.
The document describes an e-learning course designed for retail assistants. It includes:
1. An introduction outlining the course objectives of developing skills for effective teamwork, customer service, and applying workplace procedures.
2. Details of the course structure and activities which are presented sequentially using multimedia to engage learners.
3. Guidance on navigating the course at their own pace and getting help from the facilitator character, Tom.
4. Modules covering topics like conflict resolution, workplace hazards, and decision making that include videos, activities and quizzes.
5. A feedback survey to evaluate the course quality and effectiveness.
Part IUsing Visuals to CommunicateRegardless of where you wo.docxherbertwilson5999
Part I
Using Visuals to Communicate
Regardless of where you work or what your career is, learning how to communicate effectively and professionally is important if you want to succeed. Further, learning how to successfully utilize visualmedia in your communication can dramatically enhance the effectiveness of your message.
As you will learn, preparing and packaging visual communication is critical to the success of the message being delivered! Take a moment to read the instructions for your final project in Week 5. Throughout the next five weeks, you will work on preparing a message of your choice, through the use of effective visual strategies.
For this discussion, identify at least one specific message that you might communicate in the workplace – one that could benefit from the use of visuals. (Note: This can be in either a past, current, or potential future workplace.) For instance, maybe the message involves typing up job-aids and sending them out to your colleagues. Or perhaps it involves delivering a presentation to your boss on your department’s achievements for the previous quarter. Or, maybe it’s related to designing an advertisement for your own business.
Whatever you choose to communicate, address the following items in your post:
· Describe your message in as much detail as possible, being sure to explain what your desired results for the message are.
· Describe the intended audience for your message.
· Explain how you think the use of visuals could help you effectively deliver this message to your audience.
Using Visuals to Communicate
I am still unsure what topic my final project will focus on, but for this discussion I would like to focus on process improvement within an organization. Within my current place of employment, we have seen a rapid increase in personnel and with the growth has come a desire for those more tenured employees to move on throughout the organizations to bigger and better opportunities. However not many of the lower level employees have a clear understanding as to what other opportunities there are within the company and the exact level of skill and education they need to possess to move forward. This leave many feeling dismayed and pessimistic about their future with the company. While it is understandably important for a business to continue to grow, that growth could potentially be in vain in the employees are not performing a peak levels and if they feel underappreciated and over worked. My specific message that I would communicate in the workplace would be that of “Process Improvement and career pathing”, with a targeted audience of Managers, Supervisors, Employees, as well as HR and Corporate. This message would provide a better understanding of the companies’ organizational layout detailing the various positions from top to bottom as well as a breakdown of: job description, desired skills and education. Creating a visualization of the company and the numerous career path will allow a.
eLearning Content Development Code and Pixels.pdfDigital Teacher
eLearning resources, planning to develop courses/Computer Based
Course, you should know that eLearning courses can be classified according to the level
of interactivity offered.
According to these levels of interactivity you can determine how interactive you want
your eLearning courses to be. (it can be CBT/WBT/Econtent/HTML 5 based course).
Therefore, if you are just looking to distribute basic information, a simple page- turner
course could meet your requirements
This document outlines a group project created by four students on teaching methods. It includes lessons on teaching methods (visual, verbal, hands-on, logical), how to write a thank you letter, parts of speech, functions in Excel, and procedures for installing hardware components. Each lesson explains the purpose, demonstrates the topic using different teaching methods, and provides examples. The conclusion reflects on working as a group and how the lessons teach important skills for technology careers and professional development.
Improving Communications With Soft Skill And Dialogue SimulationsEnspire Learning
The document discusses using simulations and soft skills to improve communication. It provides examples of simulations that leverage learning theories like self-direction, learning in context, practice with feedback. Simulations allow practicing skills in realistic scenarios and receiving immediate feedback to improve communication abilities. The document advocates for using branching simulations when skills need application in combinations or when modeling conversations.
Chapter12PresentationsGoals· Understand audience and forma.docxchristinemaritza
Chapter12
Presentations
Goals
· Understand audience and formality
· Plan for audience, topic, graphic aids, location, time, and stage fright
· Determine how to organize and compose presentations
· Prepare outline, notes, and appearance
· Rehearse for a presentation
· Present with confidence
· Organize a group presentation
Terms
· adrenaline, p. 287
· anecdote, p. 288
· auditory, p. 294
· direct approach, p. 287
· external audiences, p. 281
· feedback, p. 294
· formal presentations, p. 281
· indirect approach, p. 288
· informal presentations, p. 281
· internal audiences, p. 281
· rhetorical question, p. 288
WRITE TO LEARN
Recall speakers whose performances you have enjoyed. For instance, you may have had an instructor who held your attention from the moment you entered the classroom. Perhaps you appreciated a speaker at a club meeting or special event. What made these speakers effective communicators? List the qualities and actions that helped these speakers to be effective. For instance, consider these questions: What did the speaker do to get your attention at the beginning? What did the speaker provide as visual support so you could better understand the message?
Focus on Presentations
Read the sample presentation slide on the next page and answer these questions:
· Who is the intended audience?
· What does the title contribute to the slide?
· Why is the information in the notes not covered in the slide?
· Does the slide need animation? Why or why not?
What If?
· The writer had intended to deliver the presentation only online?
· Readers were unfamiliar with America’s economic situation?
· All audience members were experts in accounting?
Sample Presentation Graphics
From The American Recovery and Reinvestment Act: Saving and Creating Jobs and Reforming Education, United States. Dept. of Education. Web. 3 Apr. 2009.
[email protected]
Elizabeth K. Tripodi is an attorney in Washington, D.C. She represents primarily shareholders of publicly traded companies in lawsuits against the company when there has been fraud.
Courtesy of Elizabeth Tripodi
For Elizabeth, a successful presentation is multifaceted: “A good presentation immediately provides an overview of where the presentation is going. It involves some sort of visual aid as well so that a listener is engaged both aurally and visually. Finally, I think anecdotes always make a presentation more interesting.”
When preparing a presentation, Elizabeth meticulously researches and outlines her material. “Research is such a key element, especially when preparing for a hearing before a judge. You need to be prepared to address any and all of the judge’s concerns. After researching, I outline my presentation. Following an outline ensures that I’m clear, concise, and that my audience can follow my reasoning.”
“After outlining, it’s practice, practice, practice,” says Elizabeth. “I like to start rehearsing in a room by myself, getting comfortable with the material and my arguments. It also helps me ...
ENG - How to Design a Workshop with Playmobil.PRO®Hoang Huynh
An event dedicated to all those who want to try their hand at designing workshops using metaphors and physical material, in particular Playmobil.PRO®
In collaboration with Quadrante Bologna Startup and IDF Bologna
This content is released as a CC with Attribution contribution by the author to the White Label community and intended as a giveback to the community of practices.
Assignment SOCW 6000 week 4Project Agency Visit In order to.docxrock73
Assignment SOCW 6000 week 4
Project: Agency Visit
In order to function as change agents, social workers interact with others in a wide variety of organizations. Visiting a social work agency allows students of social work to get a glimpse of the form that these interactions may take.
For this Assignment, visit a nonprofit social service agency in your area and interview a social worker there.
By Day 7 of this week, you identify your agency and the social worker you will collaborate with. Your Final Project, submitted in Week 10 of the course, should focus on the following.
During the interview:
1. Focus on the social worker’s educational background and training.
2. Determine whether the social worker is licensed, and find out about what brought him or her to the field as well as his or her work history.
3. Inquire about the social worker’s job activities, professional roles, and target client group, as well as services provided by his or her organization.
4. Determine the social worker’s professional work preferences (e.g., group, individual).
5. Ask about professional development and the social worker’s strategies for self-care.
By Week 10, submit a 5- to 7-page written account of your findings that satisfies the guidelines detailed in the Project: Agency Visit and Paper Rubric.
For this week:
By Day 7, submit the names of the social service agency and the social worker you plan to interview. This submission will not be graded but you will receive feedback from your Instructor on your chosen agency and social worker.
To submit your Project, do the following:
· Save your Project as a “.doc” file with the filename “WK4Proj+last name+first initial.doc”. For example, Sally Ride’s filename would be “WK4ProjRideS.doc”.
· To upload your Project information, click on Projects on the course navigation menu, and then click the “Project – Week 4” link.
Assignment SOCW6001 week 5
Week 4: Mezzo Skills
Introduction
Picture this: You are a new intern at a mental health agency that serves children and adults with varied concerns. Your supervisor assigns you the task of co-leading a group. Your first thought is “Hurray, how exciting!” Your next thought is “Wait, I have never run a group before” or “I have never run a group with this population before.” How will you prepare in order to assist with the group? What questions might you ask about the group in order to be best prepared to co-lead? Running a group takes much preparation and planning and sometimes the best laid plans fall through (for example, no one shows up). Further, running groups presents different challenges compared to working with individuals. Consider the obvious—there are many more people to work with at one time. How might that challenge also be a benefit? How might your group benefit from the interaction of its members both with you and with each other?
This week, you analyze the benefits and pitfalls of social work practice in groups. You also examine roles of group member ...
The document discusses various design models and patterns that can be used to create effective elearning experiences. It begins by comparing design models to software design patterns, which provide reusable solutions to common problems. The document then outlines three main categories of learning objectives - to inform, build knowledge/skills, and solve complex problems/change behaviors. It proposes different models suitable for each category, such as information models for informing, knowledge and skill builders for building abilities, and change campaigns for altering behaviors. Throughout, it provides examples and descriptions of specific patterns that can be implemented within each model.
LPScocoon® is a virtual coaching tool that allows clients to visualize their thoughts and developmental processes through arranging 3D sculptures. The client and coach can see the same virtual workspace during remote coaching sessions. Clients use the sculptures to represent factors affecting their issues and their own perspective. This visualization process facilitates examination of issues from different angles and increases clients' awareness. The software can be used to simulate business issues and strategize solutions. It supports efficient coaching by giving the coach direct access to the client's thoughts and perspective.
What Is Learning Experience Design (And Does Adopting It Require You to Leave...Saul Carliner
Over the past few years, the term “learning experience design” has crept into the
instructional design lexicon. But what is it really? This session provides an overview.
Specifically, taking a design- sprint approach, this session engages participants in performing some the essential practices of learning experience design, including the development of use cases and personas, learning journeys, and prototyping; explains the benefits of these practices; explores the benefits of learning experience design to the overall effectiveness of instructional programs; and suggests how these practices integrate into the I4PL Competencies and existing instructional design processes
Similar to 4 eLearning Design Strategies When Using Animated Digital Characters (20)
it describes the bony anatomy including the femoral head , acetabulum, labrum . also discusses the capsule , ligaments . muscle that act on the hip joint and the range of motion are outlined. factors affecting hip joint stability and weight transmission through the joint are summarized.
Beyond Degrees - Empowering the Workforce in the Context of Skills-First.pptxEduSkills OECD
Iván Bornacelly, Policy Analyst at the OECD Centre for Skills, OECD, presents at the webinar 'Tackling job market gaps with a skills-first approach' on 12 June 2024
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Walmart Business+ and Spark Good for Nonprofits.pdfTechSoup
"Learn about all the ways Walmart supports nonprofit organizations.
You will hear from Liz Willett, the Head of Nonprofits, and hear about what Walmart is doing to help nonprofits, including Walmart Business and Spark Good. Walmart Business+ is a new offer for nonprofits that offers discounts and also streamlines nonprofits order and expense tracking, saving time and money.
The webinar may also give some examples on how nonprofits can best leverage Walmart Business+.
The event will cover the following::
Walmart Business + (https://business.walmart.com/plus) is a new shopping experience for nonprofits, schools, and local business customers that connects an exclusive online shopping experience to stores. Benefits include free delivery and shipping, a 'Spend Analytics” feature, special discounts, deals and tax-exempt shopping.
Special TechSoup offer for a free 180 days membership, and up to $150 in discounts on eligible orders.
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Answers about how you can do more with Walmart!"
ISO/IEC 27001, ISO/IEC 42001, and GDPR: Best Practices for Implementation and...PECB
Denis is a dynamic and results-driven Chief Information Officer (CIO) with a distinguished career spanning information systems analysis and technical project management. With a proven track record of spearheading the design and delivery of cutting-edge Information Management solutions, he has consistently elevated business operations, streamlined reporting functions, and maximized process efficiency.
Certified as an ISO/IEC 27001: Information Security Management Systems (ISMS) Lead Implementer, Data Protection Officer, and Cyber Risks Analyst, Denis brings a heightened focus on data security, privacy, and cyber resilience to every endeavor.
His expertise extends across a diverse spectrum of reporting, database, and web development applications, underpinned by an exceptional grasp of data storage and virtualization technologies. His proficiency in application testing, database administration, and data cleansing ensures seamless execution of complex projects.
What sets Denis apart is his comprehensive understanding of Business and Systems Analysis technologies, honed through involvement in all phases of the Software Development Lifecycle (SDLC). From meticulous requirements gathering to precise analysis, innovative design, rigorous development, thorough testing, and successful implementation, he has consistently delivered exceptional results.
Throughout his career, he has taken on multifaceted roles, from leading technical project management teams to owning solutions that drive operational excellence. His conscientious and proactive approach is unwavering, whether he is working independently or collaboratively within a team. His ability to connect with colleagues on a personal level underscores his commitment to fostering a harmonious and productive workplace environment.
Date: May 29, 2024
Tags: Information Security, ISO/IEC 27001, ISO/IEC 42001, Artificial Intelligence, GDPR
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Find out more about ISO training and certification services
Training: ISO/IEC 27001 Information Security Management System - EN | PECB
ISO/IEC 42001 Artificial Intelligence Management System - EN | PECB
General Data Protection Regulation (GDPR) - Training Courses - EN | PECB
Webinars: https://pecb.com/webinars
Article: https://pecb.com/article
-------------------------------------------------------------------------------
For more information about PECB:
Website: https://pecb.com/
LinkedIn: https://www.linkedin.com/company/pecb/
Facebook: https://www.facebook.com/PECBInternational/
Slideshare: http://www.slideshare.net/PECBCERTIFICATION
This document provides an overview of wound healing, its functions, stages, mechanisms, factors affecting it, and complications.
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Chapter wise All Notes of First year Basic Civil Engineering.pptxDenish Jangid
Chapter wise All Notes of First year Basic Civil Engineering
Syllabus
Chapter-1
Introduction to objective, scope and outcome the subject
Chapter 2
Introduction: Scope and Specialization of Civil Engineering, Role of civil Engineer in Society, Impact of infrastructural development on economy of country.
Chapter 3
Surveying: Object Principles & Types of Surveying; Site Plans, Plans & Maps; Scales & Unit of different Measurements.
Linear Measurements: Instruments used. Linear Measurement by Tape, Ranging out Survey Lines and overcoming Obstructions; Measurements on sloping ground; Tape corrections, conventional symbols. Angular Measurements: Instruments used; Introduction to Compass Surveying, Bearings and Longitude & Latitude of a Line, Introduction to total station.
Levelling: Instrument used Object of levelling, Methods of levelling in brief, and Contour maps.
Chapter 4
Buildings: Selection of site for Buildings, Layout of Building Plan, Types of buildings, Plinth area, carpet area, floor space index, Introduction to building byelaws, concept of sun light & ventilation. Components of Buildings & their functions, Basic concept of R.C.C., Introduction to types of foundation
Chapter 5
Transportation: Introduction to Transportation Engineering; Traffic and Road Safety: Types and Characteristics of Various Modes of Transportation; Various Road Traffic Signs, Causes of Accidents and Road Safety Measures.
Chapter 6
Environmental Engineering: Environmental Pollution, Environmental Acts and Regulations, Functional Concepts of Ecology, Basics of Species, Biodiversity, Ecosystem, Hydrological Cycle; Chemical Cycles: Carbon, Nitrogen & Phosphorus; Energy Flow in Ecosystems.
Water Pollution: Water Quality standards, Introduction to Treatment & Disposal of Waste Water. Reuse and Saving of Water, Rain Water Harvesting. Solid Waste Management: Classification of Solid Waste, Collection, Transportation and Disposal of Solid. Recycling of Solid Waste: Energy Recovery, Sanitary Landfill, On-Site Sanitation. Air & Noise Pollution: Primary and Secondary air pollutants, Harmful effects of Air Pollution, Control of Air Pollution. . Noise Pollution Harmful Effects of noise pollution, control of noise pollution, Global warming & Climate Change, Ozone depletion, Greenhouse effect
Text Books:
1. Palancharmy, Basic Civil Engineering, McGraw Hill publishers.
2. Satheesh Gopi, Basic Civil Engineering, Pearson Publishers.
3. Ketki Rangwala Dalal, Essentials of Civil Engineering, Charotar Publishing House.
4. BCP, Surveying volume 1
How to Create a More Engaging and Human Online Learning Experience
4 eLearning Design Strategies When Using Animated Digital Characters
1. 4 eLearning Design Strategies when
UsingAnimated Digital Characters
guide powered by
2. Introduction
a CB Studio Guide | 2
Learning interactions are essentially social, but eLearning courses frequently lack social
intelligence and emotional impact. In one study, The Benefits of Interactive Online
Characters (2004)1, Byron Reeves concludes that simulating a social exchange and
enhancing the environment with an interactive character leads to an increase in
memory and trust of information. Additionally, he found that character interactivity leads
to heightened realism that improves the value of the learning and the interaction.
While you can use methods such as audio, static avatars, and conversational text to
create a socially intelligent context, animated characters advance interaction and
provide opportunities to create immersive learning scenarios. Immersive environments
create emotional linkages that help the audience tune in, remember, and learn from
their “experience”.
Animated characters easily lend themselves to these environments while simulating
human-like gestures and expressions that motivate your audience to live the scene
rather than just observe the scene. Combine interactive characters with intuitive and
creative ways to progress through the course and you’ve created experiential learning
that will be memorable and effective.
3. Contents
a CB Studio Guide | 3
In this guide, we’ll cover the components you should consider when designing with
digital animated characters:
1. Casting – Role Types and Personas
2. Setting the Stage – Backgrounds
3. Building a Sense of Presence – Props and Effects
4. Delivery – Desktop to Mobile
Note: For all examples on the following pages, just click on the image to view the demo.
4. 1.Casting
Perspective
a CB Studio Guide | 4
Subject matter, audience, and learning objectives dictate the roles your characters
should play and the persona each character should have to produce the best learning
outcomes. When designing with interactive characters, you have several options.
1. Learner as observer: less emotional engagement; more appropriate for technical or
tutorial interactions.
‣ The learner observes behavior or reads information in order to make a decision.
‣ The learner receives information or is guided through procedures.
2. Learner as participant: drives additional emotional investment during scenarios; this
perspective can enhance soft skills or consultative sales training.
‣ Learner takes an active role in the learning as a character in a scenario, or as a
co-learner who makes active decisions about the direction of the learning
module.
a CB Studio Guide | 4
5. a CB Studio Guide | 5
In addition to establishing your learners’ perspective, you must choose the roles your
characters will play and the personas they will hold. In a previous Learning Solutions
article2, we referenced four different types of social roles: expert facilitator, peer
instructor, no-emotion co-learners, and cooperative co-learners.
From our research review, the presence of a cooperative co-learner resulted in learners
performing considerably better because the character provides support and motivation
while taking the course alongside the student. That being said, use of an expert
facilitator or peer coach is still necessary to complete the instructional scenario.
Once you’ve selected your characters’ roles, each character should have a distinct
personality and a point of view, and each one should have human-like actions and
reactions.
The eLearning course examples that follow show characters in a number of roles, with
various personas. Click the course sample window to play the course.
1.Casting
Role & Persona
6. 1.Casting
Examples"
a CB Studio Guide | 6
Technical Training:
Ernst and Young Intranet Home Page Tutorial
The Ernst and Young knowledge guide introduces the intranet home page to
new employees and explains the vast number of resources available to
them. She is knowledgeable and confident. She's joined by a new EY co-
learner, another CB
Studio character.
Role Type: Expert
Facilitator in conjunction
with a No-Emotion Co-
learner
Press
7. 1.Casting
Examples"
a CB Studio Guide | 7
Soft Skill Training: Medtronic Employee Orientation
w/ (pronounced "W SLASH"), immersive learning simulation developer )
created the Medtronic on-boarding introduction led by the expert corporate
spokesperson Alex. He’s a friendly company spokesperson leading new
employees through orientation. While his tone is conversational, he appears
credible by demonstrating
extensive corporate and
medical knowledge.
Role Type: Expert
Facilitator
Take the course here.
PressPress
8. 1.Casting
Examples"
a CB Studio Guide | 8
Soft Skill Training: BigPond Call Center Corporate Culture
BigPond’s award winning eLearning module features a digital comic book
showcasing "Lily", who explains the importance and meaning of the “Big
Pond Vibe”. Lily is an authoritative but approachable HR specialist. A cast of
characters play various roles and appear both fully animated and voiced, as
well as in 2D form with
speech bubbles.
Role Type:
Peer Instructor
PressPressPress
9. 1.Casting
Examples"
a CB Studio Guide | 9
Technical Training: Grant Thornton Voyager New Audit System
In an ASTD Best Winner, global accounting firm Grant Thornton drives
innovation, learning, and retention while saving thousands in training
expenses using characters to train auditors in 12 countries.
When characters were
present, learners scored
11% higher than the
national average on post-
course assessments.
Each character carries a
persona appropriate to
the role, and tells his or
her “story” to engage
learners.
Role Types: Expert
Instructor “Grace”, Peer
Facilitator “Mike”, and
Cooperative co-learner
“Matthew”
Press
10. 1.Casting
Examples"
a CB Studio Guide | 10
Soft skills Training: CA Technologies Sales
CA Technologies uses characters in a simulated office environment to train
IT salespeople. Learners choose qualifying questions for a prospect
(“James”) who then responds appropriately. James’ personality and
demeanor are consistent with a typical prospect for CA Technologies’
products.
Role Types: “James” is a
prospect who is qualified
by “you”, the sales
person.
Learn more about
animating characters
starting with the basics.
Learn more about
creating a two character
scene.
Press
11. 2. Setting the Stage
Backgrounds
a CB Studio Guide | 4
In the previous examples, designers were deliberate in their construction of
immersive learning experiences. When characters are placed in a realistic,
recognizable environment that mirrors the workplace, the information presented
has context that make it more accessible and memorable.
Setting the stage can be as simple as incorporating an office background or as
complex as creating a multi-stage TV studio. Although these environments may
look complex, they are actually quite easy to produce.
CodeBaby characters are 3D and fully animated head-to-toe. They lend depth of
field to a flat 2D background and complement an immersive 3D environment.
Export the characters with a transparent background and they can appear to
interact with any existing background or other media.
Let’s take a look at some examples of outstanding background environments
and review some of the tools that were used to create these effects.
a CB Studio Guide | 11
12. a CB Studio Guide | 12
Taco Bell Customer Service Training
Taco Bell’s character, Tracy, demonstrates how to properly greet a guest and
describes a Crunch Wrap Supreme. Throughout the modules, she conducts
training from a simulated Taco Bell environment.
Taco Bell created this
realistic look by gathering
architectural renders for
planned restaurants and
combining them with
store photos.
They added this
background to the CB
Studio timeline and
exported the animation
video to the course,
adding additional
functionality with their
authoring suite.
2. Setting the Stage
Examples
Press
13. a CB Studio Guide | 13
Telstra Social Media Training
Lily appears again to conduct training on social media best practices for
Telstra’s 40,000 employees. Creator Wendy Phillips used photos of Telstra’s
offices for the background in each panel. Fireworks was used to edit
graphics, while Comic Life provided the comic book effect. Finally, Flipping
Book XML created the
page flipping effect. "
Read about the entire
design and development
here.
2. Setting the Stage
Examples
Press
14. a CB Studio Guide | 14
Best Buy Retail Sales Training Simulation
W SLASH created this dynamic gamification simulation using “Tracy”, the peer
instructor and “Joe” in the role of learner. Tracy supervises and guides Joe through
the simulation where he learns about technology for the “Digital Home”. His final
challenge will be on the retail sales floor.
W SLASH creates these
environments with either
photographic or full 3D
renders that they say
produces “just the right
situation for learners to
apply both existing and
newly learned skills.”
Take the full course here.
Learn more about how to
import backgrounds into
CodeBaby Studio.
2. Setting the Stage
Examples
Press
15. 3. Props and Effects
a CB Studio Guide | 4
In addition to backgrounds, props and accompanying effects enhance cognition
and add realism to the scenario, helping you build a sense of presence for your
learners. 3D interactive characters can use tools, walk into a room, sit down, turn
on a television, use a phone and much more. In addition to props, the use of
lighting and sound brings the scene to life and allows the learner to retain
information on multiple levels. Combine that with natural, clever and even
humorous dialog, and you’ve created not just a course but a learning experience.
The following examples demonstrate the use of multiple tools and effects.
a CB Studio Guide | 15
16. a CB Studio Guide | 16
DISC Sims Training
W SLASH created 3D simulations for DISC personality trait training. People
learn about how to speak and work with others through 3D experiential
simulations, which allow learners to both fail and succeed in a safe
environment.
W SLASH made effective
use of a side view of an
office in which you see
two characters interact
about an upcoming
project.
“Jane” uses her speaker
phone (included in
Studio) on the desk just
before she speaks to her
manager. Additionally,
both characters are sitting
in office chairs. Changes
in camera angle allow learners to occupy a role in the sim.
Learn more about how to create effective camera positions.
3. Props and Effects
Examples
Press
17. a CB Studio Guide | 17
Bank Teller Training
CodeBaby created this internal eLearning scenario to demonstrate proper
customer service skills in a retail bank environment. Creative Commons/
Public Domain photos were use to create the bank environment and a desk
prop was used for the counter. Monitor and keyboard props complete the
environment.
The backgrounds and
props contribute greatly to
realism, which is a key
component when you’re
building a sense of
presence for your
learners.
3. Props and Effects
Examples
Press
18. Electronic Retail Sales Training
In this W SLASH simulation, characters “Dad”, “Caitlinn”, and “Mom” go about their
weekend activities as they get acquainted with their new cross-platform
entertainment system. The effects and props are almost too numerous to list, but
take note of the following:
• Backlights for the Q
apps on the TV screen
• PIP movie embedded
which shows Dad
watching “Eat, Pray,
Love”
• Realistic phone audio
• Mom sits at a modern
desk with the latest
computer and then
video chats with
her sister and mother.
Take the full course here.
Learn more about props
to enhance the environment.
a CB Studio Guide | 18
3. Props and Effects
Examples
Presslivepag
e.apple.com
19. 4. Delivery
Desktop to Mobile
a CB Studio Guide | 4
With the advent of tablets and smartphones, the options for eLearning delivery
have expanded, as have the challenges for creating content that is optimized for
all devices. Many authoring tools such as Articulate Storyline, Captivate, Lectora,
and iSpring can import CB Studio characters and also provide the required
options for mLearning delivery.
If you are exporting a character video for use as a standalone asset for social
learning or mobile presentations, you can easily encode the video to mp4 or
HTML5 standards. Please see our video encoding guide to review all the
options.
Beyond the technical aspects, character-driven course design should to be
modified and adjusted to produce the best learning experience.
Let’s take a look at the same eLearning course on the desktop, iPad®, and
iPhone®. In the iPhone® example, we’ll see the course without optimization for a
handheld device and then we’ll see how the same learning piece after is was
optimized for smartphone delivery. We’ll use W SLASH’s Sony’s HX Series
Internet TV course as the example.
a CB Studio Guide | 19
20. a CB Studio Guide | 20
Desktop
For a desktop simulation, wide angle, multiple character scenes in Flash
output produces the best experience. As W SLASH has noted, “they’re ideal
for situations where mobile access isn’t a high priority, and where available
technology – like processor speed, connection speeds, and audio – is
modern and powerful enough to
manage the heavier workload that
simulations require.”
4. Delivery
Desktop to Mobile
Press
21. Tablet
For tablet delivery, you can use many of the same elements as you would for a
desktop environment; however, too many characters will crowd the screen.
Additionally, you want to ensure
that engagement effects are large
enough and placed properly so
the learner does not need to scroll
to find controls.
Note: This recording was done in an emulator
and therefore does not fill the entire screen.
a CB Studio Guide | 21
4. Delivery
Desktop to Mobile
http://
player.vi
meo.com
22. Smartphone
Smartphones require the most significant change to course appearance, to
optimize it for mobile. Animated characters scenes will look best with a single
character. Since transparency isn’t supported in HTML5, learners will see a
black background. And video segments should be short and targeted; you won’t
be leveraging them to the same extent as you would on a tablet or
desktop.
Consider using static character renders combined with audio to
simulate the tablet and desktop look and feel.
Finally, think of the mLearning course as complement to the
desktop or tablet course rather than a replacement.
Use it to reinforce skills and provide just-in-time performance
support.
Take the course here.
livep
a CB Studio Guide | 22
4. Delivery
Desktop to Mobile
live