Dr. Tony O’Driscoll Fuqua School of Business, Duke University Learning in 3D How Web 2.0 and the Immersive Internet are  Changing the Game in Learning
Slide:  PRE TEST:  Red Pill  or  Blue ?
Slide:  Agenda =  Proof
O n My  Mind
Slide:  Is there anybody… OUT THERE? #lrn3d
 
Book  Structure PART I:  EXPLORING THE POSSIBILITIES Here Comes the Immersive Internet Learning to Change Escaping Flatland PART II:  BUILDING A BLUEPRINT Architecting Learning Experiences Designing by Archetype Learning from Experience PART III:  BREAKING NEW GROUND Overcoming ADDIE Addlement Steps to Successful Enterprise Adoption Rules from Revolutionaries PART IV:  JUST BEYOND THE HORIZON Back to the Future
Chapter  1 Here comes the  Immernet
Slide:  Meet  Jessica OMG, I AM SO BUSTED! . . . Mom found the bottle of vodka Tyler got us in the trunk of the car. . . .Get everyone on FB right NOW
Slide:  Michael O’Driscoll Meet  Grandad
Slide:  Transatlantic radio Electricity Radio networks Telephone system Automobiles Air travel Washing machines Television Global monetary system Interstate highway system Highrise buildings Electronic computers Space travel Satellite communications The Internet Global positioning system Cable television systems Change
Slide:  Meet  Aidan and Liam
the Did You  Know?
Slide:  By the year 2010 the codified information base of the world is expected to double every  Help ! Information Knowledge Wisdom
Slide:  Explosion of information Hyperinflation of time Accelerated pace of change Constancy in human cognitive ability Digital Divide 100y=20,000y Digital Divide of a  Different Kind
Slide:  Pop Quiz ! April 22,  1993
Slide:  Happy  16 th  Birthday  ! April 22, 1993
Slide:  Webvolution Connect “ TO” Connect “ THROUGH” Connect “ WITHIN”
Meet Michael Wesch You Tube  = User Generated  CONTENT Digg   = User Generated  FILTERING del.icio.us  = User Generated  ORGANIZATION Blogs  = User Generated  COMMENTARY Technorati  = User Generated  PRIORITIZATION RSS  = User Generated  DISTRIBUTION Tags  = User Generated  TAXONOMY Web 2.0 = Connecting  THROUGH
Slide:  Here Comes  Everybody
Pop Quiz: Yell out an  Oxymoron Jumbo Shrimp Death Benefit
KM   2.0 SOCIAL COMPUTING  = KM 2.0
Slide:  From / To STOCKS FLOWS
Slide:  Getting things done  requires good connections, both the human kind and the Internet kind.  Schooling has confused us into thinking that learning was equivalent to pouring content into people’s heads.  It’s more practical to think of learning as optimizing our networks. Learning=Net WORK ing
From Individual Skills to Team Insights Slide:  Individual Team Skills Insights Collective Cabability Individual Competency Tune your Network Close your Skill Gaps From SME to  SMN
Slide:  New Value Chain Information = Currency Individuals = Transport Interaction = Transfer Insight = Outcome i 4
Chapter  2 Learning to  Change
Slide:  Meet Megan 1585-1587
Slide:  Gutenberg Lumiere Watt Routinization 1785 – Invented 1807 – Steam Boat 1829 – Locomotive 1450 – Invented 1500 – German Bible 1520 – Literature 1895 – Invented 1903 – Great Train Robbery
Slide:  Mind the  TRAP ! Now that we are moving from factory work to anytime, anyplace work, we need an  anytime anyplace educational parallel.
Slide:  My Vision Educator  Perspective My Reality
Slide:  The Problem Knowing Formal Content Topic Learning Doing Informal Context Task Performing http://www.flickr.com/photos/hansvandevorst/216877526/
Slide:  Seven  Scary  Problems Autonomous Learner Timing Packaging Performance Routinization Value Transfer Seven  Scary  Problems
Formal Informal Learning Performance Productivity Growth Compounded  Marginalization Autonomous Learner Timing Packaging Performance Routinization Transfer
Value Expectation  Disconnect Business Outcomes Organization Level Individual Business Unit Enterprise Capability Productivity Sustainability Developmental Needs Leadership Skills Operational Needs Performance  Improvement Talent   Management Business   Unit Enablement Strategic Needs Transformation Globalization Innovation Strategy Enablement
Chapter  3 Escaping  Flatland
Slide:  Life Imitates Art From  TRON  to  AVATAR
Slide:  Quick Poll:  Do you Avatar?
Slide:  Virtual Worlds 3D Web = Connecting  WITHIN
3D Learning Experience Meet Jane and Jack 2D Synchronous Learning
Slide:  The Sense of  Self The Death of  Distance The Power of  Presence The Sense of  Space The Capability to  Co-Create The Pervasiveness of  Practice The Enrichment of  Experience Differentiation
Slide:  Self
Slide:  Distance
Slide:  Presence
Slide:  Source: Joe Miller, Linden Labs Perspective
Slide:  Co- Creation
Slide:  Practice
Slide:  Sources: Chris Davis, IBM Experience
Slide:  Source: e-Learning Guild 360 Report – Synchronous Learning Systems. June 2007. 2D SYNCHRONOUS LEARNING 3D LEARNING EXPERIENCE Difference
Slide:  Source: With some help from Roger Shank’s use of same Mnemonic for Scenario Based learning  F low R epetition E xperimentation E ngagement D oing O bserving M otivation Freedom!
Slide:  Source: With some help from Roger Shank’s use of same Mnemonic for Scenario Based learning  F low R epetition E xperimentation E ngagement D oing O bserving M otivation Virtual Iraq!
Slide:  Source: With some help from Roger Shank’s use of same Mnemonic for Scenario Based learning  F low R epetition E xperimentation E ngagement D oing O bserving M otivation Irate Customer!
Slide:  Source: With some help from Roger Shank’s use of same Mnemonic for Scenario Based learning  Learning in 3D If not US,  WHO?   IF not NOW,  WHEN?
Get Fired Up ! Start  TWITTERING Maintain a  BLOG Use a  WIKI  to run a project Get on  FACEBOOK/MYSPACE Set up a  NING  site for your team Set up an  RSS FEED Start  DIGGING Tag everything to  DEL.ICIO.US Get a  SECOND LIFE Embrace Net WORK ed Learning  NOW !
Slide:  POST TEST:  Red Pill  or  Blue ?
Slide:  Connect http://wadatripp.wordpress.com http://www.karlkapp.blogspot.com Tony’s Blog Karl’s Blog Facebook Fan Page http://www.learningin3d.info/ Book Home Page
Slide:  THANK  YOU!

Isis duke 041610

  • 1.
    Dr. Tony O’DriscollFuqua School of Business, Duke University Learning in 3D How Web 2.0 and the Immersive Internet are Changing the Game in Learning
  • 2.
    Slide: PRETEST: Red Pill or Blue ?
  • 3.
  • 4.
    O n My Mind
  • 5.
    Slide: Isthere anybody… OUT THERE? #lrn3d
  • 6.
  • 7.
    Book StructurePART I: EXPLORING THE POSSIBILITIES Here Comes the Immersive Internet Learning to Change Escaping Flatland PART II: BUILDING A BLUEPRINT Architecting Learning Experiences Designing by Archetype Learning from Experience PART III: BREAKING NEW GROUND Overcoming ADDIE Addlement Steps to Successful Enterprise Adoption Rules from Revolutionaries PART IV: JUST BEYOND THE HORIZON Back to the Future
  • 8.
    Chapter 1Here comes the Immernet
  • 9.
    Slide: Meet Jessica OMG, I AM SO BUSTED! . . . Mom found the bottle of vodka Tyler got us in the trunk of the car. . . .Get everyone on FB right NOW
  • 10.
    Slide: MichaelO’Driscoll Meet Grandad
  • 11.
    Slide: Transatlanticradio Electricity Radio networks Telephone system Automobiles Air travel Washing machines Television Global monetary system Interstate highway system Highrise buildings Electronic computers Space travel Satellite communications The Internet Global positioning system Cable television systems Change
  • 12.
    Slide: Meet Aidan and Liam
  • 13.
  • 14.
    Slide: Bythe year 2010 the codified information base of the world is expected to double every Help ! Information Knowledge Wisdom
  • 15.
    Slide: Explosionof information Hyperinflation of time Accelerated pace of change Constancy in human cognitive ability Digital Divide 100y=20,000y Digital Divide of a Different Kind
  • 16.
    Slide: PopQuiz ! April 22, 1993
  • 17.
    Slide: Happy 16 th Birthday ! April 22, 1993
  • 18.
    Slide: WebvolutionConnect “ TO” Connect “ THROUGH” Connect “ WITHIN”
  • 19.
    Meet Michael WeschYou Tube = User Generated CONTENT Digg = User Generated FILTERING del.icio.us = User Generated ORGANIZATION Blogs = User Generated COMMENTARY Technorati = User Generated PRIORITIZATION RSS = User Generated DISTRIBUTION Tags = User Generated TAXONOMY Web 2.0 = Connecting THROUGH
  • 20.
    Slide: HereComes Everybody
  • 21.
    Pop Quiz: Yellout an Oxymoron Jumbo Shrimp Death Benefit
  • 22.
    KM 2.0 SOCIAL COMPUTING = KM 2.0
  • 23.
    Slide: From/ To STOCKS FLOWS
  • 24.
    Slide: Gettingthings done requires good connections, both the human kind and the Internet kind. Schooling has confused us into thinking that learning was equivalent to pouring content into people’s heads. It’s more practical to think of learning as optimizing our networks. Learning=Net WORK ing
  • 25.
    From Individual Skillsto Team Insights Slide: Individual Team Skills Insights Collective Cabability Individual Competency Tune your Network Close your Skill Gaps From SME to SMN
  • 26.
    Slide: NewValue Chain Information = Currency Individuals = Transport Interaction = Transfer Insight = Outcome i 4
  • 27.
    Chapter 2Learning to Change
  • 28.
    Slide: MeetMegan 1585-1587
  • 29.
    Slide: GutenbergLumiere Watt Routinization 1785 – Invented 1807 – Steam Boat 1829 – Locomotive 1450 – Invented 1500 – German Bible 1520 – Literature 1895 – Invented 1903 – Great Train Robbery
  • 30.
    Slide: Mindthe TRAP ! Now that we are moving from factory work to anytime, anyplace work, we need an anytime anyplace educational parallel.
  • 31.
    Slide: MyVision Educator Perspective My Reality
  • 32.
    Slide: TheProblem Knowing Formal Content Topic Learning Doing Informal Context Task Performing http://www.flickr.com/photos/hansvandevorst/216877526/
  • 33.
    Slide: Seven Scary Problems Autonomous Learner Timing Packaging Performance Routinization Value Transfer Seven Scary Problems
  • 34.
    Formal Informal LearningPerformance Productivity Growth Compounded Marginalization Autonomous Learner Timing Packaging Performance Routinization Transfer
  • 35.
    Value Expectation Disconnect Business Outcomes Organization Level Individual Business Unit Enterprise Capability Productivity Sustainability Developmental Needs Leadership Skills Operational Needs Performance Improvement Talent Management Business Unit Enablement Strategic Needs Transformation Globalization Innovation Strategy Enablement
  • 36.
    Chapter 3Escaping Flatland
  • 37.
    Slide: LifeImitates Art From TRON to AVATAR
  • 38.
    Slide: QuickPoll: Do you Avatar?
  • 39.
    Slide: VirtualWorlds 3D Web = Connecting WITHIN
  • 40.
    3D Learning ExperienceMeet Jane and Jack 2D Synchronous Learning
  • 41.
    Slide: TheSense of Self The Death of Distance The Power of Presence The Sense of Space The Capability to Co-Create The Pervasiveness of Practice The Enrichment of Experience Differentiation
  • 42.
  • 43.
  • 44.
  • 45.
    Slide: Source:Joe Miller, Linden Labs Perspective
  • 46.
    Slide: Co-Creation
  • 47.
  • 48.
    Slide: Sources:Chris Davis, IBM Experience
  • 49.
    Slide: Source:e-Learning Guild 360 Report – Synchronous Learning Systems. June 2007. 2D SYNCHRONOUS LEARNING 3D LEARNING EXPERIENCE Difference
  • 50.
    Slide: Source:With some help from Roger Shank’s use of same Mnemonic for Scenario Based learning F low R epetition E xperimentation E ngagement D oing O bserving M otivation Freedom!
  • 51.
    Slide: Source:With some help from Roger Shank’s use of same Mnemonic for Scenario Based learning F low R epetition E xperimentation E ngagement D oing O bserving M otivation Virtual Iraq!
  • 52.
    Slide: Source:With some help from Roger Shank’s use of same Mnemonic for Scenario Based learning F low R epetition E xperimentation E ngagement D oing O bserving M otivation Irate Customer!
  • 53.
    Slide: Source:With some help from Roger Shank’s use of same Mnemonic for Scenario Based learning Learning in 3D If not US, WHO? IF not NOW, WHEN?
  • 54.
    Get Fired Up! Start TWITTERING Maintain a BLOG Use a WIKI to run a project Get on FACEBOOK/MYSPACE Set up a NING site for your team Set up an RSS FEED Start DIGGING Tag everything to DEL.ICIO.US Get a SECOND LIFE Embrace Net WORK ed Learning NOW !
  • 55.
    Slide: POSTTEST: Red Pill or Blue ?
  • 56.
    Slide: Connecthttp://wadatripp.wordpress.com http://www.karlkapp.blogspot.com Tony’s Blog Karl’s Blog Facebook Fan Page http://www.learningin3d.info/ Book Home Page
  • 57.

Editor's Notes

  • #58 In an instant this SEEMINGLY IMPOSSIBLE TRAGIC SITUATION had resolved itself into a moment of SERENITY AND PEACE unlike anything I had ever experienced before. I dwelled in that moment for what seemed like an eternity: Seeking refuge in its comfort and finding solace in the knowledge that something I did made a difference to someone who was in much more pain than I . I NEVER WANTED to leave that moment. The present is called the present because it IS a PRESENT. It is a gift where HUMANITY CAN DWELL IN SYNCHRONY to make things better for themselves and for each other . That morning, the “One Machine” as Kevin Kelly so aptly describes it, gave me a moment of SERENDIPITOUS SYNCHRONY that provided much needed refuge in the middle of a vicious and violent storm. Today, I remain saddened to know that my Alma Matter will always be remembered for something that could have happened anywhere, anytime, anyplace. It just happened to be Blacksburg, on APRIL 16 th 2007, in Ambler Johnson and Norris Halls. But that is OK because I am a HOKIE and WE WILL PREVAIL - BECAUSE WE ARE VIRGINIA TECH THANK YOU.