This document summarizes a presentation about developing mobile apps. It discusses defining what the app will do, assembling a team of product managers, designers, developers and testers, and estimating the time and cost of development. Key points include creating an "app manifesto" to define the app's purpose, estimating 1 day of work per screen, and factors that affect cost like skills of the engineers, platforms supported, and features included. Developing a simple app with key features only is recommended over trying to do too much at once.