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Project Pie
Children’s Digital Literacy
Asher CEO | Elvin CTO | Ruitao CMO | Tara CFONov 2, 2018 Team Artboard
Team Artboard
Over 100 million
families with children age 5-13 in United States in
2018 who have access to digital devices
https://blog.euromonitor.com/2013/11/kids-as-digital-consumers-growing-impact-of
-the-under-15-consumer-segment.html Team Artboard
“If I have a choice, I wouldn't have any devices at
home, but that's the reality we have to face.”
– Susan, mom of 12-year-old and 4-year-old daughters
“Our son spends too much time on games.”
– Alex and Andy, parents of a 7-year-old son
Team Artboard
Team Artboard
Parental Control
$90.9 million to $223.1 million
Global Parental Control Industry Revenue from 2018 to 2028
http://bi.galegroup.com.ezproxy.sfpl.org/global/article/GALE%7CAA120479507?u=sfpl
_main&sid=summon Team Artboard
“We usually get into argument at bed time. She
questions why she has to stop and go to sleep.”
– Irene, mom of an 9-year-old daughter
“I started using the parental control app to set rules,
my son thinks it’s for babies, but he’s not able to
manage himself’s time.”
– Noelle, mom of 15-year-old and 13-year-old sons
“Screen limit tools are not for long term, we still need
to talk to them some day.”
– Yammie, mom of a 7-year-old son
Team Artboard
0~11 years old
Parent’s
Limitation
Heavy use of parental control
software
Fewer limits than before
Follow the rules Question and disobey parents'
rules, sometimes look for ways
to break the rules
Not able to understand the
meaning of time and self-control
Learning and thinking about the
meaning of time and self-control
Children’s
Conformity
Children’s Critical
Thinking Ability
10~13 years old
Team Artboard
"While advanced digital education for children remains
deficient, the demand for control and blocking solutions
remains high, and is creating a highly fragmented, ad-hoc yet
competitive market for parental control vendors. Over time,
however, as the digital knowledge gap closes, educational
solutions will feature much more prominently in the market
for child online protection.”
– Michela Menting, senior analyst at ABI Research
http://bi.galegroup.com.ezproxy.sfpl.org/global/article/GALE%7CAA120479507?u=sfpl
_main&sid=summon Team Artboard
“I’m comfortable talking about the digital [time and
content], but I’m worried that it’s too plain for her.”
– Irene, mom of an 9-year-old daughter
“I have tried to communicate with him, but he might
have forgotten it after a while.”
– Noelle, mom of 15-year-old and 13-year-old sons
Team Artboard
Parents of children who are
10-15 years old and use
digital devices
Parents don’t know how to
communicate the meaning of
responsible screen usage to
their children
PEOPLE PROBLEM
Team Artboard
Our Goal
Team Artboard
Team Artboard
“I like him to do research projects online instead of playing
games.”
“I want my daughter to do writing rather than only playing games.”
David
a father of 10 yrs old girl
Team Artboard
Tracy
a mother of 11 yrs old son
MVP Refinement
Team Artboard
A data visualization tool of
active/passive usage with
communications suggestions
Before
“Youtube for example, is not simply passive usage, children
create content and communicate about social issues.”
Patricia G. Lange
Anthropologist
studying how people use digital media
Tracy
a mother of 11 yrs old son
"The game is involved gun, so I don’t like it. But he thinks the game
is about teamplay and strategy."
Team Artboard
MVP Refinement
Team Artboard
Key Use
Organize
Compare
MVP Refinement
Team Artboard
Key Use
Organize
Compare
Interview process
Place: Boba Guys
Basic rules: No interruption involved, observation only.
Parent :Alex
Daughter: Ann(10)
Team Artboard
Interview process
Step 1: Collecting Datas.
Step 2: Categorization.
Step 3: Discussion and Observations.
Team Artboard
Interview process
Step 1: Collecting Datas.
Step 2: Categorization.
Step 3: Discussion and Observations.
Team Artboard
Interview process
Step 1: Collecting Datas.
Step 2: Categorization.
Step 3: Discussion and Observations.
Team Artboard
Interview result
● Constantly use it
Parents side:
Alex: "I would use it everyday
because it just like ask her,
“how’s school today?"
Interview result
● This activity helps me to
visualize the how the gap that
we have looks like.
Parents side:
Alex: "We have different
understanding on the defining
of active and passive usage."
Team Artboard
Interview result
● It can helps me to track the
change of her interests .
Parents side:
Alex: "I understand what she
interests at."
Team Artboard
Potential Concerns
Parents side:
● Unclear to our text
instruction
● The value may be hard to
see in short time.
Quote:
Alex: "What should I do
next?"
Alex: "She's independent.
She has her own way of
thinking."
Team Artboard
Potential Concerns
Parents side:
● Unclear to our text
instruction
● The impact maybe hard to
see.
Quote:
Alex: "What should I do
next?"
Alex: "She's independent.
She has her own way of
thinking."
Team Artboard
Potential Concerns
kid’s side:
● Unclear to our text
instruction & categorizing
● The way that his dad talk is
not comfortable
Quote:
Alex: "I don’t like he yelling
me during conversation."
Team Artboard
Potential Concerns
kid’s side:
● Unclear to our text
instruction & categorizing
● The way that his dad talk is
not comfortable
Quote:
Alex: "I don’t like he yelling
me during conversation."
Team Artboard
Summary of Interview
what works
● Usage
● Bridge the communication
● Knowing the gap and each other thinking
what doesn’t works
● Instruction
● Communication atmosphere
Business Model Canvas
Team Artboard
Business Model Canvas
Team Artboard
Business Model Canvas
Team Artboard
Financial Model
Fixed Cost
Employees (Founders +
App Developer)
~29.6K/mo
Website domain +
server
$40/mo
Promotion(Google,
Facebook)
$0.27 ~ $3 /click
(Budget $500)
Customer Support,
Technology Support
Included in employee
App Developer
Registration Fee
$99/year
https://ads.google.com/home/pricing/
https://www.facebook.com/business/learn/how-much-facebook-ads-cost
Total: ~30K/mo
Team Artboard
Financial Model
Pricing
Team Artboard
Financial Model
Pricing
15 days Free Trial -
Subscription Model
$4.99/mo
$19.99/6mo
$29.99/yr
Team Artboard
Financial Model
Variable Cost
App Store Commission Rate
30% (15% after a year for in-app
purchase subscription model)
https://developer.apple.com/app-store/subscriptions/
Team Artboard
Financial Model
Breakeven
https://developer.apple.com/app-store/subscriptions/
Fixed Cost
~30K
Revenue per month
~30K
=
Team Artboard
Financial Model
Breakeven
Revenue per download
$ 3.49 ~ $ 1.74
https://developer.apple.com/app-store/subscriptions/
Fixed Cost
~30K
Revenue per month
~30K
Users per month
?
= x
=
Team Artboard
Financial Model
Breakeven
Revenue per download
$ 3.49 ~ $ 1.74
https://developer.apple.com/app-store/subscriptions/
Fixed Cost
~30K
Revenue per month
~30K
Users per month
8.6K ~ 17.24K
= x
=
Team Artboard
Financial Model
Breakeven
Potential Users
100 million
Team Artboard
Financial Model
Breakeven
Users per month
8.6K ~ 17.24K
Potential Users
100 million 0.0086% ~ 0.0172%÷ =
~ 1 out of 10K
Team Artboard
Next Step
1. Acquisition - Find early adopters
2. Test and iterate the concept
3. Update website (single point access to keep track of user data)
Team Artboard
Thank you :)
Team ArtboardAsher CEO | Elvin CTO | Ruitao CMO | Tara CFO

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Team artboard midpoint_check-in

  • 1. Project Pie Children’s Digital Literacy Asher CEO | Elvin CTO | Ruitao CMO | Tara CFONov 2, 2018 Team Artboard
  • 3. Over 100 million families with children age 5-13 in United States in 2018 who have access to digital devices https://blog.euromonitor.com/2013/11/kids-as-digital-consumers-growing-impact-of -the-under-15-consumer-segment.html Team Artboard
  • 4. “If I have a choice, I wouldn't have any devices at home, but that's the reality we have to face.” – Susan, mom of 12-year-old and 4-year-old daughters “Our son spends too much time on games.” – Alex and Andy, parents of a 7-year-old son Team Artboard
  • 7. $90.9 million to $223.1 million Global Parental Control Industry Revenue from 2018 to 2028 http://bi.galegroup.com.ezproxy.sfpl.org/global/article/GALE%7CAA120479507?u=sfpl _main&sid=summon Team Artboard
  • 8. “We usually get into argument at bed time. She questions why she has to stop and go to sleep.” – Irene, mom of an 9-year-old daughter “I started using the parental control app to set rules, my son thinks it’s for babies, but he’s not able to manage himself’s time.” – Noelle, mom of 15-year-old and 13-year-old sons “Screen limit tools are not for long term, we still need to talk to them some day.” – Yammie, mom of a 7-year-old son Team Artboard
  • 9. 0~11 years old Parent’s Limitation Heavy use of parental control software Fewer limits than before Follow the rules Question and disobey parents' rules, sometimes look for ways to break the rules Not able to understand the meaning of time and self-control Learning and thinking about the meaning of time and self-control Children’s Conformity Children’s Critical Thinking Ability 10~13 years old Team Artboard
  • 10. "While advanced digital education for children remains deficient, the demand for control and blocking solutions remains high, and is creating a highly fragmented, ad-hoc yet competitive market for parental control vendors. Over time, however, as the digital knowledge gap closes, educational solutions will feature much more prominently in the market for child online protection.” – Michela Menting, senior analyst at ABI Research http://bi.galegroup.com.ezproxy.sfpl.org/global/article/GALE%7CAA120479507?u=sfpl _main&sid=summon Team Artboard
  • 11. “I’m comfortable talking about the digital [time and content], but I’m worried that it’s too plain for her.” – Irene, mom of an 9-year-old daughter “I have tried to communicate with him, but he might have forgotten it after a while.” – Noelle, mom of 15-year-old and 13-year-old sons Team Artboard
  • 12. Parents of children who are 10-15 years old and use digital devices Parents don’t know how to communicate the meaning of responsible screen usage to their children PEOPLE PROBLEM Team Artboard
  • 15. “I like him to do research projects online instead of playing games.” “I want my daughter to do writing rather than only playing games.” David a father of 10 yrs old girl Team Artboard Tracy a mother of 11 yrs old son
  • 16. MVP Refinement Team Artboard A data visualization tool of active/passive usage with communications suggestions Before
  • 17. “Youtube for example, is not simply passive usage, children create content and communicate about social issues.” Patricia G. Lange Anthropologist studying how people use digital media Tracy a mother of 11 yrs old son "The game is involved gun, so I don’t like it. But he thinks the game is about teamplay and strategy." Team Artboard
  • 18. MVP Refinement Team Artboard Key Use Organize Compare
  • 19. MVP Refinement Team Artboard Key Use Organize Compare
  • 20. Interview process Place: Boba Guys Basic rules: No interruption involved, observation only. Parent :Alex Daughter: Ann(10) Team Artboard
  • 21. Interview process Step 1: Collecting Datas. Step 2: Categorization. Step 3: Discussion and Observations. Team Artboard
  • 22. Interview process Step 1: Collecting Datas. Step 2: Categorization. Step 3: Discussion and Observations. Team Artboard
  • 23. Interview process Step 1: Collecting Datas. Step 2: Categorization. Step 3: Discussion and Observations. Team Artboard
  • 24. Interview result ● Constantly use it Parents side: Alex: "I would use it everyday because it just like ask her, “how’s school today?"
  • 25. Interview result ● This activity helps me to visualize the how the gap that we have looks like. Parents side: Alex: "We have different understanding on the defining of active and passive usage." Team Artboard
  • 26. Interview result ● It can helps me to track the change of her interests . Parents side: Alex: "I understand what she interests at." Team Artboard
  • 27. Potential Concerns Parents side: ● Unclear to our text instruction ● The value may be hard to see in short time. Quote: Alex: "What should I do next?" Alex: "She's independent. She has her own way of thinking." Team Artboard
  • 28. Potential Concerns Parents side: ● Unclear to our text instruction ● The impact maybe hard to see. Quote: Alex: "What should I do next?" Alex: "She's independent. She has her own way of thinking." Team Artboard
  • 29. Potential Concerns kid’s side: ● Unclear to our text instruction & categorizing ● The way that his dad talk is not comfortable Quote: Alex: "I don’t like he yelling me during conversation." Team Artboard
  • 30. Potential Concerns kid’s side: ● Unclear to our text instruction & categorizing ● The way that his dad talk is not comfortable Quote: Alex: "I don’t like he yelling me during conversation." Team Artboard
  • 31. Summary of Interview what works ● Usage ● Bridge the communication ● Knowing the gap and each other thinking what doesn’t works ● Instruction ● Communication atmosphere
  • 35. Financial Model Fixed Cost Employees (Founders + App Developer) ~29.6K/mo Website domain + server $40/mo Promotion(Google, Facebook) $0.27 ~ $3 /click (Budget $500) Customer Support, Technology Support Included in employee App Developer Registration Fee $99/year https://ads.google.com/home/pricing/ https://www.facebook.com/business/learn/how-much-facebook-ads-cost Total: ~30K/mo Team Artboard
  • 37. Financial Model Pricing 15 days Free Trial - Subscription Model $4.99/mo $19.99/6mo $29.99/yr Team Artboard
  • 38. Financial Model Variable Cost App Store Commission Rate 30% (15% after a year for in-app purchase subscription model) https://developer.apple.com/app-store/subscriptions/ Team Artboard
  • 40. Financial Model Breakeven Revenue per download $ 3.49 ~ $ 1.74 https://developer.apple.com/app-store/subscriptions/ Fixed Cost ~30K Revenue per month ~30K Users per month ? = x = Team Artboard
  • 41. Financial Model Breakeven Revenue per download $ 3.49 ~ $ 1.74 https://developer.apple.com/app-store/subscriptions/ Fixed Cost ~30K Revenue per month ~30K Users per month 8.6K ~ 17.24K = x = Team Artboard
  • 43. Financial Model Breakeven Users per month 8.6K ~ 17.24K Potential Users 100 million 0.0086% ~ 0.0172%÷ = ~ 1 out of 10K Team Artboard
  • 44. Next Step 1. Acquisition - Find early adopters 2. Test and iterate the concept 3. Update website (single point access to keep track of user data) Team Artboard
  • 45. Thank you :) Team ArtboardAsher CEO | Elvin CTO | Ruitao CMO | Tara CFO