Future of Training & Development with New Technologies
1. Technology Edge – Future of
Training & Development
Presented by –
Nikhil Paithankar (13BSP1181)
Shantanu Kumar (13BSP1762)
Chetan Keskar (13BSP1678)
Sweety Agarwal (13BSP0856)
Neha Dusad (13BSP1284)
2. Introduction
O Over
the coming years, training and
development won’t just change; it’ll
transform
O Anything that can accelerate or enhance
learning will save both time and money
3. Future of Training &
Development
A combination of –
O Competency building through lecture-led
seminars
O Engagement building through social
learning
O Discovery-learning through new
technologies and collaborations
Videohttp://www.youtube.com/watch?v=qwJIhZcA
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4. Amazing Facts
O More
than 85% of the phones sold
globally in 2012 were smart phones.
O In other words, employees’ phones are
actually multimedia computers with
Internet access.
O One-third of all PCs sold globally were
tablets, and most of them were iPads.
O These smart devices will get exponentially
smarter every year, giving us new
capabilities.
6. Implement Just-in-Time
Training
O Distributed training in real time, i.e., just in
time rather than classroom learning.
O Employees can access any element of
what they need to know at the moment of
need, and not in advance.
O This alone would cut training costs
tremendously.
7. Interactive Training
Materials
O Interactive training manuals and textbooks
O Dynamic e-books which have embedded
audio, video, and links to other resources
O Employees can personalize the manual by
plugging into a menu of more advanced
training options embedded within
8. Gamification of Training
and Education
Interactive gaming is a tool that can transform
training and education.
O Self-diagnostic - can know each person’s
skill or knowledge level and progress
accordingly
O Competition - in an effort to “win,” people
master concepts faster
O Immersion - 3D view gives an immersed
effect, which engages people more
O Focus - result of interactivity, competition,
immersion, and self-diagnosis
9. Miniaturization
O Distilling of a learning experience into
smaller, more easily consumed packages
O Miniaturization is a challenge
O Reduces cost and increases return on
investment
10. What Statistics say……
O Companies that are more technology oriented spend
more on training than those are more service oriented
O The global market for training expenditure in 2011
was about $287 Billion and approx grow to about
$292 Billion in 2012
O India the most populated regions in the world,
combined make up about 17% of the global market in
providing training
11. O US organization spent approx $1562 million on
employee
training
and
development
with
comparison to India which only spends $438million
O Business spend more than $60 billion on training in
the US alone and more than 50% of all dollars go
into technology, tools, coaching and others, non
instructor led solution
12. Mobile apps in the field of training
• Curatr is a teaching tool
for those who already
have their own content
and need to train others
• Curatr engages a user
by turning the training
into a social game
13. • Skill-Pill is an app to view
two-minute
training
videos called “pills” to
reinforce business skills
• Use custom content to
introduce, refresh or
support a new initiative
or training programme
14. • lynda.com offers an
iPhone app to access
its
online-training
video library
• There are hundreds of
business subjects to
choose from, as well
as additional subjects
like graphic and web
design