The document discusses the disruption of education through emerging technologies and trends. These include hyper-connectivity, which allows for critical mass and rapid sharing of ideas; BYOD and new forms of creation and interaction enabled by devices. Gamification and crowdsourcing are changing how people learn and solve problems together. Education is shifting from pure consumption to enabling more student creation by solving real-world issues. To succeed, educators cannot fear change but must be ready to adapt and experiment with new approaches.