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HAPPY TEACHER’S DAY
Talking to the hand The interactive potential of shape Behavior in objects and tangible interface
1.What is absent from the experience of the virtual in comparison with that of the physical? 2.Can Shape-Changing  bring to interactions with the virtual some of those missing qualities.? Oren Horev oren@verohnero.com Talking to The  Hand masters program in the Interaction Design Institute Ivrea Dangling String
Dynamic structures Shape Memory Material SMA SMP SME SMA SMP
Inflatable structures Bubbletecture Expo 70 exhibition in Osaka,1960
Inflatable structures Blow-Up  Architecture for Throwing Parties Anywhere Pursumg for mobile life style
Inflatable structures paraSITE Temporary shelter By Michael Rakowitz’s for the homeless
Inflatable structures Is it fashion or is it furniture? By designer Hussein Chalayan
Different form of performance
Inflatable structures Abu Nafcha(Puffer fish) & Facial expression A form of communication rather then an optimization of performance.  A  nature language….
Additional function? OUTPUT INPUT Shape-changing Process Intriguing behavior? (ACTION) (RECEPTION)
Cognitive Psychology Virtual world Experience of a  physical dimension  Sensory                    Perception                       Cognition Smelling Hearing Touch Receptor memory processor Effector Affordance Moving Speaking Texture &Shape… Physical  world J.J. Gibson Environment
Cognitive Psychology Experience of a  physical dimension  Interface OUTPUT INPUT Shape-changing Process Virtual world Physical  world
I am my body Peripheral awareness Our actions taken in the form of movement or our interaction with the physical world are a process of the body as a whole ‘familiarizing’ with the environment. The work on peripheral awareness in the context of technology while in Xerox PARC -By Maurice Merleau-Ponty  -By  Mark Weiser &John Seely Brown Noise of the engine. Road Radio Passenger Center of attention Peripheral awareness
How the Body Shapes the Mind Tangible Knowledge ‘Haptic Visuality : Touching with the Eyes’ Gesture is not only physicallyto the focus of communication (someone or something) in the form of hand movements, but also interactively iterate the movements as part of the communication and use them to support our thinking.  In the physical environment the way things look corresponds with what we expect to feel when we touch them. -ShaunGallagher
Frame work 1. 2. 3. Affordance Habituality Periphery interactions with overlapping inputs describe the interactive qualities of an object, communicate. bring into interactions with virtual environments and digital devices a peripheral dimension, to produce a ‘natural’ experience.
What acts better as the agent of communication? 1. 2. 3. Feature vs. Body Texture vs. Structure Gesture vs. Posture Transforming overall geometry or occurrences on the surface? Moving organs or shifting an entire body? Animation or still?
Exterior Interior Morphing Cube 1.Volume status 2.Activity status 3.Synchronization status volume Breathing Up-proportional
Bubble Twist
Final Demos The InSync twisting, turning hard drive http://vimeo.com/15529101
Tactile Experience 1.Single basic shapes. 2.Compositions of various basic shapes with   similar sizes 3.Compositions of various basic shapes with varying sizes
1.People  2.Content 3.Events http://vimeo.com/15529735 The Tacto-phone
InfoTerrain web interface The exchange between the user and the interface would enhance the user ‘habituality’ of with the virtual environment
Bodily Experience
http://vimeo.com/15530182 Morphing mouse
Summery 1. 2. 3. Periphery Affordance Habituality ^ ^ Morphing Cube ^ Tactile Experience ^ Bodily Experience
8 Summery three external ideas, affordance, habituality and ‘the periphery’,
‘Calm technology’ -By Weiser and Seely Bit stream twirling Center of attention Peripheral awareness

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Talking to the hand

  • 2. Talking to the hand The interactive potential of shape Behavior in objects and tangible interface
  • 3. 1.What is absent from the experience of the virtual in comparison with that of the physical? 2.Can Shape-Changing bring to interactions with the virtual some of those missing qualities.? Oren Horev oren@verohnero.com Talking to The Hand masters program in the Interaction Design Institute Ivrea Dangling String
  • 4. Dynamic structures Shape Memory Material SMA SMP SME SMA SMP
  • 5. Inflatable structures Bubbletecture Expo 70 exhibition in Osaka,1960
  • 6. Inflatable structures Blow-Up Architecture for Throwing Parties Anywhere Pursumg for mobile life style
  • 7. Inflatable structures paraSITE Temporary shelter By Michael Rakowitz’s for the homeless
  • 8. Inflatable structures Is it fashion or is it furniture? By designer Hussein Chalayan
  • 9. Different form of performance
  • 10. Inflatable structures Abu Nafcha(Puffer fish) & Facial expression A form of communication rather then an optimization of performance. A nature language….
  • 11. Additional function? OUTPUT INPUT Shape-changing Process Intriguing behavior? (ACTION) (RECEPTION)
  • 12. Cognitive Psychology Virtual world Experience of a physical dimension Sensory Perception Cognition Smelling Hearing Touch Receptor memory processor Effector Affordance Moving Speaking Texture &Shape… Physical world J.J. Gibson Environment
  • 13. Cognitive Psychology Experience of a physical dimension Interface OUTPUT INPUT Shape-changing Process Virtual world Physical world
  • 14. I am my body Peripheral awareness Our actions taken in the form of movement or our interaction with the physical world are a process of the body as a whole ‘familiarizing’ with the environment. The work on peripheral awareness in the context of technology while in Xerox PARC -By Maurice Merleau-Ponty -By Mark Weiser &John Seely Brown Noise of the engine. Road Radio Passenger Center of attention Peripheral awareness
  • 15. How the Body Shapes the Mind Tangible Knowledge ‘Haptic Visuality : Touching with the Eyes’ Gesture is not only physicallyto the focus of communication (someone or something) in the form of hand movements, but also interactively iterate the movements as part of the communication and use them to support our thinking. In the physical environment the way things look corresponds with what we expect to feel when we touch them. -ShaunGallagher
  • 16. Frame work 1. 2. 3. Affordance Habituality Periphery interactions with overlapping inputs describe the interactive qualities of an object, communicate. bring into interactions with virtual environments and digital devices a peripheral dimension, to produce a ‘natural’ experience.
  • 17.
  • 18. What acts better as the agent of communication? 1. 2. 3. Feature vs. Body Texture vs. Structure Gesture vs. Posture Transforming overall geometry or occurrences on the surface? Moving organs or shifting an entire body? Animation or still?
  • 19. Exterior Interior Morphing Cube 1.Volume status 2.Activity status 3.Synchronization status volume Breathing Up-proportional
  • 21. Final Demos The InSync twisting, turning hard drive http://vimeo.com/15529101
  • 22. Tactile Experience 1.Single basic shapes. 2.Compositions of various basic shapes with similar sizes 3.Compositions of various basic shapes with varying sizes
  • 23. 1.People 2.Content 3.Events http://vimeo.com/15529735 The Tacto-phone
  • 24. InfoTerrain web interface The exchange between the user and the interface would enhance the user ‘habituality’ of with the virtual environment
  • 25.
  • 26.
  • 29. Summery 1. 2. 3. Periphery Affordance Habituality ^ ^ Morphing Cube ^ Tactile Experience ^ Bodily Experience
  • 30.
  • 31. 8 Summery three external ideas, affordance, habituality and ‘the periphery’,
  • 32.
  • 33. ‘Calm technology’ -By Weiser and Seely Bit stream twirling Center of attention Peripheral awareness